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Scorp

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Everything posted by Scorp

  1. 30/01/2018. Tested Everything Again & Updated Bug List. New Report: [spoiler=General:] General Mechanics: 4. •Fixed: 2/4. •Bugs: 2/4. ============================================================================================== 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. Fixed. ============================================================================================== 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). Fixed. ============================================================================================== 3)In this phase Garrosh will no longer uses abilities from previous phases, instead he receives 4 new ones. Fix Needs Review. Problem: Garrosh doesn't use abilities from previous phases, but doesn't lose Empowered Buffs (From Phase 2-3). How it should work: In Phase 4 Garrosh should lose these buffs: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). ============================================================================================== 4) Teleportation to Stormwind Phase. Critical Bug. Problem: After Garrosh & players teleport to Stormwind (Phase 4 location), boss sometimes despawns (Teleports back to spawn, but doesn't reset - stays in phase 4 model). •Screenshots: https://imgur.com/a/Owued, https://imgur.com/a/FbNJa. •Video-1: •Video-2: How it should work: After Garrosh & players teleport to Stormwind (Phase 4 location), he should never despawn (only if raid wipes of course). ============================================================================================== [spoiler=Malice:] Malice Mechanics: 5. •Fixed: 3/5. •Bugs: 2/5. ============================================================================================== 1) http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. Fixed. ============================================================================================== 2) While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. Fixed. ============================================================================================== 3) If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid). Fixed. ============================================================================================== 4) Once http://www.db.pandawow.me?spell=147209/malice bolts reach Garrosh, they will do raid-wide damage to all players & give boss +5 Energy - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion. Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice bolts which fly to Garrosh can sometimes miss him, which means no energy/damage will happen. How it should work: http://www.db.pandawow.me?spell=147209/malice bolts should always reach Garrosh and give him energy/do raid-wide damage. ============================================================================================== 5) Once http://www.db.pandawow.me?spell=147209/malice Circle & http://www.db.pandawow.me?spell=147235/malicious-blast debuff on players inside it (Check Timer). Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice Circle doesn't check if player who was just inside it is still in it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. I stood inside http://www.db.pandawow.me?spell=147209/malice circle, took 1 stack of http://www.db.pandawow.me?spell=147235/malicious-blast, then walked out of this Circle and took 1 more stack of http://www.db.pandawow.me?spell=147235/malicious-blast even tho I was out of http://www.db.pandawow.me?spell=147209/malice circle already. How it should work: http://www.db.pandawow.me?spell=147209/malice Circle should check which players are inside it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. ============================================================================================== [spoiler=Bombardment:] Bombardment Mechanics: 3. •Fixed: 3/3. •Bugs: 0/3. ============================================================================================== 1) http://www.db.pandawow.me?spell=147135/bombardment causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=147135/bombardment Inflicts xx.xx Fire damage to enemies within 6 yards and creates a patch of Napalm. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=147135/bombardment can be seen from distance (Phasing Bug). Fixed. ============================================================================================== [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 6. •Fixed: 5/6. •Bugs: 1/6. ============================================================================================== 1) Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. Fixed. ============================================================================================== 3) Location where http://www.db.pandawow.me?npc=73059/kokron-iron-star will appear can be seen from distance (Phasing Bug). Fixed. ============================================================================================== 4) If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. Fixed. ============================================================================================== 5) If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. https://imgur.com/a/h3y9a, https://imgur.com/a/TxRvi. Fixed. ============================================================================================== 6)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. Fix Needs Review. Problem: http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixates on random players. Picture: http://www.db.pandawow.me?spell=147665/fixate was on Player A, next Fixate was used on Player C. And you can see that Player A & B were right next to http://www.db.pandawow.me?npc=73059/kokron-iron-star but http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixated on Player C. http://bildites.lv/images/8dg79h8q/89832/thumbnail.jpg How it should work: http://www.db.pandawow.me?npc=73059/kokron-iron-star should always http://www.db.pandawow.me?spell=147665/fixate on nearest player. ============================================================================================== [spoiler=Manifest Rage:] Manifest Rage Mechanics: 3. •Fixed: 1/3. •Bugs: 2/3. ============================================================================================== 1) Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel. https://imgur.com/a/lBpr6, https://imgur.com/a/RN3hE. Fixed. ============================================================================================== 2) During http://www.db.pandawow.me?spell=147011/manifest-rage 4-second channel many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. Not Fixed. Problem: If players don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage only 5x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds spawn. How it should work: If player's don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage, then 20x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds should spawn. Of course the faster you interrupt him, the less will spawn. Proof: ============================================================================================== 3) After summoned, http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds have Normal threat tables, and no abilities. Not Fixed. Problem: If no players are near http://www.db.pandawow.me?npc=73253/manifestation-of-rage when these adds spawn, they will not aggro. How it should work: http://www.db.pandawow.me?npc=73253/manifestation-of-rage should immediately aggro on players after summoned by Garrosh. Proof: ==============================================================================================
