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Scorp

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Everything posted by Scorp

  1. http://db.pandawow.me?spell=144821 :troll1:
  2. His ilvl 500 druid is always ready to carry.
  3. Yeah, already reported. http://forum.pandawow.ru/showthread.php?t=228107
  4. Report After Server Update (16/10/2017). Tested 17/10/2017. - Test Server. -All Bugs Fixed. Tested 17/10/2017. - Live Server. -All Bugs Not Fixed. ??? Is it possible that last laser fix was not installed in yesterdays Server Update? Because I checked all 4 difficulties on Test Server & Live Server, but as you see the results are not the same.
  5. http://forum.pandawow.ru/showthread.php?t=222456&page=2 Ну и где я тут сказал что он сейчас 100% работает и больше нет багов?
  6. http://bildites.lv/images/wdm8m4e8/85390/thumbnail.png
  7. 1. http://www.db.pandawow.me?npc=71454/malkorok - http://www.db.pandawow.me?spell=143857/essence-of-yshaarj. 2. Problem: When http://www.db.pandawow.me?npc=71454/malkorok enters http://www.db.pandawow.me?spell=142879/blood-rage (Phase 2) he absorbs http://www.db.pandawow.me?spell=142861/ancient-miasma, but http://www.db.pandawow.me?spell=143857/essence-of-yshaarj keeps spawning, and after phase 2 a second time it looks like this on 25-Man Heroic: http://bildites.lv/images/xegwwhzx/85275/thumbnail.jpg 3. How it should work: When http://www.db.pandawow.me?npc=71454/malkorok enters http://www.db.pandawow.me?spell=142879/blood-rage (Phase 2) he absorbs http://www.db.pandawow.me?spell=142861/ancient-miasma, and http://www.db.pandawow.me?spell=143857/essence-of-yshaarj should stop spawning (because there is no http://www.db.pandawow.me?spell=142861/ancient-miasma), and http://www.db.pandawow.me?spell=143857/essence-of-yshaarj should start spawning again when Malkorok returns to Phase 1. Watch: 5:00 4. x100. 5. 15/10/2017.
  8. 1. http://www.wowhead.com/currency=776/warforged-seal. 2. When Raid Group defeats a boss all players who have http://www.wowhead.com/currency=776/warforged-seal receives a chance to Bonus Roll an Item. Players who are dead can't click 'Roll' button (it bugs out). [spoiler=Screenshots:] http://bildites.lv/images/q52fb79b/85303/thumbnail.jpg http://bildites.lv/images/jyv76p7m/85303/thumbnail.jpg http://bildites.lv/images/pebkp7zq/85303/thumbnail.jpg As you see when player clicks 'Roll' (While he is dead) nothing happens - Bonus Loot window turns inactive and doesn't allow player to roll again even when he gets resurrected. 3. After Boss is defeated all players should be able to use Bonus Loot - no matter they are dead or alive. 4. x100. 5. 15/10/2017.
  9. 1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse. 2. Problem: http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse aggros if you go near him. http://bildites.lv/images/j9h5afzq/84994/thumbnail.png 3. How it should work: This was disabled for every boss in Siege of Orgrimmar except this boss. Boss should only aggro if players attack him. 4. x100. 5. 06/02/2018.
  10. 1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse - The Assembly Line. 2. Problem: Killed Weapons (http://www.db.pandawow.me?npc=71694/deactivated-electromagnet, http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, http://db.pandawow.me?npc=71606/deactivated-missile-turret, http://www.db.pandawow.me?npc=71751/deactivated-laser-turret) on Conveyor Belt sometimes appear as 'Untargetable Cannons' on the Assembly Line (They don't do anything). http://bildites.lv/images/qcvdv8ds/85030/thumbnail.jpg 3. How it should work: Killed Weapons (http://www.db.pandawow.me?npc=71694/deactivated-electromagnet, http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, http://db.pandawow.me?npc=71606/deactivated-missile-turret, http://www.db.pandawow.me?npc=71751/deactivated-laser-turret) on Conveyor Belt shouldn't appear on Assembly Line (since they are killed so nothing should arrive, not even some untargetable cannon). 4. x100. 5. 08/03/2018.
