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durham

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  1. Arms Warriors are but a few in an vast sea of weaklings and cowards. Those who recognize us for what we are know to pay their respects, and step aside. [ATTACH=CONFIG]28431[/ATTACH]
  2. http://forum.pandawow.ru/showthread.php?t=55169&p=418620#post418620
  3. http://t2.gstatic.com/images?q=tbn:ANd9GcRvHkCZT3wporKtS0cl4Nl5NEIO_dhYQhczCYe5Za1XAHjsPxK48A Disclaimer: Hello everyone. Let me warn you. This guide is not for the sensitive of heart. This guide is for real men who play WARRIOR on pandawow.ru (and cover what is working atm on server) Here I teach you how to make your warrior the manliest man in the arena/bg Your goal in arena is to do damage, keep pressure and force cd's on your enemy. Enemies will cower before your testosterone-fueled charge. Noobs will tremble in your shadow and throw themselves at your mercy – which you will not give. Do you play a female character? Too bad. After you read this guide she will grow a mustache and her children will become gladiators. This guide is made for players who pass the beginning stage of gameplay (pvp/arena) i don't say that this is the only way you can play your warrior (is the way that I like to play my warrior) so if you like this is ok and if you don't agree with my style just move forward and don't read this guide. Thanks. Unfortunately, Blizzard became so scared of the warrior paintrain that after the year 5.0.5 of the arms warrior avatar burst killing machine, they attempted to take away the power of arms warrior and make it more like those pathetic little abilities other classes use. But we Warriors would not let this pass without response, and many noobs were critted that day. Nonetheless, the tyranny of the Almighty Ghostcrawler proved too great, and many within our ranks passed away. Today in the 5.4 year, we Arms Warriors are but a few in an vast sea of weaklings and cowards. Those who recognize us for what we are know to pay their respects, and step aside. And now, through this guide, I shall teach you our ways. With the right gear, you can crit your victims anywhere between 80k and 200k damage twice in a row, depending on their armor type and resilience. In any case, you're bringing on the paintrain and they will tremble next time they see you in arena. http://www.blogcdn.com/wow.joystiq.com/media/2009/09/acalltoarms.jpg Warrior gem/talent/rotation/enchants/items and all other full of shiet internet guides you can google it / watch on youtube or read junk like this: http://www.arenajunkies.com/topic/237744-warrior-guide/ http://www.noxxic.com/wow/pvp/warrior/arms http://eu.battle.net/wow/en/forum/topic/6787658968 On pandawow.ru the real warrior and the manliest man testosterone machine use: GEMS: meta http://www.db.pandawow.me?spell=107767 all other gems http://www.db.pandawow.me?spell=107713 I know that pretty jewels are for girls ... but you need them anyway.The gemming philosophy for a Warrior is simple: get the most CRIT possible. ENCHANTS: crit>strenght>mastery+speed on boots>pvp power on weapon TALENTS: http://www.db.pandawow.me?spell=103826 [Juggernaut] because you need to stay on your target like glue. or you need to swap targets or focus charge to intrerupt that last cast or just because is the best pvp talent. http://www.db.pandawow.me?spell=29838 [second Wind] free heal no global no need to macro = easy mode ON http://www.db.pandawow.me?spell=102060 [Disrupting Shout] this talent with [Pummel] will lock a caster or healer for 8 sec. if you are smart to skip fake casts this will make a caster tremble in your presence. you will scare him so much that he wil los you all arena and leave from los only after his partners are dead just to throw himselves at your mercy. http://www.db.pandawow.me?spell=46968 [shockwave] i know the damage of [bladestorm] is insane i know that [bladestorm] will get your ass out of snares / roots and make you immune to cc but the real men dont need that shiet talent. above 2.5k rated all idiots know how to los your burst damage with this. Also BS will break CC (your cc or your partners CC) will mess things up a little bit when you want to pressure only 1 target - so i stick with the old [shockwave] (maybe in time some1 will fix the damn internal cd 20sec when you hit +3 target) http://www.db.pandawow.me?spell=114028 [Mass Spell Reflection] you know why? that enemy druid healer who cast clone all the