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kaibakor2012

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Everything posted by kaibakor2012

  1. Dude, will you please stop only reading a random sentence in my whole post and comment on it? I said that Obliterate IS SUPPOSED TO DO 250% WEAPON DAMAGE AND GET INCREASED TO 350% but apparently it's bugged so it does 210% weapon damage which gets increased to 294%..... Seriously... Edit: I meant 40%, not 50%.. Anyways.. my post is still valid.
  2. 1. http://www.db.pandawow.me?item=98163/enchant-weapon-bloody-dancing-steel 2. So I'm glad that this got fixed today as it looks totally awesome but it appears to increase both Strength and Agility, not the highest stat. That gives slightly more crit chance to Strength classes and 1650 more Attack Power to Agility classes which is kind of a big deal. 3. It should increase only the highest stats among the two (Strength and Agility), not both. 4. 8/1/2015 5. Realm Fun 6. 5/10
  3. With 562,637 total HP AMS should shield me for 562,637 * 0.5 (half of my HP) * 0.4 (Battle Fatigue) = 112,527 HP. And that should become 131,961 if PvP Power is affecting it, which I'm not really sure of. Here's how much it really absorbs in PvP (even though it works fine in PvE), though: http://s13.postimg.org/ja8x6ll91/Wo_WScrn_Shot_010815_175408.jpg Makes the DK class literally unplayable. Gamebreaking 10/10. Bump ! :@
  4. Okay I figured it out. I tested my damage with two-onehanders. My Obliterate was supposed to do 250% Weapon Damage there.. It turned out to deal about 210% Weapon Damage. So I used the 210% Weapon Damage formula and tested it with a two hander. I increased the 210% by 40% cause of Might of the Frozen Wastes so it became 294%. Then I increased it by another 30%, yet again cause of Might of the Frozen Wastes and it became 382.2%. Then I increased it by 25% accounting for both of my diseases and it became 477.75%. Then I calculated 477.75% of my minimum weapon damage (24,603) and it turned out that my minimum expected damage was 117,541. My tests gave me a minimum of 117,683. So that means that Obliterate is doing 210% Weapon Damage instead of 250% Weapon Damage indeed. Will edit my OP ASAP.
  5. I thought that Might of the Frozen Wastes increases Obliterate's damage only by 40% and doesn't increase it any further. Thought that the 30% increase was only for the other attacks.. You've totally got a point there so it's my bad. However, it really turns out that Obliterate is doing less damage than it should overall. If Obliterate wasn't affected by Might of the Frozen Wastes' 30% damage increase it would be doing a minimum of 107,629 damage for me. And my recount shows me that out of 11 Obliterates, my minimum was 117,683. That's why I thought that Obliterate was doing too little damage. But now that we're accounting for another 30% damage increase that would give a total Weapon Damage of Obliterate with both diseases up of 250% * 1.5 * 1.3 * 1.25 = ~609% Weapon Damage. And that would give me a minimum Obliterate damage of 149,912 which is WAY higher than what my minimum damage actually was. I have so strange feeling that some of those damage increases is additive, rather than multiplicative so correct me if I'm wrong but Obliterate's damage is actually lower than it should either way. I will fix my OP as soon as I get more info. And I noticed, Might of the Frozen Wastes increasing auto-attack damage with one-handers as well.. Will add that as well. EDIT: Even if Might of the Frozen Wastes' damage increase was additive and not multiplicative that would make Obliterate's damage: 250% * (1 + 0.4 + 0.3) * 1.25 = 531% Weapon Damage which would result in a minimum damage of 130,693. Still higher than the 117,683 I got.
  6. Dude I gave you my exact calcualations, with numbers as well. It's working just fine.
  7. I'd probably be higher on the charts if I did less objectives.. I defended for quite a bit actually... Game started out like 1200 to 400 in their favor and it was basically cause of my defending that we ended up 1450 to 1550 (with them still leading). We had 4 bases, they had 1.. I ninja'd farm and basically kept 4 of Hordes busy by myself for enough time to actually cap it for ourselves. But in the same time, I have no idea what my team was doing but they literally took all of our bases. Turns out they had stables before we had farm and won by 10 points.. I'm not actually quitting but I was kinda mad... Broke my headphones, etc.. Was really irritating :D
  8. Two-hander frost deals too much damage with Obliterate, two one-handers frost deals too less damage with Obliterate.. what was so hard to grasp? Did you even read what I wrote?
  9. 1. http://www.db.pandawow.me?spell=49020/obliterate 2. Obliterate does a bit more damage than it should. 3. How it should work: Since 5.4 Obliterate should deal 250% Weapon Damage (350% if a two-handed weapon is equipped). 4. 10/1/2015 5. Realm Fun 6. Priority: 6/10.. It's Frost DK's main damage ability. Makes 2-hander Frost DKs, especially, a bit OP.
  10. Stripped almost all my gear.. got left with 19.46% Mastery. Should've hit for 32,436 - 47,079 damage.. (178.6 Weapon Damage) 29 Frost Strike hits. Min: 32,832 ; Average: 38,609 ; Max: 46,674 It's obviously working as intended. EDIT: For the guy above: Threat of Thassarian is working as well. Obliterate, on the other hand, is acting pretty weird. Will report it.
  11. Why would ward be crap? Is it bugged? It should be better.
  12. http://s11.postimg.org/phz6urslt/Wo_WScrn_Shot_010815_030153.jpg
  13. Well.. I don't see it here (http://forum.pandawow.ru/forumdisplay.php?f=144) so you could try.. You could use my proof as well.