  11. 1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty. http://bildites.lv/images/p385k29p/103000/thumbnail.png 2. Problem: http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty's base Movement Speed is very slow in phase 1 and phase 2: •Phase 1 - Incorrect. •Phase 2 - Correct. 3. How it should work: http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty should have: •Fast Base Movement Speed from pull (At the moment it's too slow). •Once Boss goes in phase 2 (http://www.db.pandawow.me?spell=143442/blood-frenzy) he receives slow base movement speed, which grows as stacks get higher (at the moment speed is correct) •Once Boss goes back in phase 1 (After NPCs taunt him with http://www.db.pandawow.me?spell=144016/akoliks-incantation / http://www.db.pandawow.me?spell=144013/water-of-purity / http://www.db.pandawow.me?spell=144014/fire-of-the-spirits abilities) boss receives fast movement speed again (At the moment it's too slow). Note: In short words, boss should have 2 different base movement speeds in each phase - fast movement speed in phase 1 (not working), and slow movement speed in phase 2 (works), at the moment he has phase 2 base movement speed in both phases. Watch: 3:55 4. x100. 5. 10/02/2018.
  12. 1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty - http://www.db.pandawow.me?spell=143465/chomp. 2. Problem: When http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty kills someone with http://www.db.pandawow.me?spell=143465/chomp there is no "bloody visual" effect. 3. How it should work: When http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty kills someone with http://www.db.pandawow.me?spell=143465/chomp there should be a "bloody visual" effect: [spoiler=Effect:] Following spells should be used on player who died from http://www.db.pandawow.me?spell=143465/chomp to create the visual meat explosion effect we see in the video: •http://www.db.pandawow.me?spell=130618 (ID: 130618). •http://www.db.pandawow.me?spell=130620 (ID: 130620). •http://www.db.pandawow.me?spell=130621 (ID: 130621). •http://www.db.pandawow.me?spell=130621 (ID: 130621). •http://www.db.pandawow.me?spell=130622 (ID: 130622). Macro used: .cast 130618 .cast 130620 .cast 130621 .cast 130621 .cast 130622 http://bildites.lv/images/g6e4gz3j/102990/thumbnail.jpg Watch: 4:08 4. x100. 5. 10/02/2018.
  13. 1. http://www.db.pandawow.me?npc=71734/sha-of-pride - http://www.db.pandawow.me?spell=144843/overcome. 2. Problem: Players don't lose http://www.db.pandawow.me?spell=144843 buff when Norushen casts http://www.db.pandawow.me?spell=144854/final-gift to reset everyones http://www.db.pandawow.me?spell=144343/pride to 0. 3. How it should work: Players should lose http://www.db.pandawow.me?spell=144843/overcome buff when Norushen casts http://www.db.pandawow.me?spell=144854/final-gift and reset everyones http://www.db.pandawow.me?spell=144343/pride to 0. 4. x100. 5. 28/02/2018.
  14. 1. Siege of Orgrimmar. 2. Problems: 2.1) Spawn position inside Siege of Orgrimmar in a bit incorrect. 2.2) Raid Portal inside Siege of Orgrimmar in not Added (Object). http://bildites.lv/images/k8j47xkn/107783/thumbnail.jpg 3. How it should work: 3.1) Spawn position inside Siege of Orgrimmar should be correct. [b][X:[/b] 1441.047974[b]] [Y:[/b] 258.413910[b]] [Z:[/b] 283.558075[b]] [Facing:[/b] 1.5786652565002[b]] [Map ID:[/b] 1136[b]][/b]. 3.2)There should be a Raid Portal inside Siege of Orgrimmar (Object). [b]Instance Portal (Raid 4 Difficulties) =[/b] [b][Object ID:[/b] 214613[b]] [X:[/b] 1440.826782[b]] [Y:[/b] 248.327896[b]] [Z:[/b] 283.557953[b]] [Facing:[/b] 4.6897215843201[b]] [Map ID:[/b] 1136[b]][/b]. Watch: 00:24 4. x100. 5. 11/03/2018.
