Jump to content

Jegerm

Game Masters
  • Posts

    5717
  • Joined

  • Last visited

  • Days Won

    55

Everything posted by Jegerm

  1. You are just giving an example where 2 healers are online and one of those healers is in a premade group. What if there are 3 or 5 healers online who are interested to play BG without a premade, the BG will not be fair according to you? Even with your suggestion, even if it matches 1 by 1 healer at every premade, a new healer can join anytime and "ruin" the equality. As I said there are dozens of parameters that can not be predicted and we will not make any other restirctions to premade groups or healers for the reasons I already explained several times. You just have to accept that the perfectly balanced BG doesn't exist. Always someone will afk, someone will be under geared, someone will not have a clue how his class/specialization work etc.
  2. There is not much we can do if a healer skips the queue, afks or joins BG and leave a little bit later. Your screenshots are in the beginning of the BG. As you can see the group is not even full yet (5 players for #1 team and 7 players for #2 team), later probably the group will be filled with more players and probably healers. Also, as I said the other day, the current match making system gives priority to healers but if there are no healers in queue the BG can start without them or even continue without them and in the meantime this empty spots can be filled with DPS. A BG with equal amount of healers can not be guaranteed in anyway due to all the unpredicted parameters I mentioned above. The current system ensures that the maximum healers per team will be 3 (so you won't see anymore unbalanced BGs with 5-6 healers in one team) and in case there will be more healers in one team the match making system will give priority to healers to join BG as soon as possible. Of course as I said, if there are no healers online or they do not want to queue, the BG will stay like that.
  3. We do not want to increase more queue length for healers. You have to think about other players to. This won't change anything. The maximum healers on BG will still be 3. There is no difference if you will have a premade with 1 DPS and 2 HEALERS or a premade with 2 DPS and 1 HEALER. At the end, the maximum amount will still be 3 on each team. Also, as I remember from the past when we had the 3 players limit in premade groups, most parties were consisted by 2 DPS and 1 HEALER. Our main goal wasn't to make super hard restrictions which will increase queue but to not see anymore BGs with 4 or 5 healers in a team and the opponent team have 0 or 1 and I think we did it.
  4. So we pretty much discussed it at discord and I already explained you that the previous match making system was unfair because it gave priority to players who waited longer in queue and did not check specializations that people went in BG. So as you already know we had in the past BGs with 4 or 5 healers and opponent team had 0 or 1, was that fair match making? Does the match making in BGs works like that in retail? This suggestion was discussed few days ago and got rejected. We will not ban premade groups. Anyone can make a premade group and queue for BG.
  5. Some updates regarding the chages we promised few days ago. The following changes are already implemented in our live realms: 1. Healers per team (max 3 healers in 10vs10/15vs15 BGs) and priority to healers in queue (the match making system gives them priority so both teams can have the equal amount of healers) 2. Maximum players who can queue BG from premade group changed from 5 to 3. 3. Forbid to change specialization while being in BG queue & while being inside BG. Need launcher update (not implemented yet on live realms) 4. New BG currency. 5. PvP and PvE transmogrification NPCs at xfun will offer items with new BG currency+honor. We are also discussing about a new system which will reward the losing team depending on how hard the team fought. For example: 800 or more/1600 bases -- 50 new BG currency 1200 or more/1600 bases -- 80 new BG currency 1400 or more/1600 bases -- 100 new BG currency Same goes with flags BGs: 1 capped flag -- 50 new BG currency 2 capped flag -- 100 new BG currency Again, all those numbers are just examples.
  6. Some updates regarding the chages we promised few days ago. The following changes are already implemented in our live realms: 1. Healers per team (max 3 healers in 10vs10/15vs15 BGs) and priority to healers in queue (the match making system gives them priority so both teams can have the equal amount of healers) 2. Maximum players who can queue BG from premade group changed from 5 to 3. 3. Forbid to change specialization while being in BG queue & while being inside BG. Need launcher update (not implemented yet on live realms) 4. New BG currency. 5. PvP and PvE transmogrification NPCs at xfun will offer items with new BG currency+honor. We are also discussing about a new system which will reward the losing team depending on how hard the team fought. For example: 800 or more/1600 bases -- 50 new BG currency 1200 or more/1600 bases -- 80 new BG currency 1400 or more/1600 bases -- 100 new BG currency Same goes with flags BGs: 1 capped flag -- 50 new BG currency 2 capped flag -- 100 new BG currency Again, all those numbers are just examples.