  2. Tested 29/01/2018. Only 1 bug remains (Check previous post).
  3. 29/01/2018. - Tested Everything Again & Updated Bug List. New Report: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 6. •Fixed: 4/6. •Bugs: 2/6. ============================================================================================== 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the http://www.db.pandawow.me?npc=71696/activated-electromagnet over the course of about 10 seconds. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players, except players who are on Conveyor Belt. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=144466/magnetic-crush inflicts 33'000 physical damage on Normal Mode, and 55'000 physical damage on Heroic Mode. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=144466/magnetic-crush (Pushback Effect) & Channeled Abilities. Fixed. ============================================================================================== 5) During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the http://www.db.pandawow.me?npc=71696/activated-electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredders in the path. Fix Needs Review. Problem: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they only sometimes damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. http://www.db.pandawow.me?npc=71591/automated-shredder. [Screenshot: https://imgur.com/a/ty9iZ]. How it should work: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they should always damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. ============================================================================================== 6) During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the http://www.db.pandawow.me?npc=71696/activated-electromagnet. Fix Needs Review. Problem: During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to edge of the room (Overcharged Magnet Position A). https://imgur.com/a/pbPRA. How it should work: During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) should fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet. [b][u]Correct Position:[/u][/b] [b]X:[/b] 1882,217[b] Y:[/b] -5647,162 [b]Z:[/b] -310,3269 Proof: ============================================================================================== [spoiler=Crawler Mines:] General Mechanics: 7. •Fixed: 4/7. •Bugs: 3/7. ============================================================================================== 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. Fixed. ============================================================================================== 5) Players face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty. Not Fixed. Problem: Players face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty, and 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty. How it should work: Players should face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty. Proof: ============================================================================================== 6) Destroying http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt means, that http://www.db.pandawow.me?npc=74009/crawler-mines won't arrive on Assembly Line. Not Fixed. Problem: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=74009/crawler-mines still arrive on Assembly Line. How it should work: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=74009/crawler-mines shouldn't arrive on Assembly Line. ============================================================================================== 7) http://www.db.pandawow.me?npc=74009/crawler-mines can be pushed back by any abilities. Not Fixed. Problem: http://www.db.pandawow.me?npc=74009/crawler-mines are immune against any kind of Pushbacks. How it should work: Players should be able to pushback http://www.db.pandawow.me?npc=74009/crawler-mines. Proof: ============================================================================================== [spoiler=Activated Missile Turret:] General Mechanics: 6. •Fixed: 5/6. •Bugs: 1/6. ============================================================================================== 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. Fixed. ============================================================================================== 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. Fixed. ============================================================================================== 