
Halta
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Everything posted by Halta
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The initial buff procced from the hunter's pet, which stops attacking him from infront at some point. It has nothing to do with the paladin. I think it might be target-specific. In the soda video it kept refreshing even when the feral was swept into fist.
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Did you read the spell or the DBC you posted? False report.
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I reported the same issue on warmane and it got fixed, they put the value at 80k.
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Name: Grounding Totem Problem: It gets consumed by Hunter's Pet Growl and Monk's Provoke. How it should work: It shouldn't, since it's a Blizzlike bug that got fixed later, and Pandavov does not implement blizzlike bugs! Date: 5/6/18 Realm: Fun/Cross Priority: 9/10 https://wow.gamepedia.com/Grounding_Totem Warlords of Draenor Patch 6.1.0 (2015-02-24): Now protects both party and raid members (up from only party members). Additionally, fixed an issue where Grounding Totem was incorrectly redirecting [Provoke] (monk), [Growl] (hunter pet), and [Defile] (death knight).
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Name: Divine Shield Problem: Bubbling a CC at the right time can cause it to be "absorbed", and if the bubble gets canceled, it resumes, even though it should have just been immuned at the start. Date: 3/6/18 Realm: Cross Priority: 5/10 Pandawow: https://clips.twitch.tv/FlaccidJazzyWombatBuddhaBar I bubble the incoming cyclone, get MDed and then get Cycloned from the original one, as if it was still active during bubble. http://i0.kym-cdn.com/photos/images/original/000/599/706/0b4.png
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Bump pls fix
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No lol.
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Player behavior is completely different to game/server behavior lol.
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All I'm saying is that being selective over what retail bugs will be fixed or not is disingenuous and ruins the game's integrity. As an example, Repitch called Growl consuming Grounding Totem a skillplay, which I agree, but it remains a blizzlike bug that apparently should also be fixed (?) according to zeox. Also on my old report about this, Deadmouse replied with a MoP Beta clip as his reasoning for declining, not because of "not implementing retail bugs". I posted more recent footage from 5.4
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Not random at all, retail bug and should be fixed! https://twitter.com/holinka/status/492750550887186432
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Why is mortal coil not breaking on damage on pandawow?
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So I should make a report for Seal of Insight to affect the lv90 talent row for paladins? Since that's the logical thing, to boost all healing by 5%. Then you, among others, will complain that hpal is not like it was on retail.
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Blizzard also later on fixed grounding totem being incorrectly consumed by some physical abilities like pet growl and monk provoke. Warlords of Draenor Patch 6.1.0 (2015-02-24): Now protects both party and raid members (up from only party members). Additionally, fixed an issue where Grounding Totem was incorrectly redirecting [Provoke] (monk), [Growl] (hunter pet), and [Defile] (death knight). That's just how the game worked in 5.4.8, which is what the devs are presumably aiming for. Arguing over it is pointless I feel like.
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Of course this should be implemented, the goal is for the server to work as close to blizzlike as possible, meaning 100% how it was back in the day.
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Name: Ring of Frost How it should work: If you start casting Ring of Frost and then stop mid-cast, you should be unable to cast another ring for at least 4s. Date: 29/5/18 Realm: Fun Priority: 6/10 placing a ring has no repercussions atm since there's no penalty if you miss it, you can instantly start recasting it. Retail proof: https://www.twitch.tv/videos/46246974 - 5.4 https://us.battle.net/forums/en/wow/topic/11224452830#post-5 Jan 2014 https://us.battle.net/forums/en/wow/topic/15699460753 Dec 2014 https://eu.battle.net/forums/en/wow/topic/16884959003 Dec 2015 - proving this was still a thing even in WoD
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What that retail post is claiming seems to be correct. And Blinding Light is not on the spell hit table.
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Ye but the video is 5.4.8, idk. Reported the same issue on frostwolf and it got confirmed.
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Okay, make every horrify in the game break on damage, and while you're at it, make grounding totem not being consumable by hunter pet growl and monk provoke. This post explained very well how Cloak of shadows and Blinding Light work, so no it's not a bug. The rogue should have his brief magic immunity moment and then he should be vulnerable to BL.
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Specific info about Cloak of shadows: https://us.battle.net/forums/en/wow/topic/12331443193#post-4
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Name: Blinding Light Problem: Blinding Light does not go through Deterrence/Cloak of Shadows. How it should work: Blinding Light should supress Deterrence deflection and allow HoJ to land during it. It should also penetrate Cloak of Shadows. Date: 28/5/18 Realm: Fun Priority: 6/10 Retail proof: https://us.battle.net/forums/en/wow/topic/11041714154 https://us.battle.net/forums/en/wow/topic/10423882401 https://us.battle.net/forums/en/wow/topic/12189099132 https://us.battle.net/forums/en/wow/topic/11914131359 https://us.battle.net/forums/en/wow/topic/12331443193
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Lifebloom proof: Rejuv proof: Basically, if there's 0.5 sec until the next tick happens and you re-press rejuv, they should get healed immediately from the new rejuv, and then get healed again after 0.5 in this example from the current periodic, updated to a new (if any) stat snapshot.
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Proof from different video: 34274 HoT on pala, gets transfered through beacon to the lock who has Fel Armor(+10%) and mortal wounds(-25%). 34274*0.5*1.1*0.75=14138
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Name: Guardian of Ancient Kings (Holy) (86669) Problem: Guardian of Ancient Kings does not get affected by % healing increase/decrease modifiers. How it should work: It should be affected by %healing modifiers, such as Glyph of Cat Form (+20%) or Mortal Wounds (-25%). It should NOT be affected by Dampening & BattleFatigue. Date: 28/5/18 Realm: Fun Priority: 7/10 The hunter gets shocked for 82410 in dampening, and because of Glyph of Animal Bond (+10%), guardian heals him for an additional 82410*1.1=90651, which is visible on the hunter's frame at the bottom.
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Name: Beacon of Light Problem: I made a mistake with the recent report, Beacon of Light should NOT be affected by dampening. Date: 28/5/18 Realm: Fun Priority: 8/10 Pala gets healed in dampening for 45274, Hunter with beacon gets 45274*0.5*1.1(animalbond)=24900
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Name: Mastery: Illuminated Healing Problem: I made a mistake with the recent report, Mastery should NOT be affected by dampening. Date: 28/5/18 Realm: Fun Priority: 8/10 Pre-Dampening A 77039 shock generates a 18092 shield. 18092/77039=23.48% Mastery In-Dampening A 82410 shock in dampening generates a 19353 shield. 19353/82410=23.48% Mastery