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Scorp

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Everything posted by Scorp

  1. 1. http://www.db.pandawow.me?npc=72249/galakras - http://www.db.pandawow.me?npc=72947/korkron-demolisher. 2. Problem: http://www.db.pandawow.me?spell=148311/bombard is a buff which can be removed. [spoiler=Screenshot:] http://bildites.lv/images/8j5yycj3/77172/thumbnail.jpg 3. How it should work: http://www.db.pandawow.me?spell=148311/bombard should be a debuff. 4. x100. 5. 03/03/2018.
  2. 1. http://www.db.pandawow.me?npc=71734/sha-of-pride - http://www.db.pandawow.me?npc=71946/manifestation-of-pride. 2. Problems: 2.1) Only 1x http://www.db.pandawow.me?npc=71946/manifestation-of-pride spawns (Green Circle) on 10-Man & 25-Man Difficulties. 2.2) http://www.db.pandawow.me?npc=71946/manifestation-of-pride doesn't move to his current target after getting interrupted. 3. How it should work: 3.1) On 10-Man Difficulties 1x http://www.db.pandawow.me?npc=71946/manifestation-of-pride should spawn (Green Circle), but on 25-Man Difficulties 2x http://www.db.pandawow.me?npc=71946/manifestation-of-pride should spawn (Blue Circle). 3.2) If interrupted http://www.db.pandawow.me?npc=71946/manifestation-of-pride should move to his current target. http://bildites.lv/images/2ukf7jwg/77158/thumbnail.jpg Watch: 07:10 Watch: 01:02 4. x100. 5. 28/02/2018.
  3. 1. http://www.db.pandawow.me?npc=71479/he-softfoot - http://www.db.pandawow.me?spell=143301/gouge. 2. Problem: http://www.db.pandawow.me?npc=71479/he-softfoot stuns his current target for 5 seconds on Heroic Mode. http://bildites.lv/images/qp89za6z/77151/thumbnail.png 3. How should it work: http://www.db.pandawow.me?npc=71479/he-softfoot should stun his current target for 5 seconds on Normal Mode, and for 8 seconds on Heroic Mode. http://bildites.lv/images/jhggah7r/77151/thumbnail.png 4. x100. 5. 22/08/2017.
  4. Tested on 21/08/2017. A lot of Mechanics work now, but not all of them. •10-Man Normal Mode - Tested. •25-Man Normal Mode - Tested. •10-Man Heroic Mode - Bugged. •25-Man Heroic Mode - Bugged. [spoiler=Massive Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 13 •Works: 6/13 •Bugs: 7/13 + 6 1)http://www.db.pandawow.me?npc=73723/jun-wei: •http://www.db.pandawow.me?spell=148515/shadow-volley - Fixed. (Bug: Does incorrect damage on 25-Normal (10-Normal Mode damage). •http://www.db.pandawow.me?spell=145489/return-to-stone - Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Not Fixed. 2)http://www.db.pandawow.me?npc=73724/zu-yin: •http://www.db.pandawow.me?spell=148518 - Fixed. (Bug: Does incorrect damage on 25-Normal (10-Normal Mode damage). •http://www.db.pandawow.me?spell=145489/return-to-stone - Not Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Not Fixed. 3)http://www.db.pandawow.me?npc=73725/xiang-lin: •http://www.db.pandawow.me?spell=148582 - Fixed. (Bug: Does incorrect damage on 25-Normal (10-Normal Mode damage). •http://www.db.pandawow.me?spell=145489/return-to-stone - Not Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Not Fixed. 4)http://www.db.pandawow.me?npc=71408/kun-da: •http://www.db.pandawow.me?spell=148513 - Fixed. (Bug: Does incorrect damage on 25-Normal (10-Normal Mode damage). •http://www.db.pandawow.me?spell=145489/return-to-stone - Not Fixed. •http://www.db.pandawow.me?spell=145998/strength-of-the-stone - Not Fixed. Bug: on 25-Man Normal Mode these mini-bosses don't have their weapons equipped (on 10-Normal Mode they do). ------------------------- 5)http://www.db.pandawow.me?npc=72535/stone-statue: •http://www.db.pandawow.me?spell=145523/animated-strike - Fixed. Bug: These mobs don't move when they spawn, they stand in 1 place and time to time use Animated Strike. [spoiler=Mantid Crates:] Mechanics: 8 •Works: 8/8 •Bugs: 0/8 1)http://www.db.pandawow.me?npc=73948/commander-iktal: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. 