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72052/shockwave-missile from Assembly Line. Not Fixed. Problem: On Heroic Mode http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile. How it should work: •http://www.db.pandawow.me?npc=71638/activated-missile-turret should launch http://www.db.pandawow.me?npc=72052/shockwave-missile. •http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should launch http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile. Screenshot: http://bildites.lv/images/8hkxbndm/84747/thumbnail.jpg ============================================================================================== [spoiler=Activated Laser Turret:] General Mechanics: 6. •Fixed: 4/6. •Bugs: 2/6. * Ignore Bugs (1.-5.) as Long as Bug NR 6 is not Fixed. ============================================================================================== 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. Fixed. ============================================================================================== 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. Fixed. ============================================================================================== 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-1: Players are able to see Beams from Distance. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?npc=71752/activated-laser-turret > http://www.db.pandawow.me?spell=143856/superheated fixates on 1 target for 15 seconds, after than it chooses another target for 15 seconds and then Laser Turret despawns. Fix Needs Review. Problem: http://www.db.pandawow.me?spell=143856/superheated fixates on first player for ~15 seconds (this far everything is ok). After that Laser chooses next player (which is always first player) + there is no laser beam animation and sometimes even no fixate debuff, but player still creates fire on ground. How it should work: http://www.db.pandawow.me?spell=143856/superheated should fixate on first player for 15 seconds (player should have Fixate debuff, and a visual laser beam following him), after fixate expires Laser Turret should choose next player and fixate on him for 15 seconds (place debuff on player & create a visual beam which follows him). Screenshots: http://bildites.lv/images/kyf7vbj3/84253/thumbnail.jpg http://bildites.lv/images/pr26yx67/84253/thumbnail.jpg ============================================================================================== 6) http://www.db.pandawow.me?npc=71752/activated-laser-turret Mechanics. Bugged. Problem: http://www.db.pandawow.me?npc=71752/activated-laser-turret doesn't work anymore, just arrives on Assembly Line and does nothing. https://imgur.com/a/DXFPB. How it should work: http://www.db.pandawow.me?npc=71752/activated-laser-turret > http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. Players who stand in these void zones gain a stacking DoT that deals a small amount of Fire damage per second for 7 seconds. ============================================================================================== [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 8. •Fixed: 6/8. •Bugs: 2/8. ============================================================================================== 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players, except players who are on Conveyor Belt. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=144466/magnetic-crush inflicts 55'000 physical damage on Heroic Mode. Fixed. ============================================================================================== 4) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash), as in its non-Overcharged version. Fixed. ============================================================================================== 5) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 voice line if Electromagnet gets Overcharged. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?spell=144466/magnetic-crush (Pushback Effect) & Channeled Abilities. Fixed. ============================================================================================== 7) http://www.db.pandawow.me?npc=73387/overcharged-electromagnet will periodically reverse polarities, pushing sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredders in the path. Fix Needs Review. Problem: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they only sometimes damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. http://www.db.pandawow.me?npc=71591/automated-shredder. [Screenshot: https://imgur.com/a/ty9iZ]. How it should work: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they should always damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. ============================================================================================== 8) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. Fix Needs Review. Problem: During Overcharged Electromagnet, the Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) are traveling incorrectly across the room (https://imgur.com/a/FVKFc): •On East Side they all stack on 1 point >>> https://imgur.com/a/aGBfN. •On West Side they spread, but fly too far to edge of the room >>> https://imgur.com/a/Kubag. How it should work: Video for better understanding - On East side sawblades should stack very close to each other, and you can see on Video how far they should fly on West side. ============================================================================================== [spoiler=Overcharged Crawler Mine:] General Mechanics: 11. •Fixed: 6/11. •Bugs: 5/11. ============================================================================================== 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. Fixed. ============================================================================================== 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. Fixed. ============================================================================================== 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. Fixed. ============================================================================================== 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 voice line if Crawler Mines get Overcharged. Not Fixed. Problem: Boss doesn't use http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 voice line if he Overcharges Crawler Mines. How it should work: Boss should use http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 (one random) voice line if he Overcharges Crawler Mines. ============================================================================================== 8) Players face 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man Difficulty. Not Fixed. Problem: Players face 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man Difficulty, and 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man Difficulty. How it should work: Players should face 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man Difficulty. Proof: ============================================================================================== 9) Destroying http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt means, that http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines won't arrive on Assembly Line. Not Fixed. Problem: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines still arrive on Assembly Line. How it should work: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines shouldn't arrive on Assembly Line. ============================================================================================== 10) http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines can be pushed back by any abilities. Not Fixed. Problem: http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines are immune against any kind of Pushbacks. How it should work: Players should be able to pushback http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines. Proof: ============================================================================================== 11) http://bildites.lv/images/xjsmpy4u/75184/thumbnail.png Not Fixed. Problem: Boss overcharges more than 1 http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines. How it should work: Boss should overcharged only 1 http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines. ============================================================================================== [spoiler=Overcharged Missile Turret:] General Mechanics: 11. •Fixed: 8/11. •Bugs: 3/11. ============================================================================================== 1) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. Fixed. ============================================================================================== 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. Fixed. ============================================================================================== 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret lands on random locations. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret animation. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. Fixed. ============================================================================================== 7) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 voice line if Shockwave Missle Turret gets Overcharged. Fixed. ============================================================================================== 9) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret HP. Not Fixed. Problem: http://forum.pandawow.ru/showthread.php?t=224387&page=2. ============================================================================================== 10) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret despawns after boss dies/resets. Not Fixed. Problem: http://www.db.pandawow.me?npc=72831/overcharged-missile-turret doesn't despawn after boss dies/resets. https://imgur.com/a/hxuK9. How it should work: http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should despawn after boss dies/resets. ============================================================================================== 11) Now successively summon three http://www.db.pandawow.me?npc=72831/overcharged-missile-turret NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. Fix Needs Review. Problem: Every Next http://www.db.pandawow.me?npc=72831/overcharged-missile-turret spawns on same place of previous one or random. How it should work: Every Next http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should spawn to the right of the previous one, when looking towards the outside of the platform. ============================================================================================== [spoiler=Overcharged Laser Turrets:] General Mechanics: 7. •Fixed: 5/7. •Bugs: 2/7. ============================================================================================== 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. Fixed. ============================================================================================== 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. Fixed. ============================================================================================== 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-1: Players are able to see Beams from Distance. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-2: Source NPC. Not Fixed. Problem: http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not "coming out" from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret, instead beams are "in air" https://imgur.com/a/c7oiI. How it should Work: http://www.db.pandawow.me?spell=146680/disintegration-laser beams should "come out" from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret. ============================================================================================== 7) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-3: Duration Timer. Not Fixed. Problem: http://www.db.pandawow.me?spell=146680/disintegration-laser beams animation ends faster than should. (Rings are not finished but animation ends). https://imgur.com/a/WVLiP. How it should Work: http://www.db.pandawow.me?spell=146680/disintegration-laser beams animation should last like ~20 seconds more than current time. ==============================================================================================
  4. Tested 29/01/2018. Fix Needs Review. ============================================================================= Bugs: 1.1) http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144631/agility only once in whole fight. How it should work: 1.1) http://www.db.pandawow.me?npc=71953/xuen should use http://www.db.pandawow.me?spell=144631/agility every ~65-70 seconds (+/-). Proof: ============================================================================= Fixed. http://www.db.pandawow.me?npc=71953/xuen). ============================================================================= Fixed. http://www.db.pandawow.me?npc=71953/xuen). ============================================================================= Bugs: 4.1) After http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144640/leap like 0.5 seconds later he runs back to tank making this mechanic useless since he doesn't reach his target that fast. 4.2) When http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144638/spectral-swipe no one takes damage/gets armor debuff (It only works after http://www.db.pandawow.me?spell=144640/leap). https://imgur.com/a/nPujL. How it should work: 4.1) After http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144640/leap he should reach his target, use http://www.db.pandawow.me?spell=144638/spectral-swipe and only then run back to Tank (At the moment it's just happening too fast, takes like 0.5 secs). 