-
Posts
1738 -
Joined
-
Last visited
-
Days Won
94
Content Type
Profiles
Forums
Events
Everything posted by Scorp
-
Were you in combat while performing your test? This is one of the conditions currently:
-
Checked with author. Conclusion: - Stack of https://db.pandawow.me/?spell=136904 is already not applied when melee attack from was boss not successful (dodged, parried...); - Player can avoid to receive https://db.pandawow.me/?spell=136922 debuff while under the effect of https://db.pandawow.me/?spell=1022. In case https://db.pandawow.me/?spell=136922 was already applied https://db.pandawow.me/?spell=1022 will not remove it - https://db.pandawow.me/?spell=136922 is not considered as periodic damage, so https://db.pandawow.me/?spell=114039 reduces damage only by 10%. No information currently that suggests this is not correct For now closing this ticket
-
Fixed, will be applied after update
-
By default both spells (https://db.pandawow.me/?spell=133597 & https://db.pandawow.me/?spell=133598) have SPELL_ATTR0_NO_IMMUNITIES, which means they can not be removed by immunities. Do you possibly have a video where we can see this described behaviour in action? So far I have not been lucky in finding it
-
Сердце Страха - Повелитель ветров Мел'джарак - Дождь клинков
Scorp replied to Sqeer's topic in Declined topics
Second boss phase (when he starts using https://www.wowhead.com/spell=131813/wind-bomb) also reduces the cooldown of his "first phase" ability timers such as https://www.wowhead.com/spell=122407/rain-of-blades & https://www.wowhead.com/spell=121896/whirling-blade -
Your description of expected result is clearly false here. There is no such thing as random target selection for this spell, if there would be - you would see boss turning at a random player every time the spell is casted... good luck stealing the stun buff when you have zero clue which way is he gonna turn. Look at the videos @Silent added above and tell me why boss did not turn to a random player there a single time? Clearly because the logic why would boss turn is something other than "select random player". Normally these kind of cases require further study, at the current state this report is fake.
-
Let's look at your own video - timestamps: 5:43 & 6:36. To which player exactly is boss turning to here? Nobody is even standing there. Review your report ?
-
Гаррош Адский Крик - сломанные таймеры в аддоне
Scorp replied to Sqeer's topic in Garrosh Hellscream
Sounds like a perfect time to call DBM addon mastermind himself - Selendis -
Ток - завышенная скорость передвижения во время фиксейта
Scorp replied to Sqeer's topic in Thok the Bloodthirsty
Fatboss guide has excellent explanation how it was working - -
Ток - завышенная скорость передвижения во время фиксейта
Scorp replied to Sqeer's topic in Thok the Bloodthirsty
In other words, Thok should have high base movement speed whenever he is in phase 1 (like any other boss does to prevent him from being kited, of course, not talking about few exceptions), and a reduced base movement speed whenever he is in phase 2 until the moment he stops chasing players (applies fixate on one of three possible prisoners) -
Yup, that was a thing: https://prnt.sc/GSxooLl8gWt5
-
The amount of problems this mop system had that were never solved or properly analysed what is the expected result in each case.... I doubt you want it back
-
That spell most likely has minimal amount of players it has to hit on each difficulty with tanks being last in priority to avoid the fiasco Garrosh encounter had where mind control was never placed on tank and allowed the boss to be soloed or done with x tanks, completely ignoring the mechanic
-
The way it should work is fairly simple: Encounter Ends / Starts -> Everyone on Conveyor Belt should be teleported down to Main Platform. The behaviour between Main Platform and Conveyor belt should be something similar to smoke bomb effect (so if rogue tries to use shadowstep from Main Platform to Conveyor / Vice Versa, then he should receive error message: "your Vision of the target is obscured"); Once a wave of weapons reaches the end of belt - Blackfuse should pull all players standing on it back to main platform. There should be total of 12 waves of weapons, with 13th being special berserk weapons to wipe the raid. About Demonic Circles:
-
Here we go again :sammyyPepekek:
-
So in your case it's 6 bosses where you can get runestones: - Durumu (25% + 0% = 25%) - Primordius (25% + 5% = 30%) - Dark Animus (25% + 10% = 35%) - Iron Qon (25% + 15% = 40%) - Twin Consorts (25% + 20% = 45%) - Lei Shen (Hardcoded 100%) So, the way it currently works, it's completely fine that you do not get more than 1 runestone. As you see bosses done in this order does not grant you even 50% chance to loot a runestone (we are not talking about end boss now of course). Question is of course about this, if it's meant to clear bad luck protection extra chance or not. It's not possible to check how it was on retail, so up to administration to decide how it should be
-
Нет звания на твинках
Scorp replied to Attanda25's topic in Проблемы на форуме, в Личном кабинете или с Учетной записью
Because in 5.2/5.3 it was a personal title. Only in 5.4 it became account wide. Read comments - https://www.wowhead.com/title=342/storms-end#comments -
And if I modify it can I consider myself as addon developer?
-
/exposed :monkaS:
-
That's the damage the following spell inflicts in shadowlands expansion, not chain-jump radius
-
Report is valid, you can stop trying to make a fool out of author. I disabled shared loot when I was trying to understand the source problem for bonus loot here - https://forum.pandawow.ru/showthread.php?t=263489 In the end bug was not with shared loot system, it was something else. After that I simply forgot to enable it back
-
Forgot to apply on x5, :FeelsBadMan: Will definitely do it tonight together with LFR Wing 3 & 4 update
-
Please do :PepeCringe:
-
Problem since new system release (2020), which requires attention. Changed report priority
-
Done, will be applied tomorrow