Jump to content

zeakey

Members
  • Posts

    213
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by zeakey

  1. 1. Provoke 2. a.) Enemies are immune to provoke after 3rd usage pWoW Demo: https://imgur.com/a/RwA0Wee b.) During "defensive" or "assist" stance with "move to" triggered - pet isn't effected by taunt whatsoever. It works perfectly during "passive" stance pWoW Demo: 3. a.) There shouldn't be any Provoke immunity at all. Retail proof: b.) Pets should rush in and attack monk when provoked even if they are in "defensive" or "assist" stance and "move to" is triggered. Retail proof: 4. 09/07/20 5. Fun, x100, cross 6. 7/10
  2. Realm: Fun Name: Eltràiìdør Proof: https://cp.pandawow.ru/es/armory/pvp.html?guid=6250285&realm=3&type=1&season=13 Clearly was dropping MMR. He managed to go from 1500 to 1374. Benefits of MMR dropping: 1. Facing low mmr teams that are mostly extremely easy to beat. 2. Getting more rating per win against low rated teams.
  3. Follow up to previous fix: https://forum.pandawow.ru/showthread.php?t=252175 1. https://db.pandawow.me/?spell=115546 2. Should stop hunter from commanding pet for 3 sec. 3. Seems like one command hasn't been tested after recent fix. It is command /passive or if you click passive. On here you can see pet stops attacking after first click PandaWoW example: You can see hunter clicking with mouse cursor passive stance 3 times during provoke effect and it has 0 effect until it expires after 3 sec Retail example : 4. x100, fun, cross 5. 9/10 pretty important in PvP
  4. Lol you pretty much just ctrl+c my Tau*i report from a while ago. It was working well before. I guess something happened after recent patch.
  5. 1. https://db.pandawow.me/?spell=58631 https://db.pandawow.me/?spell=605 2. Doesn't remove https://db.pandawow.me/?spell=605 effect from your partner. 3. https://db.pandawow.me/?spell=58631 should purge https://db.pandawow.me/?spell=605 effect from your partner. Has same Effect: ID 38 conditions as https://db.pandawow.me/?spell=370 , https://db.pandawow.me/?spell=528 4. 21/01/20 5. x100, xFun, xCross 6. 9/10 considering how popular mage priest arena comps are. This bug is pretty important to avoid high rated players from being in infinite CC.
  6. In Game name now: Chekaytrapu xFun Armory Profile link: https://cp.pandawow.ru/en/armory/char-3-1717604.html Accusation: Obvious Trap botting Video evidence: Trapbot Time-loop: 00:22-00:32 - most obvious one. Get scattered while falling and then place a levitating trap? -_- There were a few more times where he placed trap with 100% precision but the example i provided should enough to put him where he belongs...
  7. In Game name now: Hitmøon xFun Armory Profile link: https://cp.pandawow.ru/en/armory/char-3-6244553.html Accusation: Obvious Teleport hacking Video evidence: Teleportation Time-loop: 5:34-8:05
  8. You sure about that? What about that thing that got you banned 10 times? lol
  9. Interrupt part seems indeed to be instantaneous. However the silence does indeed have a delay. Not all of the spells have spell batch mechanic. Root that is binded to solar beam acts instantaneously as an example. I will have to check other spells later on. And spell batching does exist on pandawow as well. The amount of times i pressed life cocoon and it didn't get applied in time to save my party member yet still it goes on cooldown. When i checked combat log.txt there was a 100ms delay between SPELL_SUCCESS and AURA_APPLIED. You can clearly see Hansol utilises the delay between root and solar to sometimes get out of its clutched by blinking: 2:56-2:58 3:56 - you can see hansol's spell on key 2 goes through even though solar bear already been launched. He did trinket after the silence actually got applied.
  10. 1 https://db.pandawow.me/?spell=126890 https://db.pandawow.me/?spell=117895 https://db.pandawow.me/?spell=146189 2 No animation 3 Should have sparks going towards healed player every-time eminence healing coming from monk or https://db.pandawow.me/?spell=115313 Retail animation: 4 ever-since 5 fun/100/cross 6 2/10
