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Dryanus

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Everything posted by Dryanus

  1. Dryanus

    Blingtron 4000

    Item name : http://www.db.pandawow.me?item=87214 Date tested : 02-18-2014 How it works : It gives http://www.db.pandawow.me?item=86623 (the daily quest) to engineers How it should work : It should give http://www.db.pandawow.me?item=86623 to all players who talk to Blingtron 4000 not only engineers Priority : 10/7 Realm : 5.4.2 x5 realm
  2. i'm with you on this one as well as the Slow-Effect visual ... but they wont give a f**k if you dont follow their rules : http://forum.pandawow.ru/showthread.php?t=46796 "Note: All topics which are created without according to the rules will be removed and author will receive ban on the forum (1-3 days)."
  3. read the rules for bug reports here and remake your post : http://forum.pandawow.ru/showthread.php?t=46796
  4. I did not try but probably http://www.db.pandawow.me?spell=143427 has it as well
  5. +1 This is what makes ppl be able to craft malevolent gear , without it the low level gearing is all about /afk
  6. Spell name : - Date tested : 02-15-2014 How it works : You can transmog everything that is in your bag(!) How it should work : You should be able to transmog everythin even in your bank without putting it in your bag Priority : 10/1 Realm : 5.4.2 x5 realm
  7. Spell name : - Date tested : 02-15-2014 How it works : Random Battleground gives 150 Conquest Points daily How it should work : It should give 150 points daily and 75 for every win no matther if daily or not Priority : 10/7 Realm : 5.4.2 x5 realm
  8. the video gives error it can not be opened
  9. Dryanus

    [Warrior] Avatar

    its okay it does not give immunity , but doesnt remove any either on the use
  10. Spell name : http://www.db.pandawow.me?spell=12292 Date tested : 02-14-2014 How it works : It gets removed after using special abilities How it should work : When a warrior uses a special ability , bloodbath should make a debuff on a target : slowing them by 50% for 6 seconds + the special attack's 30% damage in bleed over 6 seconds Priority : 10/8 Realm : 5.4.2 x5 realm
  11. Dryanus

