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[Localization / DB] Missing Italian (itIT) NPC gossip options and speech bubbles


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**Issue Description:**  

When playing with a fully localized Italian client (`itIT`), server-side texts such as NPC interaction menus (gossip) and scripted event speech bubbles are sent in English, while the game UI and NPC audio play correctly in Italian.

 

**Attached Examples:**  

1. **NPC Gossip Menus & Options:** NPC text and choices like *"I'd like to see what you have to sell."* are displayed in English (e.g., Farmer Saldean).  

2. **Scripted Event Speech Bubbles:** Speech bubbles during world events or dungeon encounters appear in English (e.g., Glubtok in Deadmines).

 

**Steps to reproduce:**  

1. Launch the game with an `itIT` client.  

2. Interact with NPCs (vendors/questgivers) or trigger dialogues in dungeons.  

3. Observe that while audio is in Italian, menu options and chat speech bubbles are sent in English.

 

**Expected result:**  

The server database should send Italian (`itIT`) strings for NPC menus, response options, and speech bubbles.

 

**Current result:**  

The server falls back to default English strings for database-driven texts.

 

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