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Posts posted by Dryanus
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i'm with you on this one as well as the Slow-Effect visual ... but they wont give a f**k if you dont follow their rules : http://forum.pandawow.ru/showthread.php?t=46796
"Note: All topics which are created without according to the rules will be removed and author will receive ban on the forum (1-3 days)."
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read the rules for bug reports here and remake your post : http://forum.pandawow.ru/showthread.php?t=46796
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10/10 * (+1)
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I did not try but probably http://www.db.pandawow.me?spell=143427 has it as well
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+1 This is what makes ppl be able to craft malevolent gear , without it the low level gearing is all about /afk
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- Spell name : -
- Date tested : 02-15-2014
- How it works : You can transmog everything that is in your bag(!)
- How it should work : You should be able to transmog everythin even in your bank without putting it in your bag
- Priority : 10/1
- Realm : 5.4.2 x5 realm
- Spell name : -
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- Spell name : -
- Date tested : 02-15-2014
- How it works : Random Battleground gives 150 Conquest Points daily
- How it should work : It should give 150 points daily and 75 for every win no matther if daily or not
- Priority : 10/7
- Realm : 5.4.2 x5 realm
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- Spell name : -
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the video gives error it can not be opened
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its okay it does not give immunity , but doesnt remove any either on the use
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- Spell name : http://www.db.pandawow.me?spell=12292
- Date tested : 02-14-2014
- How it works : It gets removed after using special abilities
- How it should work : When a warrior uses a special ability , bloodbath should make a debuff on a target : slowing them by 50% for 6 seconds + the special attack's 30% damage in bleed over 6 seconds
- Priority : 10/8
- Realm : 5.4.2 x5 realm
- Spell name : http://www.db.pandawow.me?spell=12292
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- Spell name : http://www.db.pandawow.me?spell=107574
- Date tested : 02-14-2014
- How it works : It works correctly without removing any snares/roots
- How it should work : It should remove snares/roots when its activated but no longer immunes to all snares/roots since it was nerfed
- Priority : 10/6
- Realm : 5.4.2 x5 realm
- Spell name : http://www.db.pandawow.me?spell=107574
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- Spell name : http://www.db.pandawow.me?spell=114207
- Date tested : 02-14-2014
- How it works : It Attacks and moves
- How it should work : It should not attack nor move i suggest disabling its movements
- Priority : 10/7
- Realm : 5.4.2 x5 realm
- Spell name : http://www.db.pandawow.me?spell=114207
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if its a report about second wind scaling wrong with battle fatigue , then i'm telling you its already reported . please dont report bugs twice
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maybe healing reduce is less effective on self healing abilities like Second Wind and maybe direct heals like holy paladin spamheals are affected normally , since 2nd wind heals really low
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make a screenshoot with a problem, because by me its ok.
Picture added
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http://www.db.pandawow.me?spell=134735 does not scale properly with http://www.db.pandawow.me?spell=29838
I've counted it many times :
i have ~ 309.000 HP yes ?
3% of that is 9270
9270 *0.45 (Battle Fatigue causes it to heal only 45% of the normal amount [reduces healing by 55%]) = 4171~
Now my Battle Fatigue heals 1881 each tick under the effect of Battle Faigue ,AND NO I DID NOT HAVE ANY HEALING REDUCTION SUCH AS Mortal Strike
if any further information needed regarding this topic , please post a reply , i won't know if you are just leaving the topic be ... PLEASE
10/10 Priority since this is the only spell that heals warriors , and with more than ~80% healing reduction for this spell is not going to save us in any kind of scenarios ....
Here As requested : a screenshot .. it heals slightly more because i had Commanding shout (10%more HP)
[ATTACH=CONFIG]24642[/ATTACH]
ITS FIXED ! AND ITS ALREADY APPLIED !
