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Scorp

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Everything posted by Scorp

  1. Tested 30/09/2017. Fixed. Yeah, just had to wait a bit more + get in combat with boss, when I was first testing thought debuff should come instantly)
  2. Tested 30/09/2017. Bug with http://www.db.pandawow.me?spell=19263/deterrence - Not Fixed. http://bildites.lv/images/cqjaxx6a/82658/thumbnail.jpg http://bildites.lv/images/xqbrqf8h/82658/thumbnail.jpg
  3. Tested 30/09/2017. Fixed.
  4. Tested 29/09/2017. Fixed.
  5. Tested 29/09/2017. Fixed.
  6. Tested 29/09/2017. Fixed.
  7. Tested 29/09/2017. All known bugs for these Mini-Bosses Fixed. Remaining bugs: [spoiler=Massive Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 12 •Works: 12/12 •Bugs: 0/12 + 5 1)http://www.db.pandawow.me?npc=73723/jun-wei: •http://www.db.pandawow.me?spell=148515/shadow-volley - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). 2)http://www.db.pandawow.me?npc=73724/zu-yin: •http://www.db.pandawow.me?spell=148518 - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). 3)http://www.db.pandawow.me?npc=73725/xiang-lin: •http://www.db.pandawow.me?spell=148582 - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). 4)http://www.db.pandawow.me?npc=71408/kun-da: •http://www.db.pandawow.me?spell=148513 - Fixed. •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Fixed. Bug: Mini-Boss has incorrect Movement Speed (can be kited). ------------------------- 5)http://www.db.pandawow.me?npc=72535/stone-statue: •http://www.db.pandawow.me?spell=145523/animated-strike - Fixed. Bug: These mobs don't move when they spawn, they stand in 1 place and time to time use Animated Strike. [spoiler=Mantid Crates:] Mechanics: 8 •Works: 8/8 •Bugs: 0/8 + 8 1)http://www.db.pandawow.me?npc=73948/commander-iktal: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 1x - 89910). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). 2)http://www.db.pandawow.me?npc=73949/commander-nakaz: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 1x - 104410). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). 3)http://www.db.pandawow.me?npc=73951/commander-tik: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 2x - 85399). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). 4)http://www.db.pandawow.me?npc=71409/commander-zaktar: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. Bug: Mini-Boss doesn't have his Weapon Equipped (ID: 2x - 95073). Bug-2: Mini-Boss has incorrect Movement Speed (can be kited). [spoiler=Stout Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 6 •Works: 4/6 •Bugs: 2/6 + 3 1)http://www.db.pandawow.me?npc=71395/modified-anima-golem: •http://www.db.pandawow.me?spell=145288/matter-scramble - Not Fixed. (When this ability is used, Anima Golem just swaps locations of 2 players no matter where they stand - "inside the beams" or outside them. Also the highlighted zones don't appear (the beams). In short - no matter what the mechanic is always "soaked". •http://www.db.pandawow.me?spell=145271/crimson-reconstitution - Fixed. (Bug: Pool despawns after Anima Golem dies). •http://www.db.pandawow.me?spell=149280/crimson-acid (Heroic) - Not Fixed. (Damage is suffered from Anima Golems melee attacks) + (This Ability is used on Normal Mode, but should be Heroic-only + does only 50K damage). 2)http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist: •http://www.db.pandawow.me?spell=145230/forbidden-magic - Fixed. •http://www.db.pandawow.me?spell=142934/torment - Fixed. •http://www.db.pandawow.me?spell=145461/mogu-rune-of-power - Fixed. Bug-1: http://www.db.pandawow.me?npc=71392/shadow-ritualist-phylactery doesn't spawn once raid members open crate with Mogu Shadow Ritualist inside. Bug-2: Doesn't have his Weapon Equipped (ID: 92810). [spoiler=Mantid Crates:] Mechanics: 5 •Works: 3/5 •Bugs: 2/5 + 4 1)http://www.db.pandawow.me?npc=71397/zarthik-amber-priest: •http://www.db.pandawow.me?spell=145786/residue - Fixed. (Bug: Buffs Mobs of the Mogu & http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic)). •http://www.db.pandawow.me?spell=142539/mantid-swarm - Fixed. Bug: Doesn't have his Weapon Equipped (ID: 85947). 