FixAllTheBugs Posted 23 hours ago Posted 23 hours ago (edited) when any team has more than 2 rogues that team automatically loses all teamfights and so loses the bg and it becomes one of these 20min long BORING BGS where both teams are getting bored as hell, please put a limit of 2 rogues per team MAX, the same you did with healers but 2 instead of 3, and tbh the healers limit should be also 2 instead of 3 another suggestion to improve the gameplay, BLOCK HEALERS FROM BEING ABLE TO QUE unless they have 550ilvl, especially those idiots from x100 realm wasting healer slots with ZERO PVP ITEMS and ruining the games for everybody these 2 changes would GREATLY improve the gameplay for EVERYONE one last very important suggestion: BLOCK XFUN REALM PLAYERS FROM BEING ABLE TO QUE WITH AND/OR EQUIP PVE TRINKETS INSIDE BATTLEGROUND I dont think I'm missing any major suggestions that the server would greatly benefit from @Scorp sorry for posting in the bug tracker earlier, lol Edited 23 hours ago by FixAllTheBugs 1
Ink_Forever Posted 4 hours ago Posted 4 hours ago 19 hours ago, FixAllTheBugs said: sorry for posting no
serbianslut Posted 1 hour ago Posted 1 hour ago (edited) Please just stop letting moron x100 healers with 422k hp join the bg when it was YOUR idea to cap healers on each team. How can anyone play the game when we have a healer who is semi-braindead with 80iq from Nigeria who can't even process the thought of making a single keybind. Capping healers and then making 1 premade per team is just so stupid, I can literally log an alt character, 522 healer and just throw the game for my WHOLE team every bg. I'm 90% sure that some premades log alt healers to purposefully make it impossible for the other team to win because, yet again, you capped healers. You let many people suffer to benefit some random idiot. :brain: Edited 48 minutes ago by serbianslut Further elaboration
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