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Everything posted by Scorp
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Siege of Orgrimmar - Spoils of Pandaria - Bonus Loot (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Fix this please, Bonus loot still gives Normal Mode items on Heroic Mode. -
Siege of Orgrimmar - Garrosh Hellscream - Heirloom Drops (Heroic Mode)
Scorp replied to Scorp's topic in Fixed and tested
Fix this please, Phase 4 is more or less working already + Loot & Bonus is added, but boss drops Normal Mode Heirlooms on Heroic Mode. -
Tested 29/09/2017. Fixed, but needs review + new bugs appeared after this fix. Fixed. Fixed, but needs review + new bugs appeared after this fix. Not Fixed. - - - Updated - - - 30/09/2017. Tested Everything again and created a new report about actual bugs: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 3 •Works: 3/3 •Bugs: 0/3 + 1 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the Activated Electromagnet over the course of about 10 seconds. WORKS. 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 3) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. WORKS. 4)NEW BUG: After last fixes Electromagnet just simply doesn't work 99% of times (http://www.db.pandawow.me?spell=144466/magnetic-crush debuff is not placed on players), I couldn't find the issue why it bugs out. http://bildites.lv/images/t9vxx2ae/82725/thumbnail.jpg http://bildites.lv/images/t8hxmc7d/82726/thumbnail.jpg [spoiler=Crawler Mines:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. [spoiler=Activated Missile Turret:] General Mechanics: 5 •Works: 4/5 •Bugs: 1/5 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. NOT WORKING. Animation of Drills is incorrect - half of them spawn in textures and other half spawns correctly (Inside Orange Animation zone) http://bildites.lv/images/6r2ktvks/81628/original.jpg. [spoiler=Activated Laser Turret:] •Works: 3/4 •Bugs: 1/4 + 2 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. WORKS. 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. WORKS. 4) http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on 1 target for 13 seconds, after than it chooses another target for 13 seconds and then Laser Turret despawns. NOT WORKING. http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates only 1 time and on 1 player, after that it despawns. 1:00. You can see that Laser Fixates on 1 player, after that it chooses another player. 5)NEW BUG-1: Before last fixes http://www.db.pandawow.me?spell=143856/superheated & http://www.db.pandawow.me?spell=146680/disintegration-laser were 13 seconds - the amount of time for how long was 1 Laser beam chasing a player. After last fixes http://www.db.pandawow.me?spell=143856/superheated is still 13 seconds which is fine, but http://www.db.pandawow.me?spell=146680/disintegration-laser bugged out it's now like 40 seconds. So now when Fixate from http://www.db.pandawow.me?spell=143856/superheated ends the http://www.db.pandawow.me?spell=146680/disintegration-laser still follows the player and creates a zone of fire. [03/10/2017]Update: http://www.db.pandawow.me?spell=146680/disintegration-laser animation timer reduced, but now it's too short (needs ~extra 2 seconds). About the bug: When http://www.db.pandawow.me?spell=143828/locked-on (Fixate) ends the fire which laser creates (http://www.db.pandawow.me?spell=143856/superheated) continues to follow player until all fire despawns, which is ~45/50 seconds. http://bildites.lv/images/cqt4npqp/82805/thumbnail.jpg http://bildites.lv/images/hwwf5j36/82806/thumbnail.jpg 6)NEW BUG-2: After last fixes the http://www.db.pandawow.me?spell=146680/disintegration-laser is not coming out from http://www.db.pandawow.me?npc=71752/activated-laser-turret instead it's "in air". I want to note that this problem is actual only on Heroic Mode, on Normal Mode everything is fine. http://bildites.lv/images/mpxaxfjt/82808/thumbnail.jpg [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 5 •Works: 3/5 + 1 •Bugs: 0/5 + 1 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. WORKS. 2) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. NOT WORKING. When http://www.db.pandawow.me?spell=144466/magnetic-crush activates the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly off the platform, which means every time magnet changes polarities they fly to Red Lines - http://imgur.com/a/1tEVz. Sawblades should stop here, not outside the map - http://imgur.com/a/UtMUj (Red Lines). Proof - 2:28. 3) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 4) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to or away from the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. WORKS. 5) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades, as in its non-Overcharged version. WORKS. 6) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 text line if Electromagnet gets Overcharged. WORKS. 7)NEW BUG: After last fixes Electromagnet just simply doesn't work 99% of times (http://www.db.pandawow.me?spell=144466/magnetic-crush debuff is not placed on players), I couldn't find the issue why it bugs out. http://bildites.lv/images/6n28ksta/82763/thumbnail.jpg [spoiler=Overcharged Crawler Mine:] General Mechanics: 6 •Works: 6/6 •Bugs: 0/6 + 1 1) Several http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 text line if Crawler Mines get Overcharged. NOT WORKING. [spoiler=Overcharged Missile Turret:] General Mechanics: 6 •Works: 4/6 •Bugs: 2/6 + 1 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. NOT WORKING. Animation of Drills is incorrect - half of them spawn in textures and other half spawns correctly (Inside Orange Animation zone) http://bildites.lv/images/6r2ktvks/81628/original.jpg. 5) Now successively summon three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. NOT WORKING. Only 1 Missile Turret spawns (Same like Non-Overcharged version) - This Mechanic is not scripted/bugged. 6) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. NOT WORKING. Players can't attack http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs created by http://www.db.pandawow.me?npc=72831/overcharged-missile-turret. http://bildites.lv/images/tqktvup9/82790/thumbnail.jpg 7) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 text line if Shockwave Missle Turret gets Overcharged. NOT WORKING. [spoiler=Overcharged Laser Turrets:] General Mechanics: 4 •Works: 3/4 •Bugs: 1/4 + 2 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. WORKS. 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. WORKS. 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. NOT WORKING. 5)NEW BUG-1: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams now have a correct animation, but this animation ends too fast (http://www.db.pandawow.me?spell=146680/disintegration-laser timer ends faster than rings are finished, which means at last seconds we again have no laser beam animations which are "drawing" these 3 rings of fire. 6)NEW BUG-2: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not coming out from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret instead they are "in air". http://bildites.lv/images/4982p4yg/82810/thumbnail.jpg
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Tested 30/09/2017. This specific problem is Fixed (Boss not attacking tank while channeling Blind Hatred), however problem with tank able to go out of melee range + not getting stacks is not solved but I will make a different report about that.
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Tested 30/09/2017. Should be fixed, no longer happens on Test Server.
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Tested 30/09/2017. Fixed. Yeah, just had to wait a bit more + get in combat with boss, when I was first testing thought debuff should come instantly)
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Siege of Orgrimmar - Kor'kron Dark Shaman - Iron Prison (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Tested 30/09/2017. Bug with http://www.db.pandawow.me?spell=19263/deterrence - Not Fixed. http://bildites.lv/images/cqjaxx6a/82658/thumbnail.jpg http://bildites.lv/images/xqbrqf8h/82658/thumbnail.jpg -
Tested 30/09/2017. Fixed.
