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Everything posted by Scorp
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[Осада Оргриммара] - Идеалы клакси - spell Удар щитом
Scorp replied to Saccna's topic in Paragons of the Klaxxi
How this spell works now is my understanding to how it should work. And without any valid proof that this attack should be avoidable or "it works like that on other private servers" is not enough for me to change it. If this attack truly is avoidable, then I think we would see tanks do it on every kill video provided on youtube / twitch. -
Not an expert of course, but what kind of "tactics" are we talking about when it comes to content which was released in 2012-2013?
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This was suggested already in the past and was declined. The reason behind it was that dungeon / raid maps (there are exceptions of course, like Throne of Four Winds) were never meant to be explored by players via flying. What I mean here is these instance maps have no collision in walls / roof which allows player to fly through them, which is not exactly a game experience a player should have
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Feel free to report "retail bugs" when we talk about raids, I review every case individually and then decide what to do with it. Starting with spells damaging outside of visual effect (yes, there were cases like that in T14) and ending with things like in this report. About report - will check, but a bit later, currently focusing on T15
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No answer from author, thread closed (again). Lockout system is correct (I think I explained enough already), Blizzard used it in Pandaria (Shared lockout between 10N25N10H25H (Boss-Based Lockout); Separate Cooldown for LFR and Flex (Loot-Based Lockout)). If I'm not wrong, system was already introduced in Cataclysm and then it was changed in Warlords of Draenor to something that author described in this thread. I personally don't support our current system, but administration decided to use Blizzard MoP lockout system on this project. Lockout system was not developed by me that's why I do not speak for it in suggestion threads (created by players) with aim to change it somehow.
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https://db.pandawow.me?npc=61003/%D0%BF%D0%BE%D1%80%D0%BE%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5-%D1%83%D0%B6%D0%B0%D1%81%D0%B0 is immune to jump effect caused by https://db.pandawow.me?spell=102793/%D0%B2%D0%B8%D1%85%D1%80%D1%8C-%D1%83%D1%80%D1%81%D0%BE%D0%BB%D0%B0 and slow effect caused by this spell does not seem to trigger the issue you described above (during my tests). Leaving report opened, in case there is some extra info someone / author would like to add
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Thread was closed, but I would like to continue this "discussion". You have 5 posts in this thread, yet zero contain something we can call VALID information. All I saw so far was "it should be like that, because I said that". Link to source? I hope it's Pandaria expansion, not WotLK or Wod btw. Took me time to find my lockout thread which was based on Blizzard BluePosts (2012-2013), but special for you: [spoiler=2) Loot-based Lockout:] This type of lockout is used in the following in-game content: • Raid Finder; • Flexible Raids; • World Bosses; How does it work: • Player is able to defeat a boss as many times as he likes in current reset, but loot can only be received once. • Player is able to join anyone's group / instance - player's current progress does not affect it. • Player does not receive a boss-based lockout, but a loot-based lockout, which means it's possible to always go back later and defeat bosses that you’ve skipped by joining a group that had progressed further. • Player does not receive lockout on encounter, if his group manages to defeat a boss while player is offline. [spoiler=3) Flexible Boss-based Lockout:] This type of lockout is used in the following in-game content: • Wrath of the Lich King Raids on 10 Normal & 25 Normal Mode; • Cataclysm Raids on 10 Normal & 25 Normal Mode; • Mists of Pandaria Raids on 10 Normal & 25 Normal Mode; How does it work: • There is a shared lockout between 10 Normal, 25 Normal, 10 Heroic & 25 Heroic difficulty. • Player is only allowed to defeat each boss once in current raid week and is not able to enter an instance where this boss is alive. • Player is able to move from group to group during current raid week as long as he is trying to join instances that don’t have bosses alive that he has already defeated. • If player enters an instance that is more progressed than him and manages to defeat at least one boss - player will also get locked to all prior bosses. • Player is able to move between 10 and 25 raid size as long as this player has followed all the previous rules. • Player does not receive lockout on encounter, if his group manages to defeat a boss while player is offline. [spoiler=4) Strict Instance-based Lockout:] This type of lockout is used in the following in-game content: • Dungeon Finder: Specific Heroic Mode Dungeons; • Heroic Mode Dungeons; • Classic Raids; • The Burning Crusade Raids; • Wrath of the Lich King Raids on 10 Heroic & 25 Heroic Mode; • Cataclysm Raids on 10 Heroic & 25 Heroic Mode; • Mists of Pandaria Raids on 10 Heroic & 25 Heroic Mode; How does it work: • There is a shared lockout between 10 Normal, 25 Normal, 10 Heroic & 25 Heroic difficulty. • Instance progress is tied to unique instance ID. Once player is