FixAllTheBugs Posted 6 hours ago Posted 6 hours ago https://db.pandawow.me/?spell=108215 is NOT removed by https://db.pandawow.me/?spell=1022 while stunned by https://db.pandawow.me/?spell=108215 paladins should be able to remove the stun using https://db.pandawow.me/?spell=1022 why? the stun is FISIC SPELL CLASS, which is what BOP https://db.pandawow.me/?spell=1022 should be able to remove and become immune to
FixAllTheBugs Posted 3 hours ago Author Posted 3 hours ago (edited) the stacks debuff of the venom are nature, the STUN effect when reaching 4 stacks is FISICAL EFFECT https://db.pandawow.me/?spell=108215 you can check ingame too, the venom stacks are green squared, the venom stun is RED SQUARED, its a physical stun no different than kidney and cheap shots and warrior stuns etc Edited 3 hours ago by FixAllTheBugs
ABOBA Posted 3 hours ago Posted 3 hours ago 36 minutes ago, FixAllTheBugs said: the stacks debuff of the venom are nature, the STUN effect when reaching 4 stacks is FISICAL EFFECT Paralytic Poison What's meant here is a buff placed on you. If the buff were magical, a mage, for example could steal it
FixAllTheBugs Posted 1 hour ago Author Posted 1 hour ago (edited) mage and warlock stuns can be dispeled by healers (magic), venom stacks can be dispeled by healers (poison effects), warrior stuns and monk paralisis and rogue poison 4s stun cant be dispeled by healers (fisical stuns), Hand of protection is a spell made to remove and protect against fisical stuns and other fisical effects, which is the paralisis stun effect as clearly shown in the database and also ingame by the red square it has versus the green square the venom stacks have or the other color magic spells have, hand of protection should be able to instantly remove the FISICAL STUN, which is this venom as clearly seen in the database and ingame square color (red color, SAME COLOR AS WARRIOR DEBUFFS AND MONK PARALISIS) healers cant normal dispel the paralisis stun, healers cant dispel other fisical stuns that exist ingame, hand of protection entire point is to protect against such fisical effects that normal healers dispell hability cant remove Edited 1 hour ago by FixAllTheBugs
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