4.2) http://www.db.pandawow.me?spell=144638/spectral-swipe should always damage/debuff all players in front of http://www.db.pandawow.me?npc=71953/xuen, no matter with or without http://www.db.pandawow.me?spell=144640/leap. Note: I suggest to fix this new problem with http://www.db.pandawow.me?spell=144640/leap first, then I will be able to tell exactly in what situations http://www.db.pandawow.me?spell=144638/spectral-swipe bugs out and when it works. Proof: ============================================================================= Bugs: 5.1) After a Celestial (http://www.db.pandawow.me?npc=71952/chi-ji, http://www.db.pandawow.me?npc=71954/niuzao, http://www.db.pandawow.me?npc=71955/yulon or http://www.db.pandawow.me?npc=71953/xuen) is defeated he gains a very slow movement speed, which stays like that until you face him in battle again. How it should work: 5.1) After a Celestial (http://www.db.pandawow.me?npc=71952/chi-ji, http://www.db.pandawow.me?npc=71954/niuzao, http://www.db.pandawow.me?npc=71955/yulon or http://www.db.pandawow.me?npc=71953/xuen) is defeated, movement speed shouldn't change. =============================================================================
  5. Tested 29/01/2018. Fix Needs Review. HP of http://www.db.pandawow.me?npc=71979/korkron-warbringers on Heroic Mode Fixed. -------------------------------------------------------------------------------------------------- Done. [spoiler=Siege of Orgrimmar Wing 1 - Vale of Eternal Sorrows:] [spoiler=2. The Fallen Protectors] Adds: http://www.db.pandawow.me?npc=71481/embodied-sorrow •25-Normal - 9,449M. ==> 26,460,000. http://www.db.pandawow.me?npc=71482/embodied-desperation •10-Normal - 11,872M. ==> 12,284,971. •25-Normal - 33,246M. ==> 34,397,747. •10-Heroic - 26,012M. ==> 26,909,715. •25-Heroic - 72,834M. ==> 75,347,913. [spoiler=3. Norushen] Adds: http://www.db.pandawow.me?npc=72264/manifestation-of-corruption (Outside Realm) •10-Normal - 6,070M. ==> 4,047,283. •25-Normal - 6,070M. ==> 4,047,283. http://www.db.pandawow.me?npc=72263/essence-of-corruption (Outside Realm) •10-Normal - 3,161M. ==> 2,107,960. •25-Normal - 3,161M. ==> 2,107,960. http://www.db.pandawow.me?npc=71977/manifestation-of-corruption (DPS Test Realm) •10-Heroic - 906K. ==> 1,357,526. •25-Heroic - 906K. ==> 1,357,526. [spoiler=4. Sha of Pride] Adds: http://www.db.pandawow.me?npc=71946/manifestation-of-pride •10-Normal - 906K. ==> 1,700,000. •25-Normal - 906K. ==> 4,000,000. •10-Heroic - 1,357M. ==> 4,400,000. •25-Heroic - 1,357M. ==> 5,600,000. [spoiler=Siege of Orgrimmar Wing 2 - Gates of Retribution:] [spoiler=5. Galakras] http://www.db.pandawow.me?npc=72356/master-cannoneer-dagryn •10-Heroic - 18,97M. ==> 21,079,585. •25-Heroic - 37,94M. ==> 42,159,171. http://www.db.pandawow.me?npc=72355/high-enforcer-thranok •10-Normal - 22,76M. ==> 21,079,585. •25-Normal - 45,53M. ==> 75,886,558. •10-Heroic - 22,76M. ==> 42,159,201. •25-Heroic - 45,53M. ==> 126,477,602. http://www.db.pandawow.me?npc=72456/korgra-the-snake •10-Normal - 34,14M. ==> 30,776,208. •25-Normal - 68,29M. ==> 113,829,846. •10-Heroic - 34,14M. ==> 50,591,039. •25-Heroic - 68,29M. ==> 151,773,116. http://www.db.pandawow.me?npc=72352/dragonmaw-ebon-stalker •25-Normal - 14,67M. ==> 24,451,919. •10-Heroic - 7,3M. ==> 12,225,960. •25-Heroic - 14,67M. ==> 40,345,669. http://www.db.pandawow.me?npc=72945/dragonmaw-bonecrusher •10-Normal - 37,94M. ==> 42,159,200. •25-Normal - 75,88M. ==> 126,477,600. •10-Heroic - 37,94M. ==> 59,022,880. •25-Heroic - 75,88M. ==> 193,932,320. http://www.db.pandawow.me?npc=72958/dragonmaw-tidal-shaman •10-Normal - 30,35M. ==> 26,981,920. •25-Normal - 60,70M. ==> 80,945,760. •10-Heroic - 30,35M. ==> 37,774,688. •25-Heroic - 60,70M. ==> 123,442,288. http://www.db.pandawow.me?npc=72353/dragonmaw-flameslinger •10-Normal - 3,66M. ==> 