time! or that nasty mage who wanna poly your healer? but damnit we want to do damage.than.... that lock who burst hard with all cd's up? then why not - free CC or damage is always fun http://www.db.pandawow.me?spell=107570 [storm Bolt] 4 sec stun 30 sec cd. the bread and butter of warrior arms pvp after [Avatar] nerf you don't use that anymore in pvp and [bloodbath] don't work or even if that talent work is only good in aoe cleaves if you play with afflock/unholy dk and so on. so the best option is SB. because the talent is so versatile. good for cc, good to keep in place your target, good to intrerupt, good to peel, good to mitigate damage or enemy cc. this is the new META. GLYPHS: [Glyph of Death From Above] [Glyph of Colossus Smash] and third i swap [Glyph of Bull Rush] [Glyph of Blitz] [Glyph of Long Charge] [Glyph of Mortal Strike] [Glyph of Shield Wall] [Glyph of Die by the Sword] depend on my enemy playstile (if i play a lot in def.stance or i must intrerupt a lot or im the nuke target) ROTATION: What the hell? You're a Warrior. Fuck rotation. Just charge in there and kill stuff. http://bnetcmsus-a.akamaihd.net/cms/blog_header/FSM0GMYGOCJP1309944125247.jpg Now lets cut to the real stuff. Arena gameplay and map awareness. (you must practice A LOT before all go perfect, where to stay in arena , where to move, when to turtle, when to peel for your partners so they can have a a sec to heal, when to swap , when to intrerupt, when to los on your healer side to get heals, when to push, how to juke a noob dps to overextend in your deadly fuking stunlock trap, how to keep on cooldowns to use them later this is on you MAN - practice makes all perfect ) basic put healer on focus ( or other target that you or your partners decide) macros like /focus arena1 don't work (bug arena frame atm) so you must use /focus [target=mouseover] charge his partner or any dps that dare to come close to you: #showtooltip /cast Charge /cast Hamstring /cancelaura bladestorm /startattack keep hamstring>ms>cs on your target and build rage stance dance if u take damage go def.stance > if you are not targeted go battle stance and spam op and slam between your rotation position yourself in the middle of the arena(like a noob retard) close to the place your healer or partner is in los at this point things will start happening and enemy will start his move (90% from my arena games on this server they do mistakes) 1. enemy healer come out from his los position and come near you to heal his partner? too bad because you will make him regret this. #showtooltip /cast [target=focus] Storm Bolt keep pressure on target. now all rotation/burst/cds you use will become situational.healer panic and trinket i allways (charge focus and fear focus) him. 2. the dps is too stupid and do mistakes, punish him. what can a dps do? go for your healer, than he overextend and if he follow your healer he will be in los on his own healer. perfect for you, punish him with shockwave (to keep him as long as you can in los) and chop his hp bar with the above rotation. in this spot if the dps don't use his def.cds/trinket he's dead by now without you to force your own cds. if he use his def.cds is perfect you start all over again, WHY ? because all of your cd's are up again. (sb = 30 sec cd / shockwave 40sec) plan B. if the dps burst his cds (like HALF of the server do) just turtle and los damage. #showtooltip /cast Spell Reflection /cast Defensive Stance /startattack #showtooltip Shield Wall /cast Rallying Cry /cast Shield Wall #showtooltip /cast [target=party1] Intervene #showtooltip /cast Die by the Sword /cast !demo banner #showtooltip /cast disarm you can use here aoe fear/ aoe silence [Disrupting Shout] / Mass Spell Reflection /disarm /intervene / taunt enemy pets (99% don't ever heard of /petmove / petfollow macros anyway) after you turtle the damage and peel for your healer/partners repeat the above. this time to add a little more pressure your partner must cc the enemy healer > you stay on dps like glue and work hard on his hp bar on your next focus Storm Bolt > use shockwave on your target and make presure with a fake burst. i like to use #showtooltip /use Grievous Gladiator's Badge of Victory /cast Berserker Rage /cast moking banner in this point they have 2 option> your target die or use his last def.cds. healer trinket (if he never did this till now) and start using his last cds to heal the damage you put up. ( 99% of my games on this server at this moment bouth