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Zeox

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Everything posted by Zeox

  1. Because i don't want to test all reports from every random player. If i would do that i will spend all working day for tests , when i should fix it? Or i'm a robot and must work 24/7 ? The only thing I wonder, that you think that i MUST DO ALL for you. Nope, i mustn't. And if YOU WANT GOOD FIXES and WORKING PVP, you should make tests and reports with NORMAL PROOFS. If you don't want, okay, just stop flooding on the forum and stop creating fake reports without proofs, only because you thought that it doesn't work. I've already made a great job for PandaWoW from time i'd came back, in my opinion. But all what i see that all the time you are outraged because of my job. Okay, i will stop communicating with you on forum and will ignore all PM, will talk only to people who appreciates my work and don't make drama everyday.
  2. Yes, it's declined, because IT WORKS on PandaWoW, and absorb damage counted too. And as i've already said, i will decline ALL TOPICS that don't have NORMAL PROOFS. If it doesn't work, record a video on pandawow when you stack 500k absorb (priest for example), fear him and deal this 500k damage. If fear won't be removed i will agree that it doesn't work. But at the moment i see only words from guys who can only talk and don't know how damage is calculated, how mechanic works etc. I don't say that you're bad players, nope, you can be gladiators etc but it doesn't say that you're good in SERVER-SIDE MECHANICS, and if you don't understand how it work you can't make reports with only words/thoughts. Ok, ask Neff how he does it: http://forum.pandawow.ru/showthread.php?t=41399&highlight=proc+chance
  3. Are you serious? Where i have written that they shouldn't break on absorb? Mechanics like: SPELL_AURAS like: Have their damage limit. On ApplyEffect we call function, where we count this damage limit: After target that has CC effect receive more damage then this amount (not from one hit, it's stackable, every hit will counted like "DAMAGE_LIMIT - DAMAGE_HIT = NEW_DAMAGE_LIMIT;") this CC removed. So, when you reach damage limit your CC will be removed. Absorbed damage is counted too. So please, don't write stupid things.
  4. You are noob if you can't prove bug with wrong proc chance.
  5. And you know why? Because you have found random video and you see are creating a bug report only with your words and this video. It's not a bug report, it's a topic for discussion about random fear removing on retail. What should i do? After i see this video i must create random choice for N% to remove fear because of this video ? Really? So maybe lets start fixing all according to players words? You want more damage? No problems, lets do it! Mages and Priests are OP? Okay, nevermind, i will remove iceblock for mage and shield for priest, then we won't see any priests or mages in ladder. Or what? I will close and decline ALL TOPICS with words , thoughts etc without NORMAL reports. All reports with damage problem where i won't see formulas and other - will be declined too. I don't want to make PandaWoW the second Arena Tournament, where all core is full of hacks because admins and players want so. Our goal is to create BLIZZLIKE server. If you don't know how to calculate or prove a bug - don't create bug report, open a topic for discussion in game section and maybe someone who KNOWS MECHANIC will help you. Topic is closed.
  6. Zeox

    Vanish/Stealth bug

    Fixed, will be applied after update.
  7. Declined, i will decline all reports without correct proofs. I don't want to waste time on your "thoughts".
  8. Zeox

    life grip bug

    Fixed, will be applied after update.
  9. Fixed, will be applied after update.
  10. Fixed, will be applied after update.
  11. Zeox

    Spectral Guise

    Fixed, will be applied after update.
  12. We've made some researches, but can't reproduce it. To fix this bug we need a way how we can 100% reproduce it, create please bug report with video how to bug MMR.
  13. Path finding system for new charge system fixed too. You will be able to test it after update.
  14. We have just successfully finished updating pathfinding system and with my new charge algorithms it will find correct way, so you won't be able to walk in air with charge. Also fixed some problems with movement in CC and now you won't fall under textures, even if you receive CC near objects - you won't fall.
  15. Because pandawow.RU, in other words RUSSIAN. Now I am working on the most critical bugs from EU bug tracker, and at the moment I see that no one cared, only diminishing fix get 2-3 likes from Community , lol.
  16. Fixed, will be applied after update.
  17. Fixed, will be applied after update.
  18. Fixed, will be applied after update.
  19. Fixed, will be applied after update.
  20. For last 2 days i've been working on this problem. Now http://www.db.pandawow.me?spell=100/charge uses other Movement algorithms and it seems to be fine. It charges to target, not to coordinates where target was when you used http://www.db.pandawow.me?spell=100/charge. So, at the moment even if target has sprint and he is running out, you will get him with your http://www.db.pandawow.me?spell=100/charge. Now we're working on blizzlike path calculation, to fix bugs when warrior running to the second floor of arena in wind.
  21. Declined, no proofs, no calculations. Only words and random damage from arena.
  22. Zeox

    Bladestorm

    Fixed, will be applied after update.
  23. Fixed, will be applied after update.
  24. I've said Neff to check this report and find proofs.
  25. Rating removed:
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