2)http://www.db.pandawow.me?npc=73949/commander-nakaz: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. 3)http://www.db.pandawow.me?npc=73951/commander-tik: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. 4)http://www.db.pandawow.me?npc=71409/commander-zaktar: •http://www.db.pandawow.me?spell=146365/set-to-blow - Fixed. •http://www.db.pandawow.me?spell=148762/pheromone-cloud - Fixed. [spoiler=Stout Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 6 •Works: 4/6 •Bugs: 2/6 + 2 1)http://www.db.pandawow.me?npc=71395/modified-anima-golem: •http://www.db.pandawow.me?spell=145288/matter-scramble - Not Fixed. (When this ability is used, Anima Golem just swaps locations of 2 players no matter where they stand - "inside the beams" or outside them. Also the highlighted zones don't appear (the beams). In short - no matter what the mechanic is always "soaked". •http://www.db.pandawow.me?spell=145271/crimson-reconstitution - Fixed. •http://www.db.pandawow.me?spell=149280/crimson-acid (Heroic) - Not Fixed. (Damage is suffered from Anima Golems melee attacks) + (This Ability is used on Normal Mode, but should be Heroic-only). 2)http://www.db.pandawow.me?npc=71393/mogu-shadow-ritualist: •http://www.db.pandawow.me?spell=145230/forbidden-magic - Fixed. •http://www.db.pandawow.me?spell=142934/torment - Fixed. •http://www.db.pandawow.me?spell=145461/mogu-rune-of-power - Fixed. Bug: http://www.db.pandawow.me?npc=71392/shadow-ritualist-phylactery doesn't spawn once raid members open crate with Mogu Shadow Ritualist inside. [spoiler=Mantid Crates:] Mechanics: 5 •Works: 3/5 •Bugs: 2/5 + 2 1)http://www.db.pandawow.me?npc=71397/zarthik-amber-priest: •http://www.db.pandawow.me?spell=145786/residue - Fixed. (Bug: Buffs Mobs of the Mogu & http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic)). •http://www.db.pandawow.me?spell=142539/mantid-swarm - Fixed. 2)http://www.db.pandawow.me?npc=71405/setthik-wind-wielder: •http://www.db.pandawow.me?spell=145812/rage-of-the-empress - Fixed. (Bug: Buffs Mobs of the Mogu & http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic)). •http://www.db.pandawow.me?spell=145286/windstorm - Not Fixed. (Tornado doesn't move around the Room). ------------------------ 3)http://www.db.pandawow.me?npc=71398/zarthik-swarmer - Not Fixed. (Amber Priest summons 3 mobs - 1 enemy NPC & 2 friendly NPCs). [spoiler=Lightweight Crate of Goods:] [spoiler=Mogu Crates:] Mechanics: 5 •Works: 5/5 •Bugs: 0/5 + 3 1)http://www.db.pandawow.me?npc=71380/animated-stone-mogu: •http://www.db.pandawow.me?spell=144922/harden-flesh - Fixed. (Bug: This debuff doesn't reduce movement speed for players). •http://www.db.pandawow.me?spell=144923/earthen-shard - Fixed. 2)http://www.db.pandawow.me?npc=71382/burial-urn: •http://www.db.pandawow.me?spell=142694/spark-of-life - Fixed. 3)http://www.db.pandawow.me?npc=71378/quilen-guardian: •http://www.db.pandawow.me?spell=144853/carnivorous-bite - Fixed. ------------------------------ 4)http://www.db.pandawow.me?npc=71433/spark-of-life: •http://www.db.pandawow.me?spell=142775/nova - Fixed. (Bugs: Sparks just stand in 1 place, they don't move around the room) + (They don't despawn when raid wipes). [spoiler=Mantid Crates:] Mechanics: 4 •Works: 4/4 •Bugs: 0/4 1)http://www.db.pandawow.me?npc=71385/srithik-bombardier: •http://www.db.pandawow.me?spell=145712/gusting-bomb - Fixed. •http://www.db.pandawow.me?spell=145702/throw-explosives - Fixed. 2)http://www.db.pandawow.me?npc=71388/amber-encased-kunchong: •http://en.db.pandawow.me?spell=142524 - Fixed. 