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Everything posted by Scorp
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1. http://www.db.pandawow.me?npc=72249/galakras - http://www.db.pandawow.me?npc=72943/dragonmaw-proto-drake. 2. Problem: These Adds are not Added. 3. How should it work: These Adds Should Attack Players in Phase 1 (check video below). Watch: 6:50 4. x100. 5. 03/03/2018.
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well, in world pvp this is actually op. http://bildites.lv/images/qqxvex82/71840/thumbnail.png since, you can get any of these abilities for any spec.
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hmm, you mean these? http://bildites.lv/images/5t8nzmxj/71821/thumbnail.png
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1. Paragons of the Klaxxi - http://www.db.pandawow.me?npc=71157/xaril-the-poisoned-mind. 2. Problems: 2.1) Debuff http://www.db.pandawow.me?spell=142929/tenderizing-strikes says "Damage taken increased by 0%" (Visual Bug). 2.2) Tanks can't avoid getting a new stack of http://www.db.pandawow.me?spell=142315/caustic-blood by using their active mitigation abilities. 2.3) A New Stack of http://www.db.pandawow.me?spell=142315/caustic-blood on target doesn't refresh the timer of this debuff back to 12 seconds, which means it always expires at 5-6 stacks. 2.4) http://www.db.pandawow.me?spell=142740/reaction-green doesn't work at all (Boss casts it, but nothing happens). 2.5) http://www.db.pandawow.me?spell=142738/reaction-orange doesn't work at all (Boss casts it, but nothing happens). 2.6) http://www.db.pandawow.me?spell=142739/reaction-purple doesn't work at all (Boss casts it, but nothing happens). 3. How it should work: 3.1) Debuff http://www.db.pandawow.me?spell=142929/tenderizing-strikes should show correct information about how much % increased damage will tank take. 3.2) Tanks should be able to avoid getting a new stack of http://www.db.pandawow.me?spell=142315/caustic-blood by using their active mitigation abilities. 3.3) A New Stack of http://www.db.pandawow.me?spell=142315/caustic-blood on target should refresh the timer of this debuff back to 12 seconds, if this debuff ever reaches 10 stacks a http://www.db.pandawow.me?spell=142317/bloody-explosion occurs. 3.4) http://www.db.pandawow.me?spell=142740/reaction-green should work (Explained above & below in video). 3.5) http://www.db.pandawow.me?spell=142738/reaction-orange should work (Explained above & below in video). 3.6) http://www.db.pandawow.me?spell=142739/reaction-purple should work (Explained above & below in video). Watch: 4:22 Watch: 13:16 4. x100. 5. 03/02/2018.
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1. http://www.db.pandawow.me?npc=71515/general-nazgrim - http://www.db.pandawow.me?spell=143501. 2. Problem: While Kor'kron Forces (http://www.db.pandawow.me?npc=71715/orgrimmar-faithful, http://www.db.pandawow.me?npc=71516/korkron-ironblade, http://www.db.pandawow.me?npc=71518/korkron-assassin, http://www.db.pandawow.me?npc=71517/korkron-arcweaver, http://www.db.pandawow.me?npc=71519/korkron-warshaman, http://www.db.pandawow.me?npc=71656/korkron-sniper) are under http://www.db.pandawow.me?spell=143501 buff their attacks don't generate Rage for http://www.db.pandawow.me?npc=71515/general-nazgrim. 3. How it should work: While Kor'kron Forces (http://www.db.pandawow.me?npc=71715/orgrimmar-faithful, http://www.db.pandawow.me?npc=71516/korkron-ironblade, http://www.db.pandawow.me?npc=71518/korkron-assassin, http://www.db.pandawow.me?npc=71517/korkron-arcweaver, http://www.db.pandawow.me?npc=71519/korkron-warshaman, http://www.db.pandawow.me?npc=71656/korkron-sniper) are under http://www.db.pandawow.me?spell=143501 buff their attacks should generate 3 Rage for http://www.db.pandawow.me?npc=71515/general-nazgrim. Watch: 05:20 4. x100. 5. 28/02/2018.
