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Scorp

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Everything posted by Scorp

  1. Fixed. Main problem here was that with the release of our pathfinding system on PTR these creatures were now trying to find a path how to reach destination position (so I disabled it, and it fixed this current issue). But there was 1 more issue here aswell, that mogu army did not form a perfect line, so I had to rework this mechanic completely, now it looks like this:
  2. Emote Added. How this spell works currently: Boss has dots from players and decides to cast https://db.pandawow.me?spell=117961 -> all Dots are removed ->Shield gets activated -> Every direct attack that lands on boss, will cause retaliation (Since boss is not melee attacking, he will use - https://www.db.pandawow.me?spell=117921/massive-attack ). So for example your warlock's legendary cloak proceed will not trigger this effect, but your hunter's arcane shot will. Correct me if I am wrong, but that's how this spell should work? Added.
  3. Can someone do more? This thread just got interesting.
  4. Thanks for detailed reports, will look into this raid in few days, currently focusing on issues found in Pandaria Dungeons / Challenge modes :)
  5. Make sure you have defeated all previous bosses in this instance. Boss order no longer matters - https://forum.pandawow.ru/showthread.php?t=256911
  6. Will look into this on Thursday. Update: 2.1 Fixed.
  7. For some reason transition to phase 2 was disabled. Made few small corrections and enabled it.
  8. Done. Will be applied after update. Event is scripted like it was described above in first post and in comments. But would like to mention that, some visual elements might be missing, since I did not have any Zul'Aman retail sources to work with.
  9. How exactly did you reset instance? Changed leader, changed difficulty or used "Reset all instances"?
  10. Made some corrections and was no longer able to reproduce this issue.
  11. I have completely rescripted this encounter mechanic. Should fix all the issues described above. Also at start of phase creature will now try to select a player with healer or dps role (tanks will be last in priority); dramatically lowered melee damage done by this creature (more than 10 times), dodging his attacks will prevent target from receiving stacks; if creature's current target dies - he will try to select a new player with dps or healer role to fixate on. And other small changes to his AI. Will be applied after server update.
  12. @Scorpion#3127
  13. I have done most of the required work for this event (not everything yet), but there is mainly 1 question I would like to understand. So players defeat first 3 bosses: https://db.pandawow.me?npc=23574, https://db.pandawow.me?npc=23576, https://db.pandawow.me?npc=23578 and then they defeat https://www.db.pandawow.me?npc=23577/halazzi and receive mount after opening the cage (which holds prisoner). But can players just go straight to https://www.db.pandawow.me?npc=23577/halazzi and kill him and free prisoner to get mount? I currently don't see any gates or walls that can prevent that from happening. In guides it says that players can choose in what order they want to defeat first 4 bosses - but does that somehow affect the mount?
  14. Hello, will check in the evening.
  15. Will look into this most likely at the end of next week.
  16. Should be fixed. Will be applied after update. I have completely changed the way this tram used to work in this raid. Players can now control it. What I mean by this is the following - there is a button inside tram & a button outside tram on each stop point which will force tram to drive to the other side (this will only work if tram's current state is inactive mode: not driving to the other side & not rotating in stop point). This requires a lot of testing mainly since tram has fairly long travel distance and it could cause issues (so far I didn't notice any).
  17. Also fixed https://www.db.pandawow.me?quest=33024/is-that-a-real-measurement. Now once again you should be able to receive the recipe to learn to craft https://www.db.pandawow.me?item=101740/grand-pandaren-treasure-noodle-cart-kit. Will be applied after restart.
  18. https://forum.pandawow.ru/showthread.php?t=256911
  19. I have done some large changes to this instance, this should ensure that no matter in what order players defeat first 9 bosses it shouldn't cause https://db.pandawow.me?npc=11502 to bug out. About https://db.pandawow.me?npc=12018 - this is how he will work now: once players defeat him he will teleport to https://db.pandawow.me?npc=11502 and remain there. Players will need to talk to him to activate final boss and this will only be possible if players have defeated other 8 bosses in this raid (instance state will now correctly update). QA Team, it's important to test different types of scenarios how could a player try to complete this raid.
  20. I have seen this "feature" in many retail videos. But never understood is it made like that on purpose or it's a retail bug, since every other NPC/Boss interrupts his cast when he dies (in this case splits). :confused:
  21. Will review this instance later since I see there are more issues which cause last boss not to appear. Until then, players will no longer need to summon https://classic.db.pandawow.me?npc=11502/ragnaros (I gave him a fixed spawn location). Fix will be applied tomorrow after restart.
  22. https://db.pandawow.me?quest=33020/%D1%82%D0%B0%D0%B9%D0%BD%D0%B0-%D1%81%D0%B5%D0%BA%D1%80%D0%B5%D1%82%D0%BD%D0%BE%D0%B3%D0%BE-%D0%B8%D0%BD%D0%B3%D1%80%D0%B5%D0%B4%D0%B8%D0%B5%D0%BD%D1%82%D0%B0 should be fixed. After update I suggest you delete cache and take quest again and it should complete:
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