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Everything posted by Scorp
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1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?spell=143295/sha-bolt - http://www.db.pandawow.me?spell=143297/sha-splash. 2. Problems: http://www.db.pandawow.me?spell=143297/sha-splash Pool animation + damage radius is too small. [spoiler=Screenshots:] PandaWoW: http://bildites.lv/images/xr5n7qqh/84925/thumbnail.jpg Retail: http://bildites.lv/images/mqaw3exr/84929/thumbnail.png 3. How it should work: http://www.db.pandawow.me?spell=143297/sha-splash should have correct size of pool animation + damage radius. Watch: 00:05 4. x100. 5. 19/02/2018.
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1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?npc=71603/sha-puddle & http://www.db.pandawow.me?npc=71604/contaminated-puddle. 2. Problem: All 3 Puddles have Incorrect base Movement Speed: •http://www.db.pandawow.me?npc=71603/sha-puddle - takes 8 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71604/contaminated-puddle - takes 17 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71605/purified-puddle - takes 17 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. [spoiler=Screenshots:] PandaWoW: http://bildites.lv/images/y7n2x4pu/88057/thumbnail.jpg http://bildites.lv/images/vjkkuhq2/88057/thumbnail.jpg 3. How it should work: Puddles have correct base Movement Speed: •http://www.db.pandawow.me?npc=71603/sha-puddle - should take 11 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71604/contaminated-puddle - should take 9 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. •http://www.db.pandawow.me?npc=71605/purified-puddle - should take 9 seconds to reach http://www.db.pandawow.me?npc=71543/immerseus. Watch: 1:58 •1:58 - Sha Puddles & Contaminated Puddles start moving. •2:07 - Contaminated Puddle has reached Immerseus. •2:09 - Sha Puddle has reached Immerseus. 4. x100. 5. 24/02/2018.
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Siege of Orgrimmar - Garrosh Hellscream - Phase 4 (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Tested 12/10/2017. http://www.db.pandawow.me?spell=147209/malice Mechanic Fixed, but there is 1 bug left to fix (Info in report). Remaining Bugs: [spoiler=General:] 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg [spoiler=Malice:] 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) Fix Needs Review. When Malice bolt goes to boss it can sometimes "miss" which means players won't take damage from that bolt and boss won't gain energy. http://bildites.lv/images/s5e3anjq/84848/thumbnail.jpg [spoiler=Bombardment:] 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. NEW BUG. After last update Players are not able to see locations where http://www.db.pandawow.me?spell=147135/bombardment is going to land and also you are only able to see the animation of fire balls if you stay at edge of the map. + They are now moving faster than before. http://bildites.lv/images/npjff477/84848/thumbnail.jpg http://bildites.lv/images/rykwu8eb/84848/thumbnail.jpg [spoiler=Ko'kron Iron Star:] 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg [09/09/2017]: Not Fixed. -
Tested 12/10/2017. HP Fixed for 11/14 Bosses on all difficulties - Spoils of Pandaria, Paragons of the Klaxxi & Garrosh Hellscream not Fixed. Adds in Wing 1 - 2 Adds not Fixed on 2nd boss, 4 adds not fixed on 3rd boss, and 1 add has too low HP on 4th boss now. More Details in post on 08/10/2017.
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Tested 12/10/2017. Bug Report: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 4 •Works: 2/4 •Bugs: 2/4 + 1 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the Activated Electromagnet over the course of about 10 seconds. WORKS. 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 3) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage players & shredders (I tested 15 Sawblades only 2 worked) when they are pushed by the Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 4) http://www.db.pandawow.me?spell=144466/magnetic-crush does xx.xx damage on Normal Mode, and yy.yy damage on Heroic Mode. NOT WORKING. http://www.db.pandawow.me?spell=144466/magnetic-crush does Normal Mode damage on Heroic Mode. Normal Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Heroic Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. 5) Normal Magnet now doesn't remove sawblades instead works like overcharged one and leaves them on edge of the platform. BUG. http://bildites.lv/images/c3pbe5xy/85360/thumbnail.jpg [spoiler=Crawler Mines:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 1 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When raid wipes http://www.db.pandawow.me?npc=74009/crawler-mine doesn't despawn. BUG. [spoiler=Activated Missile Turret:] General Mechanics: 5 •Works: 5/5 •Bugs: 0/5 + 1 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6)New Bug: On Heroic Mode http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile), while http://www.db.pandawow.me?npc=71638/activated-missile-turret should launch http://www.db.pandawow.me?npc=72052/shockwave-missile (Normal Missile) and only http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should use http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile). http://bildites.lv/images/8hkxbndm/84747/thumbnail.jpg [spoiler=Activated Laser Turret:] •Works: 3/4 •Bugs: 1/4 + 1 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. WORKS. 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. WORKS. 4) http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on 1 target for 13 seconds, after than it chooses another target for 13 seconds and then Laser Turret despawns. NOT WORKING. http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on first player for ~13 seconds (everything works - fire & animations), when Laser chooses next player it is always the same player + there is no laser animation (New Bug). http://bildites.lv/images/kyf7vbj3/84253/thumbnail.jpg http://bildites.lv/images/pr26yx67/84253/thumbnail.jpg [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 7 •Works: 4/7 •Bugs: 3/7 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. WORKS. 2) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. Fix Needs Review. Sawblades now don't leave the platform, but they still go too far to the edges. http://bildites.lv/images/c3pbe5xy/85360/thumbnail.jpg 3) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 4) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to or away from the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage players & shredders (I tested 15 Sawblades only 2 worked) when they are pushed by the Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 5) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades, as in its non-Overcharged version. WORKS. 6) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 text line if Electromagnet gets Overcharged. WORKS. 7) http://www.db.pandawow.me?spell=144466/magnetic-crush does xx.xx damage on Normal Mode, and yy.yy damage on Heroic Mode. NOT WORKING. http://www.db.pandawow.me?spell=144466/magnetic-crush does Normal Mode damage on Heroic Mode. Normal Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Heroic Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. [spoiler=Overcharged Crawler Mine:] General Mechanics: 7 •Works: 6/7 •Bugs: 1/7 + 1 1) Several http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 text line if Crawler Mines get Overcharged. NOT WORKING. 8) When raid wipes http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine & http://www.db.pandawow.me?npc=74009/crawler-mine doesn't despawn. BUG. [spoiler=Overcharged Missile Turret:] General Mechanics: 8 •Works: 7/8 •Bugs: 1/8 + 2 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6) Now successively summon three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. Mechanic works, but not fully. (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform) - this part doesn't work, new http://www.db.pandawow.me?npc=72831/overcharged-missile-turret spawns on same place of previous one. 7) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. WORKS. 8) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 text line if Shockwave Missle Turret gets Overcharged. WORKS. 9) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret has only 407K HP which is incorrect. BUG. 10) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret doesn't despawn when boss resets. BUG. http://bildites.lv/images/z3am9mgr/85360/thumbnail.jpg [spoiler=Overcharged Laser Turrets:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 2 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. WORKS. 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. WORKS. 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. WORKS. 5)NEW BUG-1: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams now have a correct animation, but this animation ends too fast (http://www.db.pandawow.me?spell=146680/disintegration-laser timer ends faster than rings are finished, which means at last seconds we again have no laser beam animations which are "drawing" these 3 rings of fire. 6)NEW BUG-2: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not coming out from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret instead they are "in air". http://bildites.lv/images/4982p4yg/82810/thumbnail.jpg
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1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?spell=143459/sha-residue. 2. Problem: http://www.db.pandawow.me?spell=143459/sha-residue doesn't stack. http://bildites.lv/images/mkehx7fc/84703/thumbnail.jpg 3. How it should work: http://www.db.pandawow.me?spell=143459/sha-residue should stack just like http://www.db.pandawow.me?spell=143524/purified-residue does. Watch: 03:05 4. x100. 5. 20/02/2018.
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1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?spell=143436/corrosive-blast. 2. Problem: When http://www.db.pandawow.me?npc=71543/immerseus casts http://www.db.pandawow.me?spell=143436/corrosive-blast he visually doesn't follow his current target, instead he turns random direction and raid members can't see bosses current target and the location which will get hit by http://www.db.pandawow.me?spell=143436/corrosive-blast. [spoiler=Info:] =========================================================================== Screenshots: Before and During http://www.db.pandawow.me?spell=143436/corrosive-blast cast: http://bildites.lv/images/47ydvuju/84710/thumbnail.jpg http://bildites.lv/images/h6rrah33/84710/thumbnail.jpg =========================================================================== Video from Pandawow: Watch: 3:10 Note: You can see that http://www.db.pandawow.me?spell=143436/corrosive-blast sometimes bugs out and hits target who had aggro 1 second before cast instead of bosses current target. =========================================================================== 3. How it should work: When http://www.db.pandawow.me?npc=71543/immerseus casts http://www.db.pandawow.me?spell=143436/corrosive-blast he should visually follow his current target and raid members should be able to see bosses current target. Watch: 00:14 4. x100. 5. 24/02/2018.
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1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=145679/unchecked-corruption. 2. Problem: If tank moves out of http://www.db.pandawow.me?npc=72276/amalgam-of-corruption's melee range while he channels http://www.db.pandawow.me?spell=145227/blind-hatred, then boss doesn't interrupt http://www.db.pandawow.me?spell=145227/blind-hatred to use http://www.db.pandawow.me?spell=145679/unchecked-corruption ability. http://bildites.lv/images/bd8wrvff/84538/thumbnail.jpg 3. How should it work: If http://www.db.pandawow.me?npc=72276/amalgam-of-corruption's current target goes out of melee range, boss should interrupt http://www.db.pandawow.me?spell=145227/blind-hatred and use http://www.db.pandawow.me?spell=145679/unchecked-corruption ability. 4. x100. 5. 28/10/2017.
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1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=146124/self-doubt. 2. Problem: While http://www.db.pandawow.me?npc=72276/amalgam-of-corruption channels http://www.db.pandawow.me?spell=145227/blind-hatred his melee attacks don't place a new stack of http://www.db.pandawow.me?spell=146124/self-doubt on his current target every 20 seconds. http://bildites.lv/images/7xv5jy9d/105830/thumbnail.jpg 3. How should it work: http://www.db.pandawow.me?spell=146124/self-doubt should be applied every 20 seconds to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption's current target, no matter if boss is channeling http://www.db.pandawow.me?spell=145227/blind-hatred or no. Watch: 1:02 4. x100. 5. 28/02/2018.
