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Scorp

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Everything posted by Scorp

  1. Tested 16/11/2017. Fix Needs Review. =============================== Not sure if http://www.db.pandawow.me?spell=144421/corruption mechanic works properly now since other bugs appeared now and because of them I can't test it, want to remind that: Was: •0/100 http://www.db.pandawow.me?spell=144421/corruption = Full Damage done to boss. •25/100 http://www.db.pandawow.me?spell=144421/corruption = 25% less Damage done to boss. •50/100 http://www.db.pandawow.me?spell=144421/corruption = 50% less Damage done to boss. •25/100 http://www.db.pandawow.me?spell=144421/corruption = 75% less Damage done to boss. •100/100 http://www.db.pandawow.me?spell=144421/corruption = 100% less Damage (aka 0 Damage) done to boss. Should be: •0/100 http://www.db.pandawow.me?spell=144421/corruption = http://www.db.pandawow.me?spell=144452/purified (+25% buff different for every role). •25/100 http://www.db.pandawow.me?spell=144421/corruption = Full Damage done to boss. •50/100 http://www.db.pandawow.me?spell=144421/corruption = 25% less Damage done to boss. •25/100 http://www.db.pandawow.me?spell=144421/corruption = 50% less Damage done to boss. •100/100 http://www.db.pandawow.me?spell=144421/corruption = 75% less Damage done to boss. =============================== New Bugs: 1) Players no longer get +25% http://www.db.pandawow.me?spell=144421/corruption after picking up http://www.db.pandawow.me?spell=145073/residual-corruption. 2) Players with the dps role get +125% increased damage done to boss and adds from http://www.db.pandawow.me?spell=144452/purified while it should be +25% and only damage done to boss. Fixed: 1) Once Player with DPS Role Reaches 0/100 http://www.db.pandawow.me?spell=144421/corruption he receives http://www.db.pandawow.me?spell=144452/purified buff which increases his damage done. 2) Once Player with Healer Role Reaches 0/100 http://www.db.pandawow.me?spell=144421/corruption he receives http://www.db.pandawow.me?spell=144452/purified buff which increases his healing done. 3) Once Player with Tank Role Reaches 0/100 http://www.db.pandawow.me?spell=144421/corruption he receives http://www.db.pandawow.me?spell=144452/purified buff which decreases his damage taken. In Process (Things I can't test because of Bug NR. 1): 1) If http://www.db.pandawow.me?spell=144452/purified buff actually does work correctly for tanks/healers. 2) If http://www.db.pandawow.me?spell=144421/corruption mechanic works correctly now. 3) If players lose http://www.db.pandawow.me?spell=144452/purified buff once becoming corrupted again.
  2. Tested 15/11/2017. Fix Needs Review. Bug Report: [spoiler=General:] General Mechanics: 2 •Works: 2/2 •Bugs: 0/2 + 2 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. WORKS. 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). WORKS. 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). Remove them in Phase 4 Please: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg 4)Critical Bug: Boss Disappears in Phase 4. When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If players don't load fast enough, then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg Special thanks to Guild Renaissance Empire for uploading these videos: 15/11/2017. New Bugs. Whne boss Teleports back to Orgrimmar (after despawning from Stormwind Phase) he aggros and runs through textures to Stormwind. If Players leave combat (fake death or anything simular) he runs back to his Throne in Orgrimmar, but he doesn't reset - he is standing in Phase 4 Model + Active (casts abilities & gains energy). And ofc attacks if you go near him/attack him. http://bildites.lv/images/5rk966ab/89838/thumbnail.jpg Note: If you wipe in Stormwind (if he didn't despawn when you teleport there) then everything is ok he resets and is back in phase 1 model + inactive. [spoiler=Malice:] Malice Mechanics: 3 •Works: 2/3 •Bugs: 1/3 1)http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. WORKS. http://bildites.lv/images/a7pycpje/75802/thumbnail.jpg 2)While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. WORKS. http://bildites.lv/images/7kg6txha/75803/thumbnail.jpg 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) Fix Needs Review. When Malice bolt goes to boss it can sometimes "miss" which means players won't take damage from that bolt and boss won't gain energy. http://bildites.lv/images/s5e3anjq/84848/thumbnail.jpg [spoiler=Bombardment:] Bombardment Mechanics: 1 •Works: 1/1 •Bugs: 0/1 + 1 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. WORKS. 