3)http://www.db.pandawow.me?npc=71383: •http://www.db.pandawow.me?spell=145692 - Fixed. [spoiler=Crate of Pandaren Relics:] Mechanics: 8 •Works: 5/8 •Bugs: 3/8 + 1 1)http://www.db.pandawow.me?npc=71427/ancient-brewmaster-spirit: •http://www.db.pandawow.me?spell=146217/keg-toss - Fixed. (Bug: Debuff doesn't reduce movement speed). •http://www.db.pandawow.me?spell=146222/breath-of-fire - Fixed. •http://www.db.pandawow.me?spell=146081/blade-of-the-hundred-steps - Fixed. 2)http://www.db.pandawow.me?npc=71428/wise-mistweaver-spirit: •http://www.db.pandawow.me?spell=146190/eminence - Fixed. •http://www.db.pandawow.me?spell=146180/gusting-crane-kick - Not Fixed. (Spirit doesn't draw players within 40 yards while using this ability). •http://www.db.pandawow.me?spell=146099/staff-of-resonating-water - Fixed. 3)http://www.db.pandawow.me?npc=71430/nameless-windwalker-spirit: •http://www.db.pandawow.me?spell=146257/path-of-blossoms - Not Fixed. (Charge part doesn't work, Spirit "gets stuck in air" in his charge animation). •http://www.db.pandawow.me?spell=146142/claw-of-burning-anger - Not Fixed. (Buff doesn't damage enemies with fire damage). [spoiler=Other:] Mechanics: 1 •Works: 0/1 •Bugs: 0/1 1)http://www.db.pandawow.me?npc=73104/unstable-spark (Heroic): •http://www.db.pandawow.me?spell=146815/supernova - in Progress. New Bug: You can't Activate/Start the Boss on 10-Man Heroic & 25-Man Heroic Mode.
  5. Исправлено, ждите обновления.
  6. Fixed, will be applied after server update. http://forum.pandawow.ru/showthread.php?t=219277.
  7. Я это кв делал так: 1)Юй-лун 2)Сюэнь 3)Чи-Цзи 4)Нюцзао 5)Испытания Нюцзао И всё получилось. Да. http://forum.pandawow.ru/showthread.php?t=197115.
  8. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?item=104253/korkron-juggernaut. 2. http://www.db.pandawow.me?npc=71865/garrosh-hellscream drops 1x http://www.db.pandawow.me?item=104253/korkron-juggernaut on 25-Man Heroic difficulty. 3. http://www.db.pandawow.me?npc=71865/garrosh-hellscream should drop 2x http://www.db.pandawow.me?item=104253/korkron-juggernaut on 25-Man Heroic difficulty. http://bildites.lv/images/vexnb3aa/75940/thumbnail.png (https://wow.gamepedia.com/Garrosh_Hellscream_(tactics)#Patches_and_hotfixes). 4. 15/08/2017. 5. x100.
  9. 1. Paragons of the Klaxxi (http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver) - http://www.db.pandawow.me?item=104165/kovok. 2. http://www.db.pandawow.me?item=104165/kovok is not added in Paragons of the Klaxxi (http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver) loot table. 3. http://www.db.pandawow.me?item=104165/kovok should drop from Paragons of the Klaxxi (http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver). 4. 15/08/2017. 5. x100.
  10. 1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse - http://www.db.pandawow.me?item=104158/blackfuse-bombling. 2. http://www.db.pandawow.me?item=104158/blackfuse-bombling is not added in http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse loot table. 3. http://www.db.pandawow.me?item=104158/blackfuse-bombling should drop from http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse. 4. 15/08/2017. 5. x100.
  11. 1. http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse - http://www.db.pandawow.me?spell=144335/matter-purification-beam. 2. Problem: http://www.db.pandawow.me?spell=144335/matter-purification-beam mechanic works the same on Normal & Heroic Difficulties (Beams have Fixed Positions). 3. How it should work: On Heroic Difficulties http://www.db.pandawow.me?spell=144335/matter-purification-beam no longer have a fixed gap in them. Rather, the gap regularly changes position, as one of the beams is always inactive. Each inactive beam is only inactive for a very short time, after which time it immediately re-activates and a new beam deactivates. Watch: 4. x100. 5. 08/03/2018.