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1. Paragons of the Klaxxi (http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver) - Combat. 2. Problem: After players have defeated Paragons of the Klaxxi everyone in the raid stays in combat. 3. How should it work: After players have defeated Paragons of the Klaxxi combat should drop for all players. 4. x100. 5. 04/02/2018.
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Siege of Orgrimmar - Garrosh Hellscream - Phase 4 (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Updated. -
Stage FOUR: DREAM WORLD 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream 2. Problem: Phase 4 works bad. 3. How should it work: ------------------------------------------------------------------------------------------------------ •When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health (372M/623M on 10 Heroic), and your raid must bring him to 0% once again in order to defeat him. Bugs: Boss health is wrong on 10HC. He has above 800M. ------------------------------------------------------------------------------------------------------ •http://www.db.pandawow.me?spell=147209/malice - is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. While this debuff is active, the player affected by Malice will deal damage to a number of random allies (2 in 10-man, and 5 in 25-man) selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent Malicious Blast ticks. This second debuff lasts for 3 seconds. If the minimum number of players (2 in 10-man and 5 in 25-man) is not affected by a tick of Malicious Blast, the entire raid takes damage, and Garrosh gains 5 energy. The amount of damage the raid takes is proportional to the number of players missing from the count (missing all required players will one-shot the raid). Bugs: This ability doesn't work at all. Only a circle spawns on a random player which does nothing. ------------------------------------------------------------------------------------------------------ •http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. Works. ------------------------------------------------------------------------------------------------------ •Shortly after http://www.db.pandawow.me?spell=147135/bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears, and then http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. If the Iron Star touches a player or Garrosh, it deals a high amount of raid-wide damage (http://www.db.pandawow.me?spell=147173/unstable-iron-star), interrupting player spellcasting and locking players out of the respective spell school. If the Iron Star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage Bugs: Need to re-test this, will do when I will be able to, but it didn't seem it was working as it should (mainly the mechanic which should make the star spawn). ------------------------------------------------------------------------------------------------------ •Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. Manifest Rage is interrupted if Garrosh is stunned by an Iron Star. Works. ------------------------------------------------------------------------------------------------------ 4. x100. 5. 16/07/2017. To view situation after fixes check last post from me in this thread.
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Siege of Orgrimmar - Garrosh Hellscream - Touch of Y'Shaarj
Scorp posted a topic in Fixed and tested
1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?spell=145065/touch-of-yshaarj / http://www.db.pandawow.me?spell=145171. 2. Problems: 2.1) http://www.db.pandawow.me?spell=145065/touch-of-yshaarj debuff doesn't increase mind controlled player's maximum HP by 100%. 2.2) http://www.db.pandawow.me?spell=145171/touch-of-yshaarj debuff doesn't increase mind controlled player's maximum HP by 300%. 2.3) Players under http://www.db.pandawow.me?spell=145065/touch-of-yshaarj / http://www.db.pandawow.me?spell=145171/touch-of-yshaarj melee attack and follow random players. 2.4) Boss can throw http://www.db.pandawow.me?spell=145065/touch-of-yshaarj / http://www.db.pandawow.me?spell=145171/touch-of-yshaarj debuff on tank who is currently not tanking boss. 3. How it should work: 3.1) http://www.db.pandawow.me?spell=145065/touch-of-yshaarj debuff should increase mind controlled player's maximum HP by 100%, once player is free HP should reset to normal value. 3.2) http://www.db.pandawow.me?spell=145171/touch-of-yshaarj debuff should increase mind controlled player's maximum HP by 300%, once player is free HP should reset to normal value. 3.3) Players under http://www.db.pandawow.me?spell=145065/touch-of-yshaarj / http://www.db.pandawow.me?spell=145171/touch-of-yshaarj should cast http://www.db.pandawow.me?spell=145065/touch-of-yshaarj / http://www.db.pandawow.me?spell=145171/touch-of-yshaarj to try to spread this debuff on other players until freed. In case cast doesn't get interrupted other players become Mind Controlled. Also Mind Controlled Players do not melee attack. 3.4) Boss shouldn't throw http://www.db.pandawow.me?spell=145065/touch-of-yshaarj / http://www.db.pandawow.me?spell=145171/touch-of-yshaarj debuff on tanks. Watch: 17:00 4. x100. 5. 06/03/2018. -
1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=72272. 2. Problem: If http://www.db.pandawow.me?npc=72272 dies near http://www.db.pandawow.me?npc=71865/garrosh-hellscream, http://www.db.pandawow.me?npc=72154/desecrated-weapon, A player who is under http://www.db.pandawow.me?spell=145065/touch-of-yshaarj or Player without debuff, then http://www.db.pandawow.me?npc=72272 buffs him/her with this buff http://www.db.pandawow.me?spell=145043/empowering-corruption. 3. How it should work: This buff should only spread/stack on http://www.db.pandawow.me?npc=72272. 4. x100. 5. 16/07/2017.
