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Scorp

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Everything posted by Scorp

  1. Corrected gold amount, will be applied after restart
  2. Will check today how much should be in these lockboxes and apply changes (if the current amount is incorrect)
  3. So far I used same logic in encounter scripts where bosses / their trash mobs change react state (active->inactive->active). Yesterday I created a new one and applied it today on x5 to Sha of Fear encounter only. If issue with aggro after react state change will be fixed, I'll apply this new version for all Pandaria encounters, for example - https://forum.pandawow.ru/showthread.php?t=262153
  4. Teleportation script is the same to all 3 rooms. While doing tests on local test server - pet is always teleported. This seems like some edge case, if someone can please provide more information, as in normal case pet is always transported for me.
  5. :FeelsRainMan::FeelsRainMan::FeelsRainMan:
  6. Reviewed sector order and NPC facing angles and unfortunately I didn't find a mistake here... I'll add a small delay between the moment when NPC turns and when Dread Spray Damage effect is used. I believe issue is that these effects are currently happening at the same time and it sometimes fails because of it. Will be applied tomorrow after restart.
  7. Should be fixed, tested with 2 windows and looked okey. Let me know if bug is still there after next restart.
  8. Nope. New PvP items will be available only with new PvE items, otherwise how do you expect this to look like with this logic. Available patch 5.2 PVP gear for PvP players and available patch 5.0.5 PvE gear for PvE players? Surely every player understands (should at least) why both content (PvP & PvE) gear upgrades should be released at same time.
  9. Fix was reverted by Deadmouse some time ago. I have reworked this problem now based on information which I received why it was reverted. Will be applied after next restart.
  10. Can you please tell me what loot addon are you using (if there are any)? Unable to reproduce this problem with standart UI / no addons.
  11. We disabled the proceed on purpose for level 85+ players.
  12. No one is going to give you an answer to this question which holds an exact year or month or even day. Also HackerInside already answered - do not expect it sooner than the day when x5 will enter patch 5.4 content stage.
  13. Done. In case when there will be no active Sunbeam, the Dark of Night will move to a position near center of the room and wait for next sunbeam to appear to re-fixate.
  14. Was fixed, will be applied tomorrow with rest of the fixes.
  15. The reason why you are not able to use trinkets like you described in your first post is because they use the same spell, which has 1 minute cooldown (while item has 15 seconds). This is a server-wide issue, there are probably more items like that. Currently made a hack fix for trinkets which use this current spell. Will be applied tomorrow after restart.
  16. Hmm, weird, on my test server they are following the algorithm: Will look into it more after I get back in the evening
  17. Added custom changes, but most likely issue will not be fully fixed.
  18. Changed logic how will boss react in these cases according to your description. Will be applied tomorrow. Added some custom changes here, but unfortunately most likely issue will still occur sometimes, this is a global problem for creatures who change state from aggressive to passive and other way around. Our core developer is currently improving threat system, there is still a lot of work to be done, but it's in progress. Closing this report and similar ones about aggro issue and we will return to this issue when work on new threat system is complete.
  19. Fixed with the help of Deadmouse & Neff. Will be applied tomorrow.
  20. Fixed, will be applied Tomorrow.
  21. Fixed, will be applied Tomorrow.
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