
Tracker
Members-
Posts
77 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Tracker
-
A whole month into 2016 and it is still bugged.
-
Thanks for coming by. It turns out that you are right, I did find this on the official forums http://eu.battle.net/wow/en/forum/topic/8626003606 Again it looks like we still have a bug here, as Aura mastery and unending resolve in pandawow are making targets immune to both the root and the silence components of frostjaw.
-
1. Name of the spell: http://www.db.pandawow.me?spell=147074 2. The problem here: With http://www.db.pandawow.me?spell=147074 talent, your http://www.db.pandawow.me?spell=5394 should heal two targets. However, here in pandawow, it still heals only one target. 3. How it should work: Should correctly heal 2 targets at once. 4. Last time tested: 24/1/2016 5. Realm: x100. 6. Priority: 4/10.
-
1. Name of the spell: http://www.db.pandawow.me?spell=8177 2. The problem here: If you summoned http://www.db.pandawow.me?spell=8177 and then summoned any other totem (be it fire, water, earth or air totem), your http://www.db.pandawow.me?spell=8177 will be destroyed. 3. How it should work: http://www.db.pandawow.me?spell=8177 is an Air Totem and should only be destroyed if the Shaman summoned another Air Totem (without taking http://www.db.pandawow.me?spell=108284 talent), or after absorbing a hostile magic spell. 4. Last time tested: 24/1/2016 5. Realm: x100 6. Priority: 10/10
-
1. Name of the spell: searing flames http://wow.gamepedia.com/Searing_Flames (wowhead link no longer available). 2. The problem here: this buff is supposed to be generated by http://www.db.pandawow.me?spell=3599 only to Shamans with Enhancement specialization. However, here in pandawow, all three specializations have access to this buff, making dispelling/stealing important buffs from Elemental and Restoration Shamans a little more harder if they used http://www.db.pandawow.me?spell=3599. 3. How it should work: This buff should be available only to Shamans with Enhancement specialization. 4. Last time tested: 24/1/2016. 5. Realm: x100. 6. Priority: 6/10.
-
1. http://www.db.pandawow.me?spell=102051 2. What's bugged: If a player have http://www.db.pandawow.me?spell=1044 or http://www.db.pandawow.me?spell=108273 up, they can still be hit by http://www.db.pandawow.me?spell=102051, it will not root them but it will still silence them and make them vulnerable to http://www.db.pandawow.me?spell=44572. 3. How it should work: If a player is under the effect of either http://www.db.pandawow.me?spell=1044 or http://www.db.pandawow.me?spell=108273, then http://www.db.pandawow.me?spell=102051 should neither root nor silence them . 4. 22/1/2016 Realm: x100 Priority: 10/10.
-
It still triggers the same GCD as the other Mage spells, while it should have 0.5 sec less. And as a matter of fact yes, the Mage who told me about this bug does have something around 30% haste. But didn't haste lower gcd only for Ret Paladins?
-
1. Global cooldown triggered by http://www.db.pandawow.me?spell=1953 2. Is not reduced when the mage have pvp hand piece equipped. 3. The global cooldown triggered by http://www.db.pandawow.me?spell=1953 should be reduced by 0.5 sec when the mage have pvp hand piece equipped. 4. 24/1/2016 Realm: x100 Priority: 7/10 You might say that 0.5 sec is not a lot, but sometimes this 0.5 sec is very crucial. Example: when you need to blink and cast instant poly before you get charged or cc'ed again.
-
1. http://www.db.pandawow.me?spell=131618 2. Doesn't reduce the cooldown on http://www.db.pandawow.me?spell=2139 when it successfully interrupts a spell. 3. If the mage successfully interrupts a spell using http://www.db.pandawow.me?spell=2139, the cooldown of http://www.db.pandawow.me?spell=2139 should be reduced by 4 seconds. 4. 24/1/2016 Realm: x100 Priority: 8/10.
-
I believe you didn't understand what I said. So allow me to explain: If we said a heal is 50k. Critical effects on healing means 2x of the original heal. (50k from normal heal) or (50k original + 50k crit bonus from critical heal) However, Discipline Priests do not have the normal critical bonuses of the other healers. Discipline Priests can't 'crit' heal. Instead, they heal for the original amount and add an absorption. (so 50k normal heal) or when they 'crit' they do (50k heal and at least 50k Divine Aegis absorb --more absorption scaling with your mastery--) But here is what happens on pandawow: When discipline priest 'crit' they get 50k original heal + 50k heal as a critical bonus (which they shouldn't get) + divine Aegis equal to the new heal. So instead of healing 50k and putting a 50k absorption shield, they heal for 100k and put a 100k Divine Aegis absorb.