  15. 1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty - http://www.db.pandawow.me?spell=146581/fixate. 2. Problems: 2.1) If played who had http://www.db.pandawow.me?spell=146581/fixate is killed, then http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty walks to this player's corpse and stop there until current channel time of http://www.db.pandawow.me?spell=146581/fixate ends. 2.2) When http://www.db.pandawow.me?spell=146581/fixate expires http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty continues following his target until boss casts a new http://www.db.pandawow.me?spell=146581/fixate. 3. How it should work: 3.1) If played who had http://www.db.pandawow.me?spell=146581/fixate is killed, then http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty should walk to this player's corpse, stop there and immediately cast next http://www.db.pandawow.me?spell=146581/fixate. 3.2) When http://www.db.pandawow.me?spell=146581/fixate expires http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty should stop moving and cast new http://www.db.pandawow.me?spell=146581/fixate and follow next player. Watch: 4:03 4. x100 5. 10/02/2018.
  16. 1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty - http://www.db.pandawow.me?npc=71658/korkron-jailer - http://www.db.pandawow.me?item=100948/skeleton-key. 2. Problem: After players wipe or defeat http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty the http://www.db.pandawow.me?item=100948/skeleton-key saves in player's bag (if looted and not used). 3. How it should work: After players wipe or defeat http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty all http://www.db.pandawow.me?item=100948/skeleton-keys should get removed. 4. x100. 5. 10/02/2018.
  17. 1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?spell=143295/sha-bolt - http://www.db.pandawow.me?spell=143297/sha-splash. 2. Problems: http://www.db.pandawow.me?spell=143297/sha-splash Pool animation + damage radius is too small. [spoiler=Screenshots:] PandaWoW: http://bildites.lv/images/xr5n7qqh/84925/thumbnail.jpg Retail: http://bildites.lv/images/mqaw3exr/84929/thumbnail.png 3. How it should work: http://www.db.pandawow.me?spell=143297/sha-splash should have correct size of pool animation + damage radius. Watch: 00:05 4. x100. 5. 19/02/2018.
  18. 1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?npc=71603/sha-puddle & http://www.db.pandawow.me?npc=71604/contaminated-puddle. 2. Problem: All 3 Puddles have Incorrect base Movement Speed: •http://www.db.pandawow.me?npc=71603/sha-puddle - takes 8 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71604/contaminated-puddle - takes 17 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71605/purified-puddle - takes 17 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. [spoiler=Screenshots:] PandaWoW: http://bildites.lv/images/y7n2x4pu/88057/thumbnail.jpg http://bildites.lv/images/vjkkuhq2/88057/thumbnail.jpg 3. How it should work: Puddles have correct base Movement Speed: •http://www.db.pandawow.me?npc=71603/sha-puddle - should take 11 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71604/contaminated-puddle - should take 9 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71605/purified-puddle - should take 9 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. Watch: 1:58 •1:58 - Sha Puddles & Contaminated Puddles start moving. •2:07 - Contaminated Puddle has reached Immerseus. •2:09 - Sha Puddle has reached Immerseus. 4. x100. 5. 24/02/2018.
  19. Tested 12/10/2017. http://www.db.pandawow.me?spell=147209/malice Mechanic Fixed, but there is 1 bug left to fix (Info in report). Remaining Bugs: [spoiler=General:] 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg [spoiler=Malice:] 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) Fix Needs Review. When Malice bolt goes to boss it can sometimes "miss" which means players won't take damage from that bolt and boss won't gain energy. http://bildites.lv/images/s5e3anjq/84848/thumbnail.jpg [spoiler=Bombardment:] 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. NEW BUG. After last update Players are not able to see locations where http://www.db.pandawow.me?spell=147135/bombardment is going to land and also you are only able to see the animation of fire balls if you stay at edge of the map. + They are now moving faster than before. http://bildites.lv/images/npjff477/84848/thumbnail.jpg http://bildites.lv/images/rykwu8eb/84848/thumbnail.jpg [spoiler=Ko'kron Iron Star:] 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg [09/09/2017]: Not Fixed.
  20. Tested 12/10/2017. HP Fixed for 11/14 Bosses on all difficulties - Spoils of Pandaria, Paragons of the Klaxxi & Garrosh Hellscream not Fixed. Adds in Wing 1 - 2 Adds not Fixed on 2nd boss, 4 adds not fixed on 3rd boss, and 1 add has too low HP on 4th boss now. More Details in post on 08/10/2017.
