Jump to content

Jegerm

Game Masters
  • Posts

    5763
  • Joined

  • Last visited

  • Days Won

    64

Everything posted by Jegerm

  1. So you are now providing a single screenshot of a player leaving the game which is not bannable of course. As I said in previous report: What does that mean? Several screenshots from different BGs, not only one you just provided and scoreboard pictures again from several battlegrounds that those characters sit there for several minutes and do nothing. So you can screenshot him for example at the beginning of BG to prove when he joined and few screenshots in the middle of BG doing nothing, scoreboard pictures with timestamps so I can confirm that he is sitting for minutes and doing nothing. What I mean with timestamps? The classic timestamps which can be enabled at chat or Declined.
  2. Cutted screenshots are not acceptable. Also, even if I confirm that those players have the same IP address it doesn't mean that it's one person behind those accounts. I would need several screenshots from different BGs that those players leave, do not deal any damage and heal etc. Declined.
  3. Write in this topic all the items that you can not transmog with links from our database so developers can add them in case they are bugged. Locked.
  4. No proofs, all I see is cutted screenshots. Declined.
  5. Hello, character name and realm? Also, I want a list of the items you are trying to transmog.
  6. Developers already Implemented on xfun new currency "Echoes of Battle". It is available by completing PvP quests and winning or losing battlegrounds (depending on how many bases/flags you capped). Green chest 75 Echoes of Battle. Blue chest 250 Echoes of Battle. Purple chest 1000 Echoes of Battle. Transmogrification NPCs at xfun now sell items for honor+Echoes of Battle. Also. after server restart both winning and losing team will have the opportunity to receive Echoes of Battle+conquest points. As I described above, there is a formula which reward even losing teams depending on how hard they fought and if they were close to win the battleground, of course there will no be rewards for losing teams that they did not manage to cap not even once a flag or have claimed 200/1600 bases for example.
  7. Developers already Implemented on xfun new currency "Echoes of Battle". It is available by completing PvP quests and winning or losing battlegrounds (depending on how many bases/flags you capped). Green chest 75 Echoes of Battle. Blue chest 250 Echoes of Battle. Purple chest 1000 Echoes of Battle. Transmogrification NPCs at xfun now sell items for honor+Echoes of Battle. Also. after server restart both winning and losing team will have the opportunity to receive Echoes of Battle+conquest points. As I described above, there is a formula which reward even losing teams depending on how hard they fought and if they were close to win the battleground, of course there will no be rewards for losing teams that they did not manage to cap not even once a flag or have claimed 200/1600 bases for example.
  8. You must write your suggestion on this topic: Locked.
  9. Thank you very much, that's brand new information for me. This is the first time I see afk players inside BGs and under geared players from x100 realm. Yes very good suggestion so the healers can wait 30 minutes to enter in a BG. Also, I literally explained about the 1-1 healer per premade you suggested but you still write the exact same no sense, so there is no need to write again the same stuff. You can read my replies on the previous topics you created. Indeed all people who have million damage and healing are bots. Anyway, the topic is locked and author is banned for spamming.
  10. If someone for real believes that the server owner, administrators, a team of developers and GMs listen to 1 person opinion then I would really like to have a conversasion with him/her in private. The decisions (in general, not particularly this one about BGs) are not taken if a person or a group of people are complaining about it. We already know from the past that whatever change we make every single time someone will complain because he won't like or because it affect his class/specialization or in general his convenience. Of course administration reads the suggestion of the community but if the idea is bad it will never implemented. The specific suggestion was not submited only by Pujo but from other people as well, both publicly and privately. Pujo just makes the most noise. On topic: We (administration) noticed that in the last months the activity on BGs were decreased so the decision was primarily taken by us that something had to change. The main problem with bigger premade groups (5 people premades) was that most of the times a group of end game geared players, usually with a decent BG experience joined in a single team so for example at 10vs10 BGs, the half team consisted by decent players. That was giving a big disadvantage to the opponent team which might had under geared players from x100 or even from x5 which closed recently. Now with this change, even the 3 people premade will still have an advantage against the opponent team in case they do not have a premade group in their team but the advantage will not be so game breaking. With this change we tried to make our BGs as more enjoyable as possible. What is the point half of the times