-
Name of the spell: http://www.db.pandawow.me?spell=47515/divine-aegis What's wrong with the spell, and how it should work: This passive means that Discipline priests 'critical' heals will put an absorption shield instead of healing twice as much (if we say a heal is 50k, when the Discipline priest 'crit' it will not heal 100k but instead will heal for 50k and put a 50k absorb + Discipline extra absorb nastery) However, In Pandawow, Discipline Priests' 'critical' heals DOES heal for twice as much AND put an absorption shield in addition to that. Tested on: 14, nov 2015 Server: x100 Priority: 10/10 because of unfair advantage to Discipline Priests.
-
Sorry Demo Locks, but I'm gloating over this xD
-
Yes I have tried with some health missing and the only hp gain was from Soul link. It must have been fixed recently.
-
1. Name of the spell: http://www.db.pandawow.me?spell=2094/blind 2. Problem with the spell: When you use your pvp trinket to get out of blind, your character will remain dazed, unable to walk properly or cast for around 3 or 4 seconds (like if blind was still on you) 3. How it should work: When you use your pvp trinket to get out of blind, your character should be able to move and cast immediately. 4. Date of last test on the spell: 11th of July, 2015 5. Realm: Pandawow x100 6. Priority: 9/10. Unfair extra cc time.
-
1. Name of the spell: http://www.db.pandawow.me?spell=56218/glyph-of-siphon-life 2. Problem with the spell: Doesn't trigger the heal (tested with affliction specialization only). 3. How it should work: While using http://www.db.pandawow.me?spell=56218/glyph-of-siphon-life, your http://www.db.pandawow.me?spell=172/corruption spell should heal you for 0.5% of your maximum HP every time it deals damage. 4. Date of last test on the spell: 12/7/2015 5. Realm: Pandawow Fun, and Pandawow x100 6. Priority: 7/10. Not game breaking, but affliction warlock heal can be much better if the glyph was working properly.
-
1. Name of the spell: http://www.db.pandawow.me?spell=115831/wrathstorm 2. Problem with the spell: http://www.db.pandawow.me?spell=115831/wrathstorm doesn't have cooldown at all, and you can use it 24/24. 3. How it should work: http://www.db.pandawow.me?spell=115831/wrathstorm should have a cooldown of 45 seconds. 4. Date of last test on the spell: 12/5/2015 5. Realm: Pandawow Fun, and x100 6. Priority: 10/10 as it is giving demonology warlocks a much higher damage output than what they should originally have.
-
Very well then.. I couldn't make a video about it, but I can at least provide this screen shot for now [ATTACH=CONFIG]81283[/ATTACH] as you can see from the combat log, I casted http://www.db.pandawow.me?spell=32546/binding-heal only one time, and I got two stacks of http://www.db.pandawow.me?spell=63733/serendipity
-
1. Name of the spell: http://www.db.pandawow.me?spell=63733/serendipity 2. Problem with the spell: Casting http://www.db.pandawow.me?spell=32546/binding-heal once gives two stacks of http://www.db.pandawow.me?spell=63733/serendipity. 3. How it should work: Casting http://www.db.pandawow.me?spell=32546/binding-heal once should give only one stack of http://www.db.pandawow.me?spell=63733/serendipity. And if you want to get two stacks of http://www.db.pandawow.me?spell=63733/serendipity, then you have to cast http://www.db.pandawow.me?spell=32546/binding-heal twice. 4. Date of which the spell was last tested: 08/5/2015. 5. Realm: Pandawow x100 6. Priority of the issue: 10/10.
-
Name of the Glyph: http://www.db.pandawow.me?spell=56384/glyph-of-momentum . Problem with the Glyph: Blink still teleports the mage to the front. How the glyph should work: http://www.db.pandawow.me?spell=56384/glyph-of-momentum should make mages able to blink to the right or left if they choose to. Date of last test: 13th, April 2015. Realm: PandaWoW x100 Priority: 7/10 sometimes there is not enough space in front of the mage to blink away from melees, and he have to blink to the right or left instead of front. But he/she can't do that because this glyph doesn't work.
-
Name of the spell: http://www.db.pandawow.me?spell=58984/shadowmeld Problem with the spell: Damage over time DOES NOT break http://www.db.pandawow.me?spell=58984/shadowmeld . Dot's SHOULD break http://www.db.pandawow.me?spell=58984/shadowmeld . Last testing date: 11th, April 2015. Realm: PandaWoW x100 . priority: 6/10.
-
Name of the spell: Holy Spark. http://www.db.pandawow.me?spell=33333/holy-spark Problem with the spell: When you have Holy Spark on your target, you will heal them first time for extra 50%, then when you heal them second time you get extra 50% healing again, and a third time also... etc. How it should work: Holy Spark buff should give you 50% extra healing ONLY one time. And then the buff ends. Date of last test: 10th, April 2015. Realm: PandaWoW x100. Priority: 10/10.