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Everything posted by Scorp
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:popcorn:
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Tested 31/01/2018. Fixed. Fixed. Visual. Fixed. Will Check http://forum.pandawow.ru/showthread.php?t=227408
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http://bildites.lv/images/yjjbq953/101362/thumbnail.png
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Object is called 'Sha Energy Wall'. [b][Object ID:[/b] 221602[b]] [X:[/b] 944.677734[b]] [Y:[/b] 928.407593[b]] [Z:[/b] 381.034668[b]] [Facing:[/b] 2.1602773666382[b]] [Map ID:[/b] 1136[b]][/b].
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Siege of Orgrimmar - Spoils of Pandaria - Boss Mechanics
Scorp replied to Scorp's topic in Fixed and tested
31/01/2018. Tested Everything Again & Updated Bug List. New Report: [spoiler=Massive Crate of Goods:] [spoiler=Mogu Crates:] =============================================================================================== 1) http://www.db.pandawow.me?npc=73723/jun-wei, http://www.db.pandawow.me?npc=73724/zu-yin, http://www.db.pandawow.me?npc=73725/xiang-lin, http://www.db.pandawow.me?npc=71408/kun-da: • http://www.db.pandawow.me?spell=148515/shadow-volley - Ushers the power of his inner demon, inflicting xx.xx Shadow damage to all nearby players. http://www.db.pandawow.me?npc=73723/jun-wei. • http://www.db.pandawow.me?spell=148518 - Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting xx.xx Fire damage. http://www.db.pandawow.me?npc=73724/zu-yin. • http://www.db.pandawow.me?spell=148582 - Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting xx.xx Firestorm damage to all nearby players. http://www.db.pandawow.me?npc=73725/xiang-lin. • http://www.db.pandawow.me?spell=148513 - Smashes the ground with his mighty blade. This strike is so powerful that it inflicts xx.xx Nature damage to all nearby players. http://www.db.pandawow.me?npc=71408/kun-da. • http://www.db.pandawow.me?spell=145489/return-to-stone - Drains some of the life essence from players, knocking them back and inflicting xx.xx Shadow damage and forming a http://www.db.pandawow.me?npc=72535/stone-statue, these statues remain until killed. • http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Increases damage dealt by 10% (20% on Heroic) and an additional 10% (20% on Heroic) for each http://www.db.pandawow.me?npc=72535/stone-statue alive. Bugs: 1.1) Mini-Bosses have incorrect Movement Speed (too slow). 1.2) Casting http://www.db.pandawow.me?spell=145489/return-to-stone summons only 1x http://www.db.pandawow.me?npc=72535/stone-statue. 1.3) On Spawn Mini-Bosses have 0x stacks of http://www.db.pandawow.me?spell=145998/strength-of-the-stone buff, every http://www.db.pandawow.me?npc=72535/stone-statue alive adds 1 stack to that. 1.4) http://www.db.pandawow.me?spell=145998/strength-of-the-stone: +10% Damage increase on Normal & Heroic Mode. How it should work: 1.1) Mini-Bosses should have correct Movement Speed. 1.2) Casting http://www.db.pandawow.me?spell=145489/return-to-stone should summon 2x http://www.db.pandawow.me?npc=72535/stone-statues. Протестировано. 1.3) On Spawn Mini-Bosses should have 1x stack of http://www.db.pandawow.me?spell=145998/strength-of-the-stone buff, every http://www.db.pandawow.me?npc=72535/stone-statue alive adds 1 stack to that. 1.4) http://www.db.pandawow.me?spell=145998/strength-of-the-stone: +10% Damage increase on Normal & +20% Damage increase on Heroic Mode. Протестировано. =============================================================================================== 2) http://www.db.pandawow.me?npc=72535/stone-statue: •http://www.db.pandawow.me?spell=145523/animated-strike - These statues frequently strike the ground, inflicting xx.xx Physical damage and stunning targets in a frontal cone for 4 seconds. Bugs: 2.1) http://www.db.pandawow.me?npc=72535/stone-statues don't move, they just stand on spawn location. How it should work: 2.1) http://www.db.pandawow.me?npc=72535/stone-statues should randomly move around the room. https://youtu.be/CvmzUOxpCRM?t=26 =============================================================================================== [spoiler=Mantid Crates:] =============================================================================================== 3) http://www.db.pandawow.me?npc=73948/commander-iktal, http://www.db.pandawow.me?npc=73949/commander-nakaz, http://www.db.pandawow.me?npc=73951/commander-tik, http://www.db.pandawow.me?npc=71409/commander-zaktar: • http://www.db.pandawow.me?spell=146365/set-to-blow - Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting xx.xx Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for xx.xx Fire damage when any player enters their proximity or after 30 sec.The damage from any of these bombs can chain to nearby ground bombs. • http://www.db.pandawow.me?spell=148762/pheromone-cloud - Inflicts xx.xxx Nature damage every second while alive. Bugs: 3.1) Mini-Bosses have incorrect Movement Speed (too slow). 3.2) Mini-Bosses don't have their Weapons Equipped. How it should work: 3.1) Mini-Bosses should have correct Movement Speed. 3.2) Mini-Bosses should have their Weapons Equipped: -http://www.db.pandawow.me?npc=73948/commander-iktal & http://www.db.pandawow.me?npc=73949/commander-nakaz >>> http://www.db.pandawow.me?item=86520. Исправлено. -http://www.db.pandawow.me?npc=73951/commander-tik & http://www.db.pandawow.me?npc=71409/commander-zaktar >>> 2x http://www.db.pandawow.me?item=86527. У мини-боссов по одному клинку, нужно вручить дуалы https://prnt.sc/la2z95 =============================================================================================== [spoiler=Stout Crate of Goods:] [spoiler=Mogu Crates:] =============================================================================================== 4) http://www.db.pandawow.me?npc=71395/modified-anima-golem: • http://www.db.pandawow.me?spell=145288/matter-scramble - Highlights several locations (2 on 10-Man & 3 on 25-Man) on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting xx.xx Fire damage to players within 30 yards. • http://www.db.pandawow.me?spell=145271/crimson-reconstitution - Creates voids of magic around nearby units for 45 sec. Any enemies which remain in the void are healed for 15% of their maximum health every second. • http://www.db.pandawow.me?spell=149280/crimson-acid (Heroic) - Adds a harsh acid to the http://www.db.pandawow.me?spell=145271/crimson-reconstitution anima pools. Any players which remain in the pool are damaged for xx.xx Fire damage every second. Bugs: 4.1) http://www.db.pandawow.me?spell=145288/matter-scramble mechanic doesn't work. At the moment Anima Golem casts http://www.db.pandawow.me?spell=145288/matter-scramble, after 3 seconds he spawns 2 red fogs on 2 random players and instantly swaps their locations. 4.2) http://www.db.pandawow.me?spell=145271/crimson-reconstitution despawns once http://www.db.pandawow.me?npc=71395/modified-anima-golem dies. 4.3) http://www.db.pandawow.me?spell=149280/crimson-acid is used on Normal & Heroic Mode. 4.4) http://www.db.pandawow.me?spell=149280/crimson-acid does 50'000 Fire Damage on all Difficulties. 4.5) http://www.db.pandawow.me?spell=149280/crimson-acid damage is suffered from Anima Golem (if player is in melee range), while http://www.db.pandawow.me?spell=145271/crimson-reconstitution Pool is active. How it should work: 4.1) http://www.db.pandawow.me?spell=145288/matter-scramble should create 2 Red Beams (3 on 25-Man), ~6 seconds later these beams will explode causing raid wide damage unless players ran into all these beams. If so these players will just swap locations and no damage will be taken. 4.2) http://www.db.pandawow.me?spell=145271/crimson-reconstitution should despawn 45 seconds later after created. 