  11. 1. It is cross between xFun and x100 2. It has algorithm that doesn't allow to have dual classes in any of the teams. So if you were a rogue at that time that means there were just too many rogues. Or if there were 3+ shamans in queue and two other classes that wouldn't proc either. It is a great mechanic that prevents players from having unbalanced teams.
  12. Thanks @cometodaddy. I guess ill just stick to legsweep from now on haha.
  13. Follow up to: http://www.forum.pandawow.ru/showthread.php?t=154773 1. https://www.db.pandawow.me?spell=37506/scatter-shot and glyphed https://www.db.pandawow.me?spell=13813/explosive-trap 2. As we all know this tryhard hunter on Pandawow are doing this rotation : Scatter Shot healer ---> Explosive Trap ---> https://www.db.pandawow.me?spell=187650/freezing-trap . So That rotation has the reason that as soon as you will try to catch the trap, you will get knock-backed. The healer does get knock back but returns back to its prior location instantly. Demonstration: 3. Once you get knocked back you should remain in a spot where you have landed and not teleport back to get https://www.db.pandawow.me?spell=187650/freezing-trap 4. 14.06.2019 5. x100 / fun 6. 10/10
  14. 1. https://www.db.pandawow.me?spell=147362/counter-shot 2. Kicks before projectile lands on target 3. Should only interrupt when projectile lands on target https://www.youtube.com/watch?v=rTkJK5-EwPs 4. 01/06/19 5. 7/10
  15. 1. https://wow.gamepedia.com/Wild_Mushroom 2. Enemy mushroom doesn't get a red glow effect around it. 3. Should get a red glow effect around it. 4. 27/05/19 5.Realm (x100/xCross/Fun) 6. 2/10 - a lot of people ignore mushroom which is bad. So hopefully this will make them slightly more aware of it due to it's threatening red glow.
  16. 1. https://wowwiki.fandom.com/wiki/Brewing:_Mana_Tea 2. Doesn't utilise rollover chi after gaining mana tea for the following mana tea proc. Recreation method: Channelling Soothing mist>(Generate 3 chi>Enveloping mist(Used up 3 chi)>Generate 3 chi>Enveloping mist(Used up 3+3 chi)>Get mana tea(have 6-4=2 chi that should rollover)>generate 3 chi> Enveloping mist (3+2 chi Should give me mana tea and 1 chi rollover however that does not happen) 3. Should guarantee mana tea proc every 4 chi consumed Same scenario retail demonstration: 9:35- 3 chi consumed + 9:47- 1 chi consumed - 2 mana teas generated 0 chi roll over 9:52- 3 chi consumed + 10:09- 3 chi consumed - another 2 mana teas generated 2 chi roll over + 10:18- 3 chi consumed - another 2 mana teas generated 1 chi roll over. 4. x100 / xFUN / x cross 5. 8/10 - mana tea is always important.
  17. Wow that's OP :shock:
  18. Ye the healing sphere part does work and spawns the right sphere. And while testing I also experienced that it didn't proc from time to time. It is a good thing you found that. However, I noticed that it always spawned sphere 3 yards away from me. It should spawn randomly from 0 - 3 yards from caster like mastery sphere does. https://web.archive.org/web/20140612065422/https://www.db.pandawow.me?spell=147494#triggered-by
  19. Multiplier is there alright. It just simply got replaced by https://wow.gamepedia.com/Spiritual_Healing_(priest_ability) Therefore your "missing" 1.25 multiplier gets negated by 20% reduction introduced afterwards. sooo 1.25*0.8=1.00
  20. 1. https://www.db.pandawow.me?spell=115313/summon-jade-serpent-statue 2. Doesn't ignore line of sight 3. Should ignore line of sight retail proof: 10:02 4. fun/cross 5. 5/10
  21. 1. https://wow.gamepedia.com/Glyph_of_Fortuitous_Spheres 2. Upon doping below 25% it summons a mastery proc sphere 3. Should summon a real healing sphere that heals for the full amount benefiting from all modifiers. https://web.archive.org/web/20131224213130/http://www.db.pandawow.me?spell=115460 4. fun/cross 5. 4/10
×
×
  • Create New...