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Intermission: Realm of Y'Shaarj (Heroic) When Garrosh reaches 10% health, he heals up to full health and transports himself and your raid into the realm of Y'Shaarj. This phase lasts for 1 minute. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream 2. Problem: All 3 intermissions are broken on heroic mode. 3. How it should work: On Heroic mode transition phases (or rather, their setting) now come in a fixed, rather than a random order, and each transition phase setting has an additional mechanic. Mechanics: •Temple of the Jade Serpent: The first Transition Phase takes place in the Temple of the Jade Serpent. The difference here is that the adds - http://www.db.pandawow.me?npc=72236/embodied-doubt, once engaged, will regularly try to cast an interruptible spell called http://www.db.pandawow.me?spell=149347/embodied-doubt. This deals raid-wide damage, and also stacks a debuff on players increasing the damage they take from further http://www.db.pandawow.me?spell=149347/embodied-doubt casts. On death these adds drop http://www.db.pandawow.me?spell=149033/consumed-faith. After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends. •Terrace of Endless Spring: The second Transition Phase takes place in the Terrace of Endless Spring. The difference here is that, as long as http://www.db.pandawow.me?npc=72237/embodied-fear adds are alive, many http://www.db.pandawow.me?spell=147324/crushing-fear void zones appear all over the ground. These work on a Shadow Crash system, meaning that shortly after a void zone appears, a projectile lands at that location. Players hit by these projectiles take damage and are feared for 3 seconds. On death these adds drop http://www.db.pandawow.me?spell=149011/consumed-courage. After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends. •Temple of the Red Crane: The third Transition Phase takes place in the Temple of the Red Crane. The difference here is that the two adds - http://www.db.pandawow.me?npc=72238/embodied-despair begin to channel a raid-wide damaging spell - http://www.db.pandawow.me?spell=147342 (not working) a while after they are engaged. On death these adds drop http://www.db.pandawow.me?spell=149032/consumed-hope. After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends. Works: Order works like it should - First is Jade Temple, Second is ToES and third is Crane Temple. Abilities which adds use in each intermission 2/3 work, buffs drop, Garrosh activates after adds die and spams his cone ability. Bugs: In Intermission 3 add doesn't use his AoE ability. In all 3 intermissions we are getting fears from Intermission2 - http://www.db.pandawow.me?spell=147324/crushing-fear. Another problem is that these fears - http://www.db.pandawow.me?spell=147324/crushing-fear don't stop after we kill all adds which makes it impossible to avoid http://www.db.pandawow.me?spell=144969/annihilate and that is a big dps loss, because In every intermission you have around 40seconds after killing adds to dps garrosh and avoid http://www.db.pandawow.me?spell=144969/annihilate to push him to phase 3 as fast as possible. 4. x100. 5. 16/07/2017.