4.3) http://www.db.pandawow.me?spell=149280/crimson-acid should be used only on Heroic Mode. 4.4) http://www.db.pandawow.me?spell=149280/crimson-acid should do 150'000 Fire Damage on 10-Heroic & 160'000 Fire Damage on 25-Heroic every tick. 4.5) http://www.db.pandawow.me?spell=149280/crimson-acid damage should be inflicted to players standing in http://www.db.pandawow.me?spell=145271/crimson-reconstitution Pool on Heroic Mode-only. =============================================================================================== 5) http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist: • http://www.db.pandawow.me?spell=145230/forbidden-magic - Inflicts xx.xx Arcane damage every second while channeling. • http://www.db.pandawow.me?spell=142934/torment - Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing Shadow damage every second until dispelled.Each time Torment is dispelled, it jumps to a nearby target and resets in damage. Torment is removed once the Mogu Shadow Ritualist is defeated. • http://www.db.pandawow.me?spell=145461/mogu-rune-of-power - Etches a rune of power on the ground under nearby units for 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 150%. Bugs: 5.1) Opening a Box with http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist inside spawns only 1 mob - http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist. 5.2) http://www.db.pandawow.me?spell=145461/mogu-rune-of-power despawns once Mogu Shadow Ritualist dies. 5.3) http://www.db.pandawow.me?spell=145461/mogu-rune-of-power buffs Mobs & players standing in it. 5.4) http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist doesn't have his Weapon Equipped. How it should work: 5.1) Opening a Box with http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist inside should: 1) Spawn an NPC (which doesn't move) called - http://www.db.pandawow.me?npc=71392/shadow-ritualist-phylactery. 2) http://www.db.pandawow.me?npc=71392/shadow-ritualist-phylactery should have an Aura called - http://www.db.pandawow.me?spell=142508. 3) http://www.db.pandawow.me?npc=71392/shadow-ritualist-phylactery should cast http://www.db.pandawow.me?spell=144893 to summon http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist. 4) http://www.db.pandawow.me?npc=71392/shadow-ritualist-phylactery & http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist should share health. 5.2) http://www.db.pandawow.me?spell=145461/mogu-rune-of-power should despawn 45 seconds later after created. 5.3) http://www.db.pandawow.me?spell=145461/mogu-rune-of-power should buff only Mobs standing in it. 5.4) http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist should have his Weapon Equipped >>> http://www.db.pandawow.me?item=95698. Протестировано. =============================================================================================== [spoiler=Mantid Crates:] =============================================================================================== 6) http://www.db.pandawow.me?npc=71397/zarthik-amber-priest: • http://www.db.pandawow.me?spell=145786/residue - Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for xx.xx health every 3 seconds, divided evenly amongst all targets. • http://www.db.pandawow.me?spell=142539/mantid-swarm - Rallies additional Zar'thik Mantid to his aid. Bugs: 6.1) http://www.db.pandawow.me?spell=145786/residue Buffs Mantid Mobs, Mogu Mobs & http://www.db.pandawow.me?npc=73104/unstable-sparks. 6.2) http://www.db.pandawow.me?spell=142539/mantid-swarm summons 3x http://www.db.pandawow.me?npc=71398/zarthik-swarmer Adds: 1 enemy & 2 friendly NPCs. How it should work: 6.1) http://www.db.pandawow.me?spell=145786/residue should only Buff Mantid Mobs. 6.2) http://www.db.pandawow.me?spell=142539/mantid-swarm should summon 3x http://www.db.pandawow.me?npc=71398/zarthik-swarmer Adds: 3 enemy NPCs. =============================================================================================== 7) http://www.db.pandawow.me?npc=71405/setthik-wind-wielder: • http://www.db.pandawow.me?spell=145812/rage-of-the-empress - Rallies nearby friendly targets, increasing all damage dealt by 50%, divided evenly amongst all targets. • http://www.db.pandawow.me?spell=145286/windstorm - Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts xx.xx Nature damage. The torrent lasts for 12 sec and increases in speed over time. Bugs: 7.1) http://www.db.pandawow.me?spell=145812/rage-of-the-empress Buffs Mantid Mobs, Mogu Mobs & http://www.db.pandawow.me?npc=73104/unstable-sparks. 7.2) http://www.db.pandawow.me?spell=145286/windstorm doesn't move around the Room. 7.3) http://www.db.pandawow.me?spell=145286/windstorm inflicts damage only when summoned. 7.4) http://www.db.pandawow.me?spell=145286/windstorm despawns once http://www.db.pandawow.me?npc=71405/setthik-wind-wielder dies. How it should work: 7.1) http://www.db.pandawow.me?spell=145812/rage-of-the-empress should only Buff Mantid Mobs. 7.2) http://www.db.pandawow.me?spell=145286/windstorm should move around the Room and increase speed over time. 7.3) http://www.db.pandawow.me?spell=145286/windstorm should always inflict damage to players standing inside it. 7.4) http://www.db.pandawow.me?spell=145286/windstorm should despawn 12 seconds later after created. =============================================================================================== 8)http://www.db.pandawow.me?npc=71398/zarthik-swarmer: Bugs: 8.1) Read 6.2. =============================================================================================== [spoiler=Lightweight Crate of Goods:] [spoiler=Mogu Crates:] =============================================================================================== 9) http://www.db.pandawow.me?npc=71380/animated-stone-mogu: • http://www.db.pandawow.me?spell=144922/harden-flesh - Hardens the flesh of targets over 10 sec, inflicting xx.xx Physical damage every second and slowing by 30%. This effect stacks. • http://www.db.pandawow.me?spell=144923/earthen-shard - Summons a shard of earthen material, striking a target for xx.xx Nature damage. Bugs: 9.1) http://www.db.pandawow.me?spell=144922/harden-flesh doesn't reduce player's movement speed. 9.2) http://www.db.pandawow.me?spell=144923/earthen-shard can be reflected with http://www.db.pandawow.me?spell=114028/mass-spell-reflection. How it should work: 9.1) http://www.db.pandawow.me?spell=144922/harden-flesh should reduce player's movement speed. Протестировано. 9.2) Players shouldn't be able to reflect http://www.db.pandawow.me?spell=144923/earthen-shard with http://www.db.pandawow.me?spell=114028/mass-spell-reflection. =============================================================================================== 10) http://www.db.pandawow.me?npc=71382/burial-urn: • http://www.db.pandawow.me?spell=142694/spark-of-life - Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting xx.xx Nature damage to enemies within 4 yards. Defeating the Spark of Life invokes a http://www.db.pandawow.me?spell=142775/nova, immediately inflicting xx.xx Nature damage to enemies within 8 yards. Bugs: 10.1) http://www.db.pandawow.me?spell=142694/spark-of-life doesn't move, just stands on spawn location. 10.2) http://www.db.pandawow.me?spell=142694/spark-of-life despawns once http://www.db.pandawow.me?npc=71382/burial-urn dies. How it should work: 10.1) http://www.db.pandawow.me?spell=142694/spark-of-life should move randomly around the room. 10.2) http://www.db.pandawow.me?spell=142694/spark-of-life shouldn't despawn once http://www.db.pandawow.me?npc=71382/burial-urn dies, players must kill them. =============================================================================================== 11) http://www.db.pandawow.me?npc=71378/quilen-guardian: • http://www.db.pandawow.me?spell=144853/carnivorous-bite - Each Quilen Guardian may bite a target, inflicting xx.xx Physical damage every 2 sec. for 18 sec. This effect stacks. Bugs: 11.1) http://www.db.pandawow.me?spell=144853/carnivorous-bite has 3 seconds cast & and used only on tank. How it should work: 11.1) http://www.db.pandawow.me?npc=71378/quilen-guardian should http://www.db.pandawow.me?spell=144904/rush on random players and use http://www.db.pandawow.me?spell=144853/carnivorous-bite (instantly), and then run back to tank. =============================================================================================== [spoiler=Mantid Crates:] =============================================================================================== 12) http://www.db.pandawow.me?npc=71385/srithik-bombardier: •http://www.db.pandawow.me?spell=145712/gusting-bomb - Charges a distant target, inflicting xx.xx Nautre damage to enemies within 7 yards of that target and leaves behind a trail of wind, inflicting xx.xx Nature damage every second for 30 seconds. •http://www.db.pandawow.me?spell=145702/throw-explosives - Tosses specialized mantid bombs at enemies that immediately explode for xx.xx Physical damage to targets within 3 yards. Bugs: 12.1) Trail left by http://www.db.pandawow.me?spell=145712/gusting-bomb despawns once http://www.db.pandawow.me?npc=71385/srithik-bombardier dies. 12.2) http://www.db.pandawow.me?npc=71385/srithik-bombardier is not in flying animation. How it should work: 12.1) Trail left by http://www.db.pandawow.me?spell=145712/gusting-bomb should only despawn 25 seconds later after created. 