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kaibakor2012

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Everything posted by kaibakor2012

  1. http://forum.pandawow.ru/showthread.php?t=42715&page=6 Закон кармы не должны быть затронуты от усталости ВООБЩЕ !!!
  2. .................
  3. Dodge and Parry is AIDS in MoP, I can agree on that.. And WW monks probably have the highest dodge of all agility classes. But as I said - it happened all the 4 duels I had with this guy... This couldn't have been pure RNG.. I have never seen such a thing before.. He wasn't even that much geared either. He told me himself he had 36% dodge or something a.k.a ~32% after my Expertise. Seemed like literally 95% to me. Weird things happening in pandawow all the time :X
  4. If you don't provide proof in the russian bug tracker they don't even mind testing it and just decline your thread immediately, though.
  5. Ok. If I hit the dummy every single time for 10k with Lava Lash and then hit it for 18k with 5 stacks of Searing Flames, then I guess that Searing Flames isn't bugged for increasing my damage by 80% instead of 100% but my calculations are wrong in some mysterious way. I'll write that down so I know it for the next time I test something. I'll write something else down as well - never test anything with a dagger because all calculations become obsolete (again in a very mysterious way) when you're using one. Rogue bugs apparently have no way to be tested, though.. Fuck rogues :( Unleash Elements affects my Lava Lash all the time but I guess I'm just wrong and it's all me imagining things cause I didn't "normalizate", isn't it? Too bad then :(
  6. Obviously you haven't read my OP at all so I'll write a short TL;DR for you: I equipped low ilvl weapons only. I tested the damage, it was perfectly fine. Then I tested with Flametongue - it was lower than it should've been. Figured that the 7% increase isn't working. Tested Searing Flames.. each and every stack of it - increased the damage by a lower ammount that it should've. I equipped all my gear except weapons and tested.. damage was actually HIGHER than it should've been until I tested Searing Flames which increased the damage so little that it became lower than it should at the end. Then I tested with no gear, low ilvl weapons and mastery buffs.. Damage turned out to be lower than it should've been. In the end, damage is sometimes lower than it should, sometimes it's higher than it should. Some damage bonuses are working in some cases, in other cases - they are working improperly, in third - they aren't working at all. I'm starting to think that there is no logical explanation for this ability's behaviour.
  7. Usually either wow.gamepedia or wowhead would provide the needed hotfix info. There are tooltip/patch notes (including hotfixes) changelogs in both sites so it is extremely unlikely that neither one of those sites adresses some invisible hotfix. So I really doubt that's the case. However, some of these bonuses might indeed be additive instead of multiplicative but I really have no idea how to check that. Anyways.. barely a 1k damage difference between Flametongue and non-Flametongue damage is ridiculously odd even if the Flametongue bonus was additive.
  8. How about starting with fixing (or even disabling for the time being) PvE gear in BGs and arenas? Shouldn't be that hard.
  9. http://forum.pandawow.ru/showthread.php?t=115831 More accurate thread in the russian bug tracker. Bump !!!!!!!
  10. 1. PvP Power 2. Absorb effects are not affected by PvP Power. Proof: Less PvP Power: http://s28.postimg.org/yxhongk2k/Wo_WScrn_Shot_012615_153528.jpg More PvP Power: http://s3.postimg.org/960gbfigi/Wo_WScrn_Shot_012615_153457.jpg Less PvP Power: http://s17.postimg.org/4fvjbgsge/Wo_WScrn_Shot_012115_124108.jpg More PvP Power: http://s24.postimg.org/jdp9w9q10/Wo_WScrn_Shot_012115_124045.jpg 3. Absorb effects SHOULD be affected by PvP Power. 4. 26.01.15 5. Fun 6. 9/10
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  11. 1. Incanter's Ward (no wowhead link for it) 2. Just like DK's Anti-Magic Shell, for some extremely odd reason, it is affected three times by Battle Fatigue: http://s3.postimg.org/51ufltg6q/Wo_WScrn_Shot_012615_153647.jpg It should absorb for 22,761 damage out of PvP as the tooltip states. As PvP Power doesn't increase absorbs like it should (I will make another bug report for that), I will not calculate it at all. So if Battle Fatigue applied only ones like it should the absorb shield would've been 22,761 * 0.4 = 9104. However, if we apply Battle Fatigue thrice - 22,761 * 0.4 * 0.4 * 0.4 = 1457, exactly like the absorb on the screenshot. 3. Incanter's Ward, just like DK's Anti-Magic Shell should be affected by Battle Fatigue only once. As there may possibly be even more spells out there that get overreduced by Battle Fatigue, I'd suggest you checking them all. 4. 25.01.15 5. Fun 6. 7/10
  12. While the OP has no idea what game he is playing he's kinda right. Absorbs don't get affected by PvP Power currently. And Incanter's Ward gets affected by Battle Fatigue 3 times instead of one.