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Siege of Orgrimmar - Garrosh Hellscream - Ko'kron Iron Star
Scorp posted a topic in Fixed and tested
Stage One: The True Horde. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=71985/kokron-iron-star. 2. Problems: 1) After Update in June http://www.db.pandawow.me?npc=71985/kokron-iron-star is moving ~2 times slower than should be, which is a huge problem on Heroic Mode. 2) http://www.db.pandawow.me?spell=144798/exploding-iron-star doesn't work, when http://www.db.pandawow.me?npc=71985/kokron-iron-star explodes there is no Raid Wide AoE Damage. 3) Damage Radius of http://www.db.pandawow.me?npc=71985/kokron-iron-star is incorrect, fire doesn't damage players/adds at edges. Because of this mechanic can be abused - raid stacks in middle of the room (https://imgur.com/a/2BlBf). 4) http://www.db.pandawow.me?spell=144653/iron-star-impact doesn't Knockback http://www.db.pandawow.me?npc=71979/korkron-warbringer (I know it was disabled on purpose, problem was mainly about http://www.db.pandawow.me?npc=71983/farseer-wolf-rider flying in Textures, about http://www.db.pandawow.me?npc=71979/korkron-warbringer knockback can be added back since it was a bug that http://www.db.pandawow.me?npc=71983/farseer-wolf-rider was getting knocked back). P.S. http://www.db.pandawow.me?spell=144653/iron-star-impact should only knockback http://www.db.pandawow.me?npc=71979/korkron-warbringer & players. NOT http://www.db.pandawow.me?npc=71983/farseer-wolf-rider. 3. How should it work: 1) http://www.db.pandawow.me?npc=71985/kokron-iron-star should move at Correct Speed - it was fine before this update. 2) When http://www.db.pandawow.me?npc=71985/kokron-iron-star explodes every raid member should suffer damage from http://www.db.pandawow.me?spell=144798/exploding-iron-star. 3) Damage + Knockback Radius of http://www.db.pandawow.me?npc=71985/kokron-iron-star should be correct. 4) http://www.db.pandawow.me?spell=144653/iron-star-impact should knockback only http://www.db.pandawow.me?npc=71979/korkron-warbringer and players. 4. x100. 5. 14/08/2017. To view situation after fixes check last post from me in this thread. -
1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=71979/korkron-warbringers & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider. 2. Problem: http://www.db.pandawow.me?npc=71985/kokron-iron-star > http://www.db.pandawow.me?spell=144650/iron-star-impact knocks adds in textures. Biggest problem is when http://www.db.pandawow.me?npc=71983/farseer-wolf-rider gets knocked in textures. While this shaman is in textures he spams http://www.db.pandawow.me?spell=144584. 3. How it should work: http://www.db.pandawow.me?npc=71983/farseer-wolf-rider shouldn't get knocked back by http://www.db.pandawow.me?npc=71985/kokron-iron-star. 4. x100. 5. 16/07/2017.
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1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=71979/korkron-warbringers & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider. 2. Problem: After spawning http://www.db.pandawow.me?npc=71979/korkron-warbringers & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider instantly aggro on random players. 3. How it should work: 3.1) After spawning http://www.db.pandawow.me?npc=71979/korkron-warbringers & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider have fast movement speed and neutral threat tables. What they do is run to middle of the room. 3.2) While they are running they don't aggro on players as long as they are not attacked by them. 3.3) Once http://www.db.pandawow.me?npc=71979/korkron-warbringers & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider reach middle of the room they now become enemy NPCs & aggro on random players + receive normal movement speed. 3.4) On Heroic Mode they should receive http://www.db.pandawow.me?spell=147300/blood-frenzied buff. Watch: 4. x100. 5. 07/11/2017.
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1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty. 2. Problem: Bug abuse: If no players move during phase 2 (stay in melee range of boss) http://www.db.pandawow.me?spell=143465/chomp#comments bugs out/doesn't kill anyone. Boss just stands in 1 place and does nothing. 3. How it should work: No matter what, any enemies who are caught within reach of Thok are killed instantly (http://www.db.pandawow.me?spell=143465/chomp#comments). 4. x100. 5. 16/07/2017.
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Siege of Orgrimmar - Siegecrafter Blackfuse - Conveyor Belt
Scorp posted a topic in Fixed and tested
1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse 2. Problem: While on Conveyor Belt you suffer damage from other mechanics such as: http://www.db.pandawow.me?spell=143265/launch-sawblade (http://www.db.pandawow.me?spell=143327/serrated-slash) & http://www.db.pandawow.me?spell=144208/death-from-above & http://www.db.pandawow.me?spell=145444/overload & http://www.db.pandawow.me?spell=143641/shockwave-missile & http://www.db.pandawow.me?spell=143856/superheated & http://www.db.pandawow.me?spell=149146/detonate & http://www.db.pandawow.me?spell=144466/magnetic-crush 3. How it should work: You shouldn't suffer damage from these mechanics while doing the Conveyor Belt. Only mechanic you need to avoid there is http://www.db.pandawow.me?spell=144335/matter-purification-beam 4. x100. 5. 16/07/2017. -
Garrosh Hellscream - Heroic - Incorrect health pool.