2)New Bug: After last update Players are not able to see locations where http://www.db.pandawow.me?spell=147135/bombardment is going to land (Animation how fire balls are flying and hitting the ground + players no longer see visual where they will land, they only see a pool of dmg when it spawns). You are only able to see the this animation if you stay at edge of the map. http://bildites.lv/images/npjff477/84848/thumbnail.jpg [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 5 •Works: 4/5 •Bugs: 1/5 + 1 1)Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. WORKS. http://bildites.lv/images/w6ywhjm6/75809/thumbnail.jpg 2)The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. WORKS. http://bildites.lv/images/3e3gt8j7/75813/thumbnail.jpg 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. FIX NEEDS REVIEW. 15/11/2017. http://www.db.pandawow.me?npc=73059/kokron-iron-star sometimes http://www.db.pandawow.me?spell=147665/fixated on nearest player but maximum 3 times and then in decided to http://www.db.pandawow.me?spell=147665/fixate on a random player. Sometimes it http://www.db.pandawow.me?spell=147665/fixated on a random player after first fixate, sometimes even after spawn. Picture: http://www.db.pandawow.me?spell=147665/fixate was on Player A, next Fixate was used on Player C. And you can see that Player A & B were right next to http://www.db.pandawow.me?npc=73059/kokron-iron-star but it still http://www.db.pandawow.me?spell=147665/fixated on Player C. http://bildites.lv/images/8dg79h8q/89832/thumbnail.jpg 4)If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg 5)If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg http://bildites.lv/images/ttxwu6rm/75792/thumbnail.jpg http://bildites.lv/images/8mcmxyrf/75792/thumbnail.jpg 6) Visual Swirl Which shows where http://www.db.pandawow.me?npc=73059/kokron-iron-star will land. BUG. Players are no longer able to see Yellow Swirly Visual where http://www.db.pandawow.me?npc=73059/kokron-iron-star will land (Same bug with Bombardment) + the animation how Iron Star is "flying" to this location. [spoiler=Manifest Rage:] Manifest Rage Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. WORKS. http://bildites.lv/images/ud8m3fjt/75783/thumbnail.jpg http://bildites.lv/images/z2tx8f4x/75815/thumbnail.jpg http://bildites.lv/images/jfrr6ppd/75782/thumbnail.jpg
  3. 15/11/2017. Updated post on 05/11/2017: Updated information about Crawler Mines & Electromagnet.
  4. http://bildites.lv/images/c7tnx7tc/89763/thumbnail.jpg
  5. Tested 15/11/2017. Fix Needs Review. Door NR: 1 - Fixed. Door NR: 2 - Fixed. Door NR: 3 - Fixed. Door NR: 4 - Fixed. My Bad I forgot to add full information about Door 5 in post on 05/11/2017. Door NR: 5 •Players should be able to click on this door. - Fixed. •Door Should Close when Raid pulls http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Not Fixed. •Door Should Open when Raid kills/wipes on http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Not Fixed.
  6. Tested 15/11/2017. Fixed.
  7. Tested 15/11/2017. Fixed. http://bildites.lv/images/xucr7dw4/89761/thumbnail.jpg
  8. 15/11/2017. Updated Post on 08/10/2017: Updated information about Garrosh Hellscream's Phases. Which means all HPs are now found and added in report.
  9. 15/11/2017. Updated Post on 29/09/2017: Added Weapon IDs, Missing Aura IDs, New Found Bugs.
  10. Updated. Found all Auras & Weapons, added IDs in report.
  11. Try to finish it in this order: •Speak with Yu'lon. •Speak with Chi-Ji. •Speak with Xuen. •Speak with Niuzao. •Complete one of the Celestial's Challenges (Only Niuzao Challenge works). About Bugs on this quest, you can only do "•Speak with Yu'lon" part once a day, if you drop quest and then take it again it won't work until next server restart (which is every morning). And also make sure you are not in a raid group.
