durham Posted March 21, 2014 Posted March 21, 2014 (edited) Spell name : Healing Sphere Link: http://www.db.pandawow.me?spell=115460 Date tested : 21-03-2014 How it works : insane healing and huge spell power coefficient also you can have more than 3 How it should work : You form a Healing Sphere out of healing mists at the target location for 1 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Spell power coefficient: 120% for mistweaver monk Source: http://www.temerityofwindrunner.com/mistweaver/calc.html modified by: Stance of the Wise Serpent 20% more healing base healing @lvl 90 - 9986 Source: http://www.db.pandawow.me?spell=115460 Test: spell power - 10546 stance of the ws - 20% more healing base healing lvl 90 - 9986 (base healing + sp coefficient 10546*1.2) + 20% more healing from stance = 22641.2 + 4528.24 = 27169.44 healing i heal in the test 32882 (and im greens + blues low gear) http://i.imgur.com/PXbEBNG.jpg Test naked: spell power - 173 stance of the ws - 20% more healing base healing lvl 90 - 9986 (base healing + sp coefficient 173*1.2) + 20% more healing from stance = 10193.6 + 2038.72 = 12232.32 healing i heal in the test 12294 (and im naked so the base healing for this spell is ok and only the scaling from spell power is bugged) http://i.imgur.com/QquuOSq.jpg As you can see from this simple test the spell power coefficient is bugged. At end gear a monk can heal +100k with only 1 healing sphere in arena/bg (also remember he can cast 2 in a second) making him unkillable. test made on PTR (24.03.2014) NAKED: FORMULA: (base healing + sp coefficient 173*1.2) + 20% more healing from stance = 10193.6 + 2038.72 = 12232.32 healing I DID 12266 http://i.imgur.com/nQT11gK.jpg Priority : 10/10 Realm : 5.4.2 x10 Edited March 24, 2014 by durham
hunter1999 Posted March 21, 2014 Posted March 21, 2014 Well as i was watching a high rated mw monk he was doing 160k orbs on retail so i'm not sure if thats bugged or not
durham Posted March 21, 2014 Author Posted March 21, 2014 (edited) Well as i was watching a high rated mw monk he was doing 160k orbs on retail so i'm not sure if thats bugged or not maybe in pve, but in pvp they heal like crap, with ms debuf on you and battle fatigue even worse look at warrior duel : http://www.youtube.com/watch?v=5uMi45gY6Sw arena 5.4 healing without ms debuf: where do u see 160k in pvp? or maybe here u see 160k ? tips for arena 5.4 - outside pvp area heal for 52-53k (with ms debuf and battle fatigue? how much ?) ohhh back to this videos in arena where healing spheres do 25-30k on pandawow they do +100k in 0.5 sec in arena.... and guess what? monks never ever lose mana when they spam this healing spheres (like on retail) but thats other story......... Edited March 21, 2014 by durham
helldriss Posted March 22, 2014 Posted March 22, 2014 (edited) db.pandawow.me?spell=117907 you can have more than one active in the area apart the spell can be used as spam , in arena or duel im healing 17-27k for sphere ._. im restore full hp for spam sphere 2.0% mana for sphere [ATTACH=CONFIG]28231[/ATTACH] no duel heal 60-120k[ATTACH=CONFIG]28232[/ATTACH][ATTACH=CONFIG]28233[/ATTACH] Edited March 22, 2014 by helldriss
durham Posted March 22, 2014 Author Posted March 22, 2014 test on some geared player from my guild spell power - 25461 stance of the ws - 20% more healing base healing lvl 90 - 9986 for http://www.db.pandawow.me?spell=115460 (base + spellpower * 1.2) + 20% more healing = (9986 + 25461*1.2) +20%more healing = 40539.2 + 8107.84 = 48646.84 healing he did 82536 healing (almost double than normal healing) pic here: http://i.imgur.com/PF5uuIJ.jpg
Homa-master Posted March 22, 2014 Posted March 22, 2014 That is the power of spells increases the much more than it should? I do not quite understand, as I badly know English. D:
Rob4ik Posted March 22, 2014 Posted March 22, 2014 lol, healing orb calculating from AP not from SP http://www.db.pandawow.me?spell=115070 1sp=2ap
Rob4ik Posted March 22, 2014 Posted March 22, 2014 http://immage.biz/images/2014/03/22/OfXYUWN.jpg http://immage.biz/images/2014/03/22/RGi3Ezy8.jpg look at attack power
durham Posted March 22, 2014 Author Posted March 22, 2014 the only bug with healing spheres is that they get more spell power coefficient as they should. as you can see above naked with 173 spell power i'm very close to the exact healing formula , when you gear up and get more spell power the bigger is the difference and above 28000 spell power the heal is double than normal.