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Siege of Orgrimmar - Kor'kron Dark Shaman - Iron Tomb (Heroic) 2
Scorp replied to Scorp's topic in Fixed and tested
Tested 29/09/2017. Fixed. -
Siege of Orgrimmar - Iron Juggernaut - Borer Drill 2
Scorp replied to Scorp's topic in Fixed and tested
Tested 29/09/2017. Fixed. -
Siege of Orgrimmar - Iron Juggernaut - Explosive Tar (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Tested 29/09/2017. Fixed. -
Siege of Orgrimmar - Spoils of Pandaria - Boss Mechanics
Scorp replied to Scorp's topic in Fixed and tested
Tested 29/09/2017. All known bugs for these Mini-Bosses Fixed. Remaining bugs: [spoiler=Massive Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 12 •Works: 12/12 •Bugs: 0/12 + 5 1)http://www.db.pandawow.me?npc=73723/jun-wei: •http://www.db.pandawow.me?spell=148515/shadow-volley - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). 2)http://www.db.pandawow.me?npc=73724/zu-yin: •http://www.db.pandawow.me?spell=148518 - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). 3)http://www.db.pandawow.me?npc=73725/xiang-lin: •http://www.db.pandawow.me?spell=148582 - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). 4)http://www.db.pandawow.me?npc=71408/kun-da: •http://www.db.pandawow.me?spell=148513 - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). ------------------------- 5)http://www.db.pandawow.me?npc=72535/stone-statue: •http://www.db.pandawow.me?spell=145523/animated-strike - Fixed. Bug: These mobs don't move when they spawn, they stand in 1 place and time to time use Animated Strike. [spoiler=Mantid Crates:] Mechanics: 8 •Works: 8/8 •Bugs: 0/8 + 8 1)http://www.db.pandawow.me?npc=73948/commander-iktal: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 1x - 89910). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). 2)http://www.db.pandawow.me?npc=73949/commander-nakaz: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 1x - 104410). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). 3)http://www.db.pandawow.me?npc=73951/commander-tik: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 2x - 85399). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). 4)http://www.db.pandawow.me?npc=71409/commander-zaktar: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 2x - 95073). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). [spoiler=Stout Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 6 •Works: 4/6 •Bugs: 2/6 + 3 1)http://www.db.pandawow.me?npc=71395/modified-anima-golem: •http://www.db.pandawow.me?spell=145288/matter-scramble - Not Fixed. (When this ability is used, Anima Golem just swaps locations of 2 players no matter where they stand - "inside the beams" or outside them. Also the highlighted zones don't appear (the beams). In short - no matter what the mechanic is always "soaked". •http://www.db.pandawow.me?spell=145271/crimson-reconstitution - Fixed. (Bug: Pool despawns after Anima Golem dies). •http://www.db.pandawow.me?spell=149280/crimson-acid (Heroic) - Not Fixed. (Damage is suffered from Anima Golems melee attacks) + (This Ability is used on Normal Mode, but should be Heroic-only + does only 50K damage). 2)http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist: •http://www.db.pandawow.me?spell=145230/forbidden-magic - Fixed. •http://www.db.pandawow.me?spell=142934/torment - Fixed. •http://www.db.pandawow.me?spell=145461/mogu-rune-of-power - Fixed. Bug-1: http://www.db.pandawow.me?npc=71392/shadow-ritualist-phylactery doesn't spawn once raid members open crate with Mogu Shadow Ritualist inside. Bug-2: Doesn't have his Weapon Equipped (ID: 92810). [spoiler=Mantid Crates:] Mechanics: 5 •Works: 3/5 •Bugs: 2/5 + 4 1)http://www.db.pandawow.me?npc=71397/zarthik-amber-priest: •http://www.db.pandawow.me?spell=145786/residue - Fixed. (Bug: Buffs Mobs of the Mogu & http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic)). •http://www.db.pandawow.me?spell=142539/mantid-swarm - Fixed. Bug: Doesn't have his Weapon Equipped (ID: 85947). 