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Shepard

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Everything posted by Shepard

  1. Shepard

    bug Conversion

    Conversion and Second wind heal a % of your max HP, but the DK and the warrior don't have the same amount of HP.
  2. I don't believe that this true, they are just teasing us. And if it true i want to see it i don't care what some GM says.
  3. Why would arena rating matter, on this server more then half of the classes are not fixed yet or are bugged. Arena will matter later when all of the classes are fixed and they work at least 80%-90% of the time. But the class that will remain overpowered is the mage, and they will always be the stick in the mud for WoW and I did see some changes for WoD but the harm is done and there is no going back.
  4. Intimidating shout does not break when taken damage.
  5. Shepard

    bug Conversion

    Can you explain what is not working, and how it is supposed to work?
  6. Name: Gonerrhea Realm: Fun Reason: DMG Hack Proof:[ATTACH=CONFIG]47055[/ATTACH] Evicerate 18159 Physical (340194 Overkill)
  7. About the Death Runes i mentioned, sometime it happens that you have 2 available Death Runes and you can't use them or when i want to convert an Ice Rune into a Death Rune with Icy Touch it does not convert to a Death Rune but it goes on CD. The runes work like this seance Cata and crap like this does not happen, when i have runes available i can use them. Blood Tap should activate a random fully-depleted rune as a Death Rune but sometimes it does nothing at all. The runes work normally on Pandashan and MoltenWoW why don't they work here?
  8. We will not move to 5.4.8, and we won't fix anything. Every bug is fixed and every class is working at 100%. Have a nice day! Closed.
  9. UP!!! 10/10- must be fixed
  10. This needs to be fixed, it so annoying haveing to change presence after every single loading screen.!
  11. Runic power and rune regeneration come first, because they are the DKs mane resource. Blood Tap, Runic Empowerment, Runic Corruption, Sudden Doom, Glyph of Death's Embrace need to be fixed first in order for the DK to work as intended. And if a DK stacks 200k healing absorb that means that the DK is skilled and that you need to l2p, If you let a DK stack that many necros on you then you can quit WoW PVP or just Alt-F4 when ever you see a DK. It is very hard to do that when DK's rune regeneration abilities are bugged. And the absorb for 1 hit is 30-50k so for 200k stack the DK needs at least 4 death runes leaving the DK with no runes and no way to continue the stack. The DK can continuously create death runes but in PVP situations the DK can't use all of his death runes on necrotic strikes, and those death runes fail because the rune regeneration is bugged and you never know if a death rune going to be available or not, even with Blood Tap. Runic Empowerment and Corruption are completely useless when it comes to necrotic stacking.
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