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Everything posted by Scorp
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Fixed, will be applied after restart.
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Yeah I just double checked on x5. Fix is applied.
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When was this tested? Yesterday or today? Because I was working on fix last night, which should be on x5 already.
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Нету следующего квеста из легендарной цепочки
Scorp replied to Zankyou's topic in Прочие игровые проблемы
To receive https://db.pandawow.me?quest=31482/%D0%B4%D1%8B%D1%85%D0%B0%D0%BD%D0%B8%D0%B5-%D1%87%D0%B5%D1%80%D0%BD%D0%BE%D0%B3%D0%BE-%D0%BF%D1%80%D0%B8%D0%BD%D1%86%D0%B0#comments quest you must do the following: - Complete https://www.db.pandawow.me?quest=31481/fear-itself - 9000 (Honored) reputation with https://www.wowhead.com/faction=1359/the-black-prince -
Was an issue only on https://www.db.pandawow.me?npc=60999/sha-of-fear. Fix will be applied after restart.
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Fixed, will be applied after restart
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Boss is already trying to select a random healer or ranged damage dealer when he uses this spell. If, for example, you are all sitting in same corner of the room, in that case that's your tactic issue.
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We already had a discussion about physical damage and armor ignore mechanics back in Mogu'shan Vaults at Spirit Kings. Will repeat myself again, there are mechanics in Mists of Pandaria which ignore armor. This requires a more detailed investigation than "logic" or "it's physical damage" for each spell individually. For example https://www.db.pandawow.me?spell=122409/korthik-strike deals 150'000 damage on normal mode. On this timestamp we can see that player got hit for 135'000 damage. Might not be the best example, but there is a chance these trash mobs are affected by https://wowpedia.fandom.com/wiki/Weakened_Blows (since they have a warrior in raid), which explains why player took 10% less damage than base amount. So please, review each spell individually and update your report. Like I said, just because it's physical damage doesn't mean it will always take into account your armour.
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I have done changes to https://www.db.pandawow.me?spell=123017/unseen-strike. It should fix the issue due to which boss became immune to taunt and aggroed on another player. This requires testing in a real raid, would like to receive some feedback since I can't test this alone.
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Fixed, will be applied tomorrow morning. There was an issue which caused these orbs to despawn immediately after boss summoned them.
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Fixed stun immunity part. About taunts -> these creatures fixate on a random player, so makes sense they are immune to taunt effects.
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Fixed, will be applied Wednesday morning.
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Fixed, will be applied Wednesday morning.
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Fixed and applied on x5 few minutes ago.
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Thanks, will review this before next raid reset.
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Announcment about raid and release time is ready, will be published soon. Thank you to everyone who voted. Topic Closed.
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Fixed, will be applied Wednesday morning.
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I searched a bit and couldn't find any exact information, but this is what I concluded: We start off with information that https://www.wowhead.com/heart-of-fear raid was released in patch 5.0.5, so let's continue: ---------------------------- • August 28, 2012 https://wowpedia.fandom.com/wiki/Patch_5.0.4 ) • Patch 5.0.5 is in Beta Phase. We can see that during BETA https://www.db.pandawow.me?spell=122055/residue was indeed 45 seconds ( ) --------------------------- • September 11, 2012 https://wowpedia.fandom.com/wiki/Patch_5.0.5 ) • November 2, 2012 https://www.db.pandawow.me?spell=122055/residue has 1.92 min long duration ( ) --------------------------- • November 27, 2012 https://wowpedia.fandom.com/wiki/Patch_5.1.0 ) --------------------------- So my guess from all this is that https://www.db.pandawow.me?spell=122055/residue had 45 second duration only during Beta phase, on release Blizzard decided to change it to 1.92 min.
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Fixed, will be applied Wednesday morning.
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Made a fix for this in Mogu'shan Vaults & Heart of Fear at the moment. So, once the raid reaches final boss (with condition that at least one boss was killed on normal mode) the following will happen: Mogu'shan Vaults: When they click on 6 pipes -> nothing will happen. In Heart of Fear: Boss will not appear in the room.
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[spoiler=РУССКИЙ] Уже некоторое время мы получаем предложения от наших игроков изменить время выхода героических рейдов Пандарии. Пока что мы выпускаем все по средам в 9:00 по серверному времени. Почему выпуск героической сложности должен отличаться от нормального режима или ЛФР? Некоторые PVE гильдии заинтересованы в гонках за достижениями, такими, как https://db.pandawow.me?achievement=6679 & https://db.pandawow.me?achievement=6678 Поэтому, мы хотели бы теперь понять, что по этому поводу думает большинство наших игроков. Продолжать выпускать героическую сложность рейдов Пандарии по средам в 9:00 по времени сервера или это нужно изменить? Cледующий релиз героического рейда запланирован на 19 мая, данный опрос будет активен до 16 мая. [spoiler=ENGLISH] For some time already we have received suggestions from our players to change the release time of heroic Pandaria raids. So far we have released everything on Wednesdays at 9:00 server time. Why should heroic difficulty release be any different from normal mode or Looking For Raid release? Some PVE guilds are interested to race for realm first achievements - https://www.db.pandawow.me?achievement=6679/realm-first-grand-empress-shekzeer & https://www.db.pandawow.me?achievement=6678/realm-first-sha-of-fear. With that said, we would like to understand now what does the majority of our players think about this. Should we continue to release Pandaria raid heroic difficulty on Wednesdays at 9:00 server time or should we change it? Since next heroic raid release is planned on 19th of May, this poll will be active until 16th of May.