4,075,320. •25-Normal - 11,0M. ==> 8,150,640. •10-Heroic - 5,50M. ==> 5,705,448. •25-Heroic - 16,50M. ==> 12,225,960. http://www.db.pandawow.me?npc=72941/dragonmaw-grunt •25-Normal - 14,67M. ==> 24,451,918. •10-Heroic - 7,33M. ==> 11,410,895. •25-Heroic - 14,67M. ==> 37,492,942. http://www.db.pandawow.me?npc=72942/dragonmaw-flagbearer •10-Normal - 14,67M. ==> 16,301,280. •25-Normal - 29,34M. ==> 48,903,840. •10-Heroic - 14,67M. ==> 22,821,792. •25-Heroic - 29,34M. ==> 68,465,376. http://www.db.pandawow.me?npc=72947/korkron-demolisher •25-Normal - 10,53M. ==> 31,619,401. •10-Heroic - 10,53M. ==> 21,079,600. •25-Heroic - 10,53M. ==> 63,238,801. [spoiler=7. Kor'kron Dark Shaman] Adds: http://www.db.pandawow.me?npc=71825/foul-slime •10-Heroic - 393K. ==> 531,820. •25-Heroic - 1103K. ==> 1,489,097. [spoiler=8. General Nazgrim] Adds: http://www.db.pandawow.me?npc=71715/orgrimmar-faithful •25-Normal - 3,9M. ==> 5,515,174. •10-Heroic - 1,9M. ==> 2,639,404. •25-Heroic - 3,9M. ==> 7,484,879. http://www.db.pandawow.me?npc=71516/korkron-ironblade •10-Heroic - 9,1M. ==> 9,275,024. •25-Heroic - 31,8M. ==> 32,040,993. http://www.db.pandawow.me?npc=71518/korkron-assassin •25-Normal - 18,90M. ==> 18,887,322. •10-Heroic - 8,10M. ==> 8,431,840. •25-Heroic - 28,30M. ==> 29,511,440. http://www.db.pandawow.me?npc=71519/korkron-warshaman •10-Heroic - 8,6M. ==> 8,853,432. •25-Heroic - 30,7M. ==> 30,987,013. http://www.db.pandawow.me?npc=65349/healing-tide-totem •25-Normal - 393K. ==> 1,200,412. •10-Heroic - 393K. ==> 788,321. •25-Heroic - 393K. ==> 2,360,001. http://www.db.pandawow.me?npc=71626/korkron-banner •10-Normal - 1,09M. ==> 843,231. •25-Normal - 3,37M. ==> 2,455,751. http://www.db.pandawow.me?npc=71656/korkron-sniper •10-Heroic - 7,16M. ==> 8,431,840. •25-Heroic - 20,1M. ==> 29,511,441. [spoiler=Siege of Orgrimmar Wing 3 - The Underhold:] [spoiler=10. Spoils of Pandaria] http://www.db.pandawow.me?npc=72535/stone-statue •25-Normal - 699K. ==> 1,897,999. •10-Heroic - 699K. ==> 1,275,000. •25-Heroic - 699K. ==> 3,677,998. http://www.db.pandawow.me?npc=71397/zarthik-amber-priest •10-Normal - 6,323M. ==> 7,079,987. •25-Normal - 20,1M. ==> 19,190,997 http://www.db.pandawow.me?npc=71398/zarthik-swarmer •25-Normal - 1,290M. ==> 3,465,763. •10-Heroic - 1,290M. ==> 2,351,412. •25-Heroic - 1,290M. ==> 6,681,095. http://www.db.pandawow.me?npc=71380/animated-stone-mogu •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71382/burial-urn •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71433/spark-of-life •25-Normal - 2,1M. ==> 1,887,431. •10-Heroic - 700K. ==> 1,271,651. •25-Heroic - 2,1M. ==> 2,773,431. http://www.db.pandawow.me?npc=71378/quilen-guardian •25-Normal - 2,77M. ==> 2,531,020. •10-Heroic - 933K. ==> 1,699,651. •25-Heroic - 2,77M. ==> 4,903,641. http://www.db.pandawow.me?npc=71385/srithik-bombardier •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71388/amber-encased-kunchong •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71383/korthik-warcaller •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=73104/unstable-spark •25-Heroic - 1,02M. ==> 2,941,121. [spoiler=11. Thok the Bloodthirsty] Adds: http://www.db.pandawow.me?npc=71658/korkron-jailer •25-Normal - 16,863M. ==> 50,591,040. •10-Heroic - 16,863M. ==> 25,295,520. •25-Heroic - 16,863M. ==> 75,886,560. http://www.db.pandawow.me?npc=73526/starved-yeti •25-Heroic - 20,236M. ==> 63,238,801. http://www.db.pandawow.me?npc=73522/captive-cave-bat •10-Heroic - 6,023M. ==> 10,118,132. •25-Heroic - 6,023M. ==> 31,619,398. [spoiler=Siege of Orgrimmar Wing 4 - Downfall:] [spoiler=12. Siegecrafter Blackfuse] Adds: http://www.db.pandawow.me?npc=71694/deactivated-electromagnet & http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines & http://ptr.db.pandawow.me?npc=71606/deactivated-missile-turret & http://www.db.pandawow.me?npc=71751/deactivated-laser-turret •10-Heroic - 9,601M ==> 9,599,431. •25-Heroic - 24,003M ==> 24,000,301. http://www.db.pandawow.me?npc=71591/automated-shredder •25-Normal - 26,560M. ==>12,647,760. •10-Heroic - 8,853M. ==> 16,029,496. •25-Heroic - 26,560M. ==> 20,658,008. http://www.db.pandawow.me?npc=71788/crawler-mine •25-Normal - 1,222M. ==> 1,833,894. •10-Heroic - 1,222M. ==> 1,630,342. •25-Heroic - 1,222M. ==> 3,056,490. http://www.db.pandawow.me?npc=72831/overcharged-missile-turret •10-Heroic - 407K. ==> 3,056,853. •25-Heroic - 407K. ==> 