Exey Posted May 10, 2014 Posted May 10, 2014 (edited) Spell: Shadow Word: Death How it works: Shadow Word: Death is counted as a Damage Over Time effect by Glyph of Polymorph and therefore gets removed. How it should work: It should not be counted as a DoT and should inflict back damage, breaking the polymorph. Here's a video example https://www.youtube.com/watch?v=QLhDLbgOi4s&feature=youtu.be Realm: All Priority: 10/10 One of the most gamebreaking bugs in the server right now, priests rely incredibly much on breaking polymorph with SWD. This bug often appears at servers, even in retail but then it got fixed. Should get fixed here too Edited May 10, 2014 by Exey
Exey Posted July 8, 2014 Author Posted July 8, 2014 Bump. I realise that it might be hard to fix it but it's gamebreaking when you're fighting mages.
Exey Posted July 18, 2014 Author Posted July 18, 2014 Bump. Here is what i found target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(SPELL_PRIEST_SHADOW_WORD_DEATH)); // SW:D shall not be removed. "target->GetAura(SPELL_PRIEST_SHADOW_WORD_DEATH)" part means it should ignore that particular aura, so it seems fine. So either pandawow doesn't have it or it is not working for some reason.
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