Scorp replied to Cogman's topic in Declined topics
Now I don't remember about phase 3, but phase 4 had over 800M on 10 heroic, which is way too much... -
1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse. http://bildites.lv/images/72xyhtpk/71657/thumbnail.png •Overcharged Electromagnets •Overcharged Crawler Mines •Overcharged Missile Turrets •Overcharged Laser Turrets 2. Problem: Only weapon which gets overcharged is Electromagnet, others are probably not scripted/or bugged because they never get overcharged. 3. How it should work: [spoiler=Overcharged Electromagnets] Overcharged Electromagnets - now alternate pulling and pushing players and sawblades, instead of simply pulling them to the magnet. This back-and-forth continues while the Electromagnet is active, but before it despawns it will still remove all of the sawblades, as in its non-Overcharged version. http://bildites.lv/images/a2j8krz2/71659/thumbnail.png Watch: 3:22 - 3:38 Status: Works [spoiler=Overcharged Crawler Mines] Overcharged Crawler Mines - now spawn two larger Crawler Mines in addition to some regular, small ones. The large Crawler Mines act exactly like the smaller ones, except that when they die, they split up into two small Crawler Mines each. http://bildites.lv/images/4rc79zey/71661/thumbnail.png Watch: 3:48 - 4:07 Status: Not Working [spoiler=Overcharged Missile Turrets] Overcharged Missile Turrets - now successively summon three Missile Turret NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. http://bildites.lv/images/xgux2bec/71662/thumbnail.png Watch: 2:09 - 2:55 Status: Not Working [spoiler=Overcharged Laser Turrets] Overcharged Laser Turrets - no longer follow a player with a laser beam, but instead they now create three concentric rings of fire on the floor of the platform. These rings of fire do not touch, however, leaving several safe areas for raid members (the very center of the platform, the outer edge, as well as another safe ring around half-way between the center and the edge). http://bildites.lv/images/s5rdbbmz/71663/thumbnail.png http://bildites.lv/images/xem3t4sy/71664/thumbnail.jpg Watch: 2:55 - 3:22 Status: Not Working 4. x100. 5. 16/07/2017. To view situation after fixes check last post from me in this thread.
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1. http://www.db.pandawow.me?npc=71475/rook-stonetoe & http://www.db.pandawow.me?npc=71479/he-softfoot & http://www.db.pandawow.me?npc=71480. & Adds. 2. Problems: Bosses & Adds are missing Weapons & Auras. http://bildites.lv/images/uuy7zbhr/71651/thumbnail.png 3. How should it work: 3.1) Auras: •http://www.db.pandawow.me?npc=71475/rook-stonetoe >>> http://www.db.pandawow.me?spell=142872/sha-corruption. •http://www.db.pandawow.me?npc=71479/he-softfoot >>> http://www.db.pandawow.me?spell=142872/sha-corruption. •http://www.db.pandawow.me?npc=71480 >>> http://www.db.pandawow.me?spell=142872/sha-corruption. ----------------------------------------------- •http://www.db.pandawow.me?npc=71478/embodied-anguish >>> http://www.db.pandawow.me?spell=142891/sha-corruption. •http://www.db.pandawow.me?npc=71474/embodied-despair >>> http://www.db.pandawow.me?spell=142891/sha-corruption. •http://www.db.pandawow.me?npc=71482/embodied-desperation >>> http://www.db.pandawow.me?spell=142891/sha-corruption. 3.2) Weapons: •http://www.db.pandawow.me?npc=71475/rook-stonetoe >>> http://www.db.pandawow.me?item=82272/engraved-hammer. •http://www.db.pandawow.me?npc=71479/he-softfoot >>> 2x http://www.db.pandawow.me?item=81088/mantid-trochanter. •http://www.db.pandawow.me?npc=71480 >>> http://www.db.pandawow.me?item=87170. ----------------------------------------------- •http://www.db.pandawow.me?npc=71476/embodied-misery >>> http://www.db.pandawow.me?item=59063/monster-sword-2h-orhan-ogreblade. •http://www.db.pandawow.me?npc=71477/embodied-gloom >>> http://www.db.pandawow.me?item=86148 + http://www.db.pandawow.me?item=55425. •http://www.db.pandawow.me?npc=71478/embodied-anguish >>> 2x http://www.db.pandawow.me?item=83275. •http://www.db.pandawow.me?npc=71474/embodied-despair >>> http://www.db.pandawow.me?item=67224/morcotts-bow. •http://www.db.pandawow.me?npc=71482/embodied-desperation >>> http://www.db.pandawow.me?item=73235/sword-of-the-burning-spirit. ----------------------------------------------- 4. x100. 5. 11/02/2018.
