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JohnnyPoozang

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Everything posted by JohnnyPoozang

  1. At least on lolten core spells like Touch of Karma are fixed in weeks after the first new content launch and not after years, or a time yet to be seen... AND you won't ever see a minor glyph fix coming before a row of major bugs just to lengthen the changelog.
  2. And that was Wotlk with stance dance, etc. Imagine now ;) - - - Updated - - - The only spec that has always rap"d wars op a*s and always will!!
  3. Considered how broken is dodge and expertise on here, I can't even blame him for doing that. Smart guy. You are going to see when he will dodge your as*es up to 3k rat.
  4. ahahhah don't worry in retail rogues weren't supposed to oneshot you in an opener, but hey this is PANDAWOWWWW
  5. how many accounts do you have? like Repitchx1000 or something? hahaha
  6. ahahah funniest bug report ever xD. Hw, I got this glyph on my mage, but it works perfectly, are you sure it isn't something else?
  7. The problem isn't damage, but that one can burst through it like nothing. The damage cap (100% of your health) is broken, so if one pops all cds vs your Ww monk your likely going to be destroyed, since if your ToK bugs out (it doesn't happen all the time, but very often), you are left without the only defensive cd you got (panic button) and mobility isn't enough to kite a fk mage popping all its cd, including mirror image. We are a rogue who can't stealth without our main defensive cd, try to guess how squishy we are at the moment, we are somewhat decent thanks to Battle Fatigue bugging out in combat.
  8. Is this referred to the obvious overscaling?
  9. Neither of the two. Scrap those *** classes and roll either a Rpally, an Enha shammy or a Ww monk. All of them scale extremely well with skill, especially the latter, and as a surplus (to me important too) they have spectacular and original animations, not like a warrior whose all abilities look the same, so boring. W hybrids!
  10. Wow it sucks even with the huge buff FoF got? Sad to know the funniest spec to play in pvp is no more viable in doing so.
  11. You're right, nice said. But if you report without screens and proofs, you're 100% sure your thread will be ignored and for tricky spells like Windfury Weapon, even if a dev decided to test it out (a dev/tester will lickely test with low level weapons to lower the time needed to do so) he would be led into thinking it's all alright and thus closing the thread and negating the bug. I want to try to speed up things, because this server has so much potential, what a pity that certain members of the staff aren't exactly up to it.
  12. Seriously I haven't got time to joke about it. Learn to actually test out things before making (bad) irony (and threads), as you're embarassing yourself. If you test out a normalized ability with a dagger you have to apply 1.7 as multiplier in the following formula: normalized_damage = base_weapon_damage + (X * Attack Power / 14), thing that you didn't even bother to do, because you don't even know how to apply it in LL formula. The 2k damage difference derives from that :), not your imaginary Searing Flames stacks giving 16% (loool) more damage instead of 20%. Then again, stop to test things with low level weapons, do it with high level ones, it takes more time, but it's more accurate as it's the "condition" you're at level 90, as AGAIN, you aren't going around with level 5 weps in bgs or arenas. This is not retail, something is wrong with low level weps, I told you 100 times, try to test Windfury and you will see how crazy is Pandawow: with a low level wep swings procced hit for more than white damage (as it should), whereas with a level 90 wep the swings procced hit for less than white ones. Please explain this to me, how is it possible?? Ya put it on grammar mistakes, whereas you're the one who thought Lava Lash was a spell and thus was affected by Unleash Flame in Mop, then, understood the big BS you threw, you smartly corrected the posts on my thread, acting as you actually meant it was only in this server and not in retail. You're actually kind of fun mate, keep it going.:)
  13. Calculations are wrong, how are you supposed to find out that something is really bugged? ur using a dagger as off-hand and you didn't even normalizate
  14. With Lava Lash scaling wrongly with Mastery, the more high ItemLevel equip you get, the more potential damage you lose. That's why maybe with no equip you can't notice Mastery wrong scaling: it's like if you create a yardstick of 0,999 m instead of 1 m. Obviously the error wouldn't be noticeable and won't change anything while measuring small distances, but with larges ones, the error would be more than evident, very noticeable and critical.
  15. I know, but I had a bit more AP than the previous test, so the final average damage increase should of have been around 8-10%, not certainly 3% as the test has shown. Mastery is bugged, at least with LL. Also Lava Lash haven't had any hotfixes, only a big buff in 5.3. Damage modifiers works just fine because I checked them adding one step by step before the final testing.
  16. Show me where I actually wrote it should.
  17. 1) Never heard of such a thing, all the forums and even on Wowhead spells and ability damage calculation aren't done with character sheet "already normalized" info. And I doubt so, you're using a dagger as off-hand to test... Nuff said. 2) You're the one who's assuming something is bugged, as you don't have an average damage info, but only screens of a single damage hit. Mastery is bugged and is a fact, didn't you see my screenshot where I did test with a 10% more mastery and the average damage of LL resulted only 3% higher???! Are you blind, or just trolling? 3)Searing flames and flametongue bonuses works just fine, because I had checked them before having done the test with all modifiers up. Didn't bother to post screens of something thaz's working. 4) My Lava Lash is not affected by Unleash flame and it never consumed the effect. You think I won't notice that my LL is hitting 30% harder, when I hit players with an average of 50-60k damage LLs?! Then, abusing it? Lol even if it was bugged enhancement wouldn't have any advantage, as the base damage of Elemental Blast is way higher and so is its critical strike chance, so good try, but you failed ;). Ps: I don't want to argue with you man, nor I like it, remember that we're in the same boat, we're just trying to finally get this awesome spec fixed. Which's by the way ignored here, as enhas can be counted with the fingers of an hand :(.
  18. Ice Barrier, as all absorbing effects, are affected by Battle Fatigue, so in PvP the amount of damage those effects can mitigate is drastically lowered.
  19. Wtf dude the ability damage calculations are wrong, where's normalization?!...You just took the minimun/maximun weapon damage and you put it in the spell formula o.O. Then the only problem is mastery... watch the screens on my thread, I added a 10% more Mastery and the average damage was increased by 3% only. I checked personally the 7% bonus and Searing flame. They works perfectly fine. As I wrote on my thread low level weapon acts strangely on this Pandawow, if you don't believe me, try to test Windfury with one. With a low level weapon it works, but not with a high level one. Why wouldn't you stick to my thread, what you don't like about it? It says the same things (mastery bug only) then the calculations are at least accurate and correct. You are only creating confusion, stop please.
  20. I have a full Prideful monk with 33% dodge, but I have never seen anything like this. Haven't you perhaps disarmed him? If so, then all is explained with the nasty disarm protection ww has.http://www.wowwiki.com/Adaptation
  21. Doesn't matter the faction or race. Send me a private message with the price.
  22. are you sure? on which server are you playing on? the buff is consumed or not? In the FUN server it isn't bugged.
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