2)http://www.db.pandawow.me?npc=71405/setthik-wind-wielder: •http://www.db.pandawow.me?spell=145812/rage-of-the-empress - Fixed. (Bug: Buffs Mobs of the Mogu & http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic)). •http://www.db.pandawow.me?spell=145286/windstorm - Not Fixed. (Tornado doesn't move around the Room). Bug: Doesn't have his Weapon Equipped (ID: 85401). ------------------------ 3)http://www.db.pandawow.me?npc=71398/zarthik-swarmer - Not Fixed. (Amber Priest summons 3 mobs - 1 enemy NPC & 2 friendly NPCs). [spoiler=Lightweight Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 5 •Works: 5/5 •Bugs: 0/5 + 3 1)http://www.db.pandawow.me?npc=71380/animated-stone-mogu: •http://www.db.pandawow.me?spell=144922/harden-flesh - Fixed. (Bug: This debuff doesn't reduce movement speed for players). •http://www.db.pandawow.me?spell=144923/earthen-shard - Fixed. (Bug: This ability can be reflected with http://www.db.pandawow.me?spell=114028/mass-spell-reflection). 2)http://www.db.pandawow.me?npc=71382/burial-urn: •http://www.db.pandawow.me?spell=142694/spark-of-life - Fixed. 3)http://www.db.pandawow.me?npc=71378/quilen-guardian: •http://www.db.pandawow.me?spell=144853/carnivorous-bite - Fixed. ------------------------------ 4)http://www.db.pandawow.me?npc=71433/spark-of-life: •http://www.db.pandawow.me?spell=142775/nova - Fixed. (Bugs: Sparks just stand in 1 place, they don't move around the room) + (They don't despawn when raid wipes). [spoiler=Mantid Crates:] Mechanics: 4 •Works: 4/4 •Bugs: 0/4 + 4 1)http://www.db.pandawow.me?npc=71385/srithik-bombardier: •http://www.db.pandawow.me?spell=145712/gusting-bomb - Fixed. •http://www.db.pandawow.me?spell=145702/throw-explosives - Fixed. Bug: These mobs use these abilities pretty rarely, if you watch videos you can see that they are spamming these abilities. 2)http://www.db.pandawow.me?npc=71388/amber-encased-kunchong: •http://en.db.pandawow.me?spell=142524 - Fixed. Bug: Pools despawn after this Add dies. 3)http://www.db.pandawow.me?npc=71383: •http://www.db.pandawow.me?spell=145692 - Fixed. Bug: Doesn't have his Weapon Equipped (ID: 85399). [spoiler=Crate of Pandaren Relics:] Mechanics: 8 •Works: 5/8 •Bugs: 3/8 + 3 1)http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit: •http://www.db.pandawow.me?spell=146217/keg-toss - Fixed. (Bug: Debuff doesn't reduce movement speed). •http://www.db.pandawow.me?spell=146222/breath-of-fire - Fixed. •http://www.db.pandawow.me?spell=146081/blade-of-the-hundred-steps - Fixed. Bug: Missing Aura (ID: 146041). 2)http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit: •http://www.db.pandawow.me?spell=146190/eminence - Fixed. •http://www.db.pandawow.me?spell=146180/gusting-crane-kick - Not Fixed. (Spirit doesn't draw players within 40 yards while using this ability). •http://www.db.pandawow.me?spell=146099/staff-of-resonating-water - Fixed. Bug: Missing Aura (ID: 146094). 3)http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit: •http://www.db.pandawow.me?spell=146257/path-of-blossoms - Not Fixed. (Charge part doesn't work, Spirit "gets stuck in air" in his charge animation). •http://www.db.pandawow.me?spell=146142/claw-of-burning-anger - Not Fixed. (Buff doesn't damage enemies with fire damage - Players with DPS role get it but there is nothing in Combat Log or Recount/Skada about this buff actually hitting/damaging mobs). Bug: Missing Aura (ID: 146138). [spoiler=Other:] Mechanics: 1 •Works: 1/1 •Bugs: 0/1 + 2 1)http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic): •http://www.db.pandawow.me?spell=146815/supernova - Fixed. Bug: Should spawn on the Opposite Room after every cleared Crate (At the Moment spawns randomly) + should have more than 1 spawn point.