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1. http://www.db.pandawow.me?npc=71475/rook-stonetoe. 2. Problems: 2.1) http://www.db.pandawow.me?npc=71481/embodied-sorrow's cast time of http://www.db.pandawow.me?spell=143962/inferno-strike is 3 seconds. 2.2) http://www.db.pandawow.me?npc=71477/embodied-gloom casts http://www.db.pandawow.me?spell=145631/corruption-chain. 3. How it should work: 3.1) http://www.db.pandawow.me?npc=71481/embodied-sorrow's cast time of http://www.db.pandawow.me?spell=143962/inferno-strike should be 9 seconds. 3.2) http://www.db.pandawow.me?npc=71477/embodied-gloom should cast http://www.db.pandawow.me?spell=143958/corruption-shock. Watch: 2:57 4. x100. 5. 11/02/2018.
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Siege of Orgrimmar - Spoils of Pandaria - Boss Mechanics
Scorp replied to Scorp's topic in Fixed and tested
Added. -
1. http://www.db.pandawow.me?npc=71889/secured-stockpile-of-pandaren-spoils#drops 2. Problem: Most mobs don't even use any abilities. Boss works bad. Only few abilities actually work, will mark them with: [WORKS], and the ones which doesn't work with [NOT WORKING]. 3.How should it work: Massive Crate of Goods: Mogu Crates: ◆Shao-Tien Elder Council: •http://www.db.pandawow.me?spell=145489/return-to-stone [NOT WORKING] - Drains some of the life essence from players, knocking them back and inflicting 109687 to 115312 Shadow damage and forming a http://www.db.pandawow.me?npc=72535/stone-statue from that essence.These statues frequently strike the ground, inflicting 160875 to 169125 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone [NOT WORKING] - Increases damage dealt by 5% and an additional 5% for each Stone Statue alive. ◆http://www.db.pandawow.me?npc=73723/jun-wei - http://www.db.pandawow.me?spell=148515/shadow-volley [NOT WORKING] - Ushers the power of his inner demon, inflicting 165000 Shadow damage to all nearby players. ◆http://www.db.pandawow.me?npc=73724/zu-yin - http://www.db.pandawow.me?spell=148518 [NOT WORKING] - Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 165000 Fire damage. ◆http://www.db.pandawow.me?npc=73725/xiang-lin - http://www.db.pandawow.me?spell=148582 [NOT WORKING] - Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 165000 Firestorm damage to all nearby players. ◆http://www.db.pandawow.me?npc=71408/kun-da - http://www.db.pandawow.me?spell=148513 [NOT WORKING] - Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 165000 Nature damage to all nearby players. Mantid Crate: ◆Mantid Commanders: http://www.db.pandawow.me?npc=73948/commander-iktal & http://www.db.pandawow.me?npc=73949/commander-nakaz & http://www.db.pandawow.me?npc=73951/commander-tik & http://www.db.pandawow.me?npc=71409/commander-zaktar: •http://www.db.pandawow.me?spell=146365/set-to-blow [WORKS] - Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 214500 to 225500 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 214500 to 225500 Fire damage when any player enters their proximity or after 30 sec.The damage from any of these bombs can chain to nearby ground bombs. •http://www.db.pandawow.me?spell=148762/pheromone-cloud [NOT WORKING] - Inflicts 30000 Nature damage every second while alive. Stout Crate of Goods: Mogu Crate: ◆http://www.db.pandawow.me?npc=71395/modified-anima-golem: •http://www.db.pandawow.me?spell=145288/matter-scramble [NOT WORKING] - Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 321750 to 338250 Fire damage to players within 30 yards. •http://www.db.pandawow.me?spell=145271/crimson-reconstitution [NOT WORKING] - Creates voids of magic around nearby units for 45 sec. Any enemies which remain in the void are healed for 15% of their maximum health every second. •http://www.db.pandawow.me?spell=149280/crimson-acid [NOT WORKING] - Adds a harsh acid to the Crimson Reconstitution anima pools. Any players which remain in the pool are damaged for 150,000 Fire