    [Warrior] Avatar

    Spell name : http://www.db.pandawow.me?spell=107574 Date tested : 02-14-2014 How it works : It works correctly without removing any snares/roots How it should work : It should remove snares/roots when its activated but no longer immunes to all snares/roots since it was nerfed Priority : 10/6 Realm : 5.4.2 x5 realm
  12. Spell name : http://www.db.pandawow.me?spell=114207 Date tested : 02-14-2014 How it works : It Attacks and moves How it should work : It should not attack nor move i suggest disabling its movements Priority : 10/7 Realm : 5.4.2 x5 realm
  13. if its a report about second wind scaling wrong with battle fatigue , then i'm telling you its already reported . please dont report bugs twice
  14. maybe healing reduce is less effective on self healing abilities like Second Wind and maybe direct heals like holy paladin spamheals are affected normally , since 2nd wind heals really low
  15. http://www.db.pandawow.me?spell=134735 does not scale properly with http://www.db.pandawow.me?spell=29838 I've counted it many times : i have ~ 309.000 HP yes ? 3% of that is 9270 9270 *0.45 (Battle Fatigue causes it to heal only 45% of the normal amount [reduces healing by 55%]) = 4171~ Now my Battle Fatigue heals 1881 each tick under the effect of Battle Faigue ,AND NO I DID NOT HAVE ANY HEALING REDUCTION SUCH AS Mortal Strike if any further information needed regarding this topic , please post a reply , i won't know if you are just leaving the topic be ... PLEASE 10/10 Priority since this is the only spell that heals warriors , and with more than ~80% healing reduction for this spell is not going to save us in any kind of scenarios .... Here As requested : a screenshot .. it heals slightly more because i had Commanding shout (10%more HP) [ATTACH=CONFIG]24642[/ATTACH] ITS FIXED ! AND ITS ALREADY APPLIED !
  16. Spell name : http://www.db.pandawow.me?spell=108921 Date tested : 02-13-2014 How it works : It works normally as it was working on 5.0.5 spamming Fear on even single targets , ignoring the 5.2 nerf How it should work : Substantially nerfed in 5.2.0: Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice. (that should be (Spell #113792)) This should change Psyfiend play significantly: Psyfiend's value is drastically reduced in duels/1v1 situations - only a single fear will be cast Even in multiple-target situations, priests can no longer simply attack feared targets, knowing that they will be re-feared when the effect breaks; they may wish instead to make the most of Psyfiend's effects by attacking non-feared targets, healing, dispelling, etc Feared players can now simply trinket (or similar) the fear without risk of being re-feared This one-cast-per-target rule presumably extends to immune players such as warriors with Berserker Rage, making the timing of a Psyfiend cast even more critical This certainly makes Psyfiend a far less attractive option for PvP. In crowded group settings, it's possible that this change will make little difference; the Psyfiend is limited to 5 fears per spawn, so if there are 5 targets within range, at least the total number of casts should remain the same. Priority : 10/5 Realm : 5.4.2 x5 realm
  17. i dont know if you applied the scripts but its still the same
  18. Priority 10/11 Spell name - Tested : 2-13-2014 Pandawow: The monk weapon system is completely dumb . and i'll explain why : Look at this SS from Pandawow 1.Normal Malevolent Weapon with Agility(4733-8791 Damage) [ATTACH=CONFIG]24584[/ATTACH] 66k-99k damage on Rising Sun Kick 2.Totally Random BLUE 1handed spell power mace with the speed of 1.90 (1620-3009 damage) [ATTACH=CONFIG]24583[/ATTACH] 72k-111k damage on Rising Sun Kick -Now keep that in mind that not only Rising Sun Kick scales with wrong weapon but ALL monk abilities [*]How it works : If you put a weapon that has a weapon speed of less that 2.00 then your damage will dramatically increase and that damage should be the normal damage with agility weapon [*]How it should work : When you Equip the 2 malevolent weapons you should have the same damage as NOW the fast weapon , and also the fast weapon should decrease the damage not increase .. .this is a bug on all mop private servers since they started but only a few people know about it . I want this fixed cause monks are forced to use 2 handed weapons .....wich is not good for their passive ability http://www.db.pandawow.me?spell=120277 . Fist of Fury does 30k critical strikes with normal malevolent weapon Fist of Fury does 60k critical strikes with 1.70-1.90 weapon Tested on LvL 6 npc-s : Rising Sun Kick with the 1.90 weapon from the picture did 175k damage Rising Sun Kick with http://www.db.pandawow.me?item=2490 did 145k damage so basically i almost did the same damage with a lvl 90 weapon as a lvl 4 weapon [*]Realm : Pictures are from the 5.0.5 Fun Realm but the bug remained still when 5x changed to 5.4.2 . tested it there as well but i dont have max level monk yet PS. NOT a single monk is using 2 handed weapon on retail . here 80% of the monks use them since they dont know about this bug
  19. but what about Blink ? thats the thing why we have only the "charge to the spot from where the target blinked" . Its impossible here to do what this video showed ...
  20. Spell name : http://www.db.pandawow.me?spell=76838 Date tested : 02-13-2014 How it works : Melee Swings (white hits) aka. Auto attacks has the chance to proc http://www.db.pandawow.me?spell=76838 How it should work : Melee Swings + All Melee Attacks(special attacks !) has the chance to trigger http://www.db.pandawow.me?spell=76838 and by that i even mean Storm bolt and the others Priority : 10/10 Realm : 5.4.2 x5 realm Mastery Attack Animation should be Prio . when it procs the animation should be shown , not the melee attack(white hit) i have the videos ready about it but i was lazy to render is so if its not needed i will delete them . Please confirm so i can save up 15 GB or please let me know if i have to render the videos if you need proof ________________________________________________________________________________________________________________________________ EDIT http://www.youtube.com/watch?v=_LdjJGdcI4Q&feature=youtu.be Video from retail and from pandawow :)
  21. There i found a video about what i was talking about http://youtu.be/HZixrPt2fto?t=3m5s The warrior charged the moment the mage blinked and see? the warrior ended up next to the mage
  22. edited my post , please read then close it if you wish . but i'm pretty sure about blink , so i will make a video on PTR
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