  12. Report Updated. [spoiler=Animation ID:] http://bildites.lv/images/h6rfcnwd/89043/thumbnail.jpg
  13. Updated Post on 08/10/2017. Deleted Fixed NPCs, Added Correct full HPs for NPCs that still needs fixes. Information was taken from 5.4.8 Files & Videos.
  14. Tested 05/11/2017. Fix Needs Review. Fixed. Fix Needs Review. http://www.db.pandawow.me?spell=144798/exploding-iron-star deals damage now, but it deals 40K Damage no matter where you stand - next to explosion or very far away from it. How it should work: The impact of the Iron Star causes it to explode, inflicting 2'000'000 (3'500'000 On Heroic Mode) Fire damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the explosion. Fix Needs Review. Radius is too big now, you can see it in this picture (once I moved 1 step closer I got hit by 2M damage + knocked back) - https://imgur.com/a/mvUIE. How it should work: This is how far you should be able to go https://imgur.com/a/qsax6, video proof 0:35 Fix Needs Review. http://www.db.pandawow.me?spell=144653/iron-star-impact knocks http://www.db.pandawow.me?npc=71979/korkron-warbringers too far away (they always fly in Textures). In this picture (https://imgur.com/a/CdtPm) you can see how it looks like: If Adds are on 'X' http://www.db.pandawow.me?spell=144653/iron-star-impact will knock them to Y (which is too much + in textures). Another problem is that Both iron Stars knock adds in this direction. How it should work: Knockback effect from http://www.db.pandawow.me?spell=144653/iron-star-impact should be very small: 7:43 + every Iron Star should knock adds to a different location (one to South and other one to North). Note: If possible please check if http://www.db.pandawow.me?spell=144653/iron-star-impact damage done to Trash mobs is correct on every difficulty.
  15. Tested 05/11/2017. Fixed. Remaining Bugs: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 5 •Works: 3/5 •Bugs: 2/5 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the Activated Electromagnet over the course of about 10 seconds. WORKS. 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 3) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage Players & Shredders (Tested 15 Sawblades only 2 actually did damage to player) when they are pulled to Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 4) http://www.db.pandawow.me?spell=144466/magnetic-crush does 33000 damage on Normal Mode, and 55000 damage on Heroic Mode. WORKS. 5) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet. Fix Needs Review. http://www.db.pandawow.me?npc=71696/activated-electromagnet now doesn't remove sawblades instead works like http://www.db.pandawow.me?npc=73387/overcharged-electromagnet and leaves them on edge of the platform. http://www.db.pandawow.me?npc=71696/activated-electromagnet should should pull all sawblades off the platform to Magnet. http://bildites.lv/images/u578c4z2/88507/thumbnail.jpg [spoiler=Crawler Mines:] General Mechanics: 7 •Works: 4/7 •Bugs: 3/7 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) On Assembly Line 3x http://www.db.pandawow.me?npc=74009/crawler-mines arrive on 10-Man, and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man. NOT WORKING. On Assembly Line arrive 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man & 25-Man Difficulties. 6) If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=74009/crawler-mines won't arrive on Assembly Line. NOT WORKING. If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=74009/crawler-mines still arrive on Assembly Line. http://bildites.lv/images/h7uge3c2/85027/thumbnail.jpg 7) http://www.db.pandawow.me?npc=74009/crawler-mines can be pushed back by any abilities. NOT WORKING. http://www.db.pandawow.me?npc=74009/crawler-mines are immune against any kind of Pushback abilities. [spoiler=Activated Missile Turret:] General Mechanics: 5 •Works: 5/5 •Bugs: 0/5 + 1 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6)New Bug: On Heroic Mode http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile), while http://www.db.pandawow.me?npc=71638/activated-missile-turret should launch http://www.db.pandawow.me?npc=72052/shockwave-missile (Normal Missile) and only http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should use http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile). http://bildites.lv/images/8hkxbndm/84747/thumbnail.jpg [spoiler=Activated Laser Turret:] •Works: 3/4 •Bugs: 1/4 + 2 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. WORKS. 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. WORKS. 4) http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on 1 target for 15 seconds, after than it chooses another target for 15 seconds and then Laser Turret despawns. NOT WORKING. http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on first player for ~15 seconds (everything works - fire & animations), when Laser chooses next player it is always the same player + there is no laser animation. (New Bug), but player has 'Fixate' debuff and he still creates fire under him. http://bildites.lv/images/kyf7vbj3/84253/thumbnail.jpg http://bildites.lv/images/pr26yx67/84253/thumbnail.jpg 5) Players who Stand far away from Assembly Line don't see http://www.db.pandawow.me?spell=146680/disintegration-laser beam animation. NEW BUG. http://bildites.lv/images/batnhuea/88564/thumbnail.png [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 7 •Works: 5/7 •Bugs: 2/7 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. WORKS. 2) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. Fix Needs Review. 2.1) Sawblades now don't leave the platform, but they still go too far to the edges. - http://bildites.lv/images/c3pbe5xy/85360/thumbnail.jpg 2.2) Sawblade trajectory is incorrect - They All Stack on 1 point on East part of Platform and then they Split on West part of Platform while flying. - https://imgur.com/a/FVKFc & https://imgur.com/a/aGBfN How it Should work: When http://www.db.pandawow.me?spell=144466/magnetic-crush activates Sawblades fly to West part of Platform where they stop before the edge of platform (at the moment they fly too far) and are really close to each other (Not Stacked like it is now), when Magnet changes polarity they fly to East part of Platform and while flying they spread and stop before the edge of platform (at the moment they fly too far). Watch: 2:35 3) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 4) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to or away from the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage players & shredders (I tested 15 Sawblades only 2 worked) when they are pushed by the Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 5) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades, as in its non-Overcharged version. WORKS. 6) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 text line if Electromagnet gets Overcharged. WORKS. 7) http://www.db.pandawow.me?spell=144466/magnetic-crush does 55000 damage on Heroic Mode. WORKS. [spoiler=Overcharged Crawler Mine:] General Mechanics: 11 •Works: 6/11 •Bugs: 5/11 1) Several http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 text line if Crawler Mines get Overcharged. NOT WORKING. 8) On Assembly Line 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines arrive on 10-Man, and 8x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man. NOT WORKING. On Assembly Line arrive 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man & 25-Man Difficulties. 9) If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines won't arrive on Assembly Line. NOT WORKING. If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines still arrive on Assembly Line. http://bildites.lv/images/h7uge3c2/85027/thumbnail.jpg 10) http://bildites.lv/images/xjsmpy4u/75184/thumbnail.png NOT WORKING. Conveyor Belt NR. 6 has 2 packs of http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, if Siegecrafter Blackfuse decides to overcharge http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then both these packs will get overcharged. 11) http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines can be pushed back by any abilities. NOT WORKING. http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines are immune against any kind of Pushback abilities. [spoiler=Overcharged Missile Turret:] General Mechanics: 8 •Works: 7/8 •Bugs: 1/8 + 2 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6) Now successively summon three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. Mechanic works, but not fully. (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform) - this part doesn't work, new http://www.db.pandawow.me?npc=72831/overcharged-missile-turret spawns on same place of previous one. 7) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. WORKS. 8) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 text line if Shockwave Missle Turret gets Overcharged. WORKS. 9) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret has only 407K HP which is incorrect. BUG. 10) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret doesn't despawn when boss resets. BUG. http://bildites.lv/images/z3am9mgr/85360/thumbnail.jpg [spoiler=Overcharged Laser Turrets:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 3 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. WORKS. 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. WORKS. 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. WORKS. 5)NEW BUG-1: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams now have a correct animation, but this animation ends too fast (http://www.db.pandawow.me?spell=146680/disintegration-laser timer ends faster than rings are finished, which means at last seconds we again have no laser beam animations which are "drawing" these 3 rings of fire. 6)NEW BUG-2: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not coming out from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret instead they are "in air". http://bildites.lv/images/4982p4yg/82810/thumbnail.jpg 7) Players who Stand far away from Assembly Line don't see http://www.db.pandawow.me?spell=146680/disintegration-laser beam animation. NEW BUG. http://bildites.lv/images/batnhuea/88564/thumbnail.png
  16. Tested 05/11/2017. Seems to be fixed, hard to test this alone on PTR, will check on Live Server after Update. -- Update: 06/11/2018 - Not Fixed.
  17. Tested 05/11/2017. Fixed.
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