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Everything posted by uraganuu
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Bump for fix! Really miss using this spell :(
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Exactly. Account sharing is a bannable offense in ANY game that requires authentification. Your problem is the inability to prove this, not the actual ban. If you were hacked somehow(keyloggers or other phishing software), then your case would be solved in 2 minutes. Restore the chars, ban the douchebag=win. The inability to prove the information theft, tho, makes this a debatable issue and nobody has time for debates in such matters, therefore...a sensible and reasonable GM would restore the toons and also ban you. I can't help in your issue, evern tho I wish I could be of some use, I'm just stating what logic dictates the future course of actions taken against your account. I have no ideea how GMs over here handle these problems and I do hope yours will be solved. Remember tho, never give out your account and password to ANYONE and imediately change them if you feel that some other guy saw that information.
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Your friend had access because you allowed him to. Usually, in these cases, a GM should reinburse your characters and also ban you for a little time, like 1 month.
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Yes, spheres are needed to be fixed first since every sphere spamming monk is currently close to unkillable to a bunch of people. That needs to be adressed first. After that, you can get another defensive cooldown.
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Developmental Suggestion for the Funserver
uraganuu replied to Sugarcreeper's topic in Panda WoW Fun
Guys, could you please leave personal attacks and bickering to another thread and try stick to the topic? This is about the development of the server, not how long your dicks are in this and that. Propose your suggestions or argue them based on pertinent arguments, if you desire to do something else besides this then do it someplace else. -
It "says" healed, but it damaged him. Clearly a bug abuse or just a random bug. Easy to investigate with damage logs.
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Developmental Suggestion for the Funserver
uraganuu replied to Sugarcreeper's topic in Panda WoW Fun
I'd welcome any PVE addition to the Fun realm, even tho I HATE everything related to PVM in MMOs. So bump for dungeons and raids being opened! Here's my suggestions for the Fun realm: 1)Add a vendor for every mount in WoW, including the limited edition things offered by Blizzard in retail. However, don't make the mounts account bound. This means that you can have every mount possible on Fun realm, but you'll still have to work for them on other realms. This will bring much more diversity, it will please the mount collectors and, in my oppinion, it suits the ideea of a Fun realm very well. 2)Add a vendor with xmog sets that you can only aquire by voting. This way, the people who are obsessed with xmogs will have an extra reason to keep voting. This also benefits the server. More votes=more popularity=more players=more money for the server's staff from Donations and purchases in the item store. Make it so you need to vote 5 times for every item in a set, so it takes like a week of every day voting to get your full set. 3)Remove the posibility of xmogging things that normally can't be xmogged. I know this may suck for A LOT of people, but allowing players to do it means allowing them access and full use of external cheating software, like Cheat Engine. (this is a tool that can be used to hack a number of things in WoW, including damage of spells) Remove the aquirable Legendary items from the item store and add them to the Voting vendor I suggested at point nr. 2. Also, modify those items so they can actually be xmogged legit. Update your cheat engine detection mechanisms, they are old and by-passable. 4)Reward the top10 players on every realm with unique epeen items, like xmog sets, unique weapon meshes/mounts/other stuff. Nothing with higher stats then it's currently possible to attain in-game. For example: top10 players in 2vs2/3vs3/5vs5 arena brackets get a nice title reflecting their performance, along with a unique transmog set. -top 10 players in number of kills done get a "the Killer" or something title and a unique weapon mesh or mount. -top 10 players in number of gold on their toon get a "Richie Rich was poor" T-Shirt :) Really, when it comes to this, imagination is the only limit. You can reward these great players with appropriate advantages that don't make them superior to others by a lot, but only by a little fraction. For example, a mount that can walk on water. (like we had!) 5)Reward the people who actually test, investigate and report bugs and exploits. 10 successfull bug reports give you a "Bug Hunter" shirt. 10 successful exploit reports give you a "Sploiters die" shirt. :) The names are not set in stone for this suggestion. You may pick whatever you guys feel is ok. 6)Hire(I know, it involves money) 2-3 international GMs that are actually competent in replying and fixing issues. OR, recruit them from your circle of trusted individuals. Right now, if you write a ticket you need to wait more then 5 hours for a reply, by wich time you might logout. 7)Fix the battleground rewards. Many players dislike arenas but are keen on doing BGs. It's still PvP, so no content is avoided, but currently you can only win 150 Conquest Points/day when doing BGs alone, while every won BG should grant 50 Conquest Points, as it is in Retail. 8) Fix rating hackers in arenas. Right now, you can start your first arena at 0 rating and get a team of 2k+ players against you. This isn't normal and must be stopped. It's frustrating for the new player, wich expects a pretty balanced fight, to get opponents that are fully geared AND extremely skilled. Hope you like my suggestions! :) Yours, Casualties -
Sometimes, the mogs bug out. What you need to do is xmog piece by piece and relog after you change each piece. That fixed the same problem on my mage. As for the queue thing, you might want to try fixing your character from the Control Panel on the website. Hope it works! If it doesn't, try and write a ticket for a GM in-game. I think it's possible that the server thinks you're still in a battleground, after being disconnected while inside one. You have a replica of your character in there wich only a GM can remove. This is usually the problem, it happens in every game, I think. Good luck!