12.2) http://www.db.pandawow.me?npc=71385/srithik-bombardier should be in flying animation. =============================================================================================== 13) http://www.db.pandawow.me?npc=71388/amber-encased-kunchong: • http://en.db.pandawow.me?spell=142524 - An unstable shard of Bubbling Amber periodically expels Amber at nearby foes, inflicting xx.xx Fire damage every second to enemies standing in the Amber pool. Bugs: 13.1) http://www.db.pandawow.me?npc=71388/amber-encased-kunchong is Missing Aura (Visual Effect). 13.2) http://en.db.pandawow.me?spell=142524 despawn once http://www.db.pandawow.me?npc=71388/amber-encased-kunchong dies. How it should work: 13.1) http://www.db.pandawow.me?npc=71388/amber-encased-kunchong should have an Aura >>> http://www.db.pandawow.me?spell=142492/encapsulated-pheromones. Протестировано. 13.2) http://en.db.pandawow.me?spell=142524 should despawn 45 seconds later after created. =============================================================================================== 14) http://www.db.pandawow.me?npc=71383: • http://www.db.pandawow.me?spell=145692 - Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by xx.xx% for 1 min. This effect stacks. Bugs: 14.1) Missing Weapon. How it should work: 14.1) Should Have his Weapon >>> http://www.db.pandawow.me?item=86527. Протестировано. =============================================================================================== [spoiler=Crate of Pandaren Relics:] =============================================================================================== 15) http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit: • http://www.db.pandawow.me?spell=146217/keg-toss - Hurls a keg at a distant target, inflicting xx.xx Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec. • http://www.db.pandawow.me?spell=146222/breath-of-fire - Bellows out a channel of fire for 6 sec, inflicting xx.xx Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take xx.xx Fire damage every second for 6 seconds. • http://www.db.pandawow.me?spell=146081/blade-of-the-hundred-steps - Imbues all players of the tank role in the current quadrant of this warehouse with a boon.Attacks have a chance to call down a bolt of lightning, inflicting xx.xx Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Bugs: 15.1) http://www.db.pandawow.me?spell=146217/keg-toss doesn't reduce player's movement speed. 15.2) http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit is Missing Aura. 15.3) http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit is Missing his Weapon. How it should work: 15.1) http://www.db.pandawow.me?spell=146217/keg-toss should reduce player's movement speed. Протестировано. 15.2) http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit should be under an Aura - http://www.db.pandawow.me?spell=146041/pandaren-spirit. Протестировано. 15.3) http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit should have his Weapon. =============================================================================================== 16) http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit: • http://www.db.pandawow.me?spell=146190/eminence - When the Monk deals damage, she will heal equal to 200% of the damage dealt. • http://www.db.pandawow.me?spell=146180/gusting-crane-kick - The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting xx.xx Physical damage to targets within 10 yards every second for 4 sec. • http://www.db.pandawow.me?spell=146099/staff-of-resonating-water - Imbues all players of the healer role in the current quadrant of this warehouse with a boon.Heals have a chance to create a wave of force that contains xx.xx healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for xx.xx Nature damage.After 2 sec or once all healing energy has been consumed, the wave dissipates. Bugs: 16.1) http://www.db.pandawow.me?spell=146180/gusting-crane-kick doesn't draw players to http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit. 16.2) http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit sometimes on death when giving http://www.db.pandawow.me?spell=146099/staff-of-resonating-water buff to healers, creates a wave of this buff and kills players in the raid. 16.3) http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit is Missing Aura. 16.4) http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit is Missing her Weapon. How it should work: 16.1) http://www.db.pandawow.me?spell=146180/gusting-crane-kick should draw/pull players to http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit. 16.2) http://www.db.pandawow.me?spell=146099/staff-of-resonating-water buff should never damage players. 16.3) http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit should be under an Aura - http://www.db.pandawow.me?spell=146094/pandaren-spirit. 16.4) http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit should have her Weapon. =============================================================================================== 17) http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit: • http://www.db.pandawow.me?spell=146257/path-of-blossoms - Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict xx.xx Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts http://www.db.pandawow.me?spell=146289/mass-paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec. • http://www.db.pandawow.me?spell=146142/claw-of-burning-anger - Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.Attacks have a chance to damage a target for xx.xx Fire damage. This effect has a 5-second cooldown. Bugs: 17.1) http://www.db.pandawow.me?spell=146257/path-of-blossoms Mechanic works, just visual needs fixing. http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit chooses a random player, http://www.db.pandawow.me?spell=146289/mass-paralysis him and creates http://www.db.pandawow.me?spell=146257/path-of-blossoms, only problem is that http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit stays at tank in charge animation. 17.2) http://www.db.pandawow.me?spell=146142/claw-of-burning-anger Buff doesn't do damage to mobs, they evade it. 17.3) http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit is Missing Aura. 17.4) http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit is Missing his Weapons. How it should work: 17.1) http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit should choose a random player, stun him http://www.db.pandawow.me?spell=146289/mass-paralysis and visually charge to this player and then charge back to tank creating http://www.db.pandawow.me?spell=146257/path-of-blossoms. 17.2) http://www.db.pandawow.me?spell=146142/claw-of-burning-anger Buff should deal damage to mobs. 17.3) http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit should be under an Aura - http://www.db.pandawow.me?spell=146138/pandaren-spirit. Протестировано. 17.4) http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit should have his Weapons. =============================================================================================== [spoiler=Other:] =============================================================================================== 18) http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic): •http://www.db.pandawow.me?spell=146815/supernova - In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts xx.xx Nature damage to all nearby enemies. Bugs: 18.1) Read 6.1 & 7.1. =============================================================================================== -