  21. Tested 12/10/2017. Bug Report: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 4 •Works: 2/4 •Bugs: 2/4 + 1 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the Activated Electromagnet over the course of about 10 seconds. WORKS. 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 3) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage players & shredders (I tested 15 Sawblades only 2 worked) when they are pushed by the Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 4) http://www.db.pandawow.me?spell=144466/magnetic-crush does xx.xx damage on Normal Mode, and yy.yy damage on Heroic Mode. NOT WORKING. http://www.db.pandawow.me?spell=144466/magnetic-crush does Normal Mode damage on Heroic Mode. Normal Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Heroic Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. 5) Normal Magnet now doesn't remove sawblades instead works like overcharged one and leaves them on edge of the platform. BUG. http://bildites.lv/images/c3pbe5xy/85360/thumbnail.jpg [spoiler=Crawler Mines:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 1 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When raid wipes http://www.db.pandawow.me?npc=74009/crawler-mine doesn't despawn. BUG. [spoiler=Activated Missile Turret:] General Mechanics: 5 •Works: 5/5 •Bugs: 0/5 + 1 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6)New Bug: On Heroic Mode http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile), while http://www.db.pandawow.me?npc=71638/activated-missile-turret should launch http://www.db.pandawow.me?npc=72052/shockwave-missile (Normal Missile) and only http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should use http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile). http://bildites.lv/images/8hkxbndm/84747/thumbnail.jpg [spoiler=Activated Laser Turret:] •Works: 3/4 •Bugs: 1/4 + 1 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. WORKS. 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. WORKS. 4) http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on 1 target for 13 seconds, after than it chooses another target for 13 seconds and then Laser Turret despawns. NOT WORKING. http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on first player for ~13 seconds (everything works - fire & animations), when Laser chooses next player it is always the same player + there is no laser animation (New Bug). http://bildites.lv/images/kyf7vbj3/84253/thumbnail.jpg http://bildites.lv/images/pr26yx67/84253/thumbnail.jpg [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 7 •Works: 4/7 •Bugs: 3/7 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. WORKS. 2) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. Fix Needs Review. Sawblades now don't leave the platform, but they still go too far to the edges. http://bildites.lv/images/c3pbe5xy/85360/thumbnail.jpg 3) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 4) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to or away from the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage players & shredders (I tested 15 Sawblades only 2 worked) when they are pushed by the Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 5) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades, as in its non-Overcharged version. WORKS. 6) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 text line if Electromagnet gets Overcharged. WORKS. 7) http://www.db.pandawow.me?spell=144466/magnetic-crush does xx.xx damage on Normal Mode, and yy.yy damage on Heroic Mode. NOT WORKING. http://www.db.pandawow.me?spell=144466/magnetic-crush does Normal Mode damage on Heroic Mode. Normal Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Heroic Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. [spoiler=Overcharged Crawler Mine:] General Mechanics: 7 •Works: 6/7 •Bugs: 1/7 + 1 1) Several http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 text line if Crawler Mines get Overcharged. NOT WORKING. 8) When raid wipes http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine & http://www.db.pandawow.me?npc=74009/crawler-mine doesn't despawn. BUG. [spoiler=Overcharged Missile Turret:] General Mechanics: 8 •Works: 7/8 •Bugs: 1/8 + 2 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6) Now successively summon three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. Mechanic works, but not fully. (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform) - this part doesn't work, new http://www.db.pandawow.me?npc=72831/overcharged-missile-turret spawns on same place of previous one. 7) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. WORKS. 8) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 text line if Shockwave Missle Turret gets Overcharged. WORKS. 9) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret has only 407K HP which is incorrect. BUG. 10) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret doesn't despawn when boss resets. BUG. http://bildites.lv/images/z3am9mgr/85360/thumbnail.jpg [spoiler=Overcharged Laser Turrets:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 2 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. WORKS. 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. WORKS. 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. WORKS. 5)NEW BUG-1: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams now have a correct animation, but this animation ends too fast (http://www.db.pandawow.me?spell=146680/disintegration-laser timer ends faster than rings are finished, which means at last seconds we again have no laser beam animations which are "drawing" these 3 rings of fire. 6)NEW BUG-2: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not coming out from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret instead they are "in air". http://bildites.lv/images/4982p4yg/82810/thumbnail.jpg
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