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1. http://www.db.pandawow.me?npc=71734/sha-of-pride - Spawn Animation. 2. Problem: When players kill all http://www.db.pandawow.me?npc=72791/lingering-corruptions the http://www.db.pandawow.me?npc=71734/sha-of-pride just appears (spawn animation is not added). 3. How it should work: http://www.db.pandawow.me?npc=71734/sha-of-pride should have a spawn animation. Watch: 45:06 4. x100. 5. 28/02/2017.
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Siege of Orgrimmar - Norushen - Manifestation of Corruption
Scorp posted a topic in Fixed and tested
1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?npc=72264/manifestation-of-corruption. 2. Problems: 2.1) http://www.db.pandawow.me?npc=72264/manifestation-of-corruption doesn't melee attack players. 2.2) http://www.db.pandawow.me?npc=72264/manifestation-of-corruption sometimes spawns totally in a different room or very far away and because of that he doesn't aggro until someone goes near him or attacks. https://imgur.com/a/fg67j. 3. How should it work: 3.1) http://www.db.pandawow.me?npc=72264/manifestation-of-corruption should melee attack players. 3.2) http://www.db.pandawow.me?npc=72264/manifestation-of-corruption should always spawn close to boss so he aggros and players have to deal with him. Watch: 1:16 https://www.youtube.com/watch?v=BL964wFV2xM&t 4. x100. 5. 25/02/2018. -
1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=145227/blind-hatred. 2. Problem: http://www.db.pandawow.me?spell=145227/blind-hatred animation is incorrect (we have 2 separated beams). http://bildites.lv/images/jqjnettu/84542/thumbnail.jpg 3. How should it work: http://www.db.pandawow.me?spell=145227/blind-hatred animation should be correct (both beams should be together). Watch: 1:10 4. x100. 5. 25/02/2018.
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1. http://www.db.pandawow.me?npc=71475/rook-stonetoe - http://www.db.pandawow.me?spell=145610/corrupted-brew. 2. Problems: 2.1) Boss targets 1 player with http://www.db.pandawow.me?spell=145610/corrupted-brew on 10-Man & 25-Man Difficulties. 2.2) http://www.db.pandawow.me?spell=145610/corrupted-brew doesn't reduce player's movement speed. 3. How it should work: 3.1) With http://www.db.pandawow.me?spell=145610/corrupted-brew Boss should target 1 player on 10-Man Difficulties and 3 players on 25-Man Difficulties. 3.2) http://www.db.pandawow.me?spell=145610/corrupted-brew should reduce player's movement speed. Watch: 1:28 4. x100. 5. 08/03/2018.
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1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=144421/corruption. 2. Problem: http://www.db.pandawow.me?spell=144421/corruption mechanic works incorrectly, at the moment it looks like this: •0/100 http://www.db.pandawow.me?spell=144421/corruption = 100% (Full) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. •25/100 http://www.db.pandawow.me?spell=144421/corruption = 75% (-25%) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. •50/100 http://www.db.pandawow.me?spell=144421/corruption = 50% (-50%) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. •75/100 http://www.db.pandawow.me?spell=144421/corruption = 25% (-75%) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. •100/100 http://www.db.pandawow.me?spell=144421/corruption = 0% (-100%) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. 3. How it should work: http://www.db.pandawow.me?spell=144421/corruption mechanic should work like this: •0/100 http://www.db.pandawow.me?spell=144421/corruption = 100%+25%(http://www.db.pandawow.me?spell=144452/purified) * •25/100 http://www.db.pandawow.me?spell=144421/corruption = 100% (Full) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. •50/100 http://www.db.pandawow.me?spell=144421/corruption = 75% (-25%) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. •75/100 http://www.db.pandawow.me?spell=144421/corruption = 50% (-50%) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. •100/100 http://www.db.pandawow.me?spell=144421/corruption = 25% (-75%) damage done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption. *At 0/100 http://www.db.pandawow.me?spell=144421/corruption players receive http://www.db.pandawow.me?spell=144452/purified buff. At this level of corruption all roles (tanks, healers, dps) do 100% damage to boss and each of them get a different +25% buff: •DPS gets 25% damage increase buff done to http://www.db.pandawow.me?npc=72276/amalgam-of-corruption only. •Healers get 25% increased healing buff. •Tanks take 25% less damage. More info about it here - http://forum.pandawow.ru/showthread.php?t=227408. [spoiler=Proof:] http://bildites.lv/images/2zkg64aj/83902/thumbnail.png https://wow.gamepedia.com/Norushen_(tactics) http://bildites.lv/images/73cqygwu/83902/thumbnail.png http://www.db.pandawow.me?npc=72276/amalgam-of-corruption#comments:id=1895987 http://bildites.lv/images/yda48bcm/83902/thumbnail.png https://us.battle.net/forums/en/wow/topic/10103220225 http://bildites.lv/images/nfwrnwtt/84581/thumbnail.png https://us.battle.net/forums/en/wow/topic/10103220225 Watch: 2:58 Player with DPS role does 25% of his damage to boss while having 100/100 http://www.db.pandawow.me?spell=144421/corruption, of course we can't see that it is 25% in this video, my point is that at 100/100 http://www.db.pandawow.me?spell=144421/corruption players shouldn't do 0 damage to boss. Watch: 1:34 Another video, only here you can see player with Tank role. This is a huge deal for tanks, since at 100/100 http://www.db.pandawow.me?spell=144421/corruption they do 0 damage (just like others) and this means only way to hold aggro is to taunt spam boss all the time which is annoying. 4. x100. 5. 10/10/2017.
