*Insert lame pun here*
Realm tested - Fun
Date tested - 18/10/2015
Spell/Item/etc - PvP Resilience
Description - Back when server went from 5.4.2. to 5.4.8. there was a resilience bug, where it was higher than it should, but the problem is that even after the fix, it isn't fully working as intended, even though the difference is pretty low. See the spoiler below for details(using Deep Wounds as damage example):
How it should work - There should be no extra 0,11%
Priority - 5/10, the damage reduction is very low.
Comments - Thanks to Neff for helping me with the damage formulas.