  12. Not Fixed. Reason what causes this bug is still unknown. http://bildites.lv/images/q9kxgd45/75889/thumbnail.png http://bildites.lv/images/89ywbyyv/75889/thumbnail.png We will continue testing.
  13. Tested everything again on 14/08/2017 and created a more detailed report. [spoiler=General:] General Mechanics: 2 •Works: 1/3 •Bugs: 2 + 1 Critical Bug 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. WORKS. http://bildites.lv/images/uaengkx3/75820/thumbnail.jpg 2)When Players get teleported to a phased Stormwind City location they are stunned for ~12-Seconds. NOT WORKING. Instead all players are able to attack boss before others have even teleported (loaded). Also boss attacks too early, like 5 seconds after teleport to Stormwind. Should be like this: http://bildites.lv/images/xefympx2/75824/thumbnail.png 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg 4)Critical Bug: Boss Disappears in Phase 4. When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If the player who last had aggro in Phase 3 hasn't spawned/loaded yet once Garrosh "activates/aggros" then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg How to solve this problem? Not sure, maybe let the raid aggro boss themselves in phase 4 not let the boss attack the raid while they are still loading the map. There is a report about this problem from a horde guild aswell - http://forum.pandawow.ru/showthread.php?t=224665, they say it has happened many times for them. Me and Cogman had this problem on PTR aswell- that boss sometimes "resets" before phase 4 starts. [spoiler=Malice:] Malice Mechanics: 3 •Works: 2/3 •Bugs: 1/3 1)http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. WORKS. http://bildites.lv/images/a7pycpje/75802/thumbnail.jpg 2)While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. WORKS. http://bildites.lv/images/7kg6txha/75803/thumbnail.jpg 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) NOT WORKING. No matter if you have the required amount of players inside http://www.db.pandawow.me?spell=147209/malice Circle (2 on 10-Man & 5 on 25-Man) or if you don't have enough players inside it, you still take 1x damage of http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 10-Man & 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 25-Man. http://www.db.pandawow.me?spell=147733/malicious-energy-explosion should only damage the raid if the amount of required players is missing inside http://www.db.pandawow.me?spell=147209/malice Circle (2 on 10-Man & 5 on 25-Man). So 2x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 10-Man (if no one soaks Malice), and 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 25-Man (if no one soaks Malice). For example if on 25-Man only 1 player is missing in malice circle - there are only 4/5 players inside then raid should suffer only 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion. In short - raid should take damage proportional to the number of players missing from the count. The part where Garrosh gains 5 energy every time malice is "not soaked" works fine. http://bildites.lv/images/3enw2zgz/75807/thumbnail.jpg http://bildites.lv/images/rjhkwumx/75807/thumbnail.jpg [spoiler=Bombardment:] Bombardment Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. WORKS. http://bildites.lv/images/gkapyqve/75785/thumbnail.jpg [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 5 •Works: 4/5 •Bugs: 1/5 1)Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. WORKS. http://bildites.lv/images/w6ywhjm6/75809/thumbnail.jpg 2)The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. WORKS. http://bildites.lv/images/3e3gt8j7/75813/thumbnail.jpg 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg 4)If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg 5)If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg http://bildites.lv/images/ttxwu6rm/75792/thumbnail.jpg http://bildites.lv/images/8mcmxyrf/75792/thumbnail.jpg [spoiler=Manifest Rage:] Manifest Rage Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. WORKS. http://bildites.lv/images/ud8m3fjt/75783/thumbnail.jpg http://bildites.lv/images/z2tx8f4x/75815/thumbnail.jpg http://bildites.lv/images/jfrr6ppd/75782/thumbnail.jpg
  14. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Intermission: Realm of Y'Shaarj - http://www.db.pandawow.me?spell=144969/annihilate. 2. Problem: After Absorb Power is interrupted Garrosh will cast Annihilate. But he doesn't move to his current target (tank), because of this bug this part of intermission phase can be abused/ignored. Since boss doesn't move during this part of intermission phase, players can just run to back of the room and suffer no damage from http://www.db.pandawow.me?spell=144969/annihilate. http://bildites.lv/images/cqzrbb93/75745/thumbnail.jpg 3. How it should work: After all Sha minions have been defeated inside the Realm of Y'Shaarj Garrosh should follow his current target and cast http://www.db.pandawow.me?spell=144969/annihilate. Watch: 2:18 Watch: 6:36 4. x100. 5. 14/08/2017.
