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Señorpujo

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Everything posted by Señorpujo

  1. pve trinket + CD reduction gliph is the answer why that happens: http://www.db.pandawow.me?item=102298/evil-eye-of-galakras + http://www.db.pandawow.me?item=104048/glyph-of-regenerative-magic, the interaction is op, idk if its bug or not, you can test it
  2. Mega pvp bug: http://forum.pandawow.ru/showthread.php?t=187038&p=1134181#post1134181
  3. Diminishing returns Fun realm How is working now: DR got reset each time u try to cc the target, so infinite DR time How should be: DR should be 15s: http://wowwiki.wikia.com/wiki/Diminishing_returns "When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. The effect then diminishes by 50%, then 75%, then the target becomes immune. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a stun effect active on them for more than 15 seconds, the next stun will have full effect." Video: https://www.youtube.com/watch?v=oUvT5Zoa6jE
  4. potato power - - - Updated - - - http://z0r.de/7623
  5. Ilsexfull fun realm insult http://prnt.sc/bm5h5e
  6. The big dmg was during cholosal strike all time, even with pet+soullink+ 10% def gliph i was eating 140k ambush, 130k ambush during http://www.db.pandawow.me?spell=104773/unending-resolve also. I don't think Nightstalker can explain why 50k melee dagger hits without shadowblades, and i don't think it can make ambush do 240k inside arena. Also i think he was with subterfugy, cuz he wasn't appearing fast from stealth when he start burst Also i was getting oneshotted with 1000k hp and during http://www.db.pandawow.me?spell=104773/unending-resolve in 3s..
  7. wtf xDDD But for the challenge legit, dmg without bugs and showing how u are in the duel D:
  8. The challenge have to be done in test (duel) :d Ye, i have all the posible buffs of dmg there haha
  9. https://www.youtube.com/watch?v=umjcTGNml2U https://www.youtube.com/watch?v=HWoYSTuSiug http://prntscr.com/blp028 4,35mill chaos on pve
  10. this rogue was spaming ambush and mele dmg, he did 0 eviscerates, 2s oneshot 130-240k ambush spam+ 50k 80k bleeds+ 50k melee 2s instakill inside arena full pvp set, during cholosal strike
  11. no, full pvp set shadow blades affect just melee dmg, not ambush
  12. ye, thats what i think but 50k to 80k bleeds from rogue? idk, but the report is about armor and melee attacks 50k dagger without shadow blades/240k ambush dmg in arena, its abusive as fuck
  13. Your reasonement is that http://prntscr.com/blhj09 is legit? 50k and 80k rogue bleeds, 50k melee hits from a dagger without shadow blade up? i think u posted this because u should play rogue man, just no... the post is so clear
  14. Jassyx x100 realm abusing armor bug: http://forum.pandawow.ru/showthread.php?t=186493 example of dmg: http://prntscr.com/blhj09
  15. http://prntscr.com/blhgs2 + http://prntscr.com/blhgvl fun, x100 and cross realm How works now: armor reduce stack, reducing armor by 100%+ cholosal strike%, and the armor reduce alow everyone to hit more to the target, not just the rogue or the war in separated dmg (rogue with 100% armor reduce and war with x% in separated/respective way, atm both do dmg with 100% from rogue + x% of cholosal smash armor reduce) How should work: armor reduce should not stack, and each class should have his armor reduce effect, without sharing it (rogue should get benefit from the 100% armor reduce and warrior from the x% of cholosal, not both for the hole 100+x% armor reduce from both). 10/10 gamebreaking bug Screenshots of the mad dmg caused by this bug in arena: http://prntscr.com/blhisg +40k melee/Golpe hits (without shadow blade) from rogue (Jassyx) http://prntscr.com/blhj09 240k ambush/Emboscada inside arena http://prntscr.com/blhkco 53k fisic bleed/Herida envenenada from rogue http://prntscr.com/blhkif +80k bleed/Veneno mortal from rogue (idk what is bugging this)
  16. http://prntscr.com/blhgs2 + http://prntscr.com/blhgvl fun, x100 and cross realm How works now: armor reduce stack, reducing armor by 100%+ cholosal strike%, and the armor reduce alow everyone to hit more to the target, not just the rogue or the war in separated dmg (rogue with 100% armor reduce and war with x% in separated/respective way, atm both do dmg with 100% from rogue + x% of cholosal smash armor reduce) How should work: armor reduce should not stack, and each class should have his armor reduce effect, without sharing it (rogue should get benefit from the 100% armor reduce and warrior from the x% of cholosal, not both for the hole 100+x% armor reduce from both). 10/10 gamebreaking bug Screenshots of the mad dmg caused by this bug in arena: http://prntscr.com/blhisg +40k melee/Golpe hits (without shadow blade) from rogue (Jassyx) http://prntscr.com/blhj09 240k ambush/Emboscada inside arena http://prntscr.com/blhkco 53k fisic bleed/Herida envenenada from rogue http://prntscr.com/blhkif +80k bleed/Veneno mortal from rogue (idk what is bugging this)
  17. which npc? - - - Updated - - - i wish, u sure?
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