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Scorp

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Everything posted by Scorp

  1. We have come up with a decision with Zeox. This issue with old Tier sets will be fixed. Thread Closed. Fixes will be applied to PTR tomorrow evening.
  2. Same here, I spoke with Zeox and decided that there will be no changes done about this. Declined.
  3. I spoke to Zeox about this, we will not make any changes here. Declined.
  4. Fixed. Will be applied tomorrow on x100.
  5. Reverted. Will be applied as hotfix tomorrow morning on x100 / xFun. Leaving this report for Herald to review later.
  6. Fixed both issues this spell had: 1) Was hitting targets outside visual effect; 2) With each stack damage radius was increasing, but visually remained 10 yards (it will now increase too);
  7. Fixed. Forgot to add loot from "Shared Boss Loot" section - https://wow.gamepedia.com/Throne_of_Thunder#Loot
  8. Currently player loses this buff, when he leaves Vale of Eternal Blossoms (https://www.wowhead.com/vale-of-eternal-blossoms).
  9. Fixed, will be applied on PTR in around 2 days.
  10. Will look into it.
  11. Done some changes to this effect, should work correctly now. Once player X loses the 60K absorb (heroic) - he will no longer be attackable by players who still have this effect.
  12. Fixed. Main problem here was that with the release of our pathfinding system on PTR these creatures were now trying to find a path how to reach destination position (so I disabled it, and it fixed this current issue). But there was 1 more issue here aswell, that mogu army did not form a perfect line, so I had to rework this mechanic completely, now it looks like this:
  13. Emote Added. How this spell works currently: Boss has dots from players and decides to cast https://db.pandawow.me?spell=117961 -> all Dots are removed ->Shield gets activated -> Every direct attack that lands on boss, will cause retaliation (Since boss is not melee attacking, he will use - https://www.db.pandawow.me?spell=117921/massive-attack ). So for example your warlock's legendary cloak proceed will not trigger this effect, but your hunter's arcane shot will. Correct me if I am wrong, but that's how this spell should work? Added.
  14. Can someone do more? This thread just got interesting.
  15. Thanks for detailed reports, will look into this raid in few days, currently focusing on issues found in Pandaria Dungeons / Challenge modes :)
  16. Make sure you have defeated all previous bosses in this instance. Boss order no longer matters - https://forum.pandawow.ru/showthread.php?t=256911
  17. Will look into this on Thursday. Update: 2.1 Fixed.
  18. For some reason transition to phase 2 was disabled. Made few small corrections and enabled it.
  19. Done. Will be applied after update. Event is scripted like it was described above in first post and in comments. But would like to mention that, some visual elements might be missing, since I did not have any Zul'Aman retail sources to work with.
  20. How exactly did you reset instance? Changed leader, changed difficulty or used "Reset all instances"?
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