  15. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Intermission: Realm of Y'Shaarj - http://www.db.pandawow.me?spell=144945/yshaarjs-protection. 2. Problem: There is no Sha Wall around Garrosh while Sha minions are alive in Realm of Y'Shaarj and he is just standing there like a statue (Animation not added). [spoiler=PandaWoW:] http://bildites.lv/images/n8xb5tyc/75716/thumbnail.jpg http://bildites.lv/images/mhsspz3z/75716/thumbnail.jpg http://bildites.lv/images/3rba3j4p/75716/thumbnail.jpg 3. How it should work: ============================== •Intermission1 - Temple of the Jade Serpent: As long as Sha Minions (http://www.db.pandawow.me?npc=72236/embodied-doubt) live: - Sha Vortex-1 (NPC) with Aura called Y'Shaarj's Protection (Spell) on it + Garrosh Encounter Sha Vortex Collision 1 (Object) should spawn, which creates the following Sha Wall around Garrosh Hellscream we see in video/screens. - Garrosh Hellscream should use the following animation - https://imgur.com/a/QfEYq. Note: After all http://www.db.pandawow.me?npc=72236/embodied-doubt adds are dead Sha Wall (NPC + Aura + Object) despawns & Garrosh Cancels his Animation. [b]Intermission 1 - Temple of the Jade Serpent:[/b] •Sha Vortex-1 = [[color="#FF0000"]NPC ID:[/color] 72239] [X: 1104.793335] [Y: -5338.479980] [Z: -350.561218] [Facing: 1.2417614459991] [[color="#FF0000"]Aura ID:[/color] 144920] [Map ID: 1136]. •Garrosh Encounter Sha Vortex Collision 1 = [[color="#FF0000"]Object ID:[/color] 221132] [X: 1104.793335] [Y: -5338.479980] [Z: -350.561218] [Facing: 1.2417614459991] [Map ID: 1136]. --------------------------------------- •Intermission2 - Terrace of Endless Spring: As long as Sha Minions (http://www.db.pandawow.me?npc=72237/embodied-fear) live: - Sha Vortex-2 (NPC) with Aura called Y'Shaarj's Protection (Spell) on it + Garrosh Encounter Sha Vortex Collision 2 (Object) should spawn, which creates the following Sha Wall around Garrosh Hellscream we see in video/screens. - Garrosh Hellscream should use the following animation - https://imgur.com/a/QfEYq. Note: After all http://www.db.pandawow.me?npc=72237/embodied-fear adds are dead Sha Wall (NPC + Aura + Object) despawns & Garrosh Cancels his Animation. [b]Intermission 2 - Terrace of Endless Spring:[/b] •Sha Vortex-2 = [[color="#FF0000"]NPC ID:[/color] 72239] [X: 817.532349] [Y: -5602.881836] [Z: -397.963959] [Facing: 3.0285565853119] [[color="#FF0000"]Aura ID:[/color] 144920] [Map ID: 1136]. •Garrosh Encounter Sha Vortex Collision 2 = [[color="#FF0000"]Object ID:[/color] 221132] [X: 817.532349] [Y: -5602.881836] [Z: -397.963959] [Facing: 3.0285565853119] [Map ID: 1136]. --------------------------------------- •Intermission3 - Temple of the Red Crane: As long as Sha Minions (http://www.db.pandawow.me?npc=72238/embodied-despair) live: - Sha Vortex-3 (NPC) with Aura called Y'Shaarj's Protection (Spell) on it + Garrosh Encounter Sha Vortex Collision 3 (Object) should spawn, which creates the following Sha Wall around Garrosh Hellscream we see in video/screens. - Garrosh Hellscream should use the following animation - https://imgur.com/a/QfEYq. Note: After all http://www.db.pandawow.me?npc=72238/embodied-despair adds are dead Sha Wall (NPC + Aura + Object) despawns & Garrosh Cancels his Animation. [b]Intermission 3 - Temple of the Red Crane:[/b] •Sha Vortex-3 = [[color="#FF0000"]NPC ID:[/color] 72239] [X: 1056.774780] [Y: -5829.686035] [Z: -368.884064] [Facing: 1.5402181148529] [[color="#FF0000"]Aura ID:[/color] 144920] [Map ID: 1136]. •Garrosh Encounter Sha Vortex Collision 3 = [[color="#FF0000"]Object ID:[/color] 221132] [X: 1056.774780] [Y: -5829.686035] [Z: -368.884064] [Facing: 1.5402181148529] [Map ID: 1136]. ============================== [spoiler=Retail:] http://bildites.lv/images/k6susmtv/75716/thumbnail.png http://bildites.lv/images/rq5fbg6x/75716/thumbnail.png http://bildites.lv/images/gp89w8x9/75716/thumbnail.png 4. x100. 5. 03/03/2018.
