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Posts posted by Scorp
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Wall damage is already disabled with today's morning restart until I find the cause of this issue. Currently not reproducible on test server
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Turns out this boss is not the only creature who has a larger back angle. Found a way to identify these type of creatures. After the update you'll notice some large model bosses now share the same behaviour as Tortos. For example - https://db.pandawow.me/?npc=71543
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On 5/21/2023 at 6:30 AM, Reberalo said:
Уходя на перефазу мобы Сунь(Embodied Desperation, Embodied Despair) появляются всегда в фиксированных местах
Fixed
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On 5/21/2023 at 6:30 AM, Reberalo said:
призываемые мобы (Desperation Spawn, Despair Spawn) не появляются сразу как начинается перефаза
Fixed
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On 6/11/2023 at 4:45 PM, Reberalo said:
2. На перефазе у порождений(Desperation Spawn, Despair Spawn) не отнимается также хп как у воплощений(Embodied Desperation, Embodied Despair)
Fixed
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Has anyone faced this issue recently? With any MoP encounter boss
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Done, will be released Wednesday with the opening of LFR Wing #1.
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Yep, it's finished and will be applied on heroic difficulty release Wednesday. You'll notice the following changes:
- Corrected path issues for each https://db.pandawow.me/?npc=73972.
- Fixed an issue due to which https://db.pandawow.me/?spell=145217 (maze walls) did not inflict any damage or give +5 pride to player.
- https://db.pandawow.me/?spell=148705 (teleport effect) now has 4 possible destination locations (used to be 1 fixed position).
- Fixed cast time for https://db.pandawow.me/?spell=146823 (main spell cast done by boss).
I also reworked the way this phase is initialized. That will solve the issue why would a player ever spawn on https://db.pandawow.me/?npc=73972 at the start of it
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In your opinion what's reasonable time for a new player to obtain Legendary Cloak?
And yes, we are quite careful before doing changes to this system, getting the Legendary Cloak is progression after all just like fully upgrading your PvE gear or getting full arena gear -> the speed how fast you will get it depends on the effort you put in, which is player's personal thing.
Completely simplifying this process will decrease the value of this item for players who put effort in getting it
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So what you're saying is every new player should receive Legendary Cloak upon logging in? I really fail to see how is it a requirement to get into raids, especially for Flex or Normal Mode.
All the Legendary Cloak quest items drop in Siege of Orgrimmar as of Patch 5.4, you are not obligated to do any of previous raids.
Also, https://db.pandawow.ru/?item=94594 quest is before you receive the item level 600 cloak, not after it
The only players with Legendary Cloak now are the ones who have been actively playing. And I think it's fair in a progression based game? More catch up mechanics will come in Patch 5.4.8, when players will receive +2 equipment upgrades in PvE / Season 15 gear in PvP
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Shortly before 5.4 release we introduced some Legendary Cloak Questline catch up features -
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Two issues have been corrected here:
- https://db.pandawow.me/?spell=143292 spell channel can now be interrupted with any taunt ability.
- Boss will now melee attack the target he https://db.pandawow.me/?spell=143292s on.
Will be applied after update
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Added
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We have discussed these suggestions internally within the team, tomorrow you can already expect the following changes to take effect:
- Increased "bonus drop chance" for https://db.pandawow.me/?item=87208, https://db.pandawow.me/?item=87209, https://db.pandawow.me/?item=94593, https://db.pandawow.me/?item=94594 as the questline's chapter becomes "older". (System itself already existed, the % however was increased).
- In addition, also increased the bonus % player receives if he has already completed the questline on one character on the account (x100 realm).
- Increased Legendary Item bonus drop % from https://db.pandawow.me/?spell=161780.
- https://db.pandawow.ru/?item=87210 & https://db.pandawow.ru/?item=94867 will now also drop from current raid tier final boss on any difficulty (https://db.pandawow.ru/?npc=68397 in Patch 5.2 & Patch 5.3 / https://db.pandawow.ru/?npc=71865 in Patch 5.4 & Patch 5.4.8). Original sources have not been removed of course, this is just an alternative to help new players.
- Players who have completed Legendary Questline at least once (on x100 realm), will be able to receive https://db.pandawow.ru/?item=87210 or https://db.pandawow.ru/?item=94867 on their alt characters upon taking the quest.
- https://db.pandawow.me/?item=94594 now drops from all bosses in Siege of Orgrimmar as well.
- https://db.pandawow.ru/?currency=396 will now reset twice a week on x100 realm (more info on that will follow in upcoming announcements).
- Raid Bosses will now also award https://db.pandawow.ru/?currency=396 on Raid Finder difficulty.
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On 5/27/2024 at 7:15 AM, Rainstar said:
предлагаю добавить в личный кабинет за серебро и золото Heart of the Thunder King т.к. с выходом патча 5.4 Престол Гроз частично утратит свою актуальность, игрокам будет намного проще пройти цепочку на легендарный плащ.
Discussed with Deadmouse. I can suggest to add a realm-based account wide unlock here. Players who have completed full Legendary Questline at least once on x100 on their account will be able to buy https://db.pandawow.ru/?item=87210 & https://db.pandawow.ru/?item=94867 on every next character from https://db.pandawow.ru/?npc=70436.
What do you think?
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Shortly after the release of x100 few custom adjustments were done to Personal Loot (Bonus Loot / World Bosses / LFR / Legendary Cloak). Basically, as the content becomes more and more "outdated", the chances to receive the given loot increases, for example https://db.pandawow.me/?item=87208 & https://db.pandawow.me/?item=87209 have a higher base drop chance in Patch 5.1 than Patch 5.0.5, even higher in Patch 5.2 and so on.
Another thing that was added was bonus drop chance for all Legendary Questline items for players who have completed full questline on at least one character on the account (realm-based).
I do like the idea to add https://db.pandawow.me/?item=94594 for all Siege of Orgrimmar bosses
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In progress, reworking the current implementation of https://db.pandawow.me/?spell=145215
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Not sure if the issue still exists but I have modified the rules how this buff will work from now on.
Changes will be applied after update. Closing this report
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Modified it now it the way you suggested, sounds indeed better than first change I described
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So for this boss only I changed the way this mechanic will be handled.
Usually these kind of bosses try to find a new victim in melee range before using the "no targets in melee range" mechanic. From now on Sha of Pride will no longer do that, instead his melee attack will be "replaced" by https://db.pandawow.me/?spell=144774 as long as his primary target is not in melee range. So he will no longer try to switch target (unless taunted)
Will be applied after update
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Okay, well in case it still occurs open a new ticket. Does not seem to be reproducible on test server
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Closed based on the last comment left by the author
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Flex & LFR
in Fixed
This should be fixed, we are currently not awarding valor points for boss kills only on LFR
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Anyone can confirm if this is still a thing?
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Наследуемые предметы(оружие)
in Fixed and tested
Posted
Implemented in Warlords of Draenor prepatch form. So nobody is confused, here is how it will work:
Each character on player's account will have a 100% chance to receive a heirloom on their first Garrosh Hellscream kill on the given difficulty for their selected loot specialization. Each difficulty has its own "first kill", so in other words, player has a 100% chance to receive 3 heirlooms - 1 from each raid difficulty: Flexible, Normal & Heroic difficulty.
Every other kill after the first one on the given difficulty will still have a chance to reward a heirloom, but the difference here is that it's no longer a guaranteed chance and also no longer has the filter that the heirloom must match player's loot specialization.
Since this change is coming in middle of progression and there are players who have already killed Garrosh Hellscream - do not worry. Your Garrosh Hellscream kills which were done before the server update will not be taken into consideration. In other words, the next time you defeat Garrosh Helscream it will be as if you defeated him the first time
This change will be applied after next server update