vargaa Posted November 7, 2014 Share Posted November 7, 2014 Spell name: Rallying Cry Link: http://www.wowwiki.com/Rallying_Cry Date tested: 15-10-2014 Server: Panda wow Fun Correct working: it should add 20% health points for 10 seconds, then when it fades out should restore the previous health (out of combat) The issue: surprisingly, the spell works all the opposite. As you cast it, you get a not-fullfilled more health bar (the health is missing), but more important, as it fades out, you LOSE the health the spell is supposed to give. Exemple: my warrior has 513k health points. As I cast RC my real health goes down to 492k even if the bar has a cap of 615k (the +20% RC should give), so there are 123k health points missing. But there's more! As the spell disappears, 10 seconds after, my warrrior's health goes down to 405k!!!! So if I cast RC, I basically lose 20% health. That's potencially lethal in arena, if you don't know the bug. If someone is bursting at you, you normally cast your defensive cd like Shield Wall and Rallying Cry, but doing so you actually one-shot yourself losing 20% health in 10 seconds. I suggest to fix this as soon as possible, 'cos RC is one of our best defensive spell, any warrior would understand the seriousness of this bug. Here's some shots I stamped in combat, 'cos the normal regen would interfere with the hp. Still, I'm not sure I caught them the precise time, so numbers could be even lower. Priority 10 Please fix asap Link to comment
Ghosty Posted November 9, 2014 Share Posted November 9, 2014 This is not true, that spell works ok 2 Link to comment
vargaa Posted November 9, 2014 Author Share Posted November 9, 2014 It s not, go and check it your hp will be lower after using this spell. Maybe you just don t know what this spell should do. Link to comment
uraganuu Posted November 10, 2014 Share Posted November 10, 2014 "After the duration the health is lost" Link to comment
feamur Posted November 11, 2014 Share Posted November 11, 2014 @ Uraganuu Dude, I've 3 points to answer to you, and I'd rellay like to make you come to think about them. 1) you say: "After the duration the health is lost". Yes, but before it fades out, the spell is supposed to GIVE health, not taking it away from you and then making you lose even more hp. The spell gives no hp at all, just make you lose moderate health at the beginning, then a great deal at the end. 2) really, what's the use of a surviving spell if it makes you lose hp instead giving you some in order to survive?? If the spells takes away health, there's no scenario in which this is usefull. Its more like a "Hara-kiri" for warriors. 3) in older thread, someone posted videos about Ralllying Cry in the Official that worked all the opposite, more like the Battlemaster trinket, you can go and check it out. A retail video won't lie I suppose. Now, not to be unfair dude, I play here and I like to play here, but if you go on Arena Tournamet you can see how the spell works correctly... there it gives you 20% health, and at the end restoring the normal hp (out of combat). That makes sense for a survival spell, all other way is pointless. Surprisengly, if a warrior near you but not in party nor in raid cast RC, the spell really works and gives you hp correctly. Great job for #3 changelog, but there's still work to do. Expecially about spriests and udks, this dmg is unreal. Keep it up dude! Link to comment
Hijax Posted November 15, 2014 Share Posted November 15, 2014 @ Uraganuu Dude, I've 3 points to answer to you, and I'd rellay like to make you come to think about them. 1) you say: "After the duration the health is lost". Yes, but before it fades out, the spell is supposed to GIVE health, not taking it away from you and then making you lose even more hp. The spell gives no hp at all, just make you lose moderate health at the beginning, then a great deal at the end. 2) really, what's the use of a surviving spell if it makes you lose hp instead giving you some in order to survive?? If the spells takes away health, there's no scenario in which this is usefull. Its more like a "Hara-kiri" for warriors. 3) in older thread, someone posted videos about Ralllying Cry in the Official that worked all the opposite, more like the Battlemaster trinket, you can go and check it out. A retail video won't lie I suppose. Now, not to be unfair dude, I play here and I like to play here, but if you go on Arena Tournamet you can see how the spell works correctly... there it gives you 20% health, and at the end restoring the normal hp (out of combat). That makes sense for a survival spell, all other way is pointless. Surprisengly, if a warrior near you but not in party nor in raid cast RC, the spell really works and gives you hp correctly. Great job for #3 changelog, but there's still work to do. Expecially about spriests and udks, this dmg is unreal. Keep it up dude! I agree Rallying cry does not work like its suposed to be. Declined Leave this to an admin. Link to comment
whativa Posted February 10, 2015 Share Posted February 10, 2015 even is the skill works as the description mentions, its still a freaking useless skill. Link to comment
rumers Posted February 10, 2015 Share Posted February 10, 2015 it's broken when the duration fades yes you lose the extra HP(working)but you lose not only the extra HP but some % of your HP Link to comment
