Tested 25/02/2018.
•http://www.db.pandawow.me?npc=71466/iron-juggernaut & http://www.db.pandawow.me?npc=72050/crawler-mines were tested for more than 40 minutes in total.
•Checked all previously mentioned/discovered theories why/what cases http://www.db.pandawow.me?npc=72050/crawler-mines to crash raid members.
•Boss was pulled total of 8 times to ensure http://www.db.pandawow.me?npc=72050/crawler-mines don't cause crashes after many raid pulls.
•Tested all possible ways I could think of how http://www.db.pandawow.me?npc=72050/crawler-mines could detonate on live server (order, distance from boss and so on).
•Tested all possible ways I could think of how many players could defuse 1 pack of http://www.db.pandawow.me?npc=72050/crawler-mines (only 1 player, 2 players, 3 players, no one).
•Tested all possible ways I could think of how fast/slow could players defuse http://www.db.pandawow.me?npc=72050/crawler-mines (instantly after activation, after 3-4 seconds, right before detonation).
•Tested while boss is alive for more than 10 minutes to make sure http://www.db.pandawow.me?npc=72050/crawler-mines don't start crashing players after certain amount of time.
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Results: 0 Raid Crashes.
Status: Fixed.