enemy don't have trinket and def.cds) from this point you have 1min to start all over again this time with a real burst. repeat like a bot the above pattern. allways keep Storm Bolt/fear/mass sr for enemy healer (exceptions - only if you are forced to peel for your partner/partners or you can stunlock a fast kill) instruct your healer to cc the enemy healer all the time /or other enemy if they are 2 dps (if he didn't listen to your advice find some1 who will) after your sb/shockwave are up again just focus Storm Bolt and burst your target down (build rage before to spam that slam like a BOSS) #showtooltip /cast Recklessness /cast Blood Fury(Racial) /cast Berserker Rage /cast skull banner /use Grievous Gladiator's Badge of Victory /cast Battle Stance at this point the target is dead ( IF the target is not DEAD you must watch this guide 100 times as a punishment ) always use skype/ventrilo/raidcall or any other form of communication with your partners. don't be like me dumb and listen rock without game sound :) if you play comps like : warrior(YOU) healer other DPS(who have insane cc like rogue/hunter/mage) you will never choose who to kill. your goal in arena is to make pressure, help with the cc on what target choose your partner to cc and swap to kill when needit. CONCLUSIONS: Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat. That was just filler text to make you think there was actually something meaningful written under this section. There isn't. Unless you read Latin. But who the fuck reads Latin? I hope you like the fun part of this guide. (this is handmade but i have other guides like this one on other servers too) http://1.bp.blogspot.com/-oIU5iFjIoI0/TZWlorlmEhI/AAAAAAAAAXM/UScaJnDk48Y/s320/facebook_logo.jpg https://www.facebook.com/pandawow.international - - - Updated - - - reserved for later! i will work on this guide this week to add some links and picture to make it more appealing
  4. never ever a good high rated PVP holy paladin will stack mastery and take http://www.db.pandawow.me?spell=20925/sacred-shield talent because this 2 are good for pve (and because crit+ http://www.db.pandawow.me?spell=85804 is so much better and OP for PVP) above 2.5k (3vs3) are some good holy paladins maybe you have to get there and see how they play. also in every mop patch (even multi glads agree) that holy paladins are the strongest healer in pvp but in the same time the most weak and susceptible to cc target. I don't say that this talents/spells don't need a fix soon, but please don't do false statements and mislead people. Also i never ever see a cc arena comp (or any control spec comp) that go for holy paladin in arena, because is stupid to pressure the holy paladin. after ds (5min cd) hop/hos (2min) trinket (2min) you link again a nice cc chain and one of his partners die.
  5. Spell name : Dampening Link: http://www.db.pandawow.me?spell=110310/dampening Date tested : 21-03-2014 How it works : not in the game realm x10 ( http://i.imgur.com/zcyRihJ.jpg ) How it should work : If a match should last for 10 minutes(2vs2) and 5 min(3vs3 or 5vs5), all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw. Source: http://www.wowhead.com/news=222215/patch-5-4-hotfixes-october-21 http://wowpedia.org/Arena Priority : 10/10 Realm : 5.4.2 x10
  6. this work for me. thank you so much.
  7. the only solution (or solutions) is/are: 1. find bugs / post them on forum (don't hide positive bugs) 2. come with proofs and calculation 3. have patience
  8. simple math spell: http://www.db.pandawow.me?spell=115460 spell formula in pvp: [(base healing + sp coefficient *1.2) + 20% more healing from stance] + pvp power % / - 55% less healing battle fatigue your spell power 19997 / pop power 35.68% MATH: {[(base 9986 + 19997spell power *1.2)+20%]+ 35.68% PVP POWER } - 55% BATTLE FATIGUE = [(33982.4+6796.48) + 35.68%] - 55% = (40778.88 + 35.68%) - 55% 55328.784384 - 30430.8314112 = 24897.9529728 healing you did 29k+ as i told before spell power coefficients for this spell are not correct - so instead of 120% spell power coefficient this spell takes more. @helldriss i make it RED so you can see it without glasses :)
  9. the only bug with healing spheres is that they get more spell power coefficient as they should. as you can see above naked with 173 spell power i'm very close to the exact healing formula , when you gear up and get more spell power the bigger is the difference and above 28000 spell power the heal is double than normal.