  8. 1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?spell=145227/blind-hatred. 2. Problem: While boss casts & channels http://www.db.pandawow.me?spell=145227/blind-hatred he doesn't focus on his current target - doesn't melee attack to apply stacks of debuff which means tank can can just freely walk out of bosses melee range and lose stacks or help raid kill adds. 3. How should it work: While boss casts & channels http://www.db.pandawow.me?spell=145227/blind-hatred he should focus on his current target melee attacking him. 4. x100. 5. 27/09/2017.
  9. 1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty - http://www.db.pandawow.me?npc=73195/korkron-jailer. 2. Problems: 2.1) http://www.db.pandawow.me?npc=73195/korkron-jailer doesn't use http://www.db.pandawow.me?spell=145974/enrage ability. 2.2) Voice texts are not added for http://www.db.pandawow.me?npc=73195/korkron-jailer. 3. How it should work: 3.1) Time to time http://www.db.pandawow.me?npc=73195/korkron-jailer should use http://www.db.pandawow.me?spell=145974/enrage ability. 3.2) http://www.db.pandawow.me?npc=73195/korkron-jailer should use 1 of following voice texts on spawn: [spoiler=Voice Texts:] •http://www.wowhead.com/sound=38985/vo-54-or-thok-jailer-01 •http://www.wowhead.com/sound=39032/vo-54-or-thok-jailer-02 •http://www.wowhead.com/sound=38986/vo-54-or-thok-jailer-03 Watch: 8:36 4. x100. 5. 10/02/2018.
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  10. 1. http://www.db.pandawow.me?npc=71965/norushen (http://www.db.pandawow.me?npc=72276/amalgam-of-corruption) - http://www.db.pandawow.me?npc=72263/essence-of-corruption. 2. Problem: When http://www.db.pandawow.me?npc=72263/essence-of-corruption uses http://www.db.pandawow.me?spell=145134/expelled-corruption bolt it moves too slow, like 2 times slower than should. 3. How should it work: When http://www.db.pandawow.me?npc=72263/essence-of-corruption uses http://www.db.pandawow.me?spell=145134/expelled-corruption bolt it should move at correct speed. Watch: 0:24 4. x100. 5. 25/02/2018.
  11. 1. List of Bosses: •The Fallen Protectors > http://www.db.pandawow.me?npc=71475/rook-stonetoe & http://www.db.pandawow.me?npc=71480/sun-tenderheart & http://www.db.pandawow.me?npc=71479/he-softfoot, (When I created Report they didn't have Weapons Added Yet). •Kor'kron Dark Shaman > http://www.db.pandawow.me?npc=71859/earthbreaker-haromm & http://www.db.pandawow.me?npc=71858/wavebinder-kardris, •http://www.db.pandawow.me?npc=71515/general-nazgrim, •Spoils of Pandaria > http://www.db.pandawow.me?npc=73723/jun-wei & http://www.db.pandawow.me?npc=73724/zu-yin & http://www.db.pandawow.me?npc=73725/xiang-lin & http://www.db.pandawow.me?npc=71408/kun-da & http://www.db.pandawow.me?npc=73948/commander-iktal & http://www.db.pandawow.me?npc=73949/commander-nakaz & http://www.db.pandawow.me?npc=73951/commander-tik & http://www.db.pandawow.me?npc=71409/commander-zaktar. •Paragons of the Klaxxi > http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver & http://www.db.pandawow.me?npc=71157/xaril-the-poisoned-mind & http://www.db.pandawow.me?npc=71156/kaztik-the-manipulator & http://www.db.pandawow.me?npc=71155/korven-the-prime & http://www.db.pandawow.me?npc=71160/iyyokuk-the-lucid & http://www.db.pandawow.me?npc=71154/karoz-the-locust & http://www.db.pandawow.me?npc=71152/skeer-the-bloodseeker & http://www.db.pandawow.me?npc=71158/rikkal-the-dissector & http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper, •http://www.db.pandawow.me?npc=71865/garrosh-hellscream. 2. Problem: Siege of Orgrimmar Raid Bosses can be disarmed. http://bildites.lv/images/jfd67uxv/89690/thumbnail.jpg [b]Melee damage with Weapon:[/b] Garrosh Hellscream Melee hit You 675475 Physical. Garrosh Hellscream Melee hit You 603634 Physical. Garrosh Hellscream Melee hit You 626119 Physical. Garrosh Hellscream Melee hit You 681260 Physical. Garrosh Hellscream Melee hit You 674693 Physical. Garrosh Hellscream Melee hit You 681683 Physical. Garrosh Hellscream Melee hit You 719525 Physical. [b]Melee damage when disarmed:[/b] Garrosh Hellscream Melee hit You 1 Physical. Garrosh Hellscream Melee hit You 3 Physical. Garrosh Hellscream Melee hit You 8 Physical. (Critical) Garrosh Hellscream Melee hit You 1 Physical. Garrosh Hellscream Melee hit You 1 Physical. 3. How it should work: You shouldn't be able to disarm Siege of Orgrimmar Raid Bosses. 4. x100. 5. 14/11/2017.