12,225,112. [spoiler=13. Paragons of the Klaxxi] Boss: http://www.db.pandawow.me?npc=71152/skeer-the-bloodseeker •10-Heroic - 91,6M. ==> 143,052,923. •25-Heroic - 261M. ==> 401,246,040. Boss: http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71158/rikkal-the-dissector •10-Heroic - 65,4M. ==> 125,607,456. •25-Heroic - 183M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71155/korven-the-prime •10-Heroic - 91,6M. ==> 143,052,923. •25-Heroic - 261M. ==> 401,246,040. Boss: http://www.db.pandawow.me?npc=71157/xaril-the-poisoned-mind •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71160/iyyokuk-the-lucid •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71156/kaztik-the-manipulator •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71154/karoz-the-locust •10-Heroic - 65,4M. ==> 100,311,510. •25-Heroic - 183M. ==> 280,872,228. Boss: http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver •10-Heroic - 91,6M. ==> 150,467,265. •25-Heroic - 261M. ==> 421,308,342. Adds: http://www.db.pandawow.me?npc=71542/blood •25-Normal - 4,215M. ==> 11,804,422. •10-Heroic - 4,215M. ==> 6,323,236. •25-Heroic - 4,215M. ==> 17,706,326. http://www.db.pandawow.me?npc=71578/amber-parasite •25-Normal - 4,215M. ==> 11,804,422. •10-Heroic - 4,215M. ==> 6,323,236. •25-Heroic - 4,215M. ==> 17,706,326. http://www.db.pandawow.me?npc=71407/amber •10-Normal - 6,978M. ==> 6,542,123. •25-Normal - 6,978M. ==> 18,317,467. •10-Heroic - 6,978M. ==> 18,317,251. •25-Heroic - 6,978M. ==> 53,210,444. http://www.db.pandawow.me?npc=71420/hungry-kunchong •25-Normal - 6,978M. ==> 19,633,361. •10-Heroic - 6,978M. ==> 19,632,011. •25-Heroic - 6,978M. ==> 54,488,641. http://www.db.pandawow.me?npc=71425/mature-kunchong •25-Normal - 6,978M. ==> 19,633,361. •10-Heroic - 6,978M. ==> 19,632,011. •25-Heroic - 6,978M. ==> 54,488,641. [spoiler=14. Garrosh Hellscream] Boss (Phase 1): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •25-Normal - 484M. ==> 451,401,795. •10-Heroic - 242M. ==> 227,663,514. •25-Heroic - 726M. ==> 676,012,350. Boss (Phase 2): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •25-Normal - 1258M. ==> 1173M. •10-Heroic - 629M. ==> 591M. •25-Heroic - 1888M. ==> 1757M. Boss (Phase 3): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •10-Normal - 174M. ==> XX.XX (28% of Phase 2 HP).* •25-Normal - 461M. ==> XX.XX (28% of Phase 2 HP).* •10-Heroic - 229M. ==> XX.XX (30% of Phase 2 HP).* •25-Heroic - 746M. ==> XX.XX (30% of Phase 2 HP).* * This info is only what I have concluded after watching many videos before and after hotfixes done by Blizzard, if someone can find correct information about this phase feel free to share it. Boss (Phase 4): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •10-Heroic - 377M. ==> XX.XX (60% of Phase 2 HP). •25-Heroic - 1132M. ==> XX.XX (60% of Phase 2 HP). Adds: http://www.db.pandawow.me?npc=72154/desecrated-weapon •25-Normal - 5,375M. ==> 15,050,835. •10-Heroic - 5,375M. ==> 8,060,840. •25-Heroic - 5,375M. ==> 22,576,252. http://www.db.pandawow.me?npc=72272/minion-of-yshaarj •25-Normal - 1,053M. ==> 2,951,144. •10-Heroic - 1,053M. ==> 1,422,873. •25-Heroic - 1,053M. ==> 4,426,716.
  6. 1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse - http://www.db.pandawow.me?spell=144466/magnetic-crush (Pushback Effect). 2. Problem: During Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) players are unable to use channeled abilities (they get instantly interrupted). 3. How it should work: During Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) players should be able to use channeled abilities. Watch: 2:40 https://www.youtube.com/watch?v=rQx3L2r4Vk4 Watch: 2:12 https://www.youtube.com/watch?v=AOi8tvj6nQ8 4. x100. 5. 22/01/2018.
  7. Bump. http://bildites.lv/images/nfeyba3p/99337/thumbnail.png
  8. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=71984/siege-engineer. 2. Problem: http://www.db.pandawow.me?npc=71984/siege-engineer can no longer be attacked from ground level, bug appeared after last fixes to Blink (for Druids and Mages) in Siege of Orgrimmar. http://bildites.lv/images/7aff5rfc/99045/thumbnail.jpg 3. How it should work: Watch: 1:04 4. x100. 5. 16/01/2018.
  9. Will add a map to how it should look like: http://bildites.lv/images/xmmd2br3/95166/thumbnail.png
  10. Fix this http://www.db.pandawow.me?npc=31144/training-dummy please.
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