  10. test on some geared player from my guild spell power - 25461 stance of the ws - 20% more healing base healing lvl 90 - 9986 for http://www.db.pandawow.me?spell=115460 (base + spellpower * 1.2) + 20% more healing = (9986 + 25461*1.2) +20%more healing = 40539.2 + 8107.84 = 48646.84 healing he did 82536 healing (almost double than normal healing) pic here: http://i.imgur.com/PF5uuIJ.jpg
  11. just stop defending BUGGED SPELLS if you don't know how they must work. BUG REPORT HERE: http://forum.pandawow.ru/showthread.php?t=54845 test on some geared player from my guild spell power - 25461 stance of the ws - 20% more healing base healing lvl 90 - 9986 for http://www.db.pandawow.me?spell=115460 (base + spellpower * 1.2) + 20% more healing = (9986 + 25461*1.2) +20%more healing = 40539.2 + 8107.84 = 48646.84 healing he did 82536 healing (almost double than normal healing) pic here: http://i.imgur.com/PF5uuIJ.jpg SO YES this work just fine like on retail - only 1 problem heal here is almost double. spell power coefficients for mw monk here http://www.temerityofwindrunner.com/mistweaver/calc.html also see how mist monks benefit from spirit http://immage.biz/images/2014/03/22/RGi3Ezy8.jpg After some study on internet the spirit regen is ok. at least in character panel
  12. Name : Controlled Root Date tested : 21-03-2014 How it works : Diminishing returns or DRs, when talking about PvP, are usually connected to CC (Crowd Control), and makes it so that you're not able to spam CC on a target, and thereby keep them CC'ed forever. How it should work : Controlled Root must have DR / break on damage and after 3 root effect you can be immune for 20 sec Controlled Root LIST for MOP Death Knight Chains of Ice (Chillblains root) Druid Entangling Roots Entangling Roots Treants (Balance) Nature's Grasp Mass Entanglement (talent) Hunter Narrow Escape (talent) Pin (Crab) Web (Spider) Lock Jaw (Dog) Venom Web Spray (Beast Mastery Silithid) Mage Frost Nova Freeze (Frost Water Elemental) Monk Disable Priest Void Tendril's Grasp Rogue Partial Paralysis (Paralytic Poison Shiv effect) Shaman Earthgrab (talent) Freeze (Frozen Power talent) Warrior Staggering Shout Source: http://www.skill-capped.com/forums/showthread.php?21511-Mist-of-Pandaria-Updated-DR-list! Other links to see that roots break on damage (i can also get tons of movies from ptr or live server): http://us.battle.net/wow/en/forum/topic/9164967516 http://www.wowwiki.com/Crowd_control http://www.db.pandawow.me?spell=102051/frostjaw#comments http://us.battle.net/wow/en/forum/topic/2794769991 http://www.db.pandawow.me?spell=63374#comments http://eu.battle.net/wow/en/forum/topic/6893569308 Priority : 10/10 Realm : 5.4.2 x10
  13. after 20 days lvl 85 target dummy (no boss) expertise 7.68% (2271) normal white hits dodge > http://i.imgur.com/qj1OBm9.jpg > rage gone special attacks dodge http://i.imgur.com/Cz1bYoc.jpg http://i.imgur.com/8B2Ypoh.jpg http://i.imgur.com/iVhSwJ4.jpg in arena is even worse and terrible. i expect parry from warr / dk (strenght give parry) is normal i expect dodge from ferals/rogue/ww monks (they have a lot of agility) is normal but other classes like healers / casters can't dodge or parry on some normal server. here they dodge and parry even from behind half of my burst is gone and half of my damage is on dodge and parry expertise bug half of my rage is gone > no rage = no damage guys, when you have time in next update pls fix this bug. is not only for warriors all melee classes lose damage. thanks
  14. tested on low gear green + blues monk 10k spell power http://forum.pandawow.ru/showthread.php?t=54845 now imagine a full grievous monk with +30k spell power and 50% pvp power who spam this crap in arena. each 0.5 sec heal 100-120k tell me pls. what class do 200-300k damage each second to kill him.