  12. 1. http://www.db.pandawow.me?npc=71515/general-nazgrim - http://www.db.pandawow.me?npc=71517/korkron-arcweaver. 2. Problems: Sometimes when http://www.db.pandawow.me?npc=71517/korkron-arcweaver spawns and runs after players he is able to cast http://www.db.pandawow.me?spell=143432/arcane-shock / http://www.db.pandawow.me?spell=143431/magistrike while moving. http://bildites.lv/images/hpxsbhdm/88591/thumbnail.jpg 3. How it should work: http://www.db.pandawow.me?npc=71517/korkron-arcweaver shouldn't be able to cast http://www.db.pandawow.me?spell=143432/arcane-shock / http://www.db.pandawow.me?spell=143431/magistrike while moving. Watch: 02:28 4. x100. 5. 28/02/2018.
  13. 1. http://www.db.pandawow.me?npc=71515/general-nazgrim - http://www.db.pandawow.me?spell=143502/execute. 2. Problem: While Boss casts http://www.db.pandawow.me?spell=143502/execute ability he doesn't follow his current target. 3. How it should work: Boss should follow his current target while casting http://www.db.pandawow.me?spell=143502/execute. Watch: 00:29 4. x100. 5. 28/02/2018.
  14. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Phase Transitions. [spoiler=2.1) Garrosh Hellscream's HP Values in all Phases:] [spoiler=Phase-1:] PandaWoW HP / Retail HP: •10-Normal - 161M / 161M ( ). •25-Normal - 484M / 451M ( ). •10-Heroic - 242M / 227M ( ). •25-Heroic - 726M / 676M ( ). [spoiler=Phase-2:] PandaWoW HP / Retail HP: •10-Normal - 419M / 419M ( ). •25-Normal - 1258M / 1173M ( ). •10-Heroic - 629M / 591M ( ). •25-Heroic - 1888M / 1757M ( ). [spoiler=Phase-3:] PandaWoW HP / Retail HP: •10-Normal - 174M / +30%. •25-Normal - 461M / +30%. •10-Heroic - 229M / +30%. •25-Heroic - 746M / +30%. Note: Read 2.3. [spoiler=Phase-4:] PandaWoW HP / Retail HP: •10-Heroic - 377M / 352M ( ). •25-Heroic - 1132M / 1044M ( ). Note: Fix Phase 2 Max HP Value to Fix this Phase, since it's 60% of Phase 2 HP. [spoiler=2.2) Phase Transition (Phase 1 >>> Phase 2):] Phase 1 ends once http://www.db.pandawow.me?npc=71865/garrosh-hellscream reaches 10% health (First Time). PandaWoW: http://www.db.pandawow.me?npc=71865/garrosh-hellscream teleports to middle of the Room and instantly heals back to 100% and then enters a 10 second role-playing speech (no animation added). After that boss receives Phase 2 Maximum Health Value + Phase 2 Skin Aura. Retail: http://www.db.pandawow.me?npc=71865/garrosh-hellscream runs to middle of the Room (he doesn't heal here) and then enters a 10 second role-playing speech (there's an animation here). After that boss receives Phase 2 Maximum Health Value + Phase 2 Skin Aura. Watch: 1:44 [spoiler=2.3) Phase Transition (Phase 2 >>> Phase 3):] Phase 2 ends once http://www.db.pandawow.me?npc=71865/garrosh-hellscream reaches 10% health (Second Time). PandaWoW: http://www.db.pandawow.me?npc=71865/garrosh-hellscream teleports to middle of the Room and enters a 10 second role-playing speech (no animation added), heals (+20% HP), loses Phase 2 Skin Aura & changes NPC Model Size. After that boss receives Phase 3 Skin Aura and heals (+17%). Around 5 seconds later boss activates and adds back any HP that was damaged by players during this Phase Transition. Retail: http://www.db.pandawow.me?npc=71865/garrosh-hellscream runs to middle of the Room and enters a 10 second role-playing speech (there's an animation here) (boss doesn't heal or lose any visual effects/auras). After that boss heals (+30%), receives Phase 3 Skin Aura + changes Model Size. Around 5 Seconds later boss activates (he doesn't add back any HP here). Watch: 8:46 [spoiler=2.4) Phase Transition (Phase 3 >>> Phase 4):] Heroic Mode: Phase 3 ends once http://www.db.pandawow.me?npc=71865/garrosh-hellscream reaches 1% health. PandaWoW: http://www.db.pandawow.me?npc=71865/garrosh-hellscream stops moving & attacking and enters a 20 second speech (no animation added). After that boss teleports himself and players to Phased Stormwind and heals (+60%). Retail: http://www.db.pandawow.me?npc=71865/garrosh-hellscream stops moving & attacking and enters a 20 second speech (there's an animation here). After that boss teleports himself and players to Phased Stormwind and heals (+60%). Watch: 10:42 4. x100. 5. 26/05/2018. It might seem like a small issue, but if you count together extra HP he has in all phases and amount of times boss heals where he shouldn't the number is high :)
  15. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream. 2. Problem: Boss can be pulled out of this zone. http://bildites.lv/images/3geft8v9/82277/thumbnail.jpg 3. How it should work: You shouldn't be able to pull boss out of this zone, if you do that he should reset. Note: This Max Range should only be in Phase 1, Phase 2 Phase 3. It MUST be removed in Intermissions - Temple of Jade Serpent, Terrace of Endless Spring, Temple of the Red Crane and Phase 4 (Heroic) - Stormwind Harbor, otherwise boss won't be killable. 4. x100. 5. 27/09/2017.
  16. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?npc=71979/korkron-warbringers & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider. 2. Problem: When Garrosh calls http://www.db.pandawow.me?npc=71979/korkron-warbringers or http://www.db.pandawow.me?npc=71983/farseer-wolf-rider these doors open and stay like that until raid wipes. http://bildites.lv/images/sz5gfkr4/82276/thumbnail.jpg 3. How it should work: When Garrosh calls http://www.db.pandawow.me?npc=71979/korkron-warbringers or http://www.db.pandawow.me?npc=71983/farseer-wolf-rider These Doors should open for few seconds and then close again. Watch: 4. x100. 5. 06/03/2018.
  17. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?spell=145195/empowered-gripping-despair. 2. Problem: No matter how many stacks of http://www.db.pandawow.me?spell=145195/empowered-gripping-despair tank has - when this debuff expires raid members get only 1 stack of http://www.db.pandawow.me?spell=145199/explosive-despair. [spoiler=Screnshots:] http://bildites.lv/images/5fvcfjy4/82257/thumbnail.jpg http://bildites.lv/images/j8s3jx5k/82256/thumbnail.jpg 3. How it should work: Watch: 10:10 4. x100. 5. 27/09/2017.
  18. Tested 27/09/2017. Update. (After Fix). Fixed. Not Fixed. Also if possible, please check if these 3 bosses have correct speed, they can't really be kited because of their mechanics but just to make sure they are correct.
  19. 26/09/2017. Исправлено.
  20. 26/09/2017. Исправлено.