  7. Although, this player (Licht) is a famous clown who scammed the server and chargedback us several times so all his accounts just received permanent ban. Justice is served even without proofs.
  8. Α report without evidences is not a player report. If you witness again such thing make sure to record it so we can have proofs to ban the violator and also send it to developers so they can reproduce the bug. For now try to message in private Deadmouse and explain to him what exactly happened with as much details you can so he might be able to reproduce it. For example what happened before the player fled? He run away, he used the teleporter etc. Declined.
  9. The maximum healers per group will be 3. Although, if there are no healers in queue the BG will begin without them or if they are more, the each team will not have more than 3. Also, there is a possibility that the BG will be played with 2 healers or 1 for each team in case there won't be other healers in queue or if all the opened BG spots were filled with DPS classes. In few words, the new match making system will try to offer equal amount of healers for both team. Of course, it won't be bulletproof because a healer who is already in BG, he might go afk or leave the BG, or even skip the BG queue because he will decide to do other activity, so the balance regarding healers will change.
  10. We recently scaled 522 ilvl gear to 550 ilvl gear at wargames. The up coming PvP tournament which will be held in 2 weeks will take place at xfun realm and participants will play 3vs3 wargames.
  11. And you are using translator to read my post. That make us even I guess. You probably do not understand what I wrote on my previous post because you are not a native english speaker. Anyway, I already explained everything of how the new match making system developers prepare will work. What you suggested was rejected by administration but I guess this is also a language barrier between me and you. The main goal is the system to select players from their specialization and not by the role they will register with because if a player want to mess around, he can select a false role (if he is feral druid, he can choose healer role). The topic will be locked till further notice because it's already flooded with no sense posts which has nothing to do with the main topic. Administrators and developers, will be able to reply below if they want to. Locked.
  12. As I already told you the roles do nothing. It works only as visual thing in the party.
  13. Administrators rejected that suggestion. If you mean the primary roles, it won't matter at all. The match making system will select players based on their current specialization and not the roles they have selected when they queued for BG. For example: If a feral druid registers with healer role when he queues BG, the system will count him as DPS anyway because it will read it's current specialization when he queues BG and not the role he registered with.
  14. We are already aware of the situation. Developers are working right now on the match making new system and very soon it will be implemented on live realms. Please read my post here, I wrote some examples of how this new match making system will work and what are the plans to promote the activity on BGs as well.
  15. Please read my post here: Locked.
  16. Developers are currently working on a new system regarding BG match making. How it will work? If there are no healers, the BG will start anyway and any class/spec will be picked, but if there are healers in queue, they will be picked first to make a fair distribution. Example 1: The BG starts without any healers for both teams if there are no healers in queue. Suddenly a healers queue for BG, we give priority to him and he enters the BG, so team #1 has one healer. The next healer who will queue for BG he will be placed at team #2 (healers will have priority). Example #2: If there is a premade group with 2 healers, they will be on the same team but the match making system will try to find as soon as possible (since it will give priority to healers) 2 more healers so both teams can have the equal amount of healers. Also, when this match making change will be implemented the maximum players who will be able to queue as premade will change from 5 players to 3 players per party. Moreover, developers are also working on the new currency which will be available via PvP quests (and maybe via winning BGs, not 100% sure at this point) and as I already said this new currency will allow players to purchase transmogrification items (both PvP & PvE) from the vendors at their capital cities at xfun. Additionally, bloody tokens currency will be account wide after the next update so players can spend them between their characters in their account and we are discussing the possibility to implement a new system which will reward even the losing team of BG depending on how hard the team tried to win the match. I will come back to this topic and give you heads up, if I have more informations about it.
  17. Did you try to make a hard core duel before you start typing no sense? Do not write, if you still haven't tried this feature. There are warning messages before the duel starts and warn the player that he will die permanently and of course he must write in the box "I agree" in order the duel to beging. You can read minds or he messaged you and compained about this feature? Locked.
