-
Posts
1678 -
Joined
-
Last visited
-
Days Won
83
Content Type
Profiles
Forums
Events
Everything posted by Scorp
-
Siege of Orgrimmar - Sha of Pride - Banishment (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Bump. -
Siege of Orgrimmar - Sha of Pride - Corrupted Prison
Scorp replied to Scorp's topic in Fixed and tested
Bump. -
Siege of Orgrimmar - The Fallen Protectors - Weapons & Auras
Scorp replied to Scorp's topic in Fixed and tested
Updated. Found all Auras & Weapons, added IDs in report. -
Siege of Orgrimmar - Garrosh Hellscream - Heirloom Drops (Heroic Mode)
Scorp replied to Scorp's topic in Fixed and tested
Bump. -
Siege of Orgrimmar - Spoils of Pandaria - Bonus Loot (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Bump. -
Try to finish it in this order: •Speak with Yu'lon. •Speak with Chi-Ji. •Speak with Xuen. •Speak with Niuzao. •Complete one of the Celestial's Challenges (Only Niuzao Challenge works). About Bugs on this quest, you can only do "•Speak with Yu'lon" part once a day, if you drop quest and then take it again it won't work until next server restart (which is every morning). And also make sure you are not in a raid group.
-
Siege of Orgrimmar - Garrosh Hellscream - Whirling Corruption
Scorp replied to Scorp's topic in Fixed and tested
Report Updated. [spoiler=Animation ID:] http://bildites.lv/images/h6rfcnwd/89043/thumbnail.jpg -
Updated Post on 08/10/2017. Deleted Fixed NPCs, Added Correct full HPs for NPCs that still needs fixes. Information was taken from 5.4.8 Files & Videos.
-
Siege of Orgrimmar - Thok the Bloodthirsty - Prisoners of War
Scorp replied to Scorp's topic in Fixed and tested
Bump. -
Siege of Orgrimmar - Iron Juggernaut - Crawler Mine
Scorp replied to Scorp's topic in Fixed and tested
Fixed. -
Siege of Orgrimmar - Garrosh Hellscream - Ko'kron Iron Star
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fix Needs Review. Fixed. Fix Needs Review. http://www.db.pandawow.me?spell=144798/exploding-iron-star deals damage now, but it deals 40K Damage no matter where you stand - next to explosion or very far away from it. How it should work: The impact of the Iron Star causes it to explode, inflicting 2'000'000 (3'500'000 On Heroic Mode) Fire damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the explosion. Fix Needs Review. Radius is too big now, you can see it in this picture (once I moved 1 step closer I got hit by 2M damage + knocked back) - https://imgur.com/a/mvUIE. How it should work: This is how far you should be able to go https://imgur.com/a/qsax6, video proof 0:35 Fix Needs Review. http://www.db.pandawow.me?spell=144653/iron-star-impact knocks http://www.db.pandawow.me?npc=71979/korkron-warbringers too far away (they always fly in Textures). In this picture (https://imgur.com/a/CdtPm) you can see how it looks like: If Adds are on 'X' http://www.db.pandawow.me?spell=144653/iron-star-impact will knock them to Y (which is too much + in textures). Another problem is that Both iron Stars knock adds in this direction. How it should work: Knockback effect from http://www.db.pandawow.me?spell=144653/iron-star-impact should be very small: 7:43 + every Iron Star should knock adds to a different location (one to South and other one to North). Note: If possible please check if http://www.db.pandawow.me?spell=144653/iron-star-impact damage done to Trash mobs is correct on every difficulty. -
Tested 05/11/2017. Fixed. Remaining Bugs: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 5 •Works: 3/5 •Bugs: 2/5 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the Activated Electromagnet over the course of about 10 seconds. WORKS. 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 3) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage Players & Shredders (Tested 15 Sawblades only 2 actually did damage to player) when they are pulled to Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 4) http://www.db.pandawow.me?spell=144466/magnetic-crush does 33000 damage on Normal Mode, and 55000 damage on Heroic Mode. WORKS. 5) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the Activated Electromagnet. Fix Needs Review. http://www.db.pandawow.me?npc=71696/activated-electromagnet now doesn't remove sawblades instead works like http://www.db.pandawow.me?npc=73387/overcharged-electromagnet and leaves them on edge of the platform. http://www.db.pandawow.me?npc=71696/activated-electromagnet should should pull all sawblades off the platform to Magnet. http://bildites.lv/images/u578c4z2/88507/thumbnail.jpg [spoiler=Crawler Mines:] General Mechanics: 7 •Works: 4/7 •Bugs: 3/7 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) On Assembly Line 3x http://www.db.pandawow.me?npc=74009/crawler-mines arrive on 10-Man, and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man. NOT WORKING. On Assembly Line arrive 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man & 25-Man Difficulties. 6) If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=74009/crawler-mines won't arrive on Assembly Line. NOT WORKING. If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=74009/crawler-mines still arrive on Assembly Line. http://bildites.lv/images/h7uge3c2/85027/thumbnail.jpg 7) http://www.db.pandawow.me?npc=74009/crawler-mines can be pushed back by any abilities. NOT WORKING. http://www.db.pandawow.me?npc=74009/crawler-mines are immune against any kind of Pushback abilities. [spoiler=Activated Missile Turret:] General Mechanics: 5 •Works: 5/5 •Bugs: 0/5 + 1 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6)New Bug: On Heroic Mode http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile), while http://www.db.pandawow.me?npc=71638/activated-missile-turret should launch http://www.db.pandawow.me?npc=72052/shockwave-missile (Normal Missile) and only http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should use http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile (Overcharged Missile). http://bildites.lv/images/8hkxbndm/84747/thumbnail.jpg [spoiler=Activated Laser Turret:] •Works: 3/4 •Bugs: 1/4 + 2 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. WORKS. 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. WORKS. 4) http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on 1 target for 15 seconds, after than it chooses another target for 15 seconds and then Laser Turret despawns. NOT WORKING. http://www.db.pandawow.me?npc=71752/activated-laser-turret fixates on first player for ~15 seconds (everything works - fire & animations), when Laser chooses next player it is always the same player + there is no laser animation. (New Bug), but player has 'Fixate' debuff and he still creates fire under him. http://bildites.lv/images/kyf7vbj3/84253/thumbnail.jpg http://bildites.lv/images/pr26yx67/84253/thumbnail.jpg 5) Players who Stand far away from Assembly Line don't see http://www.db.pandawow.me?spell=146680/disintegration-laser beam animation. NEW BUG. http://bildites.lv/images/batnhuea/88564/thumbnail.png [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 7 •Works: 5/7 •Bugs: 2/7 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. WORKS. 2) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. Fix Needs Review. 2.1) Sawblades now don't leave the platform, but they still go too far to the edges. - http://bildites.lv/images/c3pbe5xy/85360/thumbnail.jpg 2.2) Sawblade trajectory is incorrect - They All Stack on 1 point on East part of Platform and then they Split on West part of Platform while flying. - https://imgur.com/a/FVKFc & https://imgur.com/a/aGBfN How it Should work: When http://www.db.pandawow.me?spell=144466/magnetic-crush activates Sawblades fly to West part of Platform where they stop before the edge of platform (at the moment they fly too far) and are really close to each other (Not Stacked like it is now), when Magnet changes polarity they fly to East part of Platform and while flying they spread and stop before the edge of platform (at the moment they fly too far). Watch: 2:35 3) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players no matter where are they standing except players who are on Conveyor Belt. WORKS. 4) All the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to or away from the Activated Electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredder in the path. Fix Needs Review. Sawblades almost never damage players & shredders (I tested 15 Sawblades only 2 worked) when they are pushed by the Magnet. http://bildites.lv/images/n44hqf3a/85360/thumbnail.jpg 5) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades, as in its non-Overcharged version. WORKS. 6) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 text line if Electromagnet gets Overcharged. WORKS. 