2)http://www.db.pandawow.me?npc=71405/setthik-wind-wielder: •http://www.db.pandawow.me?spell=145812/rage-of-the-empress - Fixed. (Bug: Buffs Mobs of the Mogu & http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic)). •http://www.db.pandawow.me?spell=145286/windstorm - Not Fixed. (Tornado doesn't move around the Room). Bug: Doesn't have his Weapon Equipped (ID: 85401). ------------------------ 3)http://www.db.pandawow.me?npc=71398/zarthik-swarmer - Not Fixed. (Amber Priest summons 3 mobs - 1 enemy NPC & 2 friendly NPCs). [spoiler=Lightweight Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 5 •Works: 5/5 •Bugs: 0/5 + 3 1)http://www.db.pandawow.me?npc=71380/animated-stone-mogu: •http://www.db.pandawow.me?spell=144922/harden-flesh - Fixed. (Bug: This debuff doesn't reduce movement speed for players). •http://www.db.pandawow.me?spell=144923/earthen-shard - Fixed. (Bug: This ability can be reflected with http://www.db.pandawow.me?spell=114028/mass-spell-reflection). 2)http://www.db.pandawow.me?npc=71382/burial-urn: •http://www.db.pandawow.me?spell=142694/spark-of-life - Fixed. 3)http://www.db.pandawow.me?npc=71378/quilen-guardian: •http://www.db.pandawow.me?spell=144853/carnivorous-bite - Fixed. ------------------------------ 4)http://www.db.pandawow.me?npc=71433/spark-of-life: •http://www.db.pandawow.me?spell=142775/nova - Fixed. (Bugs: Sparks just stand in 1 place, they don't move around the room) + (They don't despawn when raid wipes). [spoiler=Mantid Crates:] Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 4 1)http://www.db.pandawow.me?npc=71385/srithik-bombardier: •http://www.db.pandawow.me?spell=145712/gusting-bomb - Fixed. •http://www.db.pandawow.me?spell=145702/throw-explosives - Fixed. Bug: These mobs use these abilities pretty rarely, if you watch videos you can see that they are spamming these abilities. 2)http://www.db.pandawow.me?npc=71388/amber-encased-kunchong: •http://en.db.pandawow.me?spell=142524 - Fixed. Bug: Pools despawn after this Add dies. 3)http://www.db.pandawow.me?npc=71383: •http://www.db.pandawow.me?spell=145692 - Fixed. Bug: Doesn't have his Weapon Equipped (ID: 85399). [spoiler=Crate of Pandaren Relics:] Mechanics: 8 •Works: 5/8 •Bugs: 3/8 + 3 1)http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit: •http://www.db.pandawow.me?spell=146217/keg-toss - Fixed. (Bug: Debuff doesn't reduce movement speed). •http://www.db.pandawow.me?spell=146222/breath-of-fire - Fixed. •http://www.db.pandawow.me?spell=146081/blade-of-the-hundred-steps - Fixed. Bug: Missing Aura (ID: 146041). 2)http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit: •http://www.db.pandawow.me?spell=146190/eminence - Fixed. •http://www.db.pandawow.me?spell=146180/gusting-crane-kick - Not Fixed. (Spirit doesn't draw players within 40 yards while using this ability). •http://www.db.pandawow.me?spell=146099/staff-of-resonating-water - Fixed. Bug: Missing Aura (ID: 146094). 3)http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit: •http://www.db.pandawow.me?spell=146257/path-of-blossoms - Not Fixed. (Charge part doesn't work, Spirit "gets stuck in air" in his charge animation). •http://www.db.pandawow.me?spell=146142/claw-of-burning-anger - Not Fixed. (Buff doesn't damage enemies with fire damage - Players with DPS role get it but there is nothing in Combat Log or Recount/Skada about this buff actually hitting/damaging mobs). Bug: Missing Aura (ID: 146138). [spoiler=Other:] Mechanics: 1 •Works: 1/1 •Bugs: 0/1 + 2 1)http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic): •http://www.db.pandawow.me?spell=146815/supernova - Fixed. Bug: Should spawn on the Opposite Room after every cleared Crate (At the Moment spawns randomly) + should have more than 1 spawn point. -
1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=145227/blind-hatred. 2. Problem: While boss casts & channels http://www.db.pandawow.me?spell=145227/blind-hatred he doesn't focus on his current target - doesn't melee attack to apply stacks of debuff which means tank can can just freely walk out of bosses melee range and lose stacks or help raid kill adds. 3. How should it work: While boss casts & channels http://www.db.pandawow.me?spell=145227/blind-hatred he should focus on his current target melee attacking him. 4. x100. 5. 27/09/2017.