Siege of Orgrimmar - Garrosh Hellscream - Phase 4 (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
30/01/2018. Tested Everything Again & Updated Bug List. New Report: [spoiler=General:] General Mechanics: 4. •Fixed: 2/4. •Bugs: 2/4. ============================================================================================== 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. Fixed. ============================================================================================== 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). Fixed. ============================================================================================== 3)In this phase Garrosh will no longer uses abilities from previous phases, instead he receives 4 new ones. Fix Needs Review. Problem: Garrosh doesn't use abilities from previous phases, but doesn't lose Empowered Buffs (From Phase 2-3). How it should work: In Phase 4 Garrosh should lose these buffs: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). ============================================================================================== 4) Teleportation to Stormwind Phase. Critical Bug. Problem: After Garrosh & players teleport to Stormwind (Phase 4 location), boss sometimes despawns (Teleports back to spawn, but doesn't reset - stays in phase 4 model). •Screenshots: https://imgur.com/a/Owued, https://imgur.com/a/FbNJa. •Video-1: •Video-2: How it should work: After Garrosh & players teleport to Stormwind (Phase 4 location), he should never despawn (only if raid wipes of course). ============================================================================================== [spoiler=Malice:] Malice Mechanics: 5. •Fixed: 3/5. •Bugs: 2/5. ============================================================================================== 1) http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. Fixed. ============================================================================================== 2) While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. Fixed. ============================================================================================== 3) If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid). Fixed. ============================================================================================== 4) Once http://www.db.pandawow.me?spell=147209/malice bolts reach Garrosh, they will do raid-wide damage to all players & give boss +5 Energy - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion. Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice bolts which fly to Garrosh can sometimes miss him, which means no energy/damage will happen. How it should work: http://www.db.pandawow.me?spell=147209/malice bolts should always reach Garrosh and give him energy/do raid-wide damage. ============================================================================================== 5) Once http://www.db.pandawow.me?spell=147209/malice Circle & http://www.db.pandawow.me?spell=147235/malicious-blast debuff on players inside it (Check Timer). Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice Circle doesn't check if player who was just inside it is still in it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. I stood inside http://www.db.pandawow.me?spell=147209/malice circle, took 1 stack of http://www.db.pandawow.me?spell=147235/malicious-blast, then walked out of this Circle and took 1 more stack of http://www.db.pandawow.me?spell=147235/malicious-blast even tho I was out of http://www.db.pandawow.me?spell=147209/malice circle already. How it should work: http://www.db.pandawow.me?spell=147209/malice Circle should check which players are inside it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. ============================================================================================== [spoiler=Bombardment:] Bombardment Mechanics: 3. •Fixed: 3/3. •Bugs: 0/3. ============================================================================================== 1) http://www.db.pandawow.me?spell=147135/bombardment causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=147135/bombardment Inflicts xx.xx Fire damage to enemies within 6 yards and creates a patch of Napalm. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=147135/bombardment can be seen from distance (Phasing Bug). Fixed. ============================================================================================== [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 6. •Fixed: 5/6. •Bugs: 1/6. ============================================================================================== 1) Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. Fixed. ============================================================================================== 3) Location where http://www.db.pandawow.me?npc=73059/kokron-iron-star will appear can be seen from distance (Phasing Bug). Fixed. ============================================================================================== 4) If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. Fixed. ============================================================================================== 5) If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. https://imgur.com/a/h3y9a, https://imgur.com/a/TxRvi. Fixed. ============================================================================================== 6)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. Fix Needs Review. Problem: http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixates on random players. Picture: http://www.db.pandawow.me?spell=147665/fixate was on Player A, next Fixate was used on Player C. And you can see that Player A & B were right next to http://www.db.pandawow.me?npc=73059/kokron-iron-star but http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixated on Player C. http://bildites.lv/images/8dg79h8q/89832/thumbnail.jpg How it should work: http://www.db.pandawow.me?npc=73059/kokron-iron-star should always http://www.db.pandawow.me?spell=147665/fixate on nearest player. ============================================================================================== [spoiler=Manifest Rage:] Manifest Rage Mechanics: 3. •Fixed: 1/3. •Bugs: 2/3. ============================================================================================== 1) Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel. https://imgur.com/a/lBpr6, https://imgur.com/a/RN3hE. Fixed. ============================================================================================== 2) During http://www.db.pandawow.me?spell=147011/manifest-rage 4-second channel many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. Not Fixed. Problem: If players don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage only 5x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds spawn. How it should work: If player's don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage, then 20x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds should spawn. Of course the faster you interrupt him, the less will spawn. Proof: ============================================================================================== 3) After summoned, http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds have Normal threat tables, and no abilities. Not Fixed. Problem: If no players are near http://www.db.pandawow.me?npc=73253/manifestation-of-rage when these adds spawn, they will not aggro. How it should work: http://www.db.pandawow.me?npc=73253/manifestation-of-rage should immediately aggro on players after summoned by Garrosh. Proof: ============================================================================================== -
Tested 29/01/2018. Only 1 bug remains (Check previous post).