  16. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Intermission: Realm of Y'Shaarj. 2. Problems: 2.1) All Adds in Intermisson Phases can drop damage reduction buffs on death: •Temple of the Jade Serpent - http://www.db.pandawow.me?npc=72236/embodied-doubt (http://www.db.pandawow.me?spell=149011/consumed-courage), •Terrace of Endless Spring - http://www.db.pandawow.me?npc=72237/embodied-fear (http://www.db.pandawow.me?spell=149033/consumed-faith), •Temple of the Red Crane - http://www.db.pandawow.me?npc=72238/embodied-despair (http://www.db.pandawow.me?spell=149032/consumed-hope). 2.2) These Buffs (http://www.db.pandawow.me?spell=149011/consumed-courage, http://www.db.pandawow.me?spell=149033/consumed-faith, http://www.db.pandawow.me?spell=149032/consumed-hope) don't despawn after players have picked them up. http://bildites.lv/images/xsz87dus/107630/thumbnail.jpg 3. How it should work: 3.1) Only few adds in Intermission Phases should drop damage reduction buffs on death: •Temple of the Jade Serpent - http://www.db.pandawow.me?npc=72236/embodied-doubt (http://www.db.pandawow.me?spell=149011/consumed-courage), •Terrace of Endless Spring - http://www.db.pandawow.me?npc=72237/embodied-fear (http://www.db.pandawow.me?spell=149033/consumed-faith), •Temple of the Red Crane - http://www.db.pandawow.me?npc=72238/embodied-despair (http://www.db.pandawow.me?spell=149032/consumed-hope). 3.2) Once a player walks over one of these Buffs (http://www.db.pandawow.me?spell=149011/consumed-courage, http://www.db.pandawow.me?spell=149033/consumed-faith, http://www.db.pandawow.me?spell=149032/consumed-hope) it should "explode" and despawn + buff all players who were around it. Watch: 2:52 4. x100. 5. 07/03/2018.
  17. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?spell=144985/whirling-corruption & http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption. 2. Problems: 2.1) When boss casts & channels http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption / http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption he doesn't follow his current target (tank), which means that tank can avoid this mechanic by running away from boss. 2.2) http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption / http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption animation is not Added. [spoiler=Screenshots:] 1. http://bildites.lv/images/y3q5kj8m/75734/thumbnail.jpg http://bildites.lv/images/npfgfr8g/75734/thumbnail.jpg 2. http://bildites.lv/images/xdmvsfts/75673/thumbnail.jpg 3. How it should work: 3.1) When Garrosh casts & channels http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption / http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption he should follow his current target. 3.2 http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption / http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption should have an animation (ID: 144994) (it should be used every second while Garrosh channels this ability). [spoiler=Screenshots:] Watch: 3:30 http://bildites.lv/images/7cztpr7x/75736/thumbnail.png 4. x100. 5. 07/11/2017.
  18. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - Intermission: Realm of Y'Shaarj. 2. Problems: 2.1) Garrosh heals for 10% (20% on Heroic) of his total health on First Intermission Phase. 2.2) http://www.db.pandawow.me?npc=72237/embodied-fear adds have incorrect movement speed (they are too slow). 2.3) After Last Update players are not able to see Zones where http://www.db.pandawow.me?spell=147324/crushing-fear will land if they are standing far away from Garrosh. 2.4) After players have killed all adds (http://www.db.pandawow.me?npc=72236/embodied-doubt in Temple of the Jade Serpent / http://www.db.pandawow.me?npc=72237/embodied-fear in Terrace of Endless Spring / http://www.db.pandawow.me?npc=72238/embodied-despair in Temple of the Red Crane), Garrosh immediately aggros. 2.5) On Heroic Mode Garrosh gains +2...+2...+2...+2 Energy every x seconds. 3. How it should work: 3.1) Garrosh should heal for for 10% (20% on Heroic) of his total health on every next intermission, but not on first one. 3.2) http://www.db.pandawow.me?npc=72237/embodied-fear adds should have correct movement speed. 3.3) Players should be able to see http://www.db.pandawow.me?spell=147324/crushing-fear zones no matter how far are they from Garrosh. 3.4) After players have killed all adds (http://www.db.pandawow.me?npc=72236/embodied-doubt in Temple of the Jade Serpent / http://www.db.pandawow.me?npc=72237/embodied-fear in Terrace of Endless Spring / http://www.db.pandawow.me?npc=72238/embodied-despair in Temple of the Red Crane), Garrosh should stand and do nothing for 2 seconds and only then aggro. 3.5) On Heroic Mode Garrosh should gain gain +2.....+1......+2.....+1 Energy every x seconds. [spoiler=Videos:] 4. x100. 5. 07/11/2017.