  15. monks have some negative bugs but some positive bugs that make them OP / imbalanced http://db.pandawow.me?spell=115460 > insane healing in pvp i made a topic yesterday http://db.pandawow.me?spell=115175 > can be cast when in cc (look at the picture how monk cast that like a boss) > http://i.imgur.com/QKjuGcn.jpg too much mana regeneration from spirit i think the bonus 50% mana regeneration is broken for monks and is a lot more than 50% 20 min arena - 23 milion damage done still monk is at full mana at the end(my healer drink several time) http://i.imgur.com/zcyRihJ.jpg so yes monks are rly good for pvp with this bugs. on retail this patch was priest=druid=rshamy>monk>pala here on server i see monks > all healers
  16. maybe u don't know how to play enha.shamy. or maybe you don't know how to burst. i face some shamans in arena who rape me literally with their burst and damage. and according to my calculations warrior class damage is wrong: -cs hits harder than ms (cs weapon damage 175% - ms weapon damage 215%) - negative bug (bug reported) -slam damage is lower than 275% weapon damage - negative bug (more tests here) -cs debuf 10% more slam damage for 6 sec don't work - negative bug (i will post this soon) -spell reflect don't work sometimes for some spells - negative bug (more test here) -talents like bloodbath / shockwave / stormbolt don't work like they should - negative bug -mastery dont work 100% right (never ever saw a proc from melee abilities) - negative bug -some important pvp glyphs don't work (and im not talking here about crap visual minors) - negative bug -expertise / hit bug (i made a bug report and nothing after 2 weeks) negative bug for all melee classes (target dodge like a fuking boss - even casters dodge in arena and i have 7.8% expertise) -set bonus+heroic leap give 1 sec speed not 3 - negative bug -execute damage lower than retail (that 255% attack power bonus is lower) - negative bug i know that server is at start with this patch and if we don't post bugs we don't have a fix, so all we have to do now is have patience and post bugs. till than good luck.
  17. maybe in pve, but in pvp they heal like crap, with ms debuf on you and battle fatigue even worse look at warrior duel : http://www.youtube.com/watch?v=5uMi45gY6Sw arena 5.4 healing without ms debuf: where do u see 160k in pvp? or maybe here u see 160k ? tips for arena 5.4 - outside pvp area heal for 52-53k (with ms debuf and battle fatigue? how much ?) ohhh back to this videos in arena where healing spheres do 25-30k on pandawow they do +100k in 0.5 sec in arena.... and guess what? monks never ever lose mana when they spam this healing spheres (like on retail) but thats other story.........