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Siege of Orgrimmar - Garrosh Hellscream - Ko'kron Iron Star
Scorp replied to Scorp's topic in Fixed and tested
30/01/2018. - Tested Again & Updated Previous Post. -
29/01/2018. - Tested Everything Again & Updated Bug List. New Report: [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] General Mechanics: 6. •Fixed: 4/6. •Bugs: 2/6. ============================================================================================== 1) http://www.db.pandawow.me?spell=144466/magnetic-crush pulls all players and sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) towards the http://www.db.pandawow.me?npc=71696/activated-electromagnet over the course of about 10 seconds. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players, except players who are on Conveyor Belt. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=144466/magnetic-crush inflicts 33'000 physical damage on Normal Mode, and 55'000 physical damage on Heroic Mode. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=144466/magnetic-crush (Pushback Effect) & Channeled Abilities. Fixed. ============================================================================================== 5) During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the http://www.db.pandawow.me?npc=71696/activated-electromagnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredders in the path. Fix Needs Review. Problem: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they only sometimes damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. http://www.db.pandawow.me?npc=71591/automated-shredder. [Screenshot: https://imgur.com/a/ty9iZ]. How it should work: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they should always damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. ============================================================================================== 6) During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) will inevitably make their way to the http://www.db.pandawow.me?npc=71696/activated-electromagnet. Fix Needs Review. Problem: During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to edge of the room (Overcharged Magnet Position A). https://imgur.com/a/pbPRA. How it should work: During http://www.db.pandawow.me?spell=144466/magnetic-crush all the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) should fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet. [b][u]Correct Position:[/u][/b] [b]X:[/b] 1882,217[b] Y:[/b] -5647,162 [b]Z:[/b] -310,3269 Proof: ============================================================================================== [spoiler=Crawler Mines:] General Mechanics: 7. •Fixed: 4/7. •Bugs: 3/7. ============================================================================================== 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. Fixed. ============================================================================================== 5) Players face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty. Not Fixed. Problem: Players face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty, and 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty. How it should work: Players should face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty. Proof: ============================================================================================== 6) Destroying http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt means, that http://www.db.pandawow.me?npc=74009/crawler-mines won't arrive on Assembly Line. Not Fixed. Problem: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=74009/crawler-mines still arrive on Assembly Line. How it should work: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=74009/crawler-mines shouldn't arrive on Assembly Line. ============================================================================================== 7) http://www.db.pandawow.me?npc=74009/crawler-mines can be pushed back by any abilities. Not Fixed. Problem: http://www.db.pandawow.me?npc=74009/crawler-mines are immune against any kind of Pushbacks. How it should work: Players should be able to pushback http://www.db.pandawow.me?npc=74009/crawler-mines. Proof: ============================================================================================== [spoiler=Activated Missile Turret:] General Mechanics: 6. •Fixed: 5/6. •Bugs: 1/6. ============================================================================================== 1) http://www.db.pandawow.me?spell=143639/shockwave-missile creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. Fixed. ============================================================================================== 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. Fixed. ============================================================================================== 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=143639/shockwave-missile lands on random locations. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?spell=143639/shockwave-missile animation. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72052/shockwave-missile from Assembly Line. Not Fixed. Problem: On Heroic Mode http://www.db.pandawow.me?npc=71638/activated-missile-turret launches http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile. How it should work: •http://www.db.pandawow.me?npc=71638/activated-missile-turret should launch http://www.db.pandawow.me?npc=72052/shockwave-missile. •http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should launch http://www.db.pandawow.me?npc=72832/overcharged-shockwave-missile. Screenshot: http://bildites.lv/images/8hkxbndm/84747/thumbnail.jpg ============================================================================================== [spoiler=Activated Laser Turret:] General Mechanics: 6. •Fixed: 4/6. •Bugs: 2/6. * Ignore Bugs (1.-5.) as Long as Bug NR 6 is not Fixed. ============================================================================================== 1) http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. Fixed. ============================================================================================== 2) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. Fixed. ============================================================================================== 3) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beam leaves behind despawns after ~50 seconds. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-1: Players are able to see Beams from Distance. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?npc=71752/activated-laser-turret > http://www.db.pandawow.me?spell=143856/superheated fixates on 1 target for 15 seconds, after than it chooses another target for 15 seconds and then Laser Turret despawns. Fix Needs Review. Problem: http://www.db.pandawow.me?spell=143856/superheated fixates on first player for ~15 seconds (this far everything is ok). After that Laser chooses next player (which is always first player) + there is no laser beam animation and sometimes even no fixate debuff, but player still creates fire on ground. How it should work: http://www.db.pandawow.me?spell=143856/superheated should fixate on first player for 15 seconds (player should have Fixate debuff, and a visual laser beam following him), after fixate expires Laser Turret should choose next player and fixate on him for 15 seconds (place debuff on player & create a visual beam which follows him). Screenshots: http://bildites.lv/images/kyf7vbj3/84253/thumbnail.jpg http://bildites.lv/images/pr26yx67/84253/thumbnail.jpg ============================================================================================== 6) http://www.db.pandawow.me?npc=71752/activated-laser-turret Mechanics. Bugged. Problem: http://www.db.pandawow.me?npc=71752/activated-laser-turret doesn't work anymore, just arrives on Assembly Line and does nothing. https://imgur.com/a/DXFPB. How it should work: http://www.db.pandawow.me?npc=71752/activated-laser-turret > http://www.db.pandawow.me?spell=143856/superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. Players who stand in these void zones gain a stacking DoT that deals a small amount of Fire damage per second for 7 seconds. ============================================================================================== [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] General Mechanics: 8. •Fixed: 6/8. •Bugs: 2/8. ============================================================================================== 1) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing players in and out from the magnet. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=144466/magnetic-crush will be applied to all players, except players who are on Conveyor Belt. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=144466/magnetic-crush inflicts 55'000 physical damage on Heroic Mode. Fixed. ============================================================================================== 4) Before http://www.db.pandawow.me?npc=73387/overcharged-electromagnet despawns it will still remove all of the sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash), as in its non-Overcharged version. Fixed. ============================================================================================== 5) Boss uses http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 voice line if Electromagnet gets Overcharged. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?spell=144466/magnetic-crush (Pushback Effect) & Channeled Abilities. Fixed. ============================================================================================== 7) http://www.db.pandawow.me?npc=73387/overcharged-electromagnet will periodically reverse polarities, pushing sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet, causing them to damage any players or http://www.db.pandawow.me?npc=71591/automated-shredders in the path. Fix Needs Review. Problem: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they only sometimes damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. http://www.db.pandawow.me?npc=71591/automated-shredder. [Screenshot: https://imgur.com/a/ty9iZ]. How it should work: When sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) fly to http://www.db.pandawow.me?npc=71696/activated-electromagnet they should always damage players / http://www.db.pandawow.me?npc=71591/automated-shredders in the path. ============================================================================================== 8) When Overcharged, the Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) will periodically reverse polarities, pushing Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) in and out from the magnet. Fix Needs Review. Problem: During Overcharged Electromagnet, the Sawblades (http://www.db.pandawow.me?spell=143327/serrated-slash) are traveling incorrectly across the room (https://imgur.com/a/FVKFc): •On East Side they all stack on 1 point >>> https://imgur.com/a/aGBfN. •On West Side they spread, but fly too far to edge of the room >>> https://imgur.com/a/Kubag. How it should work: Video for better understanding - On East side sawblades should stack very close to each other, and you can see on Video how far they should fly on West side. ============================================================================================== [spoiler=Overcharged Crawler Mine:] General Mechanics: 11. •Fixed: 6/11. •Bugs: 5/11. ============================================================================================== 1) Several http://www.db.pandawow.me?npc=74009/crawler-mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=145269/break-in-period - Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=145580/ready-to-go - After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?spell=143002/detonate - When a Crawler Mine reaches its target it will self-destruct, inflicting xx.xx Fire damage to players within 300 yards and knocking them into the air. Fixed. ============================================================================================== 5) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine explodes (http://www.db.pandawow.me?spell=143002/detonate), it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. Fixed. ============================================================================================== 6) When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine dies, it splits up into two small http://www.db.pandawow.me?npc=74009/crawler-mines. Fixed. ============================================================================================== 7) Boss uses http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 voice line if Crawler Mines get Overcharged. Not Fixed. Problem: Boss doesn't use http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 voice line if he Overcharges Crawler Mines. How it should work: Boss should use http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=384 (one random) voice line if he Overcharges Crawler Mines. ============================================================================================== 8) Players face 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man Difficulty. Not Fixed. Problem: Players face 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man Difficulty, and 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man Difficulty. How it should work: Players should face 3x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 10-Man Difficulty, and 8x http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines on 25-Man Difficulty. Proof: ============================================================================================== 9) Destroying http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines on Conveyor Belt means, that http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines won't arrive on Assembly Line. Not Fixed. Problem: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines still arrive on Assembly Line. How it should work: If players destroy http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines, then http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines shouldn't arrive on Assembly Line. ============================================================================================== 10) http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines can be pushed back by any abilities. Not Fixed. Problem: http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines are immune against any kind of Pushbacks. How it should work: Players should be able to pushback http://www.db.pandawow.me?npc=72668/overcharged-crawler-mines. Proof: ============================================================================================== 11) http://bildites.lv/images/xjsmpy4u/75184/thumbnail.png Not Fixed. Problem: Boss overcharges more than 1 http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines. How it should work: Boss should overcharged only 1 http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines. ============================================================================================== [spoiler=Overcharged Missile Turret:] General Mechanics: 11. •Fixed: 8/11. •Bugs: 3/11. ============================================================================================== 1) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. Fixed. ============================================================================================== 2)Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. Fixed. ============================================================================================== 3) Players standing in an area that is affected by a wave take a very high amount of Nature damage. Fixed. ============================================================================================== 4) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret lands on random locations. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret animation. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret successively summons three http://www.db.pandawow.me?spell=143639/shockwave-missile NPCs which unlike Non-Overcharged version can be killed by players. Fixed. ============================================================================================== 7) Boss uses http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 voice line if Shockwave Missle Turret gets Overcharged. Fixed. ============================================================================================== 9) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret HP. Not Fixed. Problem: http://forum.pandawow.ru/showthread.php?t=224387&page=2. ============================================================================================== 10) http://www.db.pandawow.me?npc=72831/overcharged-missile-turret despawns after boss dies/resets. Not Fixed. Problem: http://www.db.pandawow.me?npc=72831/overcharged-missile-turret doesn't despawn after boss dies/resets. https://imgur.com/a/hxuK9. How it should work: http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should despawn after boss dies/resets. ============================================================================================== 11) Now successively summon three http://www.db.pandawow.me?npc=72831/overcharged-missile-turret NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. Fix Needs Review. Problem: Every Next http://www.db.pandawow.me?npc=72831/overcharged-missile-turret spawns on same place of previous one or random. How it should work: Every Next http://www.db.pandawow.me?npc=72831/overcharged-missile-turret should spawn to the right of the previous one, when looking towards the outside of the platform. ============================================================================================== [spoiler=Overcharged Laser Turrets:] General Mechanics: 7. •Fixed: 5/7. •Bugs: 2/7. ============================================================================================== 1) Players who stand in these void zones gain a stacking DoT (http://www.db.pandawow.me?spell=143856/superheated) that deals a small amount of Fire damage per second for 7 seconds. Fixed. ============================================================================================== 2) Fire that http://www.db.pandawow.me?spell=143856/superheated laser beams leaves behind despawns after ~50 seconds. