3% or 10-20%?
Atm human dks have 27% when we should have 35% due to strengh, thats not 3% diference, and during burst this diference become near 20% parry, which is important as fuck vs war/rogue/other melee classes. Time ago u could def yourself from mele dmg by facing ur enemy and having the chance to parry a big part of the mele dmg, now its impossible, warrior and other melees eat your HP so fast because we eat all the melee dmg, even going face to face.
Ghoul bugs are important cuz ghoul is part of the basic dmg playstyle of unholy dk.
Chilblains bug is a 3s root that we loose, which make chilblains talent only useful for area slows, its like not having it when is 1c1/2c cuz u can't root your target to catch it faster.
Roiling blood still don't work alot of times, every time u change ur target it bugs in some way and don't let u use your stacks to get runes, and even sometimes u can't use it.
Death grip is 10/10 pvp bug, is like if warrior charge sometimes decide to not do nothing, that means ez ranged dmg on warrior.
Conversion is unplayable in this server due to the CC bug that removes it constantly and because the ! macro for x2 ticks don't work.
Unholy frenzy is our only burst buff that dk's have, and u saying that to remove a 3min cd like nothing is not important, what if we where able to remove warrior 30% crit buff, or warlock dark soul effects, then u would say its not important?
Idk if u played dk but seems that u never played it.