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That guy had to be the GM and he took offense on your joke. Very immature of him and completely uncalled for. You did not break any rules, therefore the ban needs to be liften and the GM who applied it needs to take responsibility. I love this server, but you should really consider wich players are made GMs on it. I got banned for 30 days in Anarchy Online for saying "bitch" in vecinity. The GM told me I was cursing while, ironically, the term "bitch" means "female dog". He got suspended for a year.
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E o guilda romaneasca pe Fun. Se cheama Mafia Romana, un nume de cacat dupa parerea mea. E o comunitate de romani, dar mai bine va axati pe cele englezesti. Au mai multi oameni si sunt mai active, mai durabile, pe cand o guilda de 6 romani se poate destrama oricand.
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Warriors are not broken. The fact that they are OP is a totally different story, tho. They got buffed and that's it. Monks, however, are bugged. Mana Tea is bugged, granting more stacks then it should. Healing Spheres are bugged because you can spam more then 3 without getting any cooldown. You can spam as many as you want, making that 20-35k/sphere not matter. They could only heal for 10k and they would still be OP in their current state. If you click fast, you get more healing. The faster you click, the more the healing. How can anyone even suggest that this spell is working right is beyond me. Fact is, you should only be able to spam 3 of them before getting blocked by it's cooldown.
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BUMP! Fix the explosion at the end, please!
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But they don't do 30k. Not on relatively geared monks. Tyrannical full set makes them heal for 80-100k and you can spam as many of them as you want, instead of 3. That's the bug that needs to be fixed. 6k mana+mana tea+mana potions and stacked on spirit and int+crit and passive regen....you can spam MANY spheres. And then there's the extraordinary kiting ability, wich makes mana even less of an issue.
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No need for a guide when all you need to do on a mistweaver is spam healing spheres and nobody can kill you. Untill that shit gets fixed, using any other spell in MWs book is a waste of time. And I'm not referring to myself here, but to basically EVERY mistweaver I see. They just spam spheres and there's 5 people chasing them down unable to land the kill. I made a MW for the first time in my life, no ideea what the spells do, no ideea of the cooldowns, I just put healing spheres on my bar and spammed that. Versus one opponent, it's impossible to die if you do this. Versus 5 opponents, if you kite well(and I know how to kite cause my main is a mage), you won't die untill you either get stuck with 0 mana or those 5 are really good individuals and know when/how to chain CC. Really, this bug abuse is absurd and the high arena brackets are full of tards spamming healing spheres for rating. GG! I have no intention of criticizing the OP or underevaluating his work, but untill that shit gets fixed...nobody needs a guide to play this horribly broken class. - - - Добавлено - - - BTW, I can't see the thing you posted from this laptop. Maybe you showed the exact same thing I mentioned and only called it "guide" to be funny :)
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Living Bomb does absurd damage in Arcane spec, still, and still doesn't explode+spread at the end of it's ticking. By absurd I'm refering to killing someone with Living Bomb alone. Instead of it doing like 150k dmg total, it does 80k-90k/tick, esentially killing an undergeared opponent. There's an alliance mage who does this with extreme beauty, along with other bug abuses. His name is Shutaz if it helps to investigate. He wiped out 600k HP+100k absors on my ilvl522 mage with Living Bomb alone. All 90k ticks....At the time it happened, I was unaware that an international sub-forum exists, so I didn't bother reporting/taking screenshots, but it would be nice of you to investigate. He plays daily, just as myself. The bug abuse is extremely obvious especially at the end of a BG, where scoreboard shows he does 4x or 5x more damage then my fully geared fire mage, even tho I have twice the uptime on my targets.... - - - Добавлено - - - PS: 200k Ice Lances too, while fire mages barely reach 120k Pyroblasts buffed to the teeth and all cooldowns up+Bloodlust AND fully geared. I don't know how they do it, or why they do it, I just want this shit over with.