damage every second. ◆http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist: •http://www.db.pandawow.me?spell=145230/forbidden-magic [NOT WORKING] - Inflicts 195000 Arcane damage every second while channeling. •http://www.db.pandawow.me?spell=142934/torment [NOT WORKING] - Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing Shadow damage every second until dispelled.Each time Torment is dispelled, it jumps to a nearby target and resets in damage. Torment is removed when once the Mogu Shadow Ritualist is defeated. •http://www.db.pandawow.me?spell=145461/mogu-rune-of-power [NOT WORKING] - Etches a rune of power on the ground under nearby units for 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 150%. Mantid Crate: ◆http://www.db.pandawow.me?npc=71397/zarthik-amber-priest: •http://www.db.pandawow.me?spell=145786/residue [WORKS] - Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 202500 health every 3 sec., divided evenly amongst all targets.(Bug: buffs http://www.db.pandawow.me?npc=73104/unstable-spark). •http://www.db.pandawow.me?spell=142539/mantid-swarm [WORKS] - Rallies additional Zar'thik Mantid to his aid. (Bug: 3 http://www.db.pandawow.me?npc=71398/zarthik-swarmer spawn - 2 friendly + 1 enemy). ◆http://www.db.pandawow.me?npc=71405/setthik-wind-wielder: •http://www.db.pandawow.me?spell=145812/rage-of-the-empress [WORKS] - Rallies nearby friendly targets, increasing all damage dealt by 65%, divided evenly amongst all targets. (Bug: buffs http://www.db.pandawow.me?npc=73104/unstable-spark & Mobs of the Mogu). •http://www.db.pandawow.me?spell=145286/windstorm [WORKS] - Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 275000 Nature damage. The torrent lasts for 12 sec and increases in speed over time. (Bug: The tornado doesn't move around). Lightweight Crate of Goods: Mogu Crate: ◆http://www.db.pandawow.me?npc=71380/animated-stone-mogu: •http://www.db.pandawow.me?spell=144922/harden-flesh [NOT WORKING] - Hardens the flesh of targets over 10 sec, inflicting 30000 Physical damage every second and slowing by 15%. This effect stacks. •http://www.db.pandawow.me?spell=144923/earthen-shard [NOT WORKING] - Summons a shard of earthen material, striking a target for 97500 Nature damage. ◆http://www.db.pandawow.me?npc=71382/burial-urn: •http://www.db.pandawow.me?spell=142694/spark-of-life [NOT WORKING] - Creates a http://www.db.pandawow.me?npc=71433/spark-of-life, which periodically pulses an electrically charged cloud, inflicting 268125 to 281875 Nature damage to enemies within 4 yards.Defeating the Spark of Life invokes a Nova, immediately inflicting 163350 to 166650 Nature damage to enemies within 8 yards. ◆http://www.db.pandawow.me?npc=71378/quilen-guardian: (Bug: Mobs are friendly + there is only 1 mob inside the crate) •http://www.db.pandawow.me?spell=144853/carnivorous-bite [NOT WORKING] - Each Quilen Guardian may bite a target, inflicting 52500 Physical damage every 2 sec. for 18 sec. This effect stacks. Mantid Crate: ◆http://www.db.pandawow.me?npc=71385/srithik-bombardier: •http://www.db.pandawow.me?spell=145712/gusting-bomb [NOT WORKING] - Charges a distant target, inflicting 268125 to 281875 Nautre damage to enemies within 7 yards of that target and leaves behind a trail of wind, inflicting 165000 Nature damage every second for 30 sec. •http://www.db.pandawow.me?spell=145702/throw-explosives [NOT WORKING] - Tosses specialized mantid bombs at enemies that immediately explode for 121125 to 133875 Physical damage to targets within 3 yards. ◆http://www.db.pandawow.me?npc=71388/amber-encased-kunchong: •http://en.db.pandawow.me?spell=142524 [WORKS] - An unstable shard of Bubbling Amber periodically expels Amber at nearby foes, inflicting 110000 Fire damage every second to enemies standing in the Amber pool. ◆http://www.db.pandawow.me?npc=71383: •http://www.db.pandawow.me?spell=145692 [WORKS] - Periodically enrages, increasing