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1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty - http://www.db.pandawow.me?npc=73195/korkron-jailer. 2. Problems: 2.1) http://www.db.pandawow.me?npc=73195/korkron-jailer doesn't use http://www.db.pandawow.me?spell=145974/enrage ability. 2.2) Voice texts are not added for http://www.db.pandawow.me?npc=73195/korkron-jailer. 3. How it should work: 3.1) Time to time http://www.db.pandawow.me?npc=73195/korkron-jailer should use http://www.db.pandawow.me?spell=145974/enrage ability. 3.2) http://www.db.pandawow.me?npc=73195/korkron-jailer should use 1 of following voice texts on spawn: [spoiler=Voice Texts:] •http://www.wowhead.com/sound=38985/vo-54-or-thok-jailer-01 •http://www.wowhead.com/sound=39032/vo-54-or-thok-jailer-02 •http://www.wowhead.com/sound=38986/vo-54-or-thok-jailer-03 Watch: 8:36 4. x100. 5. 10/02/2018.
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1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?npc=72263/essence-of-corruption. 2. Problem: When http://www.db.pandawow.me?npc=72263/essence-of-corruption uses http://www.db.pandawow.me?spell=145134/expelled-corruption bolt it moves too slow, like 2 times slower than should. 3. How should it work: When http://www.db.pandawow.me?npc=72263/essence-of-corruption uses http://www.db.pandawow.me?spell=145134/expelled-corruption bolt it should move at correct speed. Watch: 0:24 4. x100. 5. 25/02/2018.
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1. List of Bosses: •The Fallen Protectors > http://www.db.pandawow.me?npc=71475/rook-stonetoe & http://www.db.pandawow.me?npc=71480/sun-tenderheart & http://www.db.pandawow.me?npc=71479/he-softfoot, (When I created Report they didn't have Weapons Added Yet). •Kor'kron Dark Shaman > http://www.db.pandawow.me?npc=71859/earthbreaker-haromm & http://www.db.pandawow.me?npc=71858/wavebinder-kardris, •http://www.db.pandawow.me?npc=71515/general-nazgrim, •Spoils of Pandaria > http://www.db.pandawow.me?npc=73723/jun-wei & http://www.db.pandawow.me?npc=73724/zu-yin & http://www.db.pandawow.me?npc=73725/xiang-lin & http://www.db.pandawow.me?npc=71408/kun-da & http://www.db.pandawow.me?npc=73948/commander-iktal & http://www.db.pandawow.me?npc=73949/commander-nakaz & http://www.db.pandawow.me?npc=73951/commander-tik & http://www.db.pandawow.me?npc=71409/commander-zaktar. •Paragons of the Klaxxi > http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver & http://www.db.pandawow.me?npc=71157/xaril-the-poisoned-mind & http://www.db.pandawow.me?npc=71156/kaztik-the-manipulator & http://www.db.pandawow.me?npc=71155/korven-the-prime & http://www.db.pandawow.me?npc=71160/iyyokuk-the-lucid & http://www.db.pandawow.me?npc=71154/karoz-the-locust & http://www.db.pandawow.me?npc=71152/skeer-the-bloodseeker & http://www.db.pandawow.me?npc=71158/rikkal-the-dissector & http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper, •http://www.db.pandawow.me?npc=71865/garrosh-hellscream. 2. Problem: Siege of Orgrimmar Raid Bosses can be disarmed. http://bildites.lv/images/jfd67uxv/89690/thumbnail.jpg [b]Melee damage with Weapon:[/b] Garrosh Hellscream Melee hit You 675475 Physical. Garrosh Hellscream Melee hit You 603634 Physical. Garrosh Hellscream Melee hit You 626119 Physical. Garrosh Hellscream Melee hit You 681260 Physical. Garrosh Hellscream Melee hit You 674693 Physical. Garrosh Hellscream Melee hit You 681683 Physical. Garrosh Hellscream Melee hit You 719525 Physical. [b]Melee damage when disarmed:[/b] Garrosh Hellscream Melee hit You 1 Physical. Garrosh Hellscream Melee hit You 3 Physical. Garrosh Hellscream Melee hit You 8 Physical. (Critical) Garrosh Hellscream Melee hit You 1 Physical. Garrosh Hellscream Melee hit You 1 Physical. 3. How it should work: You shouldn't be able to disarm Siege of Orgrimmar Raid Bosses. 4. x100. 5. 14/11/2017.
