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bloodknight2012

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Everything posted by bloodknight2012

  1. 1. http://www.db.pandawow.me?spell=110309 2. Completely doesn't work 3. - 4. 16/03/2014 5. Realm Fun 6. 10/10
  2. 1. http://www.db.pandawow.me?spell=106737 2. Only spawns the treants but they do completely nothing 3. - 4. 16/03/2014 5. Realm Fun 6. 9/10
  3. 1. http://www.db.pandawow.me?spell=108288 2. Non-Guardian effect does not work 3. - 4. 16/03/2014 5. Realm Fun 6. 9/10
  4. 1. http://www.db.pandawow.me?spell=108373 2. Does not work 3. - 4. 16/03/2014 5. Realm fun 6. 7/10
  5. 1. http://www.db.pandawow.me?spell=106707/faerie-swarm 2. Doesn't slow 3. Should slow by 50% 4. 16/03/2014 5. Realm fun 6. 6/10
  6. 1. http://db.pandawow.me?item=41100 2. Doesn't work 3. Check wowhead. 4. 16/03/2014 5. Realm Fun 6. 5/10
  7. 1. http://db.pandawow.me?item=43366 2. Doesn't work 3. Check wowhead. 4. 16/03/2014 5. Realm Fun 6. 5/10
  8. 1. http://www.db.pandawow.me?item=80586/glyph-of-bladed-judgment 2. Doesn't work 3. Check wowhead. 4. 16/03/2014 5. Realm Fun 6. 5/10
  9. 1. http://db.pandawow.me?spell=105622 2. Doesn't work.. at all. A few days ago it was working just fine. 3. Should make a variety of spells have two charges. 4. 16/03/2014 5. Realm Fun 6. 9/10
  10. 1. http://db.pandawow.me?spell=51690 2. Hits multiple targets 3. Unless Blade Flurry is used Killing Spree should hit ONLY ONE target! 4. 16/03/2014 5. Realm Fun 6. 8/10
  11. 1. http://db.pandawow.me?spell=108208 2. Work exactly the opposite way - removes you out of stealth immediately, whatever an ability you use, even such that should not remove stealth. 3. Should let you be stealthed for 3 seconds after breaking stealth. 4. 16/04/2014 5. Realm fun 6. 8/10
  12. 1. http://www.db.pandawow.me?spell=14062 2. Doesn't increase the damage dealt by abilities in stealth. 3. Should increase the damage by 50%. 4. 16/03/2014 5. Realm Fun 6. 6/10
  13. 1. http://db.pandawow.me?spell=114014 2. Damage is too low and doesn't make your autoattacks ranged. 3. It should work as intended. 4. 16/03/2014 5. Realm Fun 6. 8/10
  14. 1. http://www.db.pandawow.me?spell=88751/wild-mushroom-detonate 2. The spell doesn't slow. 3. It should slow 4. 16/3/2014 5. Realm Fun 6. 9/10
  15. Why on earth is Alter Time disabled? Please make it usable! Thanks!
  16. He understands that they use the same mechanic. He is trying to say that they are BOTH bugged. Imagine 10 people fire frostbolt at you at the very same time. With either Spell Reflect or Mass Spell Reflect they SHOULD ALL be reflected. On this server, only the very first of them will. Understand now?
  17. In regard to my last topic - http://forum.pandawow.ru/showthread.php?t=52911 , I had one more question which I couldn't ask due to my thread being closed. So.. as I understand, the server is using 5.4.0 tooltips... 5.4.1, 5.4.2 and hotfixes do not take account into the tooltips, though they are actually in-game. My question is - when are those tooltips going to be "fixed" to give proper information? With the update to 5.4.7? And if that is the case then what will happen to the 5.4.7 hotfixes... Unless there is a 5.4.8 patch they won't be reflected in the tooltip or what?
  18. Patch 5.4.2 has had plenty of hotfixes. I was wondering if they apply to the server as is our they will be applied with 5.4.7? For example Moonkin Form was set to grant 60% bonus armor from items but was later hotfixed to 100%. What is "right" in this server?
  19. I got my Achievements and Recount to work... The only problem that remains is that DrDamage is not working but I guess it might be the addon's fault so the case is closed. Sorry!
  20. 1. The energy resources is bugged 2. Sometimes you can have more than enough energy to use an ability but it will not be usable for a while as if the server is lagging. Example: Shred costs 40 energy, I have 40 energy but cannot use it... the next moment I have 45 energy - still cannot use it... when I get to 60 energy I am finally able to use it. 3. Any skill should be able to be used the very moment you have enough energy for it without any delay. 4. 3/9/2014 5. Realm Fun 6. 10/10 It really frustrates feral druid, rogue and monk play... Especially feral's. That's one of those VERY important mechanics bugs that ought to be fixed ASAP!
  21. Turns out it was the same for all energy classes. Check my thread in "Other" as well.
  22. And how exactly do I sound dumb? Heals and absorbs are basically the same thing. The necrotic strike debuff IS NOT the same kind of absorb. If it's anything - it's an deheal, antiabsorb.... whatever you wanna call it. Same as the Mortal Wounds debuff applied by Mortal Strike. You're the dumb and laughable one.
  23. Absorbtion effects are basically indirect heals. Necrotic Strike is nothing like that. Necrotic Strike debuff being reduced by Battle Fatigue sounds as dumb as Mortal Strike effect being reduced by it as well. Unless you show some retail proofs it stays.
  24. http://www.mmo-champion.com/threads/1472661-Does-Battle-Farigue-PvP-Power-affect-Necrotic-Strike-debuff?p=25804440#post25804440
  25. 1. Feral energy problem 2. Sometimes you can have more than enough energy to use an ability but it will not be usable for a while as if the server is lagging. Example: Shred costs 40 energy, I have 40 energy but cannot use it... the next moment I have 45 energy - still cannot use it... when I get to 60 energy I am finally able to use it. 3. Any skill should be able to be used the very moment you have enough energy for it without any delay. 4. 3/9/2014 5. Realm Fun 6. 10/10 It really frustrates feral play.
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