  21. [spoiler=Tested 26/09/2017.] Tested 26/09/2017. Fix needs review. Bosses are running faster now, but they can still be kited at some point. For example when tank uses speed buffs + all of these bosses cast a lot which gives the tank an opportunity to move far away from boss and since they don't have the movement speed they have on retail kill videos they can be kited for some time. If you look at kill videos from retail, these bosses even use a sprint animation while they run and you can see that once they have finished casting they use this sprint to reach tanks in few seconds. 2:18 - He is interrupted and sprints after tank Here all of these bosses run normally after tanks: http://bildites.lv/images/c4kuezw7/82188/thumbnail.jpg Note: Only boss which can't be kited even with speed increases is http://www.db.pandawow.me?npc=71454/malkorok when he has http://www.db.pandawow.me?spell=142879/blood-rage buff (Phase 2). He even uses the sprint animation and not even druid in Cat form with Dash can kite him. http://bildites.lv/images/twr64f2c/82189/thumbnail.jpg
  22. Tested 26/09/2017. Fix needs review. Fixed. Found 1 bug: At the moment Hunters can avoid this mechanic because http://www.db.pandawow.me?spell=19263/deterrence deflects http://www.db.pandawow.me?spell=144330/iron-prison. It should reduce damage taken from Iron Prison by 30%. http://bildites.lv/images/dfy47kpx/82185/thumbnail.jpg
  23. Tested 25/09/2017. Fixed - Heisenberg.
  24. Tested 22/09/2017. Updated Report. [spoiler=Normal Weapons:] [spoiler=Activated Electromagnets:] http://www.db.pandawow.me?npc=71694/deactivated-electromagnet > http://www.db.pandawow.me?npc=71696/activated-electromagnet - Magnetic Crush pulls all players and sawblades towards the Activated Electromagnet over the course of about 10 seconds. Players can resist this effect by running in the opposite direction, but all the sawblades will inevitably make their way to the Activated Electromagnet, being removed from the fight. Bugs: 1)Magnet works only on ~half of the room (http://imgur.com/a/pBoX3) - damage + pushing (players). Should work for whole room (http://imgur.com/a/Yfo6U). [spoiler=Crawler Mines:] http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines > http://www.db.pandawow.me?npc=74009/crawler-mine - Several Crawler Mines jump down from the north-eastern conveyor belt, fixating on random raid members and moving towards them. Works. [spoiler=Activated Missile Turret:] http://www.db.pandawow.me?npc=71606/deactivated-missile-turret > http://www.db.pandawow.me?npc=71638/activated-missile-turret - creates damaging waves of "seismic energy". The first wave strikes a small area around it, with subsequent waves, each about 15 yards wide, striking farther and farther out, until the edges of the platform are reached. Each wave has an orange warning animation that gives players about 2-3 seconds to move out of the affected area. Players standing in an area that is affected by a wave take a very high amount of Nature damage. Bugs: 1)Animation of Drills is incorrect - half of them spawn in textures and other half where they should spawn (Red Zone) http://bildites.lv/images/6r2ktvks/81628/original.jpg. Animation should be correct. [spoiler=Activated Laser Turret:] http://www.db.pandawow.me?npc=71751/deactivated-laser-turret > http://www.db.pandawow.me?npc=71752/activated-laser-turret - Superheated is a laser beam that follows a random raid member, leaving damaging void zones at the point of impact. Players who stand in these void zones gain a stacking DoT that deals a small amount of Fire damage per second for 7 seconds. Bugs: 1)Fire that this beam leaves behind despawns right after the fixate is over. 1:00. Here you can see that fire despawns after ~50seconds. 2)The Laser which is on the Assembly Line fixates only 1 time and on 1 player, after that it despawns. 1:00. The Laster fixates on 1 player, after that it chooses another player. So it should fixate 2 times and only then despawn. [spoiler=Overcharged Weapons:] [spoiler=Overcharged Electromagnets:] http://www.db.pandawow.me?npc=71694/deactivated-electromagnet > http://www.db.pandawow.me?npc=73387/overcharged-electromagnet - now alternate pulling and pushing players and sawblades, instead of simply pulling them to the magnet. This back-and-forth continues while the Electromagnet is active, but before it despawns it will still remove all of the sawblades, as in its non-Overcharged version. Bugs: 1)Magnet works only on ~half of the room (http://imgur.com/a/pBoX3) - damage + alternate pulling and pushing (players). Should work for whole room (http://imgur.com/a/Yfo6U). 