  18. It's not bannable to hold the flag. He can keep it as long as he wants and not capture it in the base until someone kills his or steal the flag. Also, I do not see any afking from that player, he is just standing in front of the opponenet's graveyard and waiting for the enemies to come down. The low damage on scoreboard probably explains that too. Declined.
  19. Hello, try to repair your character from control panel https://cp.pandawow.me/en/game/repair
  20. We can make changes to the match making but as I already said several times in discord it will have a negative impact on the queue length. The queue will be increased by a lot. We can make a strict match making. I will give an example. 2 healers per team and 8 dps (in 10vs10 BG). That will have as a result, an increase of queue length in the peak time and probably no BGs will be played in the mornings because I doubt that the system will find 4 healers, who will join and they won't afk or skip their queue or even more healers if the BG is bigger. Also, a more strict system will not ensure the fair match making because you can imagine that if a player is waiting longer in queue, he has more chances to afk or skip the queue because he will decide to do other activities or even log out. What does that mean? That if players wait longer in queue there will be more possibilities to skip the queue therefore we may see a more unbalanced match making. Our current system has as top priority to start a BG so players do not have to wait 15-20 minutes for the "perfect" BG. The system always finds equal amount of players for both teams but all this mess is caused by players who afk, decide to decline when BG queue pops or even doing it intentionally. Conclusion, we do not want to make such changes because then everyone will complain about the time they will wait until they enter BG.
  21. I do play. Sometimes I lose the BG, sometimes I win it. You can not play BGs and always lose, sometimes you win it as well but I guess you do not complain when you win the BG or when you are in the same team with a premade group right? As I explained earlier the match making have several parameters that can not be controlled and this happens due to the low population the server has in the mornings. So offer bloody tokens via PvP quests and then players will have to choose where to spend their tokens? Magic shirts, mounts, titles, visual enchants or transmogrification items? Instead we will create a new currency which will be obtained via battlegrounds so we can give easy access to the transmogrification items to players. Imagine having only bloody tokens currency and a player has 15.000 bloody tokens. Where he should spend it first? Buy a magic shirt or a transmogrification item for example? Instead we will give the opportunity to the players to earn seperate tokens for magic shirts/mounts/titles/visual enchants and other new token for transmogrification items. That way a player can have 15.000 bloody tokens and another 15.000 new <BG currency token> and have the opportunity to buy both a magic shirt and transmogrification items as well. The prices on the transmogrification items will not be that high, so the players will buy them easier.
  22. We are already working on a new currency which will most likely be available in a week or 10 days. This new currency will be given to the players who complete the BG PvP quests. This currency will be used so the players can purchase transmogrification items. In the future, we might add the possibility to purchase mounts, shirts etc. Transmogrification NPCs which sell transmogrification items for conquest points, will be converted to honor+new currency Even if you lose the BG, you can complete the BG PvP quests. If you are not afking and you are helping your team, you can complete the damage/healing quest, returning the flag or do 10 killing blows. Maybe we can add a small amount of new currency for the losing team as well. Of course, the winning team will get more points but we can reward the losing team so they won't waste their time for nothing. On topic. This unfair match making (8 players from team #1 and 3 players from team #2) is made only early at the morning when there are not many players. Therefore, there is not any issues with the match making. What happens is that some players are waiting too long in the queue, they afk and they lose their queue. Some others decide that they do not want to play BG anymore and they want to do a raid/scenario etc. (this applies mostly to x100 players). Of course it is know that some players multibox and abuse the queue as well in order to cause a negative impact to the opponent team. So as you understand, there are few parameters that can not predicted or controlled. Maybe we can add deserter when a player decides to afk or lose the BG queue intentionally.
  23. Здравствуйте, нет.
  24. My post was laughable or your reports? You literally reported a player for equipping an item which he was suppose to equip anyway, there is no bug about it neither as you comprehend there is a bug abuse since developers will only make level limitations on the item so players above level 60 can not use it. If you expect us to ban someone for just equiping a trinket according to your first screenshot and then provide a cutted screenshot (2nd & 3rd screenshot) with some random damages from combat log which does not prove anyway that at that moment the player used the trinket, you are probably clueless. Declined.
×
×
  • Create New...