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1. http://www.db.pandawow.me?npc=71515/general-nazgrim - http://www.db.pandawow.me?npc=71517/korkron-arcweaver. 2. Problems: Sometimes when http://www.db.pandawow.me?npc=71517/korkron-arcweaver spawns and runs after players he is able to cast http://www.db.pandawow.me?spell=143432/arcane-shock / http://www.db.pandawow.me?spell=143431/magistrike while moving. http://bildites.lv/images/hpxsbhdm/88591/thumbnail.jpg 3. How it should work: http://www.db.pandawow.me?npc=71517/korkron-arcweaver shouldn't be able to cast http://www.db.pandawow.me?spell=143432/arcane-shock / http://www.db.pandawow.me?spell=143431/magistrike while moving. Watch: 02:28 4. x100. 5. 28/02/2018.
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1. http://www.db.pandawow.me?npc=71515/general-nazgrim - http://www.db.pandawow.me?spell=143502/execute. 2. Problem: While Boss casts http://www.db.pandawow.me?spell=143502/execute ability he doesn't follow his current target. 3. How it should work: Boss should follow his current target while casting http://www.db.pandawow.me?spell=143502/execute. Watch: 00:29 4. x100. 5. 28/02/2018.
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Siege of Orgrimmar - Garrosh Hellscream - Phase Transitions
Scorp posted a topic in Fixed and tested
1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Phase Transitions. [spoiler=2.1) Garrosh Hellscream's HP Values in all Phases:] [spoiler=Phase-1:] PandaWoW HP / Retail HP: •10-Normal - 161M / 161M ( ). •25-Normal - 484M / 451M ( ). •10-Heroic - 242M / 227M ( ). •25-Heroic - 726M / 676M ( ). [spoiler=Phase-2:] PandaWoW HP / Retail HP: •10-Normal - 419M / 419M ( ). •25-Normal - 1258M / 1173M ( ). •10-Heroic - 629M / 591M ( ). •25-Heroic - 1888M / 1757M ( ). [spoiler=Phase-3:] PandaWoW HP / Retail HP: •10-Normal - 174M / +30%. •25-Normal - 461M / +30%. •10-Heroic - 229M / +30%. •25-Heroic - 746M / +30%. Note: Read 2.3. [spoiler=Phase-4:] PandaWoW HP / Retail HP: •10-Heroic - 377M / 352M ( ). •25-Heroic - 1132M / 1044M ( ). Note: Fix Phase 2 Max HP Value to Fix this Phase, since it's 60% of Phase 2 HP. [spoiler=2.2) Phase Transition (Phase 1 >>> Phase 2):] Phase 1 ends once http://www.db.pandawow.me?npc=71865/garrosh-hellscream reaches 10% health (First Time). PandaWoW: http://www.db.pandawow.me?npc=71865/garrosh-hellscream teleports to middle of the Room and instantly heals back to 100% and then enters a 10 second role-playing speech (no animation added). After that boss receives Phase 2 Maximum Health Value + Phase 2 Skin Aura. Retail: http://www.db.pandawow.me?npc=71865/garrosh-hellscream runs to middle of the Room (he doesn't heal here) and then enters a 10 second role-playing speech (there's an animation here). After that boss receives Phase 2 Maximum Health Value + Phase 2 Skin Aura. Watch: 1:44 [spoiler=2.3) Phase Transition (Phase 2 >>> Phase 3):] Phase 2 ends once http://www.db.pandawow.me?npc=71865/garrosh-hellscream reaches 10% health (Second Time). PandaWoW: http://www.db.pandawow.me?npc=71865/garrosh-hellscream teleports to middle of the Room and enters a 10 second role-playing speech (no animation added), heals (+20% HP), loses Phase 2 Skin Aura & changes NPC Model Size. After that boss receives Phase 3 Skin Aura and heals (+17%). Around 5 seconds later boss activates and adds back any HP that was damaged by players during this Phase Transition. Retail: http://www.db.pandawow.me?npc=71865/garrosh-hellscream