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Siege of Orgrimmar - Garrosh Hellscream - Kor'kron Forces 3
Scorp replied to Cogman's topic in Fixed and tested
Tested 09/10/2017. Fixed. -
Siege of Orgrimmar - Sha of Pride - Unstable Corruption (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Tested 09/10/2017. 1) http://www.db.pandawow.me?spell=147198/unstable-corruption doesn't stack on another http://www.db.pandawow.me?spell=147198/unstable-corruption - Fixed. 2) http://www.db.pandawow.me?spell=147198/unstable-corruption spawns every 8 seconds on 10-Man Heroic Mode. - Fixed. 3) http://www.db.pandawow.me?spell=147198/unstable-corruption spawns every 4 seconds on 25-Man Heroic Mode. - Fixed. 4)New Bug: First http://www.db.pandawow.me?spell=147198/unstable-corruption rift spawns on Pull. - Fixed. -
Siege of Orgrimmar - Garrosh Hellscream - Ko'kron Iron Star
Scorp replied to Scorp's topic in Fixed and tested
Bump. -
Tested 08/10/2017. Bug Report: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 4 •Works: 3/4 •Bugs: 1/4 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the Activated Electromagnet over the course of about 10 seconds. WORKS. 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 3) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. WORKS. 4) http://www.db.pandawow.me?spell=144466/magnetic-crush does xx.xx damage on Normal Mode, and yy.yy damage on Heroic Mode. NOT WORKING. http://www.db.pandawow.me?spell=144466/magnetic-crush does Normal Mode damage on Heroic Mode. Normal Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Heroic Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. [spoiler=Crawler Mines:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. [spoiler=Activated Missile Turret:] General Mechanics: 5 •Works: 4/5 •Bugs: 1/5 + 1 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. NOT WORKING. Animation of Drills is incorrect - half of them spawn in textures and other half spawns correctly (Inside Orange Animation zone) http://bildites.lv/images/6r2ktvks/81628/original.jpg. 6)New Bug: Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 text line if Normal Shockwave Missle Turret arrives on Assembly Line, he should only use it if it gets Overcharged. [spoiler=Activated Laser Turret:] •Works: 3/4 •Bugs: 1/4 + 1 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. WORKS. 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. WORKS. 4) http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on 1 target for 13 seconds, after than it chooses another target for 13 seconds and then Laser Turret despawns. NOT WORKING. http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on first player for ~13 seconds (everything works - fire & animations), when Laser chooses next player it is always the same player + there is no laser animation (New Bug). http://bildites.lv/images/kyf7vbj3/84253/thumbnail.jpg http://bildites.lv/images/pr26yx67/84253/thumbnail.jpg [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 7 •Works: 5/7 •Bugs: 2/7 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. WORKS. 2) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. NOT WORKING. When http://www.db.pandawow.me?spell=144466/magnetic-crush activates the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly off the platform, which means every time magnet changes polarities they fly to Red Lines - http://imgur.com/a/1tEVz. Sawblades should stop here, not outside the map - http://imgur.com/a/UtMUj (Red Lines). Proof - 2:28. 3) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 4) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to or away from the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. WORKS. 5) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades, as in its non-Overcharged version. WORKS. 6) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 text line if Electromagnet gets Overcharged. WORKS. 7) http://www.db.pandawow.me?spell=144466/magnetic-crush does xx.xx damage on Normal Mode, and yy.yy damage on Heroic Mode. NOT WORKING. http://www.db.pandawow.me?spell=144466/magnetic-crush does Normal Mode damage on Heroic Mode. Normal Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Heroic Mode: Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. Magnetic Crush damaged You 18190 Physical. [spoiler=Overcharged Crawler Mine:] General Mechanics: 7 •Works: 6/7 •Bugs: 1/7 1) Several http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 text line if Crawler Mines get Overcharged. NOT WORKING. [spoiler=Overcharged Missile Turret:] General Mechanics: 8 •Works: 5/8 •Bugs: 3/8 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. NOT WORKING. Animation of Drills is incorrect - half of them spawn in textures and other half spawns correctly (Inside Orange Animation zone) http://bildites.lv/images/6r2ktvks/81628/original.jpg. 6) Now successively summon three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. NOT WORKING. Only 1 Missile Turret spawns (Same like Non-Overcharged version) - This Mechanic is not scripted/bugged. 7) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. NOT WORKING. Players can't attack http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs created by http://www.db.pandawow.me?npc=72831/overcharged-missile-turret. http://bildites.lv/images/tqktvup9/82790/thumbnail.jpg 8) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 text line if Shockwave Missle Turret gets Overcharged. WORKS. [spoiler=Overcharged Laser Turrets:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 2 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. WORKS. 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. WORKS. 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. WORKS. 5)NEW BUG-1: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams now have a correct animation, but this animation ends too fast (http://www.db.pandawow.me?spell=146680/disintegration-laser timer ends faster than rings are finished, which means at last seconds we again have no laser beam animations which are "drawing" these 3 rings of fire. 6)NEW BUG-2: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not coming out from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret instead they are "in air". http://bildites.lv/images/4982p4yg/82810/thumbnail.jpg
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All Fixes will be added in this post. Tested 08/10/2017. Green = Fixed || Red = Not Fixed [spoiler=Siege of Orgrimmar Wing 1 - Vale of Eternal Sorrows:] [spoiler=2. The Fallen Protectors] Adds: http://www.db.pandawow.me?npc=71481/embodied-sorrow •25-Normal - 9,449M. ==> 26,460,000. http://www.db.pandawow.me?npc=71482/embodied-desperation •10-Normal - 11,872M. ==> 12,284,971. •25-Normal - 33,246M. ==> 34,397,747. •10-Heroic - 26,012M. ==> 26,909,715. •25-Heroic - 72,834M. ==> 75,347,913. [spoiler=3. Norushen] Adds: http://www.db.pandawow.me?npc=72264/manifestation-of-corruption (Outside Realm) •10-Normal - 6,070M. ==> 4,047,283. •25-Normal - 6,070M. ==> 4,047,283. http://www.db.pandawow.me?npc=72263/essence-of-corruption (Outside Realm) •10-Normal - 3,161M. ==> 2,107,960. •25-Normal - 3,161M. ==> 2,107,960. http://www.db.pandawow.me?npc=71977/manifestation-of-corruption (DPS Test Realm) •10-Heroic - 906K. ==> 1,357,526. •25-Heroic - 906K. ==> 1,357,526. [spoiler=4. Sha of Pride] Adds: http://www.db.pandawow.me?npc=71946/manifestation-of-pride •10-Normal - 906K. ==> 1,700,000. •25-Normal - 906K. ==> 4,000,000. •10-Heroic - 1,357M. ==> 4,400,000. •25-Heroic - 1,357M. ==> 5,600,000. [spoiler=Siege of Orgrimmar Wing 2 - Gates of Retribution:] [spoiler=5. Galakras] http://www.db.pandawow.me?npc=72356/master-cannoneer-dagryn •10-Heroic - 18,97M. ==> 21,079,585. •25-Heroic - 37,94M. ==> 42,159,171. http://www.db.pandawow.me?npc=72355/high-enforcer-thranok •10-Normal - 22,76M. ==> 21,079,585. •25-Normal - 45,53M. ==> 75,886,558. •10-Heroic - 22,76M. ==> 42,159,201. •25-Heroic - 45,53M. ==> 126,477,602. http://www.db.pandawow.me?npc=72456/korgra-the-snake •10-Normal - 34,14M. ==> 30,776,208. •25-Normal - 68,29M. ==> 113,829,846. •10-Heroic - 34,14M. ==> 50,591,039. •25-Heroic - 68,29M. ==> 151,773,116. http://www.db.pandawow.me?npc=72352/dragonmaw-ebon-stalker •25-Normal - 14,67M. ==> 24,451,919. •10-Heroic - 7,3M. ==> 12,225,960. •25-Heroic - 14,67M. ==> 40,345,669. http://www.db.pandawow.me?npc=72945/dragonmaw-bonecrusher •10-Normal - 37,94M. ==> 42,159,200. •25-Normal - 75,88M. ==> 126,477,600. •10-Heroic - 37,94M. ==> 59,022,880. •25-Heroic - 75,88M. ==> 193,932,320. http://www.db.pandawow.me?npc=72958/dragonmaw-tidal-shaman •10-Normal - 30,35M. ==> 26,981,920. •25-Normal - 60,70M. ==> 80,945,760. •10-Heroic - 30,35M. ==> 37,774,688. •25-Heroic - 60,70M. ==> 123,442,288. http://www.db.pandawow.me?npc=72353/dragonmaw-flameslinger •10-Normal - 3,66M. ==> 4,075,320. •25-Normal - 11,0M. ==> 8,150,640. •10-Heroic - 5,50M. ==> 5,705,448. •25-Heroic - 16,50M. ==> 12,225,960. http://www.db.pandawow.me?npc=72941/dragonmaw-grunt •25-Normal - 14,67M. ==> 24,451,918. •10-Heroic - 7,33M. ==> 11,410,895. •25-Heroic - 14,67M. ==> 37,492,942. http://www.db.pandawow.me?npc=72942/dragonmaw-flagbearer •10-Normal - 14,67M. ==> 16,301,280. •25-Normal - 29,34M. ==> 48,903,840. •10-Heroic - 14,67M. ==> 22,821,792. •25-Heroic - 29,34M. ==> 68,465,376. http://www.db.pandawow.me?npc=72947/korkron-demolisher •25-Normal - 10,53M. ==> 31,619,401. •10-Heroic - 10,53M. ==> 21,079,600. •25-Heroic - 10,53M. ==> 63,238,801. [spoiler=7. Kor'kron Dark Shaman] Adds: http://www.db.pandawow.me?npc=71825/foul-slime •10-Heroic - 393K. ==> 531,820. •25-Heroic - 1103K. ==> 1,489,097. [spoiler=8. General Nazgrim] Adds: http://www.db.pandawow.me?npc=71715/orgrimmar-faithful •25-Normal - 3,9M. ==> 5,515,174. •10-Heroic - 1,9M. ==> 2,639,404. •25-Heroic - 3,9M. ==> 7,484,879. http://www.db.pandawow.me?npc=71516/korkron-ironblade •10-Heroic - 9,1M. ==> 9,275,024. •25-Heroic - 31,8M. ==> 32,040,993. http://www.db.pandawow.me?npc=71518/korkron-assassin •25-Normal - 18,90M. ==> 18,887,322. •10-Heroic - 8,10M. ==> 8,431,840. •25-Heroic - 28,30M. ==> 29,511,440. http://www.db.pandawow.me?npc=71519/korkron-warshaman •10-Heroic - 8,6M. ==> 8,853,432. •25-Heroic - 30,7M. ==> 30,987,013. http://www.db.pandawow.me?npc=65349/healing-tide-totem •25-Normal - 393K. ==> 1,200,412. •10-Heroic - 393K. ==> 788,321. •25-Heroic - 393K. ==> 2,360,001. http://www.db.pandawow.me?npc=71626/korkron-banner •10-Normal - 1,09M. ==> 843,231. •25-Normal - 3,37M. ==> 2,455,751. http://www.db.pandawow.me?npc=71656/korkron-sniper •10-Heroic - 7,16M. ==> 8,431,840. •25-Heroic - 20,1M. ==> 29,511,441. [spoiler=Siege of Orgrimmar Wing 3 - The Underhold:] [spoiler=10. Spoils of Pandaria] http://www.db.pandawow.me?npc=72535/stone-statue •25-Normal - 699K. ==> 1,897,999. •10-Heroic - 699K. ==> 1,275,000. •25-Heroic - 699K. ==> 3,677,998. http://www.db.pandawow.me?npc=71397/zarthik-amber-priest •10-Normal - 6,323M. ==> 7,079,987. •25-Normal - 20,1M. ==> 19,190,997 http://www.db.pandawow.me?npc=71398/zarthik-swarmer •25-Normal - 1,290M. ==> 3,465,763. •10-Heroic - 1,290M. ==> 2,351,412. •25-Heroic - 1,290M. ==> 6,681,095. http://www.db.pandawow.me?npc=71380/animated-stone-mogu •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71382/burial-urn •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71433/spark-of-life •25-Normal - 2,1M. ==> 1,887,431. •10-Heroic - 700K. ==> 1,271,651. •25-Heroic - 2,1M. ==> 2,773,431. http://www.db.pandawow.me?npc=71378/quilen-guardian •25-Normal - 2,77M. ==> 2,531,020. •10-Heroic - 933K. ==> 1,699,651. •25-Heroic - 2,77M. ==> 4,903,641. http://www.db.pandawow.me?npc=71385/srithik-bombardier •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71388/amber-encased-kunchong •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71383/korthik-warcaller •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=73104/unstable-spark •25-Heroic - 1,02M. ==> 2,941,121. [spoiler=11. Thok the Bloodthirsty] Adds: http://www.db.pandawow.me?npc=71658/korkron-jailer •25-Normal - 16,863M. ==> 50,591,040. •10-Heroic - 16,863M. ==> 25,295,520. •25-Heroic - 16,863M. ==> 75,886,560. http://www.db.pandawow.me?npc=73526/starved-yeti •25-Heroic - 20,236M. ==> 63,238,801. http://www.db.pandawow.me?npc=73522/captive-cave-bat •10-Heroic - 6,023M. ==> 10,118,132. •25-Heroic - 6,023M. ==> 31,619,398. [spoiler=Siege of Orgrimmar Wing 4 - Downfall:] [spoiler=12. Siegecrafter Blackfuse] Adds: http://www.db.pandawow.me?npc=71694/deactivated-electromagnet & http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines & http://ptr.db.pandawow.me?npc=71606/deactivated-missile-turret & http://www.db.pandawow.me?npc=71751/deactivated-laser-turret •10-Heroic - 9,601M ==> 9,599,431. •25-Heroic - 24,003M ==> 24,000,301. http://www.db.pandawow.me?npc=71591/automated-shredder •25-Normal - 26,560M. ==>12,647,760. •10-Heroic - 8,853M. ==> 16,029,496. •25-Heroic - 26,560M. ==> 20,658,008. http://www.db.pandawow.me?npc=71788/crawler-mine •25-Normal - 1,222M. ==> 1,833,894. •10-Heroic - 1,222M. ==> 1,630,342. •25-Heroic - 1,222M. ==> 3,056,490. http://www.db.pandawow.me?npc=72831/overcharged-missile-turret •10-Heroic - 407K. ==> 3,056,853. •25-Heroic - 407K. ==> 12,225,112. [spoiler=13. Paragons of the Klaxxi] Boss: http://www.db.pandawow.me?npc=71152/skeer-the-bloodseeker •10-Heroic - 91,6M. ==> 143,052,923. •25-Heroic - 261M. ==> 401,246,040. Boss: http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71158/rikkal-the-dissector •10-Heroic - 65,4M. ==> 125,607,456. •25-Heroic - 183M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71155/korven-the-prime •10-Heroic - 91,6M. ==> 143,052,923. •25-Heroic - 261M. ==> 401,246,040. Boss: http://www.db.pandawow.me?npc=71157/xaril-the-poisoned-mind •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71160/iyyokuk-the-lucid •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71156/kaztik-the-manipulator •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71154/karoz-the-locust •10-Heroic - 65,4M. ==> 100,311,510. •25-Heroic - 183M. ==> 280,872,228. Boss: http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver •10-Heroic - 91,6M. ==> 150,467,265. •25-Heroic - 261M. ==> 421,308,342. Adds: http://www.db.pandawow.me?npc=71542/blood •25-Normal - 4,215M. ==> 11,804,422. •10-Heroic - 4,215M. ==> 6,323,236. •25-Heroic - 4,215M. ==> 17,706,326. http://www.db.pandawow.me?npc=71578/amber-parasite •25-Normal - 4,215M. ==> 11,804,422. •10-Heroic - 4,215M. ==> 6,323,236. •25-Heroic - 4,215M. ==> 17,706,326. http://www.db.pandawow.me?npc=71407/amber •10-Normal - 6,978M. ==> 6,542,123. •25-Normal - 6,978M. ==> 18,317,467. •10-Heroic - 6,978M. ==> 18,317,251. •25-Heroic - 6,978M. ==> 53,210,444. http://www.db.pandawow.me?npc=71420/hungry-kunchong •25-Normal - 6,978M. ==> 19,633,361. •10-Heroic - 6,978M. ==> 19,632,011. •25-Heroic - 6,978M. ==> 54,488,641. http://www.db.pandawow.me?npc=71425/mature-kunchong •25-Normal - 6,978M. ==> 19,633,361. •10-Heroic - 6,978M. ==> 19,632,011. •25-Heroic - 6,978M. ==> 54,488,641. [spoiler=14. Garrosh Hellscream] Boss (Phase 1): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •25-Normal - 484M. ==> 451,401,795. •10-Heroic - 242M. ==> 227,663,514. •25-Heroic - 726M. ==> 676,012,350. Boss (Phase 2): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •25-Normal - 1258M. ==> 1173M. •10-Heroic - 629M. ==> 591M. •25-Heroic - 1888M. ==> 1757M. Boss (Phase 3): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •10-Normal - 174M. ==> ??? (28% of Phase 2 HP).* •25-Normal - 461M. ==> ??? (28% of Phase 2 HP).* •10-Heroic - 229M. ==> ??? (30% of Phase 2 HP).* •25-Heroic - 746M. ==> ??? (30% of Phase 2 HP).* * This info is only what I have concluded after watching many videos before and after hotfixes done by Blizzard, if someone can find correct information about this phase feel free to share it. Boss (Phase 4): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •10-Heroic - 377M. ==> ??? (60% of Phase 2 HP). •25-Heroic - 1132M. ==> ??? (60% of Phase 2 HP). Adds: http://www.db.pandawow.me?npc=72154/desecrated-weapon •25-Normal - 5,375M. ==> 15,050,835. •10-Heroic - 5,375M. ==> 8,060,840. •25-Heroic - 5,375M. ==> 22,576,252. http://www.db.pandawow.me?npc=72272/minion-of-yshaarj •25-Normal - 1,053M. ==> 2,951,144. •10-Heroic - 1,053M. ==> 1,422,873. •25-Heroic - 1,053M. ==> 4,426,716.
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Siege of Orgrimmar - Sha of Pride - Unstable Corruption (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Tested 08/10/2017. 1) http://www.db.pandawow.me?spell=147198/unstable-corruption doesn't stack on another http://www.db.pandawow.me?spell=147198/unstable-corruption - Fixed. 2) http://www.db.pandawow.me?spell=147198/unstable-corruption spawns every 8 seconds on 10-Man Heroic Mode. - Fixed. 3) http://www.db.pandawow.me?spell=147198/unstable-corruption spawns every 4 seconds on 25-Man Heroic Mode. - Fixed. New Bug: First http://www.db.pandawow.me?spell=147198/unstable-corruption rift spawns on Pull, but every next one opens correctly on 10-Man & 25-Man Mode. First http://www.db.pandawow.me?spell=147198/unstable-corruption should open 8 seconds after pull on 10-Heroic, and 4 seconds after pull on 25-Heroic Mode. -
Siege of Orgrimmar - General Nazgrim - Kor'kron Ironblade
Scorp replied to Scorp's topic in Fixed and tested
Tested 08/10/2017. Fix needs review. Fixed. Another bug: After you CC http://www.db.pandawow.me?npc=71516/korkron-ironblade he doesn't use http://www.db.pandawow.me?spell=143420/ironstorm again, all he does is melee attacks. -
Siege of Orgrimmar - General Nazgrim - Orgrimmar Faithful
Scorp replied to Scorp's topic in Fixed and tested
Tested 08/10/2017. Fixed. http://bildites.lv/images/36c5d2ma/84204/thumbnail.png -
1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=146837/look-within: http://www.db.pandawow.me?spell=144849/test-of-serenity. 2. Problems: 2.1) If any http://www.db.pandawow.me?npc=71977/manifestation-of-corruption or http://www.db.pandawow.me?npc=71976/essence-of-corruption is left alive inside http://www.db.pandawow.me?spell=144849/test-of-serenity after player teleports out it (Timer runs out), these adds don't spawn on Outside Realm. 