7) http://www.db.pandawow.me?spell=144466/magnetic-crush does 55000 damage on Heroic Mode. WORKS. [spoiler=Overcharged Crawler Mine:] General Mechanics: 11 •Works: 6/11 •Bugs: 5/11 1) Several http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. WORKS. 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. WORKS. 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. WORKS. 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. WORKS. 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. WORKS. 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 text line if Crawler Mines get Overcharged. NOT WORKING. 8) On Assembly Line 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines arrive on 10-Man, and 8x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man. NOT WORKING. On Assembly Line arrive 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man & 25-Man Difficulties. 9) If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines won't arrive on Assembly Line. NOT WORKING. If Players kill http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines still arrive on Assembly Line. http://bildites.lv/images/h7uge3c2/85027/thumbnail.jpg 10) http://bildites.lv/images/xjsmpy4u/75184/thumbnail.png NOT WORKING. Conveyor Belt NR. 6 has 2 packs of http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, if Siegecrafter Blackfuse decides to overcharge http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then both these packs will get overcharged. 11) http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines can be pushed back by any abilities. NOT WORKING. http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines are immune against any kind of Pushback abilities. [spoiler=Overcharged Missile Turret:] General Mechanics: 8 •Works: 7/8 •Bugs: 1/8 + 2 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. WORKS. 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. WORKS. 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. WORKS. 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. WORKS. 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. WORKS. 6) Now successively summon three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. Mechanic works, but not fully. (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform) - this part doesn't work, new http://www.db.pandawow.me?npc=72831/overcharged-missile-turret spawns on same place of previous one. 7) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. WORKS. 8) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 text line if Shockwave Missle Turret gets Overcharged. WORKS. 9) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret has only 407K HP which is incorrect. BUG. 10) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret doesn't despawn when boss resets. BUG. http://bildites.lv/images/z3am9mgr/85360/thumbnail.jpg [spoiler=Overcharged Laser Turrets:] General Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 3 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. WORKS. 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. WORKS. 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. WORKS. 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. WORKS. 5)NEW BUG-1: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams now have a correct animation, but this animation ends too fast (http://www.db.pandawow.me?spell=146680/disintegration-laser timer ends faster than rings are finished, which means at last seconds we again have no laser beam animations which are "drawing" these 3 rings of fire. 6)NEW BUG-2: After last fixes the 3 http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not coming out from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret instead they are "in air". http://bildites.lv/images/4982p4yg/82810/thumbnail.jpg 7) Players who Stand far away from Assembly Line don't see http://www.db.pandawow.me?spell=146680/disintegration-laser beam animation. NEW BUG. http://bildites.lv/images/batnhuea/88564/thumbnail.png
-
Siege of Orgrimmar - Sha of Pride - Corrupted Prison 5
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Seems to be fixed, hard to test this alone on PTR, will check on Live Server after Update. -- Update: 06/11/2018 - Not Fixed. -
Siege of Orgrimmar - Garrosh Hellscream - Kor'kron Forces 5
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fixed. -
Siege of Orgrimmar - Garrosh Hellscream - Desecrated Weapon 3
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fixed. -