runs to middle of the Room and enters a 10 second role-playing speech (there's an animation here) (boss doesn't heal or lose any visual effects/auras). After that boss heals (+30%), receives Phase 3 Skin Aura + changes Model Size. Around 5 Seconds later boss activates (he doesn't add back any HP here). Watch: 8:46 [spoiler=2.4) Phase Transition (Phase 3 >>> Phase 4):] Heroic Mode: Phase 3 ends once http://www.db.pandawow.me?npc=71865/garrosh-hellscream reaches 1% health. PandaWoW: http://www.db.pandawow.me?npc=71865/garrosh-hellscream stops moving & attacking and enters a 20 second speech (no animation added). After that boss teleports himself and players to Phased Stormwind and heals (+60%). Retail: http://www.db.pandawow.me?npc=71865/garrosh-hellscream stops moving & attacking and enters a 20 second speech (there's an animation here). After that boss teleports himself and players to Phased Stormwind and heals (+60%). Watch: 10:42 4. x100. 5. 26/05/2018. It might seem like a small issue, but if you count together extra HP he has in all phases and amount of times boss heals where he shouldn't the number is high :) -
1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream. 2. Problem: Boss can be pulled out of this zone. http://bildites.lv/images/3geft8v9/82277/thumbnail.jpg 3. How it should work: You shouldn't be able to pull boss out of this zone, if you do that he should reset. Note: This Max Range should only be in Phase 1, Phase 2 Phase 3. It MUST be removed in Intermissions - Temple of Jade Serpent, Terrace of Endless Spring, Temple of the Red Crane and Phase 4 (Heroic) - Stormwind Harbor, otherwise boss won't be killable. 4. x100. 5. 27/09/2017.
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Siege of Orgrimmar - Garrosh Hellscream - Kor'kron Forces 6
Scorp posted a topic in Fixed and tested
1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=71979/korkron-warbringers & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider. 2. Problem: When Garrosh calls http://www.db.pandawow.me?npc=71979/korkron-warbringers or http://www.db.pandawow.me?npc=71983/farseer-wolf-rider these doors open and stay like that until raid wipes. http://bildites.lv/images/sz5gfkr4/82276/thumbnail.jpg 3. How it should work: When Garrosh calls http://www.db.pandawow.me?npc=71979/korkron-warbringers or http://www.db.pandawow.me?npc=71983/farseer-wolf-rider These Doors should open for few seconds and then close again. Watch: 4. x100. 5. 06/03/2018. -
1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?spell=145195/empowered-gripping-despair. 2. Problem: No matter how many stacks of http://www.db.pandawow.me?spell=145195/empowered-gripping-despair tank has - when this debuff expires raid members get only 1 stack of http://www.db.pandawow.me?spell=145199/explosive-despair. [spoiler=Screnshots:] http://bildites.lv/images/5fvcfjy4/82257/thumbnail.jpg http://bildites.lv/images/j8s3jx5k/82256/thumbnail.jpg 3. How it should work: Watch: 10:10 4. x100. 5. 27/09/2017.
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Tested 27/09/2017. Update. (After Fix). Fixed. Not Fixed. Also if possible, please check if these 3 bosses have correct speed, they can't really be kited because of their mechanics but just to make sure they are correct.
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26/09/2017. Исправлено.
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26/09/2017. Исправлено.