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=143856/superheated no longer follows a player, but instead they now create three concentric rings of fire on the floor of the platform. Fixed. ============================================================================================== 4) Boss uses http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 text line if Laser Turret gets Overcharged. Fixed. ============================================================================================== 5) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-1: Players are able to see Beams from Distance. Fixed. ============================================================================================== 6) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-2: Source NPC. Not Fixed. Problem: http://www.db.pandawow.me?spell=146680/disintegration-laser beams are not "coming out" from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret, instead beams are "in air" https://imgur.com/a/c7oiI. How it should Work: http://www.db.pandawow.me?spell=146680/disintegration-laser beams should "come out" from http://www.db.pandawow.me?npc=72773/overcharged-laser-turret. ============================================================================================== 7) http://www.db.pandawow.me?spell=146680/disintegration-laser Animation-3: Duration Timer. Not Fixed. Problem: http://www.db.pandawow.me?spell=146680/disintegration-laser beams animation ends faster than should. (Rings are not finished but animation ends). https://imgur.com/a/WVLiP. How it should Work: http://www.db.pandawow.me?spell=146680/disintegration-laser beams animation should last like ~20 seconds more than current time. ==============================================================================================
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Tested 29/01/2018. Fix Needs Review. ============================================================================= Bugs: 1.1) http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144631/agility only once in whole fight. How it should work: 1.1) http://www.db.pandawow.me?npc=71953/xuen should use http://www.db.pandawow.me?spell=144631/agility every ~65-70 seconds (+/-). Proof: ============================================================================= Fixed. http://www.db.pandawow.me?npc=71953/xuen). ============================================================================= Fixed. http://www.db.pandawow.me?npc=71953/xuen). ============================================================================= Bugs: 4.1) After http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144640/leap like 0.5 seconds later he runs back to tank making this mechanic useless since he doesn't reach his target that fast. 4.2) When http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144638/spectral-swipe no one takes damage/gets armor debuff (It only works after http://www.db.pandawow.me?spell=144640/leap). https://imgur.com/a/nPujL. How it should work: 4.1) After http://www.db.pandawow.me?npc=71953/xuen uses http://www.db.pandawow.me?spell=144640/leap he should reach his target, use http://www.db.pandawow.me?spell=144638/spectral-swipe and only then run back to Tank (At the moment it's just happening too fast, takes like 0.5 secs). 4.2) http://www.db.pandawow.me?spell=144638/spectral-swipe should always damage/debuff all players in front of http://www.db.pandawow.me?npc=71953/xuen, no matter with or without http://www.db.pandawow.me?spell=144640/leap. Note: I suggest to fix this new problem with http://www.db.pandawow.me?spell=144640/leap first, then I will be able to tell exactly in what situations http://www.db.pandawow.me?spell=144638/spectral-swipe bugs out and when it works. Proof: ============================================================================= Bugs: 5.1) After a Celestial (http://www.db.pandawow.me?npc=71952/chi-ji, http://www.db.pandawow.me?npc=71954/niuzao, http://www.db.pandawow.me?npc=71955/yulon or http://www.db.pandawow.me?npc=71953/xuen) is defeated he gains a very slow movement speed, which stays like that until you face him in battle again. How it should work: 5.1) After a Celestial (http://www.db.pandawow.me?npc=71952/chi-ji, http://www.db.pandawow.me?npc=71954/niuzao, http://www.db.pandawow.me?npc=71955/yulon or http://www.db.pandawow.me?npc=71953/xuen) is defeated, movement speed shouldn't change. =============================================================================
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Tested 29/01/2018. Fix Needs Review. HP of http://www.db.pandawow.me?npc=71979/korkron-warbringers on Heroic Mode Fixed. -------------------------------------------------------------------------------------------------- Done. [spoiler=Siege of Orgrimmar Wing 1 - Vale of Eternal Sorrows:] [spoiler=2. The Fallen Protectors] Adds: http://www.db.pandawow.me?npc=71481/embodied-sorrow •25-Normal - 9,449M. ==> 26,460,000. http://www.db.pandawow.me?npc=71482/embodied-desperation •10-Normal - 11,872M. ==> 12,284,971. •25-Normal - 33,246M. ==> 34,397,747. •10-Heroic - 26,012M. ==> 26,909,715. •25-Heroic - 72,834M. ==> 75,347,913. [spoiler=3. Norushen] Adds: http://www.db.pandawow.me?npc=72264/manifestation-of-corruption (Outside Realm) •10-Normal - 6,070M. ==> 4,047,283. •25-Normal - 6,070M. ==> 4,047,283. http://www.db.pandawow.me?npc=72263/essence-of-corruption (Outside Realm) •10-Normal - 3,161M. ==> 2,107,960. •25-Normal - 3,161M. ==> 2,107,960. http://www.db.pandawow.me?npc=71977/manifestation-of-corruption (DPS Test Realm) •10-Heroic - 906K. ==> 1,357,526. •25-Heroic - 906K. ==> 1,357,526. [spoiler=4. Sha of Pride] Adds: http://www.db.pandawow.me?npc=71946/manifestation-of-pride •10-Normal - 906K. ==> 1,700,000. •25-Normal - 906K. ==> 4,000,000. •10-Heroic - 1,357M. ==> 4,400,000. •25-Heroic - 1,357M. ==> 5,600,000. [spoiler=Siege of Orgrimmar Wing 2 - Gates of Retribution:] [spoiler=5. Galakras] http://www.db.pandawow.me?npc=72356/master-cannoneer-dagryn •10-Heroic - 18,97M. ==> 21,079,585. •25-Heroic - 37,94M. ==> 42,159,171. http://www.db.pandawow.me?npc=72355/high-enforcer-thranok •10-Normal - 22,76M. ==> 21,079,585. •25-Normal - 45,53M. ==> 75,886,558. •10-Heroic - 22,76M. ==> 42,159,201. •25-Heroic - 45,53M. ==> 126,477,602. http://www.db.pandawow.me?npc=72456/korgra-the-snake •10-Normal - 34,14M. ==> 30,776,208. •25-Normal - 68,29M. ==> 113,829,846. •10-Heroic - 34,14M. ==> 50,591,039. •25-Heroic - 68,29M. ==> 151,773,116. http://www.db.pandawow.me?npc=72352/dragonmaw-ebon-stalker •25-Normal - 14,67M. ==> 24,451,919. •10-Heroic - 7,3M. ==> 12,225,960. •25-Heroic - 14,67M. ==> 40,345,669. http://www.db.pandawow.me?npc=72945/dragonmaw-bonecrusher •10-Normal - 37,94M. ==> 42,159,200. •25-Normal - 75,88M. ==> 126,477,600. •10-Heroic - 37,94M. ==> 59,022,880. •25-Heroic - 75,88M. ==> 193,932,320. http://www.db.pandawow.me?npc=72958/dragonmaw-tidal-shaman •10-Normal - 30,35M. ==> 26,981,920. •25-Normal - 60,70M. ==> 80,945,760. •10-Heroic - 30,35M. ==> 37,774,688. •25-Heroic - 60,70M. ==> 123,442,288. http://www.db.pandawow.me?npc=72353/dragonmaw-flameslinger •10-Normal - 3,66M. ==> 4,075,320. •25-Normal - 11,0M. ==> 8,150,640. •10-Heroic - 5,50M. ==> 5,705,448. •25-Heroic - 16,50M. ==> 12,225,960. http://www.db.pandawow.me?npc=72941/dragonmaw-grunt •25-Normal - 14,67M. ==> 24,451,918. •10-Heroic - 7,33M. ==> 11,410,895. •25-Heroic - 14,67M. ==> 37,492,942. http://www.db.pandawow.me?npc=72942/dragonmaw-flagbearer •10-Normal - 14,67M. ==> 16,301,280. •25-Normal - 29,34M. ==> 48,903,840. •10-Heroic - 14,67M. ==> 22,821,792. •25-Heroic - 29,34M. ==> 68,465,376. http://www.db.pandawow.me?npc=72947/korkron-demolisher •25-Normal - 10,53M. ==> 31,619,401. •10-Heroic - 10,53M. ==> 21,079,600. •25-Heroic - 10,53M. ==> 63,238,801. [spoiler=7. Kor'kron Dark Shaman] Adds: http://www.db.pandawow.me?npc=71825/foul-slime •10-Heroic - 393K. ==> 531,820. •25-Heroic - 1103K. ==> 1,489,097. [spoiler=8. General Nazgrim] Adds: http://www.db.pandawow.me?npc=71715/orgrimmar-faithful •25-Normal - 3,9M. ==> 5,515,174. •10-Heroic - 1,9M. ==> 2,639,404. •25-Heroic - 3,9M. ==> 7,484,879. http://www.db.pandawow.me?npc=71516/korkron-ironblade •10-Heroic - 9,1M. ==> 9,275,024. •25-Heroic - 31,8M. ==> 32,040,993. http://www.db.pandawow.me?npc=71518/korkron-assassin •25-Normal - 18,90M. ==> 18,887,322. •10-Heroic - 8,10M. ==> 8,431,840. •25-Heroic - 28,30M. ==> 29,511,440. http://www.db.pandawow.me?npc=71519/korkron-warshaman •10-Heroic - 8,6M. ==> 8,853,432. •25-Heroic - 30,7M. ==> 30,987,013. http://www.db.pandawow.me?npc=65349/healing-tide-totem •25-Normal - 393K. ==> 1,200,412. •10-Heroic - 393K. ==> 788,321. •25-Heroic - 393K. ==> 2,360,001. http://www.db.pandawow.me?npc=71626/korkron-banner •10-Normal - 1,09M. ==> 843,231. •25-Normal - 3,37M. ==> 2,455,751. http://www.db.pandawow.me?npc=71656/korkron-sniper •10-Heroic - 7,16M. ==> 8,431,840. •25-Heroic - 20,1M. ==> 29,511,441. [spoiler=Siege of Orgrimmar Wing 3 - The Underhold:] [spoiler=10. Spoils of Pandaria] http://www.db.pandawow.me?npc=72535/stone-statue •25-Normal - 699K. ==> 1,897,999. •10-Heroic - 699K. ==> 1,275,000. •25-Heroic - 699K. ==> 3,677,998. http://www.db.pandawow.me?npc=71397/zarthik-amber-priest •10-Normal - 6,323M. ==> 7,079,987. •25-Normal - 20,1M. ==> 19,190,997 http://www.db.pandawow.me?npc=71398/zarthik-swarmer •25-Normal - 1,290M. ==> 3,465,763. •10-Heroic - 1,290M. ==> 2,351,412. •25-Heroic - 1,290M. ==> 6,681,095. http://www.db.pandawow.me?npc=71380/animated-stone-mogu •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71382/burial-urn •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71433/spark-of-life •25-Normal - 2,1M. ==> 1,887,431. •10-Heroic - 700K. ==> 1,271,651. •25-Heroic - 2,1M. ==> 2,773,431. http://www.db.pandawow.me?npc=71378/quilen-guardian •25-Normal - 2,77M. ==> 2,531,020. •10-Heroic - 933K. ==> 1,699,651. •25-Heroic - 2,77M. ==> 4,903,641. http://www.db.pandawow.me?npc=71385/srithik-bombardier •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71388/amber-encased-kunchong •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71383/korthik-warcaller •10-Heroic - 4,2M. ==> 5,100,018. http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit •10-Normal - 707K. ==> 7,079,441. •25-Normal - 1,754M. ==> 19,201,211. •10-Heroic - 2,899M. ==> 12,872,541. http://www.db.pandawow.me?npc=73104/unstable-spark •25-Heroic - 1,02M. ==> 2,941,121. [spoiler=11. Thok the Bloodthirsty] Adds: http://www.db.pandawow.me?npc=71658/korkron-jailer •25-Normal - 16,863M. ==> 50,591,040. •10-Heroic - 16,863M. ==> 25,295,520. •25-Heroic - 16,863M. ==> 75,886,560. http://www.db.pandawow.me?npc=73526/starved-yeti •25-Heroic - 20,236M. ==> 63,238,801. http://www.db.pandawow.me?npc=73522/captive-cave-bat •10-Heroic - 6,023M. ==> 10,118,132. •25-Heroic - 6,023M. ==> 31,619,398. [spoiler=Siege of Orgrimmar Wing 4 - Downfall:] [spoiler=12. Siegecrafter Blackfuse] Adds: http://www.db.pandawow.me?npc=71694/deactivated-electromagnet & http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines & http://ptr.db.pandawow.me?npc=71606/deactivated-missile-turret & http://www.db.pandawow.me?npc=71751/deactivated-laser-turret •10-Heroic - 9,601M ==> 9,599,431. •25-Heroic - 24,003M ==> 24,000,301. http://www.db.pandawow.me?npc=71591/automated-shredder •25-Normal - 26,560M. ==>12,647,760. •10-Heroic - 8,853M. ==> 16,029,496. •25-Heroic - 26,560M. ==> 20,658,008. http://www.db.pandawow.me?npc=71788/crawler-mine •25-Normal - 1,222M. ==> 1,833,894. •10-Heroic - 1,222M. ==> 1,630,342. •25-Heroic - 1,222M. ==> 3,056,490. http://www.db.pandawow.me?npc=72831/overcharged-missile-turret •10-Heroic - 407K. ==> 3,056,853. •25-Heroic - 407K. ==> 12,225,112. [spoiler=13. Paragons of the Klaxxi] Boss: http://www.db.pandawow.me?npc=71152/skeer-the-bloodseeker •10-Heroic - 91,6M. ==> 143,052,923. •25-Heroic - 261M. ==> 401,246,040. Boss: http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71158/rikkal-the-dissector •10-Heroic - 65,4M. ==> 125,607,456. •25-Heroic - 183M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71155/korven-the-prime •10-Heroic - 91,6M. ==> 143,052,923. •25-Heroic - 261M. ==> 401,246,040. Boss: http://www.db.pandawow.me?npc=71157/xaril-the-poisoned-mind •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71160/iyyokuk-the-lucid •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71156/kaztik-the-manipulator •10-Heroic - 81,8M. ==> 125,607,456. •25-Heroic - 228M. ==> 351,090,285. Boss: http://www.db.pandawow.me?npc=71154/karoz-the-locust •10-Heroic - 65,4M. ==> 100,311,510. •25-Heroic - 183M. ==> 280,872,228. Boss: http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver •10-Heroic - 91,6M. ==> 150,467,265. •25-Heroic - 261M. ==> 421,308,342. Adds: http://www.db.pandawow.me?npc=71542/blood •25-Normal - 4,215M. ==> 11,804,422. •10-Heroic - 4,215M. ==> 6,323,236. •25-Heroic - 4,215M. ==> 17,706,326. http://www.db.pandawow.me?npc=71578/amber-parasite •25-Normal - 4,215M. ==> 11,804,422. •10-Heroic - 4,215M. ==> 6,323,236. •25-Heroic - 4,215M. ==> 17,706,326. http://www.db.pandawow.me?npc=71407/amber •10-Normal - 6,978M. ==> 6,542,123. •25-Normal - 6,978M. ==> 18,317,467. •10-Heroic - 6,978M. ==> 18,317,251. •25-Heroic - 6,978M. ==> 53,210,444. http://www.db.pandawow.me?npc=71420/hungry-kunchong •25-Normal - 6,978M. ==> 19,633,361. •10-Heroic - 6,978M. ==> 19,632,011. •25-Heroic - 6,978M. ==> 54,488,641. http://www.db.pandawow.me?npc=71425/mature-kunchong •25-Normal - 6,978M. ==> 19,633,361. •10-Heroic - 6,978M. ==> 19,632,011. •25-Heroic - 6,978M. ==> 54,488,641. [spoiler=14. Garrosh Hellscream] Boss (Phase 1): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •25-Normal - 484M. ==> 451,401,795. •10-Heroic - 242M. ==> 227,663,514. •25-Heroic - 726M. ==> 676,012,350. Boss (Phase 2): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •25-Normal - 1258M. ==> 1173M. •10-Heroic - 629M. ==> 591M. •25-Heroic - 1888M. ==> 1757M. Boss (Phase 3): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •10-Normal - 174M. ==> XX.XX (28% of Phase 2 HP).* •25-Normal - 461M. ==> XX.XX (28% of Phase 2 HP).* •10-Heroic - 229M. ==> XX.XX (30% of Phase 2 HP).* •25-Heroic - 746M. ==> XX.XX (30% of Phase 2 HP).* * This info is only what I have concluded after watching many videos before and after hotfixes done by Blizzard, if someone can find correct information about this phase feel free to share it. Boss (Phase 4): http://www.db.pandawow.me?npc=71865/garrosh-hellscream •10-Heroic - 377M. ==> XX.XX (60% of Phase 2 HP). •25-Heroic - 1132M. ==> XX.XX (60% of Phase 2 HP). Adds: http://www.db.pandawow.me?npc=72154/desecrated-weapon •25-Normal - 5,375M. ==> 15,050,835. •10-Heroic - 5,375M. ==> 8,060,840. •25-Heroic - 5,375M. ==> 22,576,252. http://www.db.pandawow.me?npc=72272/minion-of-yshaarj •25-Normal - 1,053M. ==> 2,951,144. •10-Heroic - 1,053M. ==> 1,422,873. •25-Heroic - 1,053M. ==> 4,426,716.
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Вот это ток Zeox знает.
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было исправлено, ждите апдейта.
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http://forum.pandawow.ru/showthread.php?t=232910
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[Пандария] Вневременной остров - Ордос.
Scorp replied to Dextromethorphan 3's topic in Fixed and tested
Bump. -
Siege of Orgrimmar - Sha of Pride - Corrupted Prison
Scorp replied to Scorp's topic in Fixed and tested
Bump. -
Bump.
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Siege of Orgrimmar - Paragons of the Klaxxi - Sha Walls
Scorp replied to Scorp's topic in Fixed and tested
Added ID/Coords. -
Found Visuals, Added Coords/IDs in Report.
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1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse - http://www.db.pandawow.me?spell=144466/magnetic-crush (Pushback Effect). 2. Problem: During Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) players are unable to use channeled abilities (they get instantly interrupted). 3. How it should work: During Electromagnet (http://www.db.pandawow.me?spell=144466/magnetic-crush) players should be able to use channeled abilities. Watch: 2:40 https://www.youtube.com/watch?v=rQx3L2r4Vk4 Watch: 2:12 https://www.youtube.com/watch?v=AOi8tvj6nQ8 4. x100. 5. 22/01/2018.
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Bump. http://bildites.lv/images/nfeyba3p/99337/thumbnail.png
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1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=71984/siege-engineer. 2. Problem: http://www.db.pandawow.me?npc=71984/siege-engineer can no longer be attacked from ground level, bug appeared after last fixes to Blink (for Druids and Mages) in Siege of Orgrimmar. http://bildites.lv/images/7aff5rfc/99045/thumbnail.jpg 3. How it should work: Watch: 1:04 4. x100. 5. 16/01/2018.
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Siege of Orgrimmar - Spoils of Pandaria - Bonus Loot (Heroic)
Scorp replied to Scorp's topic in Fixed and tested
:popcorn: