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Scorp

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Everything posted by Scorp

  1. For the past months I have been working on new Pandaria Dungeon scripts. And today we decided to finally release them on Normal & Heroic Mode. Special thanks to Deadmouse for rescripting Challenge Mode System & LFG System. And QA Team (pelia, Swack, TheUnholy, picathero) for their amazing work and help in testing phase. Before we open new Challenge Mode difficulty we would like to make few adjustments and hear feedback about new instance scripts to fix any issues that we missed.
  2. So far I have read cons of current system (system which was used on retail during Pandaria). Now would like to hear possible suggestions how players on x100 would like this system to work considering the fact that we have 6 raid difficulties - 10N, 25N, 10H, 25H, LFR, Flex. Before you type - we currently do not plan to fully return old system, but we are opened for good suggestions what could we improve about current one.
  3. Reported issue -> Fixed; Issue above -> no longer occurs. Closed.
  4. I need more information about this. Yesterday at night I logged on PandaWoW PTR and tested on 2 characters and couldn't reproduce this phasing effect bug. So will need exact steps what you did before you recorded this video. Also make sure your characters don't have auras which normally players on x100 wouldn't have.
  5. Fixed, will be applied after update.
  6. Okay, since it's 10/10 :troll1:. Fixed, will be applied after update.
  7. Thanks for report. But currently there is no need to create reports about 9 Pandaria Dungeons & First 3 Pandaria Raids. Development is planned to finish this week for dungeons and final testing phase will begin. After that I will return to Mogu'shan Vaults & Heart of Fear development. Scripts for all these instances have been completely rewritten, that's why bug reports are no longer valid for these instances.
  8. Ok, let me know of results in this report, hotfix was applied approx 5 hours ago.
  9. I have done more fixes to this issue, check tomorrow after restart. Should work correctly now:
  10. Fixed, will be applied with the release of new CM system. Testing is planned to begin some time next week / a bit later.
  11. Fixed, will be applied with the release of new CM system.
  12. Fixed, will be applied with the release of new CM system.
  13. Fixed, will be applied with the release of new CM system.
  14. Boss is not using it or spell inflicts no damage? And on which difficulty did you have this problem?
  15. Because there was no server update yet...
  16. Already fixed, wait for server update.
  17. I temporary disabled it, since this mechanic caused heavy problems with release of new phasing system. I plan to rework this, but later - when I will be done with new Pandaria dungeon scripts.
  18. Ok, when are you doing 25-Man Heroic raids? So I can take a look in-game on x100 (from spectator).
  19. I just did some tests on Public Test Realm and this is how https://www.db.pandawow.me?spell=143593/defensive-stance works at the moment: 1. Players (most likely 2 tanks) who are under the effect of https://www.db.pandawow.me?spell=143494 do not generate rage for boss when they hit him with an ability. 2. Every time boss is hit by an ability (we are not talking about dots here which were applied before boss entered this stance and of course tanks) he generates +2 rage per player and this has 1 second cooldown. 3. Boss generates rage every time he applies a new stack of https://www.db.pandawow.me?spell=143494 formula here is stacks of https://www.db.pandawow.me?spell=143494 * 5. Are you using 1 tank to defeat this boss? Most likely tank has ~10 stacks when boss enters https://www.db.pandawow.me?spell=143593/defensive-stance so that's going to generate 10 * 5 = +50 every 8 seconds because this is how often boss is applying a new stack. Or you have the entire raid attacking boss in defensive stance? Let's say ~18 players (since we excluded tanks and healers) are attacking boss. That means he generates 2 * 18 = 36 rage every 1 second. Why did I write all of this here? Because currently I have not found any bugs with https://www.db.pandawow.me?spell=143593.
  20. Currently 5 orbs spawn on 25-man Heroic and 2 orbs on 10-man Heroic every 3 seconds in phase 1 (they stop spawning in phase 2), and this is also according to in-game tooltip. My current conclusion is that, every 3 seconds 2 orbs should spawn on 10-man and 25-man. 1 Orb spawns in range zone (like they do now on PandaWoW) and 1 orb spawns under a ranged dps / healer. And orbs should stop spawning for 20 seconds when boss is in phase 2.
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