to be in a premade group or just be lucky and be in a team with a 5 people premade party and the other times to be their opponent and slain your team and camping out your graveyard until you release? Very soon, a new system which will reward even the losing team will be implemented and players regarding how hard they fought, capped more bases/flags etc. will have the opportunity to receive the new BG currency+conquest points so they can have a motivation to play and make the BGs more interested. In general, big advantages for team #1 and big disadvantages for team #2 will result in the lost of interest to continue playing BG. Moreover, something positive is that it was almost impossible to create 2 premade groups consisted of 5 players each, now after this change, players might be able to form 2 different premades and play against each other so a more balanced BG can be played. It's surely easier to find 6 people instead of 10. So, you now know who you have to blaim for this change. Also, keep in mind that those changes that were made and the others which will come soon made due to the change of population and motivation of players to obtain something else which they could not (referring in the upcoming change at the transmogrification NPCs). The suggestion was discussed by the server administration and developement team literally few days ago and it was decided that we will limit premade groups up to 3 people. Declined.
  11. I am glad you keep records, inspect everyone, ask their PvP experience, check their game play and scoreboard all time and you can tell who is bad and who is not. Maybe if you do all that you do not really play BGs and you focus on inspections. Probably the BGs we played together yesterday at evening had 2-3 good dps on the team but somehow we managed to win several times an opponent 3 healer team. Maybe I was in a different BG who knows. Anyway, I already explained everything and why we won't make this change but if you fail to comprehend it there is not much we can do. I am locking the topic since all the questions and requests were answered or completed. I will come back on this topic when we will be ready with the rest changes that we will introduce on battlegrounds. Locked.
  12. You are just giving an example where 2 healers are online and one of those healers is in a premade group. What if there are 3 or 5 healers online who are interested to play BG without a premade, the BG will not be fair according to you? Even with your suggestion, even if it matches 1 by 1 healer at every premade, a new healer can join anytime and "ruin" the equality. As I said there are dozens of parameters that can not be predicted and we will not make any other restirctions to premade groups or healers for the reasons I already explained several times. You just have to accept that the perfectly balanced BG doesn't exist. Always someone will afk, someone will be under geared, someone will not have a clue how his class/specialization work etc.
  13. There is not much we can do if a healer skips the queue, afks or joins BG and leave a little bit later. Your screenshots are in the beginning of the BG. As you can see the group is not even full yet (5 players for #1 team and 7 players for #2 team), later probably the group will be filled with more players and probably healers. Also, as I said the other day, the current match making system gives priority to healers but if there are no healers in queue the BG can start without them or even continue without them and in the meantime this empty spots can be filled with DPS. A BG with equal amount of healers can not be guaranteed in anyway due to all the unpredicted parameters I mentioned above. The current system ensures that the maximum healers per team will be 3 (so you won't see anymore unbalanced BGs with 5-6 healers in one team) and in case there will be more healers in one team the match making system will give priority to healers to join BG as soon as possible. Of course as I said, if there are no healers online or they do not want to queue, the BG will stay like that.
  14. We do not want to increase more queue length for healers. You have to think about other players to. This won't change anything. The maximum healers on BG will still be 3. There is no difference if you will have a premade with 1 DPS and 2 HEALERS or a premade with 2 DPS and 1 HEALER. At the end, the maximum amount will still be 3 on each team. Also, as I remember from the past when we had the 3 players limit in premade groups, most parties were consisted by 2 DPS and 1 HEALER. Our main goal wasn't to make super hard restrictions which will increase queue but to not see anymore BGs with 4 or 5 healers in a team and the opponent team have 0 or 1 and I think we did it.
  15. So we pretty much discussed it at discord and I already explained you that the previous match making system was unfair because it gave priority to players who waited longer in queue and did not check specializations that people went in BG. So as you already know we had in the past BGs with 4 or 5 healers and opponent team had 0 or 1, was that fair match making? Does the match making in BGs works like that in retail? This suggestion was discussed few days ago and got rejected. We will not ban premade groups. Anyone can make a premade group and queue for BG.