damage done by 225% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by xx.xx% for 1 min. This effect stacks. Crate of Pandaren Relics: ◆http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit: •http://www.db.pandawow.me?spell=146217/keg-toss [NOT WORKING] - Hurls a keg at a distant target, inflicting 192375 to 212625 Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec. •http://www.db.pandawow.me?spell=146222/breath-of-fire [NOT WORKING] - Bellows out a channel of fire for 6 sec, inflicting 261250 to 288750 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 54725 to 55275 Fire damage every second for 6 sec. •http://www.db.pandawow.me?spell=146081/blade-of-the-hundred-steps [NOT WORKING] - Imbues all players of the tank role in the current quadrant of this warehouse with a boon.Attacks have a chance to call down a bolt of lightning, inflicting 808880 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. ◆http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit: •http://www.db.pandawow.me?spell=146190/eminence [NOT WORKING] - When the Monk deals damage, she will heal equal to 165% of the damage dealt. •http://www.db.pandawow.me?spell=146180/gusting-crane-kick [NOT WORKING] - The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 93600 to 98400 Physical damage to targets within 10 yards every second for 4 sec. •http://www.db.pandawow.me?spell=146099/staff-of-resonating-water [NOT WORKING] - Imbues all players of the healer role in the current quadrant of this warehouse with a boon.Heals have a chance to create a wave of force that contains 202500 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 224328 to 235833 Nature damage.After 2 sec or once all healing energy has been consumed, the wave dissipates. ◆http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit: •http://www.db.pandawow.me?spell=146257/path-of-blossoms [NOT WORKING] - Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 160875 to 169125 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec.Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec. •http://www.db.pandawow.me?spell=146142/claw-of-burning-anger [NOT WORKING] - Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.Attacks have a chance to damage a target for 120538 to 133227 Fire damage. This effect has a 5-second cooldown. ◆http://www.db.pandawow.me?npc=73104/unstable-spark: •http://www.db.pandawow.me?spell=146815/supernova [WORKS] - In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 Nature damage to all nearby enemies. Every ability, how it should work/look like can be seen in these videos: 4. x100. 5. 16/07/2017. To view situation after fixes check last post from me in this thread.
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1. http://www.db.pandawow.me?npc=71889/secured-stockpile-of-pandaren-spoils#drops 2. http://www.wowhead.com/currency=776/warforged-seal (Bonus Loot) gives you normal mode items on heroic mode. 3. http://www.wowhead.com/currency=776/warforged-seal (Bonus Loot) should give you heroic mode items on heroic mode. 4. x100. 5. 16/07/2017.
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1. http://www.db.pandawow.me?npc=71889/secured-stockpile-of-pandaren-spoils - Defense System Override Levers (4 in Total). 2. Problems: 2.1) Defense System Override Levers can be clicked by players before room is completely cleared, by doing that boss bugs out (Lever can't be clicked again when progress is full) and raid members are forced to wipe and reset instance. 2.2) Defense System Override Levers don't reset after raid wipes/resets boss (if they were clicked before that). 3. How it should work: 3.1) Players should be able to pull Defense System Override Lever only if progress in that room is full (100% 50/50). 3.2) Defense System Override Levers should reset after raid wipes/resets boss, so players can try this boss again without instance reset. 4. x100. 5. 07/02/2018.