GionBali Posted 5 hours ago Posted 5 hours ago **Issue Description:** When playing with a fully localized Italian client (`itIT`), server-side texts such as NPC interaction menus (gossip) and scripted event speech bubbles are sent in English, while the game UI and NPC audio play correctly in Italian. **Attached Examples:** 1. **NPC Gossip Menus & Options:** NPC text and choices like *"I'd like to see what you have to sell."* are displayed in English (e.g., Farmer Saldean). 2. **Scripted Event Speech Bubbles:** Speech bubbles during world events or dungeon encounters appear in English (e.g., Glubtok in Deadmines). **Steps to reproduce:** 1. Launch the game with an `itIT` client. 2. Interact with NPCs (vendors/questgivers) or trigger dialogues in dungeons. 3. Observe that while audio is in Italian, menu options and chat speech bubbles are sent in English. **Expected result:** The server database should send Italian (`itIT`) strings for NPC menus, response options, and speech bubbles. **Current result:** The server falls back to default English strings for database-driven texts.
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