  13. But of course that I do not like your thread. You DO NOT normalize damage in MoP.. Damage in the Character Sheet is already normalized.. this is not Vanilla. You just magically assume that everything else except mastery is working properly while it CLEARLY isn't. The 7% damage increase is CLEARLY not working. Doing 10,822 damage without Flametongue Weapon and 11,580 damage with Flametounge Weapon which should increase the damage by 47% is most certainly not right either. And Searing Flames, is also CLEARLY not increasing the damage properly. Even if my calculations were wrong, low ilvl weapons were acting weird indeed and the damage had to be indeed normalized - Searing Flames should simply double the damage while it clearly DOES NOT. You refuse to accept that Unleash Elements is actually increasing Lava Lash's damage, even though I've thrown like 20 OBVIOUS proofs at you already, probably abusing the bug quietly.
  14. No, I haven't. Disarm is in the top left corner of my Action Bars - was never used.
  15. 1. http://www.db.pandawow.me?spell=60103/lava-lash 2. Everything about http://www.db.pandawow.me?spell=60103/lava-lash's damage formula seems to be wrong. Lava Lash should deal 300% Off Hand weapon Damage and is affected by Mastery. It can get further increased by 40% and another 7% by using the Flametongue Weapon imbue and another up to 100% (20% per stack) if you place a http://www.db.pandawow.me?spell=3599/searing-totem and get up to 5 stacks of Searing Flames. http://www.db.pandawow.me?spell=60103/lava-lash 's damage should NOT be increased by http://www.db.pandawow.me?spell=73680/unleash-elements . So let's do a little math now shall we? First, note, that the dummy I am testing on does NOT mitigate http://www.db.pandawow.me?spell=60103/lava-lash 's damage in any way so what you're seeing on the following screenshots is as accurate as possible. So what I did first is I stripped off all of my gear.. The only items I left were two really low ilvl weapons without any stats on them: You can see that my Off Hand damage is 21 - 24. We will test with the lowest possible - 21.. I also have 26% Mastery and have imbued both my weapons with Frostbrand Weapon (a.k.a I don't have Flametongue Weapon). So that means that the damage that my http://www.db.pandawow.me?spell=60103/lava-lash should do should be around 21 * 3 * 1.26 = 79.38 = 79 in-game. Here is how much damage I did: So far so good. Let's proceed... So I imbued my Off Hand weapon with Flametongue. That means that the minimum I deal should be 79.38 * 1.4 * 1.07 = 118.91124 = 119 in-game. I did 117 - lower than the lowest possible damage I could do. As it turns out, http://www.db.pandawow.me?spell=60103/lava-lash does not benefit from the 7% magical damage increase of Flametongue Weapon. If that's truly the case then the minimum possible damage would be 79.38 * 1.4 = 111.132 = 111 in-game so we will use this from now one. That's one bug so far. Flametongue Weapon doesn't increase http://www.db.pandawow.me?spell=60103/lava-lash 's damage by 7% as it should. Now that we've figured out that the damage isn't increased by 7% from the Flametongue Weapon we will test if Searing Flames work. As that is way too much work you will have to trust me on this: One stack: 127 damage where the minimum should be 111.32 * 1.2 = 134. Two stacks: 148 damage where the minimum should be 156. Three stacks: 169 damage where the minimum should be 178. Four stacks: 181 damage where the minimum should be 200. Five stacks: 212 damage where the minimum should be 223. Proof of the 5 stacks damage being lower than the lowest expected damage by 11, even when we've taken out the 7% from Flametongue Weapon out of the equation: So there's the second bug - Searing Flames increase http://www.db.pandawow.me?spell=60103/lava-lash 's damage by a lower amount than they should. And now on to the third bug (I even made a video of it): http://www.db.pandawow.me?spell=73680/unleash-elements affects http://www.db.pandawow.me?spell=60103/lava-lash while it shouldn't. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now to the part where things get extremely strange. I decided to keep the weapons but equip my best gear. What happened in terms of Off Hand weapon damage and mastery was this: My expected highest damage without Flametongue Weapon was 1,839 * 3 * 1.4844 = 8189.4348 = 8,189 damage in-game. What I got was quite a bit higher: Then I imbued my Off Hand with Flametongue. Keeping in mind that the 7% damage increase is not working my highest expected damage was 8189.4348 * 1.4 = 11465.20872 = 11,465 damage in-game. Here's what I got: Still higher.. just not as much.. The funny thing is that it was clearly a bit higher than my highest expected damage but Flametongue Weapon didn't really increase the damage I got with Frostbrand Weapon by 40% either. If it did the damage would have been 10,822 * 1.4 = 15150.8 = 15,151 damage in-game, and not 11,580. This pretty much doesn't have an explanation. Anyways.. I tested Searing Flames as well. The expected lowest damage with 5 stacks was 1,835 * 3 * 1.4844 * 1.4 * 2 = 22880.5416 = 22,881 damage in-game. And if the damage I got on the last screenshot was to be increased by Searing Flames' 5 stacks it would be 11,580 * 2 = 23,160. Yet what I got was lower than both: Lastly, I got back to my previous gear (just low ilvl weapons, nothing else). The damage without Flametongue Weapon and without Searing Flames was just right (79). So I went to a pally and asked him to buff me with Blessing of Might. I got Well Fed for Mastery as well. I went to the dummy and, without Flametongue Weapon, the result was this: The minimum damage that I should've done was 21 * 3 * 1.3667 = 86.1021 = 86 damage in-game. but I did 82. Apparenty mastery isn't scaling properly either. 3. 4. 26.01.15 5. Fun 6. 6/10
  16. No, in all seriousness.. Is there any logical explanation about this? I wanted to write a bug report but... I feel helpless before this.. Not even kidding.
  17. https://www.youtube.com/watch?v=3HEopy_kV4A So is this supposed to be like.. a legit thing? This monk was barely full Grievous and he dodged literally all of my attacks. I used Evasion which gives me 100% dodge chance yet he hit me more times than I hit him. Not to mention the ridiculously low damage I was doing to him in the opener.. even plate-wearers aren't as tanky. I'm equally geared as him (full Grievous with Prideful weapons), running with 4% Expertise. Exactly the same thing happened 4 duels in a row, this is just one of them. Is this a bug or what? I don't remember monks exactly like that back on retail TBH.
  18. 1. http://www.db.pandawow.me?spell=109306/thrill-of-the-hunt 2. Firing Master Marksman instant Aimed Shots doesn't have a chance to proc http://www.db.pandawow.me?spell=109306/thrill-of-the-hunt. 3. http://www.db.pandawow.me?spell=109306/thrill-of-the-hunt states: Aimed Shot is an ability that usually costs focus so it should be able to proc http://www.db.pandawow.me?spell=109306/thrill-of-the-hunt no matter what. 4. 25.01.15 5. Fun 6. 3/10
  19. ДК неиграем с этой баг...
  20. What's the point of those if they're outdated?
  21. Я узнал, что баг есть. Glyph of Shred является активным, даже если вы не имеете его. Доказательство: https://www.youtube.com/watch?v=zcKwwXHZRK0&feature=youtu.be
  22. Нет, я не использую его.
  23. 1. http://db.pandawow.me?spell=5221/shred 2. Это можно обойти и парировал. Доказательство: http://s17.postimg.org/ls19eqa9q/Shred_parry.jpg 3. Он всегда должен ударить сзади так что не должно это парировал. Не знаю, если же относится и к http://db.pandawow.me?spell=53/backstab. 4. 23.01.15 5. Fun 6. 6/10 http://forum.pandawow.ru/showthread.php?t=116457 - Перевоплощение позволяет атаковать и спереди только с Ravage. На рисунке, я ЯСНО используется http://db.pandawow.me?spell=5221/shred !
  24. If I have http://www.db.pandawow.me?item=98163/enchant-weapon-bloody-dancing-steel on both of my weapons for example I can't possible receive two procs at the same time. The only way to get two weapon enchant procs at the same time is by using not x2 http://www.db.pandawow.me?item=98163/enchant-weapon-bloody-dancing-steel but one http://www.db.pandawow.me?item=98163/enchant-weapon-bloody-dancing-steel and one http://www.db.pandawow.me?item=74726/enchant-weapon-dancing-steel . Which is ugly. Tested on 24.01.15. Realm Fun. Priority: 2/10 though would be really neat to get fixed.
  25. http://db.pandawow.me?spell=118038 не может магическим образом заставить вы парирования сзади. http://db.pandawow.me?spell=5277/evasion имеет те же проблемы.
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