dupa999 Posted March 28, 2015 Share Posted March 28, 2015 (edited) Yeah skill is bugged. The people who say that skill is work correct are trolls. Evidence Before pop Rallying cry my hp is 603 k [ATTACH=CONFIG]77131[/ATTACH] After Pop Rallying cry my hp is 578 k so i lose 25 k hp (bug) and maximum hp is increased to 723 k [ATTACH=CONFIG]77132[/ATTACH] After Rallying Cry Fades my hp go more down to 524 k hp so i lose from the start 603k hp - 524 k hp = 79 k hp [ATTACH=CONFIG]77133[/ATTACH] Self Suicide Skill not defensive cd. Edited March 28, 2015 by dupa999 image 1 Link to comment
feamur Posted April 3, 2015 Share Posted April 3, 2015 (edited) Hi PandaWoW staff, I have some stuff to update this thread. First of all, lets begin with the basic, lets have a look at what the spell really does: Rallying Cry. Lets analyze: you have 100% hp before casting RC, then during 10 seconds you must have 120% hp, then when the spell fades out you should return at 100%. Of course, a enemy can damage you during RC, making you lose those more hp. When RC ends, if you still have some hp more from RC, they will be taken away from you. More or less as the Battlemaster Trinket works. I'm assuming noone has to desagree with this... Lets look at what happens in reality. I present to you two best friends: [ATTACH=CONFIG]77795[/ATTACH] Now, lets see Clarkent casting Rallying Cry when he was hitting a dummy (this is due to avoid the normal regen interference): [ATTACH=CONFIG]77796[/ATTACH] [ATTACH=CONFIG]77797[/ATTACH] [ATTACH=CONFIG]77798[/ATTACH] See? The health goes from 400k, to 384k as RC is casted, to 316k when it fades out. 1) No more health given 2) a little health lost at the beginning (16k) 3) a great deal at the end (68k). That's all!!! Now I'm asking: what is the use of a surviving spell if it makes you ONLY lose health?? Not a single hp is added by RC, not 1 (1 hp has something to do with a spectacular video linked at the end, lol). What's the correct job RC is supposed to do? Curiously, RC works very well if someone casts it near you but he's not in your party. The smoking gun: [ATTACH=CONFIG]77799[/ATTACH] [ATTACH=CONFIG]77800[/ATTACH] [ATTACH=CONFIG]77801[/ATTACH] As you can see, as Jorel casts RC, Clarkent's health goes from 400k up to 480k, coming back at 400k as RC fades out. And in the same screens, you can see that Jorel's health goes wrongly from 400k to 384k, then to 348k as RC fades (those picture were taken out of combat, with the regen interference). Are you convinced now? Here's the only Cry warriors have as this bug is still untouched: [ATTACH=CONFIG]77802[/ATTACH] And this is the sad fate if some good bursting class, say for istance udk, approach warriors with malevolent intent: [ATTACH=CONFIG]77803[/ATTACH] [ATTACH=CONFIG]77804[/ATTACH] If you PandaWoW staff are not convinced yet, I still have something for you. Enjoy this video from . PLEASE, FIX THIS BUG AS SOON AS POSSIBLE. Thanks Edited April 4, 2015 by feamur 1 Link to comment
dotadoom Posted April 3, 2015 Share Posted April 3, 2015 damn, those guys got swag! http://forum.pandawow.ru/attachment.php?attachmentid=77795&d=1428079062 Link to comment
feamur Posted April 6, 2015 Share Posted April 6, 2015 Take a look at this. Lets compare two similar survivng spells from two different classes: Rallying Cry and Vampiric Blood. The spells are almost identical, it only changes the % of hp given and some % of healing increased over a short period of time. But more important, the say both: "AFTER THE EFFECT EXPIRES, THE HEALTH IS LOST". Now lets see them in action. Lets start with Rallying Cry: [ATTACH=CONFIG]78101[/ATTACH] [ATTACH=CONFIG]78102[/ATTACH] [ATTACH=CONFIG]78103[/ATTACH] Now lets see Vampiric Blood: [ATTACH=CONFIG]78104[/ATTACH] [ATTACH=CONFIG]78105[/ATTACH] [ATTACH=CONFIG]78106[/ATTACH] They dont work the same, VB really increases the dk's health, and when it expires takes back the health that's given, as the description means. RC is broken, doesnt increase any health, just takes away health from warrior's pool. Both spells have same description but they work all the opposite. Now I would really like to have a answer from someone of the staff, a dev, someone, cos if I am told everything is fine and there's no bug at all, it's just visual bug and stuff like that, I stop updating this thread. I still see no warrior using RC so I assume everyone thinks its broken. Are we wrong? Is the spell broken? Its just visual? Cmon fix this or tell us whats wrong......PLEASE 1 Link to comment
Dryanus Posted April 11, 2015 Share Posted April 11, 2015 indeed buged i can confirm ... it was working perfectly on 5.4.2 1 Link to comment
uwz Posted April 13, 2015 Share Posted April 13, 2015 up! gonna stop warrior discriminatioin Link to comment
Sweatyanus Posted July 16, 2015 Share Posted July 16, 2015 Currently Rallying Cry is like a 20% HP healing potion in rated matches as well.. it will not go away if the buff is off ... i have never seen anyone drop to (yes exactly) 1 hp after their Rally faded , and they were on 10-20k hp still ,which should've gone down to 1. HP Link to comment
Furmetal Posted July 16, 2015 Share Posted July 16, 2015 This post is getting necroed, but, since we're alredy here... Rallying Cry should work just like Might of Ursoc(but instead of +30%, gives +20%). Link to comment
Frostshotz Posted July 17, 2015 Share Posted July 17, 2015 This post is getting necroed, but, since we're alredy here... Rallying Cry should work just like Might of Ursoc(but instead of +30%, gives +20%). who cares about necroing?there are threads that have been necroed since 2013.nobody batched an eye. on topic: result:gives 20% but not 30% on my warr too Link to comment
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