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JohnnyPoozang

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Posts posted by JohnnyPoozang

  1. Tested on the FUN server to the date 11.10.2014

    Spell name:http://www.db.pandawow.me?spell=108212/burst-of-speed

     

    How it is bugged: Often the ability gives immunity to movement-slowing effects, mainly in the first few seconds after you cast it

     

    How it should work: as the tooltip says, it should remove movement-slowing effect upon use, but not make yourself immune to them.

     

    Priority: 10/10 as rogues are currently abusing it, becoming unkitable and unccable.

  2. lava lash damage is not normalized otherwise i would be using a dagger. As for your tests i think u are right for lava lash dmg being incorrect an easy way to test is with calculating the absolute minimum dmg it can do, for example, my off hand hits from 7984 to 12260 which means min and max for lava lash is 7984*3*1.4*1.47(mastery)*1.07*2 (searing flames) and 12260*3*1.4*1.47(mastery)*1.07*2 (searing flames) = 105,487 to 161,983. since my lava lash is hitting 95k to 140k on dummy on the x100 server you know something is up. The modifiers for lava lash being mastery, flametongue 7% bonus, flametongues 40% off hand bonus and searing flames.

     

    Lava lash damage is normalized:http://www.db.pandawow.me?spell=60103/lava-lash (see below effect #3) as are Mortal Strike, Overpower, Ambush, Backstab, etc.

    You wouldn't want to use daggers because otherwise the multiplier would be 1.7, instead of 2.4 AND the average weapon damage would be a lot smaller than with a slow one-handed weapon.

     

    However, try to test with a mastery increase and post here your results. According to my last test (last screen) http://www.db.pandawow.me?spell=77223 isn't scaling properly, at least for http://www.db.pandawow.me?spell=60103. I would advice you to do a test session without buffs, then one with http://www.db.pandawow.me?item=76083 and http://www.db.pandawow.me?item=81414.

  3. Increases magical damage done by X is enough. And as I said earlier it does violent common sense, Lava Lash damage was always reducted by enemy armor even tho tooltip says Fire damage.

    It incredibly matters if it's a spell or not.

    Can't argue like this anymore wowiki explains a lot to me, so does the unleash topic from blizzard forum.

     

    It works exactly like DK's abilities not spells.

     

     

     

     

    no... Lava Lash bypasses armor completely...

    As for the 7% bonus read here http://forums.elitistjerks.com/topic/125327-enhancement-43-ptr-spellpower-deprived/page-2

    Now please let's move on.

  4. If Lava Lash somehow benefits from 7% bonus it would had to be a spell, and thus SHOULD benefit from Unleash Flame aswell, and it doesn't. That means it is ability - can be parry/dodged/blocked can not be resisted, also benefits from melee hit rating rather then spell hit rating. And lava lash doesn't benefits from 7% Flametognue Weapon enchant in cataclysm.

     

    It doesn't matter if it's a spell or not... Where are you reading "spell" in the Flametongue Weapon tooltip? Lava Lash benefits from the 7% simply because it does magical (fire) damage.

  5. No, you are wrong man, read the tooltip carefully: it says " increasing magical damage done" and Fire is a magic school.

    Lava lash benefits from the 7% bonus since Cataclysm.

     

    Then, I'm not saying with 100% security the bonus is bugged, but I wrote it as a possibility.

    The sources you listed are discussing about Lava Lash not being affected by Unleash Flame 30% bonus damage, that's a completely different thing.^^

  6. Tested on the FUN server to the date 09.10.2014

    Spell name: http://www.db.pandawow.me?spell=60103/lava-lash

     

    How it is bugged: The ability does approximately 10% less damage than it should, from a last test (see below) it's clear that http://www.db.pandawow.me?spell=77223 isn't scaling properly.

     

    How it should work: As the tooltip says, 300% off-hand weapon damage, that's increased by 40% thanks to Flametongue Weapon, by Enhancement mastery http://www.db.pandawow.me?spell=77223, by 100% thanks to 5 stacks of Searing Flames and finally by 7% for Flametongue Weapon.

     

    Priority 10/10, as it's the main source of damage for enhancement shamans, alongside http://www.db.pandawow.me?spell=117014/elemental-blast#comments, when outside burst.

     

    Calculation and proof:

     

    Average weapon damage with http://www.db.pandawow.me?item=102600/prideful-gladiators-cleaver: 5'480.8 x 2.6= 14'250.08

     

    DPS (calculated with AP): 35'023/14= 2'501.642

     

    Normalization (http://www.wowwiki.com/Normalization): 2'501.642 x 2.4= 6'003.94

     

    Lava Lash formula application (off-hand weapon damage penalty is 50%): ((6'003.94 + 14'250.08)x3)/2= 30'381.031

     

    Damage modifiers application:

    Flametongue Weapon -> 30'381.031 x 1.4= 42'533.442

    http://www.db.pandawow.me?spell=77223 -> 42'533.442 x 1.555= 66'139.5

    5 stacks of Searing Flames -> 66'139.5 x 2= 132'279.004

    7% bonus of Flametongue Weapon -> 132'279.004 x 1.07= 141'538.534

     

    Average Lava Lash damage calculated: 141'538

    Average Lava Lash damage tested: 126'199

    Damage difference= 10.83%

    Testing screens:

    [ATTACH=CONFIG]58880[/ATTACH]

    [ATTACH=CONFIG]58879[/ATTACH]

    Additionally, I tested another time out of curiosity, to check http://www.db.pandawow.me?spell=77223 scaling and I found out that's there is something wrong, as you can see in this screen:

    [ATTACH=CONFIG]58921[/ATTACH]

     

    With 66% mastery (and a bit more AP than before), the average damage of http://www.db.pandawow.me?spell=60103/lava-lash doesn't increase for the right amount, that is ~10%.