  19. 1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?spell=143309/swirl. 2. Problem: http://www.db.pandawow.me?spell=143309/swirl Damage + Knockback radius is bigger than the Animation (check screenshot). http://bildites.lv/images/kdyhn65g/91503/thumbnail.jpg 3. How it should work: http://www.db.pandawow.me?spell=143309/swirl Damage + Knockback radius should be correct. [b]Swirl Cast & Animation (Spell):[/b] 143309. [b]Swirl Damage & Knockback (Spell):[/b] 143412. Watch: 1:56 4. x100. 5. 19/02/2018.
  20. It doesn't do damage outside animation. The Radius is too small at the moment for animation & damage.
  21. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?spell=144748/desecrate (http://www.db.pandawow.me?npc=72154/desecrated-weapon). 2. Problem: http://www.db.pandawow.me?spell=144748/desecrate debuff saves on pets on Heroic Mode. [spoiler=Screenshots:] http://bildites.lv/images/kcmjwcqj/75662/thumbnail.jpg http://bildites.lv/images/stj2qf97/75662/thumbnail.jpg 3. How it should work: http://www.db.pandawow.me?spell=144748/desecrate debuff shouldn't save on pets. 4. x100. 5. 14/08/2017.
  22. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?spell=144748/desecrate (http://www.db.pandawow.me?npc=72154/desecrated-weapon). 2. Problem: The Radius of http://www.db.pandawow.me?npc=72154/desecrated-weapon is like ~2 times smaller than should be. http://bildites.lv/images/uduukn87/75659/thumbnail.jpg 3. How it should work: 4. x100. 5. 14/08/2017.
  23. 1. List of Bosses: •The Fallen Protectors > http://www.db.pandawow.me?npc=71475/rook-stonetoe & http://www.db.pandawow.me?npc=71479/he-softfoot, •Kor'kron Dark Shaman > http://www.db.pandawow.me?npc=71859/earthbreaker-haromm & http://www.db.pandawow.me?npc=71858/wavebinder-kardris, •http://www.db.pandawow.me?npc=71515/general-nazgrim, •http://www.db.pandawow.me?npc=71454/malkorok (Phase 1), •http://www.db.pandawow.me?npc=71504/siegecrafter-blackfuse, •Paragons of the Klaxxi > http://www.db.pandawow.me?npc=71161/kilruk-the-wind-reaver & http://www.db.pandawow.me?npc=71157/xaril-the-poisoned-mind & http://www.db.pandawow.me?npc=71156/kaztik-the-manipulator & http://www.db.pandawow.me?npc=71155/korven-the-prime & http://www.db.pandawow.me?npc=71160/iyyokuk-the-lucid & http://www.db.pandawow.me?npc=71154/karoz-the-locust & http://www.db.pandawow.me?npc=71152/skeer-the-bloodseeker & http://www.db.pandawow.me?npc=71158/rikkal-the-dissector & http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper, •http://www.db.pandawow.me?npc=71865/garrosh-hellscream. 2. Problem: Bosses' movement speed while they run after tanks is too slow, which means they can be kited and many mechanics can be avoided/ignored because of this. 3. How it should work: Any of these bosses should reach tanks even if tanks use speed buffs. Any video is proof of that, here for example you can see how fast are shamans moving: http://www.db.pandawow.me?npc=71454/malkorok had this problem when he was first released in Phase 2, but that was fixed. 4. x100. 5. 14/08/2017.
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