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Scorp

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Everything posted by Scorp

  1. Already fixed, wait for server update.
  2. I temporary disabled it, since this mechanic caused heavy problems with release of new phasing system. I plan to rework this, but later - when I will be done with new Pandaria dungeon scripts.
  3. Ok, when are you doing 25-Man Heroic raids? So I can take a look in-game on x100 (from spectator).
  4. I just did some tests on Public Test Realm and this is how https://www.db.pandawow.me?spell=143593/defensive-stance works at the moment: 1. Players (most likely 2 tanks) who are under the effect of https://www.db.pandawow.me?spell=143494 do not generate rage for boss when they hit him with an ability. 2. Every time boss is hit by an ability (we are not talking about dots here which were applied before boss entered this stance and of course tanks) he generates +2 rage per player and this has 1 second cooldown. 3. Boss generates rage every time he applies a new stack of https://www.db.pandawow.me?spell=143494 formula here is stacks of https://www.db.pandawow.me?spell=143494 * 5. Are you using 1 tank to defeat this boss? Most likely tank has ~10 stacks when boss enters https://www.db.pandawow.me?spell=143593/defensive-stance so that's going to generate 10 * 5 = +50 every 8 seconds because this is how often boss is applying a new stack. Or you have the entire raid attacking boss in defensive stance? Let's say ~18 players (since we excluded tanks and healers) are attacking boss. That means he generates 2 * 18 = 36 rage every 1 second. Why did I write all of this here? Because currently I have not found any bugs with https://www.db.pandawow.me?spell=143593.
  5. Currently 5 orbs spawn on 25-man Heroic and 2 orbs on 10-man Heroic every 3 seconds in phase 1 (they stop spawning in phase 2), and this is also according to in-game tooltip. My current conclusion is that, every 3 seconds 2 orbs should spawn on 10-man and 25-man. 1 Orb spawns in range zone (like they do now on PandaWoW) and 1 orb spawns under a ranged dps / healer. And orbs should stop spawning for 20 seconds when boss is in phase 2.
  6. I see 2 orbs spawning on video you linked. Also would be better to link a 25man video from 2014 where half of screen is not covered with UI.
  7. Fixed, will be applied after update.
  8. Fixed for all classes, will be applied after update.
  9. I have done some changes to World Boss evade system, they will be applied after update for all 9 bosses.
  10. Evade system is there to prevent players from taking World Bosses away from their encounter arenas, if we disable it that will cause other problems. Need to think of a better solution.
  11. On which difficulty did you test this? On 25-Heroic it never happened to me.
  12. Reworked my previous fix. Credits to pelia and Gnomeispower for providing spell calculations. Fixed. Test after update.
  13. Completely rescripted http://www.db.pandawow.me?npc=71979/korkron-warbringer & http://www.db.pandawow.me?npc=71983/farseer-wolf-rider and their mechanics. Test after update.
  14. Fixed, will be applied after update.
  15. Fixed, will be applied after update.
  16. Fixed, will be applied after update. Problem here was that creatures in Passive React State - when it has no active target (https://db.pandawow.me?npc=71543/%D0%B3%D0%BB%D1%83%D0%B1%D0%B8%D0%BD%D0%B8%D0%B9 after Split Phase, https://db.pandawow.me?npc=71865/%D0%B3%D0%B0%D1%80%D1%80%D0%BE%D1%88-%D0%B0%D0%B4%D1%81%D0%BA%D0%B8%D0%B9-%D0%BA%D1%80%D0%B8%D0%BA during his phase transitions) did not react to any taunt effects.
  17. Fixed, will be applied after update. Damage done by each spell in Scorpion Form will now be calculated from player's stats (Melee Attack Power, Range Attack Power or Spell Power), special thanks to pelia for help.
  18. Scorp

    Лей Ши

    Hotfix will be applied after next Realm Restart.
  19. Added. Corrected drop chance for this one. Currently he can be found here. Will be applied after update.
  20. Fixed, will be applied when I finish work on new Mogu'shan Vaults & Heart of Fear raid scripts.
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