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bump! can't be trully competitive in high arena brackets without this glyph
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I very much agree with Hawke, all of those are essential parts of the mage class and it's a pity they don't work yet. :( Maybe next time.
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The Battle for Gilneas flag cap bug
uraganuu replied to xellon93's topic in Game or Connection problems
Happens on both sides. Random bug, unable to reproduce. -
ilvl522 fire mage here, max pyroblasts while buffed reached 170k. I agree that subtlety rogues are VERY strong, but that doesn't mean they can't crit hard just as everyone else. Meanwhile, fix the stealth abuse. Really really gimp rogues get high ratings cause they can just re-sneak whenever they want, regardless of dmg on them/DoTs or interrupts. You can restealth like what...3 times max? Some rogues vanish/stealth in arenas for the 10th time and they don't get out of sneak even tho they have DoTs on them. Now all go roll rogues....
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Not unkillable, but you still need a few decent people to kill a single geared MW monk right now. If they heal with their normal healing sequences they are killable, quite easy actually for a burst class. But if they just spam healing spheres....no way to kill them. To see this in action, any GM can just join a random battleground and watch the monks in action.....
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I can confirm this. I know that rogues can Cloak of Shadows to remove all DoTs and then Vanish, but I've seen rogues using vanish many times AFTER cloak of shadows was used. Right now, it's almost impossible to kill one in a duel because they will just re-vanish and open on you untill you die and there's nothing much wich you can do about it. I have no ideea if rogues can actually do this since I've never actually played a rogue, besides trying this and that on one.... There was a human rogue in arenas who re-vanished somewhere between 10 and 15 times, regardless of DoTs on him, so....go figure.
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I didn't stack on mastery at all. I'm a fire mage built for intelect and crit, mastery being reforged on all my gear into other stats. I just switched spec to Arcane and LB does twice the damage...
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Hello, I will describe my problem here seeing how I can't get help anywhere in game regarding this. I was doing arenas with a friend and we faced a warrior/rogue comb as adversaries. We killed the warrior really fast but the rogue was the problem.... The entire arena, untill the end, he stayed in vanish, occasionally using Sap on me. He said nothing, did nothing. just Sap. Then, when I finally managed to unsneak him...he was about to die, so he vanished again and stayed vanished for another 5 minutes, constantly Sap-ing me and doing nothing else. I managed to unsneak him again, got him close to death again and guess what...he vanished again and stood there till the fight ended in a draw, even tho my team molested his warrior in a matter of seconds. Is it normal for rogues to take advantage of their tool like this? I mean, I "get" using it to create an advantage, but using it to be an annoying prick with no intention of fighting is beyond my concept of PvP. His name is something like Happyreett and he's a Human Rogue. I don't find it normal for people to waste other people's time "just cause they can". Could you please do something about this abuse? My roots have diminishing returns, my silences, desorients and every tool at my disposal has diminishing returns, while a noob in malvolent can annoy me for half an hour without engaging into combat. Is there any rule against this type of behavior? cause if I don't see this behaviour punished, then there is no reason to support/contribute and play on this server anymore.
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In Arcane spec, Living Bomb does 2x or 3x more damage then in other specs, this is why you see almost every mage going Arcane now. Fix please and also fix the last part of the DoT, where it should explode and spread to 3 other targets. Currently, Nether Tempest is doing more damage. The problem related to Nether Tempest is that it breaks crowd control spells instantly, while Living Bomb only breaks CC at the last tick(where it SHOULD explode). This difference makes high rated arenas very tricky, since you need to pick the lesser DoT...just so you could do your job properly.