  14. If a russian doesn't report it... I guess about an year.
  15. Decided to test things even further. http://eu.battle.net/wow/en/forum/topic/7714132416 This was posted a while ago but apparently back then PvP Power did not increase AMS's absorption. I have no idea if they have made PvP Power increase it afterwards (though youtube clips suggest they have) but apparently on Pandawow it doesn't. [ATTACH=CONFIG]69217[/ATTACH] This is the absorbtion given out of combat, without Battle Fatigue. Exactly 50% hp. [ATTACH=CONFIG]69218[/ATTACH] Now take a look at how much absorbtion does it give me when I'm in PvP Combat.. Notice that I'm fighting a WW Monk and he's even stunned at the moment of me taking this screenshot. This is the full shield.. No more than 3% hp. Completely laughable. So apparently Battle Fatigue should reduce the shield by 60% but it reduces it by much more.
  16. Ok.. So I have 490,397 HP and 17.27% PvP Power towards Healing. Considering that Battle Fatigue affects AMS properly that should result in either a 98,079 abosrb if PvP Power isn't taken into consideration or 115,018 if it is. First test: [ATTACH=CONFIG]69209[/ATTACH] 19,065 damage absorbed. Second test: [ATTACH=CONFIG]69210[/ATTACH] 89,244 damage absorbed. Thirt test: [ATTACH=CONFIG]69211[/ATTACH] 64,712 damage absorbed. So basically Battle Fatigue and PvP Power should affect AMS but apparently something totally different is wrong with it. Its absorbtions are totally random. A 9/10 priority issue for sure. Should be fixed ASAP.
  17. It sucks but I guess you're right, dfabel.. I just watched this ( ). Starting at 1:26, he pops AMS and apparently it breaks less than a second before the end of the duration. I wrote down every single absorb resulting in 149,843 total absorb out of his 669k total hp which is around 23% of his total health.. Apparently it gets reduced by Battle Fatigue to 40% of 50% of the total hp which is 20% and gets increased a bit by PvP Power. Though, I still think that on Pandawow it absorbs even less than that.. My shield literally breaks the very first second versus undergeared affliction warlocks.. Will test some more and will come back for more info... ToK on the other hand should neither get reduced by Battle Fatigue, nor increased by PvP Power, nor double-dip into resilience. Proof: http://wow.gamepedia.com/Touch_of_Karma Check the hotfix that states:
  18. Incorrect. This bug report is false. Just tested it.. The in-game tooltip you see is wrong. It already accounts for your passives and baseline mastery. According to this (http://wow.gamepedia.com/Frost_Strike ), in 5.4.8 the damage of Frost Strike is 115% Weapon Damage. Frost DKs have Might of the Frozen Wastes (http://wow.gamepedia.com/Might_of_the_Frozen_Wastes) which increases Frost Strike's damage by 30%. So it becomes 1,3 * 115 = 149,5% Weapon Damage. On my DK I have 31,60% Mastery which should make Frost Strike's damage approximately 149,5 * 1,316 = 196.742% Weapon Damage. With my 24,601 - 32,800 Weapon Damage I calculated that without any procs and interferences my Frost Strike should hit the dummy for an amount between 48,400 and 64,531. Out of 27 Frost Strikes, my average was 55,550 and my maximum was 62,610. So I guess it's working as intended.
  19. It absorbs 75% of the damage taken, makes you immune to harmful effects.. So far so good.. But it's absorbtion limit seems to be no more than 4% of your hp. Battle Fatigue affecting it? I tested it with an affliction warlock.. told him to burst me in my AMS.. AMS broke like in the first second of activation and when I scrolled through my combat log it had absorbed 15,817 damage. And my total HP at the time was 490,397.
  20. Proof: https://www.youtube.com/watch?v=ipx6dnOLtic .. Look at his Scrolling Battle Text when he ruptures.. His Venomous Wounds deal more damage than Instant Poison and less damage than Deadly Poison. Here's what happens on Pandawow... damage is obviously lower than it should be: https://www.youtube.com/watch?v=xViyd_lphZI&feature=youtu.be EDIT: [ATTACH=CONFIG]69194[/ATTACH] Even tooltip-wise it should be doing more damage than Instant Poison (they're both affected by all the same passives).
  21. 1. http://www.db.pandawow.me?spell=24275 2. According to my tooltip, when it should deal 43k damage (with Wings) it deals 57k damage instead. 3. Hammer of Wrath should deal only slightly more damage than Exorcism as far as I know. Currently it deals like 20% more damage or even more. 4. 05/01/2015 5. Realm Fun 6. Priority: 5/10
  22. 1. http://www.db.pandawow.me?spell=20271/judgment 2. According to my tooltip, when it should deal 34138 damage (without Inquition) it deals 44300 damage instead. 3. Judgment currently deals more damage than Exorcism and it shouldn't. This is an issue because when a ret pops wings he can prioritize Judgement to get both high damage and Selfless Healer stacks... Rets should choose either Judgement for more healing or Crusader Strike/Exorcism for more damage in wings. 4. 05/01/2015 5. Realm Fun 6. Priority: 5/10
  23. 1. http://www.db.pandawow.me?spell=1856/vanish 2. "For the first 3 sec after vanishing, damage and harmful effects received will not break stealth.".. Yet I don't now how but EVERY single arena someone breaks my Vanish absolutely instantly somehow. Seems to happen the most with mages, UH DKs and monks. 3. When I Vanish I should have 3 sec of absolutely guaranteed stealth (except if I'm not flared out or something). 4. 05/01/2015 5. Realm Fun 6. 10/10.. This isn't WotLK anymore.. With all that AoE damage it's impossible to get a restealth/reopen like this.
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