Siege of Orgrimmar - Iron Juggernaut - Crawler Mine
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fix Needs Review. Fixed: 1) http://www.db.pandawow.me?npc=72050/crawler-mine can be targeted. New Bugs: 1) http://www.db.pandawow.me?npc=72050/crawler-mine can now be attacked by any spells and possibly even killed. 2) http://www.db.pandawow.me?npc=72050/crawler-mine can be pushed back with any ability. 3) http://www.db.pandawow.me?spell=100/charge and any other Stuns interrupt http://www.db.pandawow.me?spell=144718/detonation-sequence. [spoiler=Screenshots:] 1. http://bildites.lv/images/c62znxpk/88481/thumbnail.jpg 3. http://bildites.lv/images/zv6zh8yc/88481/thumbnail.jpg http://bildites.lv/images/9jdepamf/88481/thumbnail.jpg -
Tested 05/11/2017. Fix Needs Review. ========= Door NR: 1 -Should Open when Raid kills - http://www.db.pandawow.me?npc=71454/malkorok. - Fixed. -Should Close When Raid Pulls http://www.db.pandawow.me?npc=71889/secured-stockpile-of-pandaren-spoils and should Open when raid defeats or wipes on this boss. - Not Working. ------------ Door NR: 2 -Should Open when Raid kills - http://www.db.pandawow.me?npc=71454/malkorok. - Fixed. -Should Close When Raid Pulls http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse and should Open when raid defeats or wipes on this boss. - Not Working. ------------ Door NR: 3 -Should Open when Raid kills - http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty & http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse. - Fixed. -Should Close When Raid Pulls Paragons of the Klaxxi (Paragons of the Klaxxi) and should Open when raid defeats or wipes on this boss. - Not Working. Note: Also add http://www.db.pandawow.me?npc=71889/secured-stockpile-of-pandaren-spoils boss to this door's criteria please, I forgot to add it in Original Report. Just to make sure Door to Klaxxi doesn't open in case people decide to use cheats and Skip Spoils of Pandaria and Kill only Siegecrafter Blackfuse & Thok the Bloodthirsty to go to Paragons of the Klaxxi. This door should only Open if http://www.db.pandawow.me?npc=71889/secured-stockpile-of-pandaren-spoils, http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty & http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse are dead. ------------ Door NR: 4 -Should Open when Raid kills - Paragons of the Klaxxi (Paragons of the Klaxxi). - Not Fixed. - Door can still be opened at any time. =========
-
Siege of Orgrimmar - Garrosh Hellscream - Desecrated Weapon
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fix Needs Review. http://www.db.pandawow.me?spell=144748/desecrate (http://www.db.pandawow.me?npc=72154/desecrated-weapon) size is still not correct. I placed weapon in the same spot like on video, check where edges of Animation are to compare size. -
Siege of Orgrimmar - Kor'kron Dark Shaman - Iron Tomb (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fix Needs Review. http://www.db.pandawow.me?spell=144328/iron-tomb size is still not correct. PandaWoW: http://bildites.lv/images/dmffmhnv/88459/thumbnail.jpg Retail: http://bildites.lv/images/7faze7fe/88459/thumbnail.png -
Siege of Orgrimmar - Garrosh Hellscream - Kor'kron Forces 4
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fixed. -
Siege of Orgrimmar - General Nazgrim - Kor'kron Ironblade
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fix Needs Review. 1) If you CC http://www.db.pandawow.me?npc=71516/korkron-ironblade while he casts http://www.db.pandawow.me?spell=143420/ironstorm he will use http://www.db.pandawow.me?spell=143420/ironstorm ability again after a short amount of time. - Fixed. 2) If you CC http://www.db.pandawow.me?npc=71516/korkron-ironblade while he channels http://www.db.pandawow.me?spell=143420/ironstorm he will use http://www.db.pandawow.me?spell=143420/ironstorm ability again after a short amount of time. - Fixed. Another Bug: If you CC http://www.db.pandawow.me?npc=71516/korkron-ironblade before his first http://www.db.pandawow.me?spell=143420/ironstorm cast he will never cast any ability. -
Tested 05/11/2017. Fixed. http://bildites.lv/images/kxsvj2hv/88442/thumbnail.jpg
-
Siege of Orgrimmar - Siegecrafter Blackfuse - Sawblade 4
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fixed. -
Siege of Orgrimmar - Siegecrafter Blackfuse - Sawblade 3
Scorp replied to Scorp's topic in Fixed and tested
Tested 05/11/2017. Fixed.