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Scorp

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Everything posted by Scorp

  1. Not sure if the issue still exists but I have modified the rules how this buff will work from now on. Changes will be applied after update. Closing this report
  2. Modified it now it the way you suggested, sounds indeed better than first change I described?
  3. So for this boss only I changed the way this mechanic will be handled. Usually these kind of bosses try to find a new victim in melee range before using the "no targets in melee range" mechanic. From now on Sha of Pride will no longer do that, instead his melee attack will be "replaced" by https://db.pandawow.me/?spell=144774 as long as his primary target is not in melee range. So he will no longer try to switch target (unless taunted) Will be applied after update
  4. Okay, well in case it still occurs open a new ticket. Does not seem to be reproducible on test server
  5. Closed based on the last comment left by the author
  6. Scorp

    Flex & LFR

    This should be fixed, we are currently not awarding valor points for boss kills only on LFR
  7. Anyone can confirm if this is still a thing?
  8. To conclude what has changed after this report: - All pets will now have the same amount of https://db.pandawow.me/?spell=144421 as their owner (this fixes the issue where pets inflicted less damage than expected). - https://db.pandawow.me/?spell=144452 is now also applied on pets. - Tank damage taken reduction value from https://db.pandawow.me/?spell=144452 changed from 25% to 15%. - Healer healing increase value from https://db.pandawow.me/?spell=144452 changed from 25% to 30%. - Removed additional 25% damage done bonus from https://db.pandawow.me/?spell=144452 for damage dealers (they already inflict +25% damage to boss due to having 0 https://db.pandawow.me/?spell=14442). Will be applied after update
  9. Ok, so after checking all 3 roles (tank, healer, damage dealer) on retail and comparing the way it works on PandaWoW, this is the conclusion: ========================================================== Corruption Level: https://db.pandawow.me/?spell=144421 Tank: Corruption Level PandaWoW Retail 100 -75% Damage Done to Boss -75% Damage Done to Boss 75 -50% Damage Done to Boss -50% Damage Done to Boss 50 -25% Damage Done to Boss -25% Damage Done to Boss 25 Normal Damage Done to Boss Normal Damage Done to Boss 0 +25% Damage Done to Boss +25% Damage Done to Boss Healer: Corruption Level PandaWoW Retail 100 -75% Damage Done to Boss -75% Damage Done to Boss 75 -50% Damage Done to Boss -50% Damage Done to Boss 50 -25% Damage Done to Boss -25% Damage Done to Boss 25 Normal Damage Done to Boss Normal Damage Done to Boss 0 +25% Damage Done to Boss +25% Damage Done to Boss Damage Dealer: Corruption Level PandaWoW Retail 100 -75% Damage Done to Boss -75% Damage Done to Boss 75 -50% Damage Done to Boss -50% Damage Done to Boss 50 -25% Damage Done to Boss -25% Damage Done to Boss 25 Normal Damage Done to Boss Normal Damage Done to Boss 0 +25% Damage Done to Boss +25% Damage Done to Boss ========================================================== Purified: https://db.pandawow.me/?spell=144452 (When Player Has 0 Corruption Level) Tank: PandaWoW Retail 25% Reduced Damage Taken 15% Reduced Damage Taken Healer: PandaWoW Retail 25% Increased Healing Done 30% Increased Healing Done Damage Dealer: PandaWoW Retail 25% Increased Damage Done 0% Increased Damage Done ==========================================================
  10. Thanks ? Pets will now receive https://www.wowhead.com/spell=144452/purified as long as their owner has it. In addition I also corrected the re-calculation of https://db.pandawow.me/?spell=144421 on pets based on the corruption level their owner has. But before applying this I would like to do some research first on retail to understand if the way damage is currently calculated based on player's https://db.pandawow.me/?spell=144421 is correct, right now at 0 corruption there's a 25% damage modifier coming from https://db.pandawow.me/?spell=144421 and additional 25% from https://www.wowhead.com/spell=144452/purified
  11. Thanks! Corrected, please check it again
  12. The issue here was the following, on release Heroic Norushen worked a bit differently: - https://db.pandawow.me/?spell=144452 is now infinite as long as you have 0 corruption. On release it had a 90 second duration, and player did not lose the buff once he gained corruption. Also the duration timer refreshed as long as player had 0 corruption. So you could gain corruption and still have the buff for the remaining duration time. - every https://db.pandawow.me/?spell=144479 bolt the player soaked gained +5 corruption. On the second heroic weekly lockout this mechanic was changed -> the buff became permanent and player now lost it whenever he gained corruption. Also https://db.pandawow.me/?spell=144479 no longer gave corruption to the player who soaked it. So the issue today is that player does not lose https://db.pandawow.me/?spell=144452 (permanent buff version) on heroic difficulty whenever he gains corruption, which prevents him from entering https://db.pandawow.me/?spell=144724. Changes will be applied after update
  13. Any information about tanks and healers? For example should tank's pets receive the 25% damage increase effect or -25% damage taken reduce effect (buff ID is the same in all cases, it's just a different effect for each role)
  14. You mean before last server update? This part was not changed at all in a very long time. Regardless, I see the reason why, will look into it
  15. Scorp

    LFR

    From the information I have gathered -> 15 seconds after the encounter starts, and then every 70 seconds boss sends in 4 players. The combination of roles seems to be the following: - 1 Tank, 1 Healer, 2 DPS - 0 Tanks, 1 Healer, 3 DPS - 1 Tank, 0 Healers, 3 DPS - 0 Tanks, 0 Healers, 4 DPS After checking multiple videos, it looks like the encounter tries to cleanse 1 tank, 1 healer and 2 dps in an ideal case (except for first round -> tank is not sent here). Targets for each group are selected based on their corruption level (the higher the corruption, the higher the chance you will be selected). If there are no tanks or healers to be selected, these slots are filled by DPS (only with condition that there is someone remaining with corruption). In case less than 5 players are alive -> nobody is selected (to prevent the encounter from evading)
  16. Fixed, will be applied after update
  17. Currently most of the MOP encounter bosses, which do not move entirely or during a phase, few examples - https://db.pandawow.me/?npc=60491, https://db.pandawow.me/?npc=60410, https://db.pandawow.me/?npc=60999, https://db.pandawow.me/?npc=62980, https://db.pandawow.me/?npc=72276, https://db.pandawow.me/?npc=71734 have the following logic: If main threat target is out of melee range -> check nearest players and validate if one of them is in melee range: 1) If condition is true -> aggro on one of these players 2) if condition is false -> use the "no targets in melee range" mechanic, which in this case is https://www.wowhead.com/spell=144774/reaching-attack Any information if this behaviour, which you have described is the expected just for this boss or other bosses as well, which share the same behaviour?
  18. Nothing to announce yet for upcoming weekly reset, but we'll explore possible changes to current instance lockout system. It includes more than just lifting the restriction to switch between 10 & 25 man difficulties, but only after the preparations for patch 5.4 release are done
  19. Fix will be applied tomorrow together with update
  20. Not exactly, 12:08
  21. Time was changed from 8:00 to 14:00, we just forgot to modify the information in this specific forum thread. Change was done in other threads + announced on Discord
  22. Neff solved the client crash. Will be applied after restart
  23. Thanks for the report, the fact that you could see this quest at some point was indeed a bug, raid weekly rare rotation will start tomorrow as described here - The first rare to appear will be https://db.pandawow.me/?npc=69843
  24. Fixed, will be applied after update
  25. Throne of Thunder Loot system changed. Here is what you can expect starting from next weekly reset: Default Case (nothing changed here): 2 Items on 10 Man Normal / Heroic | 6 Items on 25 Man Normal / Heroic. Two Possible Scenarios: - If boss does not have any Tier Set Tokens in Loot Table -> all loot slots are filled by equipment from boss loot table; - If boss has Tier Set Tokens in Loot Table -> half of the loot slots are filled by equipment from boss loot table, while other half is filled with Tier Set Tokens; - Cosmetics (Mounts / Pets) use additional loot slot, drop chance is low, so these items are not seen every kill; Sharded-Loot System: Once loot is generated, every item dropped by the boss (except for Tier Set Tokens & Cosmetics) has a low chance to be replaced by an item from Shared Encounter Loot Table according to raid difficulty (Normal, LFR, Heroic). The chance that this will happen depends on raid difficulty - an individual item to be converted has a higher chance on 10-Man, than 25-Man, but less than LFR. This system does not apply to Ra-Den. Thunderforged & Heroic Thunderforged (same for Warforged & Heroic Warforged): Once all the items are known, there's a 25% chance on 25 Normal / Heroic and 10% chance on 10 Normal / Heroic that the item will be converted to an upgraded version. These rules will also apply to Bonus Loot, only difference is that player's loot specialization will also be taken into consideration. And few more things starting from next week. Currently these things were gated behind Patch 5.3: - Throne of Thunder Weekly Rares (Each week a different rare will spawn replacing some of the instance trash mobs); - All Heroic Thunderforged items are now available to drop from bosses. Currently, some are restricted to drop only in Patch 5.3
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