    In fact the damage increase is for about 3%, instead of 10%!

     

    Ps: Some spells haven't the link to Wowhead as in the new expansion Warlords of Draenor they have been deleted from the game.

    • Like 1
  7. For those who are looking for a proof, you simply need to duel a shadow priest and count how many Mind Blast he will actually have to cast to see how this talent is broken. In a duel of 40 secs they can actually cast 2 Devouring Plague at full power (3 shadow orbs), and that's virtually impossible in a 1v1 situation, because Shadow Word Pain can't be spread to multiple targets.

    They don't even need to cast Mind Fly because all they do is casting istant Mind Blasts thanks to the broken talent.

  8. Tested on the FUN server to the date 07.10.2014

    Spell name:http://www.db.pandawow.me?spell=109175

     

    How it is bugged: The shadow specialization version of this talent is bugged: it has way more than 5% chance to reset the cd of http://www.db.pandawow.me?spell=8092 and make it istant for 12 seconds.

     

    How it should work: As the tooltip says, http://www.db.pandawow.me?spell=589/shadow-word-pain ticks should have a 5% chance to trigger the talent effect.

     

    Priority 10/10, as with several istant http://www.db.pandawow.me?spell=8092 a shadow priest can get its main ressource backed up in seconds, getting way more ccs (http://www.db.pandawow.me?spell=64044) and burst (http://www.db.pandawow.me?spell=2944) than normal, to the point of being op. In fact currently you can see Shadow priests simply walking around without casting a single spell and spamming http://www.db.pandawow.me?spell=2944 to oneshot everything in range.

    • Like 2
  9. BUMP!

     

    This actually underlines Blizzard failure when they said glyphs in MoP were meant to be situational and not so "mandatory" like in Cata: It's unthinkable that a spec isn't fk playable because of a single glyph being bugged... a GLYPH!!!!! What a bunch of idiots and incompetent devs.

  10. Tested on the FUN server to the date 02.10.2014

    Spell name: http://www.db.pandawow.me?spell=8232/windfury-weapon

     

    How it is bugged: The bonus attack power is not added to the triggered swings, on the contrary Windfury hits for less damage than normal weapon strikes.

    PLUS if you imbue a two-handed weapon, it won't ever proc.

     

    How it should work: The 3 swings triggered by the imbue should have an added 8550 attack power bonus, thus resulting ALWAYS in a damage superior to whites. Also Windfury should proc with a two-handed weapon too.

     

    Priority: 10/10, as an important portion of dps in PVE and as well in PVP, especially on cloth and leather classes, is cut away, as well a large portion of burst damage while in http://www.db.pandawow.me?spell=114049/ascendance

     

    Attached: A paar of screens, so maybe this time Trolls will spare us.

    [ATTACH=CONFIG]57966[/ATTACH][ATTACH=CONFIG]57967[/ATTACH]

    Testing done with http://www.db.pandawow.me?item=100542/grievous-gladiators-cleaver

     

     

    !!!!!!!!!!! ATTENTION!!!!!!!!!!! If you test it with low item level weapons like I did previously, http://www.db.pandawow.me?spell=8232/windfury-weapon seems to work, or at least, the swings procced hit for more damage than normal ones. But, since nobody is going around at level 90 with level 5 weapons, the end-game ones are those that count.

  11. I think there was a bugged glyph that made survival hunters weaker, can't remember exactly but I think it was the glyph that removes the DoTs from the target when you Scatter Shot them. No ideea if that's fixed now, but apart from that there is no problem with the hunter class whatsoever.

     

    Can you give me a name of an official tester please ? Wanna ask something about a spell's formula and advice to how test if it's bugged.

  12. no pvp bonus does NOT work in 5.4.8

    the tooltip says 1.5 minute

    but its actually 2 minutes

    so no its NOT working , as expected....

    we waited 2 months for 5 fixed spells and fixed quests...

     

    cant wait for molten mop server , they'll fix more in 2 weeks than pandawow did in 2 months

     

    This. The changelog was a joke, plain and simple. On Molten critical bugs like the ones of hit, parry, dodge and expertise ratings will never exist more than 2 weeks after the update.

  13. Quasimodo, although bad mannered, is right: Charge stun doesn't share drs with any other ordinary stuns, because it doesn't belong to any cc category (see the cc chart on Wowiki). To the same "category" belong also Frost shock and Slow, and in fact you can apply these debuff how much you want without having a lowered duration.

    Ps: I don't understand why all that complaining for a 1.5 sec stun that most times lag will eat up anyway. That's how warriors have been throughout all expansion, complain to blizz, not to Pandawow.

    • Like 1
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