tied to a unique instance ID, he may not enter any other versions of that raid on that difficulty during current raid week. (For example player has defeated 3/14 bosses, he will not be able to join another group (with different unique instance ID). No matter if this group has less, equal or higher progress than this player). • If other players manage to progress that instance while you are absent, the progress they made will also update in your raid lockout, because progress is tied to the instance, and not your character. • Player is not able to switch between 10-player and 25-player raid size once locked to one size. Lockout Reset Times: • Raids & World Bosses: Every Wednesday at 8:00 Server Time. • Heroic Dungeons: Every Day at 8:00 Server Time. Edit: Link to Sources: - https://www.bluetracker.gg/wow/topic/gb-en/12822112588-raid-lockout-systems/ - https://www.wowhead.com/news/4-0-1-new-flexible-raid-lockout-system-169667 - https://us.battle.net/support/en/article/18367 - https://www.mmo-champion.com/threads/1330856-Normal-raid-lockouts-in-Pandaria - https://eu.forums.blizzard.com/en/wow/t/during-mop-did-normal-and-heroic-raids-shared-lockouts/158360/6
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All I see now are empty words, provide information which proves that we have made a false lockout system with retail data or I will close this thread. And this information needs to mirror Pandaria expansion, not Warlords of Draenor, because system you described above was introduced in WoD.
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:confused::confused::confused: https://wowpedia.fandom.com/wiki/Raid_lockout
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Check now
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По поводу чёрного рынка. С скорпичу,наверное.
Scorp replied to Saccna's topic in Questions to the administration
Just like me and Buka agreed to do with 5.0.5 raids, 5.2 raid items will appear only some time after heroic progression ends -
And it won't help, currently don't spend your time on that. Sent this report to developer who made changes to NPC models, he will check
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For me everything was ok, anyone can confirm?
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Last update was on 16/07 (if I'm not wrong), you can see that in-game by using .server info, It's not exactly a rule in stone that we update only on Wednesdays, we can do that any day
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Will try to join some LFR Wednesday, solo tests do not trigger anything unfortunately
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Ye, this is only a visual bug until you actually buy this item. Once you do -> upgrades will appear. Currently not sure how to solve this for these items, might return to this issue a bit later
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Strange. Screenshot taken on x5 2 mins ago: Have you tried to clear cache? It's important in this case, so hotfix takes effect; Also try to relog additional time
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There was missing data in DBC for these items (Operation: Shieldwall and Dominance Offensive). I have added the necessary information so these items could be upgraded. I suggest you clear cache after tomorrow's morning restart in case upgrades do not show up on their own for these items. Also I noticed vendor offers few items in exchange for wrong currency for patch 5.1, that's also been fixed. Everything will be applied tomorrow after morning restart
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Checked some videos and hotfix logs, I understand in 5.1 these items had upgrades (like it says in report) - Will look into this issue in the evening, the fact that they do not have upgrades now is a bit confusing
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Улучшение предметов Операции Заслон.
Scorp replied to dileo's topic in Questions to the administration
I can answer about this - I removed it last night on x5 because Black Market Auction contained items from future patch (in our case patch 5.2 PVP items). I'll sort this item list tonight and return NPC back in the morning. All your bids which were done in final item list will be automatically cancelled when time expires (gold will arrive in mailbox). Update: BMAH NPC will not be added back yet, there are few other issues we need to take care of first- 1 reply
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Might create some "MOP PvE quests" for 5.2, but it's currently only in idea level. Everything depends if I will find time for this in the next weeks since all my focus is now on Throne of Thunder, Nalak, Oondasta, Isle of Giants mainly. If there are some other interesting ideas that are not mentioned in this thread yet, which involve mop encounters feel free to post them here
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Fixed this part 1 hour ago, 1 group already completed the encounter; Closed.
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Applied same logic I used in Terrace of Endless Spring (Sha of Fear Heroic), have received zero complains that boss did not teleport or something..... this should fix the issue on Garrosh. In any case would appreciate some feedback about it. Will try to apply fix today on x100, if not - will be tomorrow after morning restart.
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Quests will be available tomorrow together with server update, forgot to change their patch status last night, did it only for Creatures and GameObjects unfortunately