  18. blood dk nerfs in pvp: Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike. patch 5.1 / source: http://us.battle.net/wow/en/game/patch-notes/5-1-0
  19. Spell name : Healing Sphere Link: http://www.db.pandawow.me?spell=115460 Date tested : 21-03-2014 How it works : insane healing and huge spell power coefficient also you can have more than 3 How it should work : You form a Healing Sphere out of healing mists at the target location for 1 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Spell power coefficient: 120% for mistweaver monk Source: http://www.temerityofwindrunner.com/mistweaver/calc.html modified by: Stance of the Wise Serpent 20% more healing base healing @lvl 90 - 9986 Source: http://www.db.pandawow.me?spell=115460 Test: spell power - 10546 stance of the ws - 20% more healing base healing lvl 90 - 9986 (base healing + sp coefficient 10546*1.2) + 20% more healing from stance = 22641.2 + 4528.24 = 27169.44 healing i heal in the test 32882 (and im greens + blues low gear) http://i.imgur.com/PXbEBNG.jpg Test naked: spell power - 173 stance of the ws - 20% more healing base healing lvl 90 - 9986 (base healing + sp coefficient 173*1.2) + 20% more healing from stance = 10193.6 + 2038.72 = 12232.32 healing i heal in the test 12294 (and im naked so the base healing for this spell is ok and only the scaling from spell power is bugged) http://i.imgur.com/QquuOSq.jpg As you can see from this simple test the spell power coefficient is bugged. At end gear a monk can heal +100k with only 1 healing sphere in arena/bg (also remember he can cast 2 in a second) making him unkillable. test made on PTR (24.03.2014) NAKED: FORMULA: (base healing + sp coefficient 173*1.2) + 20% more healing from stance = 10193.6 + 2038.72 = 12232.32 healing I DID 12266 http://i.imgur.com/nQT11gK.jpg Priority : 10/10 Realm : 5.4.2 x10
  20. Spell name : Healing Rain Link: http://www.db.pandawow.me?spell=73920 Date tested : 20-03-2014 How it works : insane healing per second. no healing diminishes for each player in the healing rain circle. wrong spell power coefficients. How it should work : Calls forth healing rains to blanket the area targeted by the Shaman, restoring 1666 to 1981 (+ 16.5% of Spell power) health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. Priority : 10/10 Realm : 5.4.2 x10
  21. MoP Patch 5.4.0 (2013-09-10): Damage has been increased by 65%. Hotfix (2013-03-12): "Deep Wounds now deals 50% more damage for Protection Warriors." MoP Patch 5.2.0 (2013-03-05): Damage has been increased by 100% for Arms Warriors. Hotfix (2012-10-01): "Deep Wounds now does 50% less damage for Protection warriors only." MoP Patch 5.0.4 (2012-08-28): Now available to all warriors at level 32. Procs off Mortal Strike, Bloodthirst, and Devastate hits, instead of all crits. Duration increased from 6 to 15 seconds. Damage is now a flat amount rather than a percentage of the triggering hit. source: http://wowpedia.org/Deep_Wounds i have in full burst +49k ap and with enrage 10% more damage + 6% more damage from rude glyph + physical vulnerability debuf 4% more damage + avatar 20% more damage + 43% more damage from pvp power - also take in consideration you are in bg and there are bufs like + b.zerg buff 30% more damage (all this are like +113 % more damage) you do the math and you will find out that your 75% damage reduction from resil will do nothing, is like you don't have it when a warrior burst you. so next time when you see that angry warrior come for you run / los / buble. and stop posting crap on forum pls. if you dont have a clue about warrior. half of warrior talents , glyphs and core spells are not working ok right now...just w8 for a fix we talk after.
  22. Item name : http://www.db.pandawow.me?item=100553 Date tested : 19-03-2014 How it works : same pvp power as lower weapon http://www.db.pandawow.me?item=99984 How it should work : more 1550 pvp power on equip http://www.db.pandawow.me?item=100553 > http://i.imgur.com/LfRqSlI.jpg http://www.db.pandawow.me?item=99984 > http://i.imgur.com/snQ1Bi3.jpg also we can't upgrade the weapon Priority : 10/10 Realm : 5.4.2 x10
  23. cs(175% weapon damage) hits harder than ms (215%weapon damage) cs - http://i.imgur.com/rkgWd2T.jpg ms - http://i.imgur.com/Zd622fK.jpg
  24. when http://www.db.pandawow.me?spell=29725 proc the cooldown of http://www.db.pandawow.me?spell=86346 must reset. on server 5.4.2 (10x): after the first http://www.db.pandawow.me?spell=29725 proc that you use, all other procs don't reset the cooldown. you must relog and start all over again.
  25. storm bolt is NOT instant stun spell. the talent have a travel time after the cast. the further is the target the longer the stun apply. look on min 6.45 when baj. swap to the rogue and cc the healer how the spell have travel time and delay. http://www.warcraftmovies.com/movieview.php?id=240273
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