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- Spell name : http://www.db.pandawow.me?spell=108921
- Date tested : 02-13-2014
- How it works : It works normally as it was working on 5.0.5 spamming Fear on even single targets , ignoring the 5.2 nerf
- How it should work :
Substantially nerfed in 5.2.0:
Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice. (that should be (Spell #113792))
This should change Psyfiend play significantly:
Psyfiend's value is drastically reduced in duels/1v1 situations - only a single fear will be cast
Even in multiple-target situations, priests can no longer simply attack feared targets, knowing that they will be re-feared when the effect breaks; they may wish instead to make the most of Psyfiend's effects by attacking non-feared targets, healing, dispelling, etc
Feared players can now simply trinket (or similar) the fear without risk of being re-feared
This one-cast-per-target rule presumably extends to immune players such as warriors with Berserker Rage, making the timing of a Psyfiend cast even more critical
This certainly makes Psyfiend a far less attractive option for PvP. In crowded group settings, it's possible that this change will make little difference; the Psyfiend is limited to 5 fears per spawn, so if there are 5 targets within range, at least the total number of casts should remain the same.
- Priority : 10/5
- Realm : 5.4.2 x5 realm
- Spell name : http://www.db.pandawow.me?spell=108921
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i dont know if you applied the scripts but its still the same
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Priority 10/11
Spell name -
Tested : 2-13-2014
Pandawow: The monk weapon system is completely dumb . and i'll explain why :
Look at this SS from Pandawow
1.Normal Malevolent Weapon with Agility(4733-8791 Damage)
[ATTACH=CONFIG]24584[/ATTACH]
66k-99k damage on Rising Sun Kick
2.Totally Random BLUE 1handed spell power mace with the speed of 1.90 (1620-3009 damage)
[ATTACH=CONFIG]24583[/ATTACH]
72k-111k damage on Rising Sun Kick
-Now keep that in mind that not only Rising Sun Kick scales with wrong weapon but ALL monk abilities
[*]How it works : If you put a weapon that has a weapon speed of less that 2.00 then your damage will dramatically increase and that damage should be the normal damage with agility weapon
[*]How it should work : When you Equip the 2 malevolent weapons you should have the same damage as NOW the fast weapon , and also the fast weapon should decrease the damage not increase .. .this is a bug on all mop private servers since they started but only a few people know about it . I want this fixed cause monks are forced to use 2 handed weapons .....wich is not good for their passive ability http://www.db.pandawow.me?spell=120277 .
Fist of Fury does 30k critical strikes with normal malevolent weapon
Fist of Fury does 60k critical strikes with 1.70-1.90 weapon
Tested on LvL 6 npc-s :
Rising Sun Kick with the 1.90 weapon from the picture did 175k damage
Rising Sun Kick with http://www.db.pandawow.me?item=2490 did 145k damage
so basically i almost did the same damage with a lvl 90 weapon as a lvl 4 weapon
[*]Realm : Pictures are from the 5.0.5 Fun Realm but the bug remained still when 5x changed to 5.4.2 . tested it there as well but i dont have max level monk yet
PS. NOT a single monk is using 2 handed weapon on retail . here 80% of the monks use them since they dont know about this bug
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but what about Blink ? thats the thing why we have only the "charge to the spot from where the target blinked" . Its impossible here to do what this video showed ...
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- Spell name : http://www.db.pandawow.me?spell=76838
- Date tested : 02-13-2014
- How it works : Melee Swings (white hits) aka. Auto attacks has the chance to proc http://www.db.pandawow.me?spell=76838
- How it should work : Melee Swings + All Melee Attacks(special attacks !) has the chance to trigger http://www.db.pandawow.me?spell=76838 and by that i even mean Storm bolt and the others
- Priority : 10/10
- Realm : 5.4.2 x5 realm
Mastery Attack Animation should be Prio . when it procs the animation should be shown , not the melee attack(white hit)
i have the videos ready about it but i was lazy to render is so if its not needed i will delete them . Please confirm so i can save up 15 GB or please let me know if i have to render the videos if you need proof
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EDIT
http://www.youtube.com/watch?v=_LdjJGdcI4Q&feature=youtu.be
Video from retail and from pandawow :)
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- Spell name : http://www.db.pandawow.me?spell=76838
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There i found a video about what i was talking about
http://youtu.be/HZixrPt2fto?t=3m5s
The warrior charged the moment the mage blinked and see? the warrior ended up next to the mage
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edited my post , please read then close it if you wish . but i'm pretty sure about blink , so i will make a video on PTR
Blingtron 4000
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