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Scorp

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Everything posted by Scorp

  1. Fixed.
  2. Scorp

    Хорридон

    Done by Morelleth
  3. Fixed.
  4. Done by Deadmouse.
  5. The system itself is developed with possibility to be used in the future on another realm, but not for x5, we will remain on current one (5.4)
  6. No I don't find it funny when we talk about PvE questline for PvE cloak on a PvE realm where it is not a secret to anyone that BG queue has low activity. Also this is my opinion, this is a discussion thread isn't it? Everyone is free to say what he thinks about it. Doesn't really mean anything will change
  7. My suggestion to administration was to replace quest criteria with 2 random battleground wins instead of these 2 specific ones on x5, but it was declined unfortunately
  8. Hi, message me on PandaWoW Discord in 1 hour if you will be available in-game, will try to help
  9. About this hotfix: •March 5, 2013 -> Patch 5.2 Release; •Hotfix (2013-04-23): We're deploying a hotfix late tonight that will reduce the number of Lesser Charms of Good Fortune required to purchase 3 Mogu Runes of Fate from 90 down to 50. •May 21, 2013 -> Patch 5.3 Release; We can see it was changed closer to end of patch 5.2, not in the beginning. Currently I think at start we will have 90x and I'll reduce it to 50x 1 week after heroic opens. But that's not decided yet so don't take it as my final word
  10. https://forum.pandawow.ru/showthread.php?t=263152 :PeepoCool:
  11. Well.... currently it's set to 90, but I'll think about this
  12. I was able to "develop" only 3/4 of key differences this boss had in first version. Unfortunately or happily, the path from beach will be available since Blizzard changed the map (Isle of Giants) in 5.3 and removed 5.2 version just like they did with Vale of Eternal Blossoms in 5.4. Which means it won't be completely like it was in real 5.2
  13. Correct me if I'm wrong, but world boss HP scaling was introduced and used only for Celestials ?
  14. Only issue is that the system we have now is "Blizzlike" to patch 5.4 - https://www.engadget.com/2014-04-02-world-bosses-no-longer-tap-to-faction.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAACslW8F9VtZ6JgaxGj-Y_6lYDlz9SnZuZzBDS6ZbzD1RGgr0AAu20Fo3CtI943yR4LSKXGGyBz_x48nLXxFWsZKcrW33hiNt0UEhuczk0IAKXzRnwdsuhMvaCM38ixycS2J1axviQGv5aCpZi7w_j3o2VCWOQdYbMeIV5wRN7_N4 The system Saccna described is "Blizzlike" for mop patches under 5.4
  15. Honestly, I don't think it's wise to change our current system where every player who encountered boss is a valid target to receive loot no matter which faction is he. Tapping boss to 1 faction will only bring chaos which (in my opinion) nobody needs
  16. Just for information, I have developed both versions of this world boss - Pre-Nerf & Post-Nerf. For those who do not know, mainly these are the four key differences: Which version will be released on x5 is yet to be decided
  17. :PepeCry:
  18. The patch 5.2 nerf system to 5.0.5 raids itself is developed for all 3 raids already (just disabled of course). Previously when I spoke with Buka about this we got to an agreement to enable this shortly before Throne of Thunder launch. But I won't go in details, will leave this for Buka to answer if she decides to
  19. After all these suggestions on forums for a long time about cross-faction raids (not talking about LFR / LFG now of course), still having a very hard time to "see" how do you expect to it to look like in-game. In world you can kill each other (Alliance Horde), but in addition to that Alliance player is able to invite Horde player to his group and they both are friendly to each other now or something? :PepeHmmm:
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