2)When activated the sawblades fly off the platform, which means every time magnet changes polarities they fly to Red Lines - http://imgur.com/a/1tEVz. Sawblades should stop here, not outside the map - http://imgur.com/a/UtMUj (red lines). Proof - 2:28. -Add http://www.wowhead.com/sound=38468/vo-54-or-blackfuse-spell-2 if you can - if boss chooses to overcharge this weapon, just so it's easier to know which weapon got overcharged. I mean players can just target the weapons on belt but this will make it more simple. [spoiler=Overcharged Crawler Mine:] http://www.db.pandawow.me?npc=71790/disassembled-crawler-mines > http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - now spawn two larger Crawler Mines in addition to some regular, small ones. The large Crawler Mines act exactly like the smaller ones, except that when they die, they split up into two small Crawler Mines each. Bugs: 1)Fixed. 2)Fixed. -Add http://www.wowhead.com/sound=38469/vo-54-or-blackfuse-spell-3 / http://www.wowhead.com/sound=38470/vo-54-or-blackfuse-spell-4 if you can - if boss chooses to overcharge this weapon, just so it's easier to know which weapon got overcharged. I mean players can just target the weapons on belt but this will make it more simple. [spoiler=Overcharged Missile Turret:] http://www.db.pandawow.me?npc=71606/deactivated-missile-turret > http://www.db.pandawow.me?npc=72831/overcharged-missile-turret - now successively summon three Missile Turret NPCs on the platform, instead of casting Shockwave Missile. Each of these NPCs will cast Shockwave Missile continuously until it is killed. When one Missile Turret is killed, the next one spawns (new Missile Turrets always spawn to the right of the previous one, when looking towards the outside of the platform), until you have killed all 3 turrets. Bugs: 1)Only 1 Missile Turret spawns (I'm pretty sure it's the normal missile turret / overcharged mechanic is not scripted or bugged). 2)Overcharged Missile Turret can be targeted, but cannot be attacked. 3)Animation of Drills is incorrect - half of them spawn in textures and other half where they should spawn (Red Zone) http://bildites.lv/images/6r2ktvks/81628/original.jpg. Animation should be correct. -Add http://www.wowhead.com/sound=38471/vo-54-or-blackfuse-spell-5 if you can - if boss chooses to overcharge this weapon, just so it's easier to know which weapon got overcharged. I mean players can just target the weapons on belt but this will make it more simple. [spoiler=Overcharged Laser Turrets:] http://www.db.pandawow.me?npc=71751/deactivated-laser-turret > http://www.db.pandawow.me?npc=72773/overcharged-laser-turret - no longer follows a player with a laser beam, but instead they now create three concentric rings of fire on the floor of the platform. These rings of fire do not touch, however, leaving several safe areas for raid members (the very center of the platform, the outer edge, as well as another safe ring around half-way between the center and the edge). Bugs: 1)We have only 1 out of 3 laser beam animations, that means - 3 rings of fire are being created, but we see only 1 laser beam which is "drawing" the ring. This is a problem because we can't see where fire is going to spawn next to avoid getting stacks of http://www.db.pandawow.me?spell=143856/superheated (http://i.imgur.com/QWNUb6n.jpg). How it should look like: 6:30 2)The fire which is created by laser despawns after ~20 seconds. If you check videos on youtube for example you can see the ring which was created on 6:34 starts to slowly despawn only at 7:24 (which is ~50 seconds). 3)Animation & Fire - even the 1 laser beam which works is bugged, it "draws" the ring but fire spawns totally somewhere else. Should be like this - laser draws the ring & fire spawns there. 4)The 3 rings seem to be missing parts of it (http://bildites.lv/a/y8h2pdvk#pk3d4y6x - in this SS you can see that on outside ring), should look like this http://imgur.com/a/kfUM9 -Add http://www.wowhead.com/sound=38467/vo-54-or-blackfuse-spell-1 if you can - if boss chooses to overcharge this weapon, just so it's easier to know which weapon got overcharged. I mean players can just target the weapons on belt but this will make it more simple.
  25. Tested 22/09/2017. Fixed.
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