helldriss Posted March 22, 2014 Posted March 22, 2014 (edited) Here I am placing test spell "Healing Spheres" has no problem with his healing, in pictures, give you step by step to demonstrate that not cure what you say 1. duel without any equipment 178 power spell power jcj 0% resilience jcj 72% Healing Spheres in combat jcj healing 5536 hp for Spheres [ATTACH=CONFIG]28363[/ATTACH][ATTACH=CONFIG]28364[/ATTACH] 2. duel using set contender+ malevolent accessories+weapon malevolent 15143 power spell power jcj 32.12% resilience jcj 76.18% Healing Spheres in combat jcj healing 23.329 hp for Spheres [ATTACH=CONFIG]28365[/ATTACH][ATTACH=CONFIG]28366[/ATTACH] 3. duel using set malevolo + some tyrannical pieces 19997 power spell power jcj 35.68% resilience jcj 74.31% [ATTACH=CONFIG]28367[/ATTACH][ATTACH=CONFIG]28368[/ATTACH] Healing Spheres in combat jcj healing 29.292 hp for Spheres So in summary it is shown that the set you are using this report has resilience jcj and power jcj very close to malevolo in Statistics unlike the malevolent lacks resilience. if you look at the images that he has set has resilience in all its parts and bonus 4 obtaining 76.18% much more than in the picture where I have set malevolent r and tyrannical. giving greater shock resistance by players and mascots players you can see in the image where the statistics are very close. including the power jcj what your healing is fine and has no bug Edited March 22, 2014 by helldriss
durham Posted March 22, 2014 Author Posted March 22, 2014 (edited) 3. duel using set malevolo + some tyrannical pieces 19997 power spell power jcj 35.68% simple math spell: http://www.db.pandawow.me?spell=115460 spell formula in pvp: [(base healing + sp coefficient *1.2) + 20% more healing from stance] + pvp power % / - 55% less healing battle fatigue your spell power 19997 / pop power 35.68% MATH: {[(base 9986 + 19997spell power *1.2)+20%]+ 35.68% PVP POWER } - 55% BATTLE FATIGUE = [(33982.4+6796.48) + 35.68%] - 55% = (40778.88 + 35.68%) - 55% 55328.784384 - 30430.8314112 = 24897.9529728 healing you did 29k+ as i told before spell power coefficients for this spell are not correct - so instead of 120% spell power coefficient this spell takes more. @helldriss i make it RED so you can see it without glasses :) Edited March 23, 2014 by durham
helldriss Posted March 23, 2014 Posted March 23, 2014 What power jcj where you leave? is a statistic that increase healing, after making the formula should take into account that
Axeman Posted April 30, 2014 Posted April 30, 2014 this seriously needs fixing ASAP cause every damn monk you see in arena now just spams spheres and goes 3k and they all think they're so damn pro. damn idiots
uraganuu Posted May 5, 2014 Posted May 5, 2014 The healing values they reach is not the only bug related to Healing Spheres. You can also spam A LOT more then 3. A geared MW monk survived 4 people by just spamming spheres alone...it's just nothing you can do to them by yourself. And this isn't related to my skill or the other 3 people's skill level. We were all geared ilvl 522, all burst classes, and with a little kiting there was just no way to take him down. Healing spheres were doing 80-120k healing a piece and he could spam them indefinetly(mana isn't an issue at all if you know how to play mistweaver). If you wanna fix these bugs, work out the coeficients and ratios of spell power applying to them and then fix them so they can't be spammed like this. Every high rated MW I've seen spams this like crazy and some of them even go the long way of equipping two Gravels for another 8k spell power+other stats.
HaruSpex Posted May 7, 2014 Posted May 7, 2014 Are they working on it or is this forum just for fun online? how can they spam spheres 10 in a row without any problem. unkillable shit
uraganuu Posted May 8, 2014 Posted May 8, 2014 Not unkillable, but you still need a few decent people to kill a single geared MW monk right now. If they heal with their normal healing sequences they are killable, quite easy actually for a burst class. But if they just spam healing spheres....no way to kill them. To see this in action, any GM can just join a random battleground and watch the monks in action.....
memesiscc Posted June 6, 2014 Posted June 6, 2014 can you fix it please? when you see a mistweaver monk in 2c2.... killing monks is really difficult, ( i can say imposible) they only spam healling orbs T-T
immolol Posted June 14, 2014 Posted June 14, 2014 (edited) Stacking is not working,spell calculation formula is correct. Edited July 17, 2014 by immolol
driun Posted September 27, 2014 Posted September 27, 2014 Im agree with this bug, monks are pretty bugged and just healing spheres make him op. For example a WW monk its hard to kill his healing spheres heal so much like 60k - 100k critik (i had monk) with agility gear + battle fatigue. Then brewmaster ( tank) are unkillable and his dps its like a normal dps class ( i think its bugged ) that not normal and its unkillable, another tanks like pala, war, druid ( exept if we use bear hug + misht of ursoc) have no dmg in pvp only monks are op. Then MW monks on this server have no skill, only ppl with no idea spam and abuse healing spheres so i get angry bcz they without that spell are nothing. And i saw how all ppl try to to evade or invalid this ticket bcz they know very well how it is bugged and they love abuse it. PD : when that spell will get fixed all ppl will see how 90% of healers monks will die and his rate will decrease so fast.
Rob4ik Posted October 1, 2014 Posted October 1, 2014 (base healing + sp coefficient 10546*1.2) + 20% more healing from stance = 22641.2 + 4528.24 = 27169.44 healing i heal in the test 32882 (and im greens + blues low gear) http://i.imgur.com/PXbEBNG.jpg The healing provided by the Healing Sphere base spell has been increased by 20%. healing sphere formula is 75% of A.P. [spoiler=my monk on live]http://immage.biz/images/2014/10/01/yvkr.jpg orb healed me for 57920 my AP is 63911 (57920-9986):63911=0.75 now on your screenshot we can see 10546 SP its means that u have 21092 AP and 6.19% pvp power (21092*0,75+9986)*1.2*1.0619=~32882,8 u healed 32882 it means that orb formula is ok)
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