2.2) If last add alive (http://www.db.pandawow.me?npc=71977/manifestation-of-corruption or http://www.db.pandawow.me?npc=71976/essence-of-corruption) dies from AoE effects, dots or pet abilities (anything that's not a direct attack from player), then this player doesn't get teleported out of http://www.db.pandawow.me?spell=144849/test-of-serenity, instead is forced to wait until timer runs out. [spoiler=Screenshots:] Credits to n0id for explaining the cause of this bug. http://bildites.lv/images/963e6u75/84018/thumbnail.jpg http://bildites.lv/images/ndq6ct9x/84018/thumbnail.jpg 2.3) http://www.db.pandawow.me?npc=71977/manifestation-of-corruption and http://www.db.pandawow.me?npc=71976/essence-of-corruption inflicts same amount of damage Normal & Heroic Mode. [spoiler=Code:] [b]Normal Mode:[/b] Manifestation of Corruption Tear Reality hit You 283638 Shadow. Essence of Corruption Expelled Corruption damaged You 100000 Shadow. [b]Heroic Mode:[/b] Manifestation of Corruption Tear Reality hit You 279780 Shadow. Essence of Corruption Expelled Corruption damaged You 100000 Shadow. 2.4) http://www.db.pandawow.me?npc=71976/essence-of-corruption doesn't change facing direction after a short amount of time. [spoiler=Screenshots:] http://bildites.lv/images/nn7gxnu9/84042/thumbnail.jpg 2.5) There are always 4x http://www.db.pandawow.me?npc=71976/essence-of-corruption & 1x http://www.db.pandawow.me?npc=71977/manifestation-of-corruption inside http://www.db.pandawow.me?spell=144849/test-of-serenity no matter how much amount of http://www.db.pandawow.me?spell=144421/corruption player had before he entered. 2.6) If Player dies inside http://www.db.pandawow.me?spell=144849/test-of-serenity all mobs (4x http://www.db.pandawow.me?npc=71976/essence-of-corruption & 1x http://www.db.pandawow.me?npc=71977/manifestation-of-corruption) spawn on Outside Realm, no matter if player died with 2 or 5 mobs alive. 3. How should it work: 3.1) All adds which weren't killed inside http://www.db.pandawow.me?spell=144849/test-of-serenity should spawn on Outside Realm. 3.2) After all adds (http://www.db.pandawow.me?npc=71977/manifestation-of-corruption & http://www.db.pandawow.me?npc=71976/essence-of-corruption) die, player should get teleported out of http://www.db.pandawow.me?spell=144849/test-of-serenity back to Outside Realm. 3.3) http://www.db.pandawow.me?npc=71977/manifestation-of-corruption and http://www.db.pandawow.me?npc=71976/essence-of-corruption should do correct damage on Heroic Mode. 3.4) http://www.db.pandawow.me?npc=71976/essence-of-corruption should change facing direction after a short amount of time. 3.5) Inside http://www.db.pandawow.me?spell=144849/test-of-serenity there should always be 1x http://www.db.pandawow.me?npc=71977/manifestation-of-corruption, but the amount of http://www.db.pandawow.me?npc=71976/essence-of-corruption should come from the amount of player's http://www.db.pandawow.me?spell=144421/corruption. 3.6) If player dies inside http://www.db.pandawow.me?spell=144849/test-of-serenity only the mobs which were not killed should spawn on Outside Realm, since the ones which were killed already spawned. Watch: 00:10 4. x100. 5. 28/02/2018.
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Tested 07/10/2017. Updated.
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1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=146837/look-within: http://www.db.pandawow.me?spell=144851/test-of-confidence. 2. Problems: 2.1) http://www.db.pandawow.me?npc=72051/titanic-corruption doesn't debuff tank with http://www.db.pandawow.me?spell=144639/corruption. 2.2) http://www.db.pandawow.me?npc=72051/titanic-corruption doesn't use http://www.db.pandawow.me?spell=144649/hurl-corruption ability. 2.3) http://www.db.pandawow.me?npc=72051/titanic-corruption has incorrect movement speed (too slow). 2.4) If Tank dies inside http://www.db.pandawow.me?spell=144851/test-of-confidence then 4x http://www.db.pandawow.me?npc=71976/essence-of-corruption & 1x http://www.db.pandawow.me?npc=71977/manifestation-of-corruption spawn on outside realm. 2.5) If Tank dies inside http://www.db.pandawow.me?spell=144851/test-of-confidence he looses all http://www.db.pandawow.me?spell=144421/corruption. 3. How should it work: 3.1) http://www.db.pandawow.me?npc=72051/titanic-corruption should debuff tank with http://www.db.pandawow.me?spell=144639/corruption. 3.2) http://www.db.pandawow.me?npc=72051/titanic-corruption should use http://www.db.pandawow.me?spell=144649/hurl-corruption ability. 3.3) http://www.db.pandawow.me?npc=72051/titanic-corruption should have correct movement speed. 3.4) If Tank dies inside http://www.db.pandawow.me?spell=144851/test-of-confidence then 1x http://www.db.pandawow.me?npc=71977/manifestation-of-corruption should spawn on outside realm. 3.5) If Tank dies inside http://www.db.pandawow.me?spell=144851/test-of-confidence he shouldn't lose http://www.db.pandawow.me?spell=144421/corruption. Watch: 2:12 4. x100. 5. 25/02/2018.