  16. Some updates regarding the chages we promised few days ago. The following changes are already implemented in our live realms: 1. Healers per team (max 3 healers in 10vs10/15vs15 BGs) and priority to healers in queue (the match making system gives them priority so both teams can have the equal amount of healers) 2. Maximum players who can queue BG from premade group changed from 5 to 3. 3. Forbid to change specialization while being in BG queue & while being inside BG. Need launcher update (not implemented yet on live realms) 4. New BG currency. 5. PvP and PvE transmogrification NPCs at xfun will offer items with new BG currency+honor. We are also discussing about a new system which will reward the losing team depending on how hard the team fought. For example: 800 or more/1600 bases -- 50 new BG currency 1200 or more/1600 bases -- 80 new BG currency 1400 or more/1600 bases -- 100 new BG currency Same goes with flags BGs: 1 capped flag -- 50 new BG currency 2 capped flag -- 100 new BG currency Again, all those numbers are just examples.
  17. Some updates regarding the chages we promised few days ago. The following changes are already implemented in our live realms: 1. Healers per team (max 3 healers in 10vs10/15vs15 BGs) and priority to healers in queue (the match making system gives them priority so both teams can have the equal amount of healers) 2. Maximum players who can queue BG from premade group changed from 5 to 3. 3. Forbid to change specialization while being in BG queue & while being inside BG. Need launcher update (not implemented yet on live realms) 4. New BG currency. 5. PvP and PvE transmogrification NPCs at xfun will offer items with new BG currency+honor. We are also discussing about a new system which will reward the losing team depending on how hard the team fought. For example: 800 or more/1600 bases -- 50 new BG currency 1200 or more/1600 bases -- 80 new BG currency 1400 or more/1600 bases -- 100 new BG currency Same goes with flags BGs: 1 capped flag -- 50 new BG currency 2 capped flag -- 100 new BG currency Again, all those numbers are just examples.
  18. Although, this player (Licht) is a famous clown who scammed the server and chargedback us several times so all his accounts just received permanent ban. Justice is served even without proofs.
  19. Α report without evidences is not a player report. If you witness again such thing make sure to record it so we can have proofs to ban the violator and also send it to developers so they can reproduce the bug. For now try to message in private Deadmouse and explain to him what exactly happened with as much details you can so he might be able to reproduce it. For example what happened before the player fled? He run away, he used the teleporter etc. Declined.
  20. The maximum healers per group will be 3. Although, if there are no healers in queue the BG will begin without them or if they are more, the each team will not have more than 3. Also, there is a possibility that the BG will be played with 2 healers or 1 for each team in case there won't be other healers in queue or if all the opened BG spots were filled with DPS classes. In few words, the new match making system will try to offer equal amount of healers for both team. Of course, it won't be bulletproof because a healer who is already in BG, he might go afk or leave the BG, or even skip the BG queue because he will decide to do other activity, so the balance regarding healers will change.
  21. We recently scaled 522 ilvl gear to 550 ilvl gear at wargames. The up coming PvP tournament which will be held in 2 weeks will take place at xfun realm and participants will play 3vs3 wargames.
  22. And you are using translator to read my post. That make us even I guess. You probably do not understand what I wrote on my previous post because you are not a native english speaker. Anyway, I already explained everything of how the new match making system developers prepare will work. What you suggested was rejected by administration but I guess this is also a language barrier between me and you. The main goal is the system to select players from their specialization and not by the role they will register with because if a player want to mess around, he can select a false role (if he is feral druid, he can choose healer role). The topic will be locked till further notice because it's already flooded with no sense posts which has nothing to do with the main topic. Administrators and developers, will be able to reply below if they want to. Locked.
  23. As I already told you the roles do nothing. It works only as visual thing in the party.
  24. Administrators rejected that suggestion. If you mean the primary roles, it won't matter at all. The match making system will select players based on their current specialization and not the roles they have selected when they queued for BG. For example: If a feral druid registers with healer role when he queues BG, the system will count him as DPS anyway because it will read it's current specialization when he queues BG and not the role he registered with.
  25. We are already aware of the situation. Developers are working right now on the match making new system and very soon it will be implemented on live realms. Please read my post here, I wrote some examples of how this new match making system will work and what are the plans to promote the activity on BGs as well.
×
×
  • Create New...