Spell name : http://www.db.pandawow.me?spell=116740
Date tested : 03-15-2014
How it works : It increases damage by 60% but it does not increase healing by 60%
How it should work : It should increase healing as well as damage
Priority : 10/9
Realm : 5.4.2 x5 realm
i agree with you on this .BUT the thing is ... it was like this even on retail ... you had pretty fun bg-s from 10-54 ... then 55-80 DK-s only .... and it was exactly the same .. clicker dk-s spammed blood boil and killed skilled players (i approve)
now it does not work at all .... its even worse than it was before ..
after a Disconnect it suddenly started working ... still testing
It has a chance to bug out the same way as it was .. but no longer after sudden death proc ... i'm not sure why (maybe when colossus re-sets when you use colosus + mastery proc)
last edit : Sweeping Strikes is causing the bug (still not 100% sure)
that might be true after all ... then i was wrong with BF .. but i know that it was reduced somehow in pvp .. i'm not playing dk so i really dont know what's going on but my retail experience showed me that DK-s necrotic strike should affect players less then random creatures / bosses
and if it is reduced by resilience .. then PvP power should icrease it i take it ?
and do you really think a random guy will be rigth who does not even know what battle fatigue is ?
Battle fatige reduces healing AND absorbtion effects ... why can not you guys understand this ?
in fact .. you are wrong ... it should not affect it in duels .. but if in a duel an enemy player hits you (alliance-horde) then even in duels it